Making a Fire/Kin for my fiance to run with my Fire/Rad
Build looks fine. Looks sort of familiar.
Found one on the forums and made a few adjustments, it is SO's for leveling then ill work on IO's later - still learning about them for my 35 Fire/rad.
Big things i like in my "xp farming" builds are the recall friend, and the ability to stealth for alpha striking groups rather then getting jumped :P, also makes setting up for street farming easier for me atleast. Figure 6 imps and her buffs and my debuffs should make for a powerful duo.
She would be the buffer and i will be the debuffer so i figure with her buffs i can sacrafice choking cloud on her and keep it on me.
Here is what Local_man and a few others helped me do for Fire/rad for reference as to what i intend to do with a Fire/Kin and Fire/Rad Duo.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Neofusion: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- Acc(A), Hold(3), RechRdx(15), Dmg(36), Dmg(37), Dmg(37)
Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(43), Heal(43)
Level 2: Fire Cages -- Acc(A), Acc(3), EndRdx(11), EndRdx(23), Dmg(34), Dmg(34)
Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(5), EndMod(37), EndMod(40), EndMod(46)
Level 6: Radiation Infection -- ToHitDeb(A), ToHitDeb(7), EndRdx(7), ToHitDeb(39)
Level 8: Hot Feet -- EndRdx(A), EndRdx(9), Dmg(9), EndRdx(27), Acc(27), Dmg(40)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(36)
Level 12: Flashfire -- Acc(A), Acc(13), RechRdx(13), Dsrnt(17), RechRdx(17), Dsrnt(19)
Level 14: Super Speed -- Run(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A), Heal(19), Heal(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Enervating Field -- EndRdx(A), EndRdx(23)
Level 24: Cinders -- Acc(A), Acc(25), Hold(25), RechRdx(40)
Level 26: Recall Friend -- EndRdx(A)
Level 28: Choking Cloud -- EndRdx(A), Hold(29), EndRdx(29), Hold(31), EndRdx(31), Hold(31)
Level 30: Lingering Radiation -- Acc(A), RechRdx(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 32: Fire Imps -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34), RechRdx(43)
Level 35: Stealth -- EndRdx(A), DefBuff(36), DefBuff(42)
Level 38: EM Pulse -- Acc(A), RechRdx(39), RechRdx(39)
Level 41: Indomitable Will -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Mind Over Body -- ResDam(A), ResDam(45), EndRdx(45), S'fstPrt-ResKB(45)
Level 47: Psionic Tornado -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50)
Level 49: Mutation -- RechRdx(A)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
Level 6: Ninja Run
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By attempting to 'stealth' you're removing and/or delaying the biggest damage power that Fire/ brings to the table, hot feet. Perhaps if you team teleported in that'd be fine but as is you will have to re-toggle HF every time you go to another group. I... don't see that going well.
The stealthing is situational, i dropped bonfire for it. It allows me to drop into a mission that is stealthable or a tf like posi that i can stealth a few missions while being able to not stealth as well... By setitng up alpha strikes im meaning i can jump to the boss, TP fiance in (out of sight of course) and then we open up a can-o-whoop-... :P
I don't think Stealth adds all that much Defense (but I don't have the numbers at the moment). What about putting a Stealth IO in Super Speed, and using that spot for either Bonfire (which I like but is situational) or maybe Maneuvers to stack with your teammate. One Maneuvers is kind of meh, but two or more and they become more worthwhile. Of course, Maneuvers is another toggle, and you may have endurance issues.
Personally, I'd rather have two Fire/Rads than a Fire/Rad, Fire/Kin combo. Why? Stacking AM, Stacking Choking Cloud. I have duo'ed Fire/Rads many times, and they are great.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
No need to stealth for alpha safety. Open with flashfire, make sure there is plenty of accuracy in it, and you'll be fine. Given you'll be running two fire trollers you'll always have a FF up and ready to go.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Most stealthing though can be handled with SS (and maybe a stealth proc IO) alone. And I'd say invisibility is nice to have for some situations, not "a lot".
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Most stealthing though can be handled with SS (and maybe a stealth proc IO) alone. And I'd say invisibility is nice to have for some situations, not "a lot".
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In order to get invisibility you'll have to get grant invis or stealth before that, and you cannot attack while invis'd.
Even with invis rikti drones will see you anyhow, but if you are spotted with ghetto invis at least you can fight back.
I think the only place where invis works better is against GMs. You'd need triple stacked stealth in order for them to not to see you, or invisibility.
Was wondering if this is ok. We both plan to run stealth/ss so we can open like an alpha strike/faster missions.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire-Kin SO: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Acc(A), Hold(3), RechRdx(17), Dmg(23), Dmg(50)
Level 1: Transfusion -- Acc(A), Acc(3), Heal(5), Heal(40), Heal(40), RechRdx(46)
Level 2: Fire Cages -- Acc(A), Acc(5), EndRdx(17), EndRdx(23), Dmg(43), Dmg(46)
Level 4: Siphon Power -- Acc(A)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Hot Feet -- EndRdx(A), EndRdx(9), Dmg(9), EndRdx(19), Acc(19), Dmg(37)
Level 10: Siphon Speed -- Acc(A), Acc(11), RechRdx(11), RechRdx(50)
Level 12: Flashfire -- Acc(A), Acc(13), RechRdx(13), Dsrnt(15), RechRdx(15), Dsrnt(34)
Level 14: Super Speed -- Run(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A), Heal(27)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Speed Boost -- EndMod(A)
Level 24: Cinders -- Acc(A), Acc(25), Hold(25), Hold(27)
Level 26: Recall Friend -- EndRdx(A)
Level 28: Maneuvers -- EndRdx(A), DefBuff(29), DefBuff(29), DefBuff(50)
Level 30: Tactics -- EndRdx(A), EndRdx(31), ToHit(31), ToHit(31)
Level 32: Fire Imps -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34), RechRdx(34)
Level 35: Transference -- Acc(A), Acc(36), EndMod(36), EndMod(36), EndMod(37), RechRdx(37)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(40)
Level 41: Fire Ball -- Acc(A), Dmg(42), Dmg(42), Dmg(42), RechRdx(43), RechRdx(43)
Level 44: Fire Blast -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46)
Level 47: Fire Shield -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Increase Density -- ResDam(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run