SS/SD/Soul Perfection


Fury Flechette

 

Posted

So This is my final solution for my Brute.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

SS/SD/Soul: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(42)
Level 1: Deflection -- LkGmblr-Rchg+(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(23), LkGmblr-Def(40), DefBuff-I(43)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 4: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7), Mrcl-Rcvry+(7), RgnTis-Regen+(39)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(39)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(45)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Def(17), LkGmblr-Rchg+(46)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Regen/Rcvry+(42), Numna-Heal(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(48)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(29), RedFtn-EndRdx(31)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(43)
Level 41: Gloom -- Decim-Build%(A)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45)
Level 47: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Taunt -- Zinger-Taunt/Rchg/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 11.1% Defense(Smashing)
  • 11.1% Defense(Lethal)
  • 14.9% Defense(Fire)
  • 14.9% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.4% Defense(Melee)
  • 17.4% Defense(Ranged)
  • 17.4% Defense(AoE)
  • 45% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 101.2 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 1.65%
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 50% (3.13 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 3.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
  • 1% XPDebtProtection



Feel free to comment or give me any feedback for this build.


Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute

 

Posted

Final solution eh?

In all seriousness, looks okay? I've just scanned it because I don't have access to Mids atm but looks decent.

I'm just wondering what you were going for. It looks like you've got softcapped defenses, but your hp/rec/regen looks a little low.

Gloom is also really underslotted. True Grit needs a lot more heal slotting to maximise the +hp.

I think you'd be better served going Fighting for Tough/Weave than Leadership for Maneuvers. It'd give you better defense values as well as more s/l resistance.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Silas View Post
Final solution eh?

In all seriousness, looks okay? I've just scanned it because I don't have access to Mids atm but looks decent.

I'm just wondering what you were going for. It looks like you've got softcapped defenses, but your hp/rec/regen looks a little low.

Gloom is also really underslotted. True Grit needs a lot more heal slotting to maximise the +hp.

I think you'd be better served going Fighting for Tough/Weave than Leadership for Maneuvers. It'd give you better defense values as well as more s/l resistance.
Pretty much my reply too. The build is okay but I wouldn't go as far as to say it's perfect.

You would be better served with fighting pool simply because weave has higher modifiers than manuevers and that will allow you to free slots elsewhere. You've also wasted 6 slots of 2 sets of BotZ. There are far better and more efficient ways to make up for the range/aoe bonuses those sets provide. True Grit should really be slotted for hitpoints not for resistance.


 

Posted

I agree that the fighting pool would be a better choice but i would have to waste a power on boxing and I was aiming more towards aoe abilities than ST.

BotZ is used becuase with what I have it was only the only way I could find to soft cap defenses

and I do agree that gloom is underslotted and true grit is being "abused", but that was also used to soft cap D.

So far I have tried ITF, a couple of different AE's and Lib TV. I haven't had much if any issues with it. Lib TV is the only one, but it's just th toxic clouds that cuase problems... Move 3 feet left or right... Problem solved

Overall I am having fun with it and it's exactly what I wanted out of my brute.


Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute

 

Posted

Ok, I reworked it.

instead of using soul (which the only reason i chose was for the -to hit) I use Mu this time

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

SS/SD/Mu: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(42)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40), Aegis-Psi/Status(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(37)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Mrcl-Heal/EndRdx/Rchg(5), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx(7), Mrcl-Rcvry+(7), Mrcl-Heal(17)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(42)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(46), Numna-Regen/Rcvry+(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(50)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(46)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(34), TtmC'tng-EndRdx(43)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(42)
Level 30: Grant Cover -- EndRdx-I(A)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Super Jump -- Jump-I(A)
Level 44: Electrifying Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(46)
Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Taunt -- Zinger-Taunt/Rchg/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 11.8% Defense(Fire)
  • 11.8% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 15.8% Defense(AoE)
  • 11% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 146.2 HP (9.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 7.15%
  • MezResist(Sleep) 5.5%
  • MezResist(Stun) 4.4%
  • 5% (0.08 End/sec) Recovery
  • 58% (3.63 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.75% Resistance(Energy)
  • 3.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 10% RunSpeed
  • 2% XPDebtProtection










What do ya'll think?


Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute

 

Posted

I shifted some slots from health and true grit to somewhere else. I don't think these two powers need that many slots.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam/Rchg(15), Aegis-ResDam(46), Aegis-ResDam/EndRdx(48)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(43), Heal-I(46)
Level 6: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(34)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
Level 22: Tough -- Aegis-EndRdx/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam/Rchg(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Foot Stomp -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- Aegis-ResDam(A), Aegis-Psi/Status(50), Aegis-ResDam/EndRdx(50)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run


 

Posted

heres what i got planned for mine
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Punch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 35

Level 1: Deflection
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(7) Luck of the Gambler - Recharge Speed: Level 50
(9) Luck of the Gambler - Defense: Level 50
(9) Aegis - Resistance: Level 50
(50) Aegis - Resistance/Endurance: Level 50
(50) Aegis - Resistance/Endurance/Recharge: Level 50

Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(5) Luck of the Gambler - Defense/Endurance: Level 50
(11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(13) Luck of the Gambler - Defense: Level 50

Level 4: True Grit
(A) Regenerative Tissue - +Regeneration: Level 30
(7) Miracle - Heal: Level 40
(11) Miracle - Heal/Endurance: Level 40
(13) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(15) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - Heal/Endurance: Level 50

Level 6: Haymaker
(A) Touch of Death - Accuracy/Damage: Level 40
(17) Touch of Death - Damage/Endurance: Level 40
(19) Touch of Death - Damage/Recharge: Level 40
(19) Touch of Death - Accuracy/Damage/Endurance: Level 40
(21) Touch of Death - Damage/Endurance/Recharge: Level 40
(21) Touch of Death - Chance of Damage(Negative): Level 40

Level 8: Knockout Blow
(A) Mako's Bite - Accuracy/Damage: Level 50
(23) Mako's Bite - Damage/Endurance: Level 50
(23) Mako's Bite - Damage/Recharge: Level 50
(25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(27) Mako's Bite - Chance of Damage(Lethal): Level 50

Level 10: Active Defense
(A) HamiO:Enzyme Exposure
(46) HamiO:Enzyme Exposure

Level 12: Hurdle
(A) Jumping IO: Level 50

Level 14: Hasten
(A) Recharge Reduction IO: Level 50
(15) Recharge Reduction IO: Level 50

Level 16: Health
(A) Miracle - +Recovery: Level 40
(29) Miracle - Heal: Level 40

Level 18: Rage
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(27) Performance Shifter - Accuracy/Recharge: Level 50
(29) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(34) Performance Shifter - Chance for +End: Level 50
(34) Performance Shifter - EndMod/Accuracy: Level 50
(34) Performance Shifter - EndMod/Recharge: Level 50

Level 22: Against All Odds
(A) Endurance Reduction IO: Level 50

Level 24: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed: Level 50

Level 26: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 28: Boxing
(A) Damage Increase IO: Level 50

Level 30: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Luck of the Gambler - Defense: Level 50
(36) Luck of the Gambler - Defense/Endurance: Level 50

Level 32: Foot Stomp
(A) Eradication - Damage: Level 30
(36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
(36) Eradication - Damage/Recharge: Level 30
(37) Eradication - Accuracy/Damage/Recharge: Level 30
(37) Endurance Reduction IO: Level 50
(37) Force Feedback - Chance for +Recharge: Level 50

Level 35: Shield Charge
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(39) Obliteration - Damage/Recharge: Level 50
(39) Obliteration - Accuracy/Damage/Recharge: Level 50
(40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50

Level 38: Tough
(A) Aegis - Resistance: Level 50
(40) Aegis - Resistance/Endurance: Level 50
(42) Aegis - Resistance/Endurance/Recharge: Level 50

Level 41: Gloom
(A) Cloud Senses - ToHit Debuff: Level 30
(42) Cloud Senses - Accuracy/ToHitDebuff: Level 30
(42) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
(43) Cloud Senses - Accuracy/Recharge: Level 30
(43) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
(43) Cloud Senses - Chance for Negative Energy Damage: Level 30

Level 44: Dark Obliteration
(A) Siphon Insight - ToHit Debuff: Level 50
(45) Siphon Insight - Accuracy/ToHit Debuff: Level 50
(45) Siphon Insight - Accuracy/Recharge: Level 50
(45) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
(46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
(46) Siphon Insight - Chance for +ToHit: Level 50

Level 47: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 49: One with the Shield
(A) Resist Damage IO: Level 50

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Fury
Level 0: Ninja Run

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by PBaRmy View Post
heres what i got planned for mine
I really like how this build looks, I keep staring at it asking how the recovery and regen are high and the end use is relatively low for the toggles you have.

very cool


Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute