SS/SD/Soul Perfection
Final solution eh?
In all seriousness, looks okay? I've just scanned it because I don't have access to Mids atm but looks decent.
I'm just wondering what you were going for. It looks like you've got softcapped defenses, but your hp/rec/regen looks a little low.
Gloom is also really underslotted. True Grit needs a lot more heal slotting to maximise the +hp.
I think you'd be better served going Fighting for Tough/Weave than Leadership for Maneuvers. It'd give you better defense values as well as more s/l resistance.
The Melee Teaming Guide for Melee Mans
Final solution eh?
In all seriousness, looks okay? I've just scanned it because I don't have access to Mids atm but looks decent. I'm just wondering what you were going for. It looks like you've got softcapped defenses, but your hp/rec/regen looks a little low. Gloom is also really underslotted. True Grit needs a lot more heal slotting to maximise the +hp. I think you'd be better served going Fighting for Tough/Weave than Leadership for Maneuvers. It'd give you better defense values as well as more s/l resistance. |
You would be better served with fighting pool simply because weave has higher modifiers than manuevers and that will allow you to free slots elsewhere. You've also wasted 6 slots of 2 sets of BotZ. There are far better and more efficient ways to make up for the range/aoe bonuses those sets provide. True Grit should really be slotted for hitpoints not for resistance.
I agree that the fighting pool would be a better choice but i would have to waste a power on boxing and I was aiming more towards aoe abilities than ST.
BotZ is used becuase with what I have it was only the only way I could find to soft cap defenses
and I do agree that gloom is underslotted and true grit is being "abused", but that was also used to soft cap D.
So far I have tried ITF, a couple of different AE's and Lib TV. I haven't had much if any issues with it. Lib TV is the only one, but it's just th toxic clouds that cuase problems... Move 3 feet left or right... Problem solved
Overall I am having fun with it and it's exactly what I wanted out of my brute.
Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute
Ok, I reworked it.
instead of using soul (which the only reason i chose was for the -to hit) I use Mu this time
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
SS/SD/Mu: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(42)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40), Aegis-Psi/Status(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(37)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Mrcl-Heal/EndRdx/Rchg(5), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx(7), Mrcl-Rcvry+(7), Mrcl-Heal(17)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(42)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(46), Numna-Regen/Rcvry+(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(50)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(46)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(34), TtmC'tng-EndRdx(43)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(42)
Level 30: Grant Cover -- EndRdx-I(A)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Super Jump -- Jump-I(A)
Level 44: Electrifying Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(46)
Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Taunt -- Zinger-Taunt/Rchg/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 11.8% Defense(Fire)
- 11.8% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 15.5% Defense(Ranged)
- 15.8% Defense(AoE)
- 11% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 146.2 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 7.15%
- MezResist(Sleep) 5.5%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 58% (3.63 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.75% Resistance(Energy)
- 3.13% Resistance(Negative)
- 3% Resistance(Psionic)
- 10% RunSpeed
- 2% XPDebtProtection
What do ya'll think?
Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute
I shifted some slots from health and true grit to somewhere else. I don't think these two powers need that many slots.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam/Rchg(15), Aegis-ResDam(46), Aegis-ResDam/EndRdx(48)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(43), Heal-I(46)
Level 6: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(34)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
Level 22: Tough -- Aegis-EndRdx/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam/Rchg(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Foot Stomp -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- Aegis-ResDam(A), Aegis-Psi/Status(50), Aegis-ResDam/EndRdx(50)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
heres what i got planned for mine
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Punch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Deflection
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(7) Luck of the Gambler - Recharge Speed: Level 50
(9) Luck of the Gambler - Defense: Level 50
(9) Aegis - Resistance: Level 50
(50) Aegis - Resistance/Endurance: Level 50
(50) Aegis - Resistance/Endurance/Recharge: Level 50
Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(5) Luck of the Gambler - Defense/Endurance: Level 50
(11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(13) Luck of the Gambler - Defense: Level 50
Level 4: True Grit
(A) Regenerative Tissue - +Regeneration: Level 30
(7) Miracle - Heal: Level 40
(11) Miracle - Heal/Endurance: Level 40
(13) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(15) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - Heal/Endurance: Level 50
Level 6: Haymaker
(A) Touch of Death - Accuracy/Damage: Level 40
(17) Touch of Death - Damage/Endurance: Level 40
(19) Touch of Death - Damage/Recharge: Level 40
(19) Touch of Death - Accuracy/Damage/Endurance: Level 40
(21) Touch of Death - Damage/Endurance/Recharge: Level 40
(21) Touch of Death - Chance of Damage(Negative): Level 40
Level 8: Knockout Blow
(A) Mako's Bite - Accuracy/Damage: Level 50
(23) Mako's Bite - Damage/Endurance: Level 50
(23) Mako's Bite - Damage/Recharge: Level 50
(25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(27) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 10: Active Defense
(A) HamiO:Enzyme Exposure
(46) HamiO:Enzyme Exposure
Level 12: Hurdle
(A) Jumping IO: Level 50
Level 14: Hasten
(A) Recharge Reduction IO: Level 50
(15) Recharge Reduction IO: Level 50
Level 16: Health
(A) Miracle - +Recovery: Level 40
(29) Miracle - Heal: Level 40
Level 18: Rage
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(27) Performance Shifter - Accuracy/Recharge: Level 50
(29) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(34) Performance Shifter - Chance for +End: Level 50
(34) Performance Shifter - EndMod/Accuracy: Level 50
(34) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Against All Odds
(A) Endurance Reduction IO: Level 50
Level 24: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 28: Boxing
(A) Damage Increase IO: Level 50
Level 30: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Luck of the Gambler - Defense: Level 50
(36) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Foot Stomp
(A) Eradication - Damage: Level 30
(36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
(36) Eradication - Damage/Recharge: Level 30
(37) Eradication - Accuracy/Damage/Recharge: Level 30
(37) Endurance Reduction IO: Level 50
(37) Force Feedback - Chance for +Recharge: Level 50
Level 35: Shield Charge
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(39) Obliteration - Damage/Recharge: Level 50
(39) Obliteration - Accuracy/Damage/Recharge: Level 50
(40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Tough
(A) Aegis - Resistance: Level 50
(40) Aegis - Resistance/Endurance: Level 50
(42) Aegis - Resistance/Endurance/Recharge: Level 50
Level 41: Gloom
(A) Cloud Senses - ToHit Debuff: Level 30
(42) Cloud Senses - Accuracy/ToHitDebuff: Level 30
(42) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
(43) Cloud Senses - Accuracy/Recharge: Level 30
(43) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
(43) Cloud Senses - Chance for Negative Energy Damage: Level 30
Level 44: Dark Obliteration
(A) Siphon Insight - ToHit Debuff: Level 50
(45) Siphon Insight - Accuracy/ToHit Debuff: Level 50
(45) Siphon Insight - Accuracy/Recharge: Level 50
(45) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
(46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
(46) Siphon Insight - Chance for +ToHit: Level 50
Level 47: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: One with the Shield
(A) Resist Damage IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Fury
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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very cool
Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute
So This is my final solution for my Brute.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
SS/SD/Soul: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(42)
Level 1: Deflection -- LkGmblr-Rchg+(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(23), LkGmblr-Def(40), DefBuff-I(43)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 4: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7), Mrcl-Rcvry+(7), RgnTis-Regen+(39)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(39)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(45)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Def(17), LkGmblr-Rchg+(46)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Regen/Rcvry+(42), Numna-Heal(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(48)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(29), RedFtn-EndRdx(31)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(43)
Level 41: Gloom -- Decim-Build%(A)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45)
Level 47: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Taunt -- Zinger-Taunt/Rchg/Rng(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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Set Bonus Totals:
Feel free to comment or give me any feedback for this build.
Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute