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Quote:Where does one start with a post like this? The assumption that farming is the way to wealth? The assumption that "you" (presumably us, the ebil marketers) are glorying over People Like Eloora? The assumption,for that matter, that "you" have never made that mistake? I've been on both ends of the misbid. It's not that big a deal.You might feel an amused sense of triumph when you win an accidental overbid, but there is a person on the other end of that anonymous transaction thta is probably very unhappy right now, and there is zero recourse for these errors. You can't reason with the seller, and CS won't help either. It's an easy mistake to make - I've done it myself in the past.
Not everyone is swimming in inf, BTW. Farming might be "easy" and rather commonplace, but it isn't something everyone wants to spend their play time doing. Just another perspective to keep in mind.
Lighten up, Francis. -
Quote:What you see is only what you brought with you.
I'm not saying time invested should not yield return to the hardcore players. My point is that ALL types of gamers, casual or hardcore, should be able to feel super-heroic while playing this game, without pouring half their life into it. This game is NOT hardcore. (How many 50's do YOU have?) It's sorta crunchy on the outside, soft on the inside. That's why I like it, and why I came here fleeing from the min-maxers of WoW. Looks like I may have come to the wrong place.
All the "hardcore players" I know put the time, and number crunching, and minimaxing, into their max-level builds. If you want to put in that much time every 5, or 10, levels, that is entirely your choice.
Now do you want to talk about how you're volunteering to spend a whole lot of time on what you, yourself, have admitted is a very easy game? Or do you want to talk about how to make money, very easily, in a really small amount of time? I'm going to assume the latter... but you can disprove that easily enough.
I'm pretty sure that you're using the market wrong, but you haven't really been talking about what you DO to use the market so that's a very hard problem to diagnose. I'm going to start with a link to Organica's excellent "How to read the market" guide, here.
Then I'm going to talk about patience. I'm not saying "You're doing this wrong", because I don't know. A lot of people do this wrong; you might be one of them, and that's the way I'm betting.
If it's important to you to buy something immediately, you will have to overpay for it. Because everything that is on the market right now, BY DEFINITION, is something so expensive that nobody was willing to pay that much for it. If you put out a reasonable bid ["reasonable" is defined by other players, unfortunately] and leave it overnight, you get a shot at every one of those things people put on the market. In the case of common salvage... well, I know at one point 500 Luck Charms a day were going through Wentworth's. For mid and high level salvage, the number is much higher. For yellow set recipes, that number may be five or ten. Point being, marketeers talk about the BUY IT NAO price dismissively, for a reason. I've paid silly, silly prices for things because I needed it NAO. (The team has just wiped for the third time in a row. I'm going to Wentworth's and buy eight big purple inspirations and I will pay whatever it takes. 200,000? 500,000? Two million? SOLD TO THE PERSON WHO WILL WIN THE NEXT FIGHT. ) -
Donna: Nice house. Is it all glass?
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If the game is roulette, for instance, you're going to lose 1/17 of what is bet, total. (I believe if you bet the same million 10 times, you lose on average 10/17 of it.) More if psychology and game theory play out the way they inevitably do. [Game theory: you don't HAVE to leave if you're winning, but you have to leave when you lose enough. The hardstop means the average person leaves poorer than expected. Beyond that you need Arcanaville-level math. ]
Will the people who play roulette be the same sort of people who get a lot of money in the game? I don't know.
But inf-in-inf-out can be a pretty darn efficient way of ripping money out of people's pockets. -
Hopeling's analysis seems pretty much correct. As a supporting anecdote, a team of 4 (I was using the Dagger, I don't know if anyone else was) managed to take down a Paladin. It's a bit more than 20 daggers- 24 or 30- and I went through all of them. I know Paladin is not spectacular by GM standards but I still feel it was a good job and the dagger made it possible.
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Ultimo:
There are matters of opinion that cannot be disproven. "I do not like the taste of salad dressing" is an example of an opinion that you can't disprove. "Salad dressing needs to be changed" is a disprovable statement. Calling it an opinion after it's been disproven is a fairly weak attempt to placate & flee. And I gave a clear and specific counterexample to your clear and specific example, proving that the perceived problem can be overcome by fewer characters, using less inspirations, than you managed.
... or was that another example of incompetence in another thread? I've lost track of how many stupid moves you've tried to defend.
Lord Ashtoreth: There are two parts to "roleplaying game." I have a friend who GM's and tells wonderful stories, but she came to me once asking her to guest star as a villain. Because her players weren't paying attention. Because they didn't believe she would kill them. And they believed, correctly, that I would. You're free to RP whatever you like. But when you step into the realm of combat, you risk losing the fight. "I don't want to practice my Kung Fu and get in shape" is not an excuse. Neither, likewise, is"I don't want to take Stamina." -
Yeah, I was going to mention to Godpants that a million an hour is about the WORST you can do with a level 50. Like "Soloing a FF/elec defender before the 30% damage bonus" bad.
I still like the "Bet inf, win/lose inf" option. We could kill two birds with one stone- if you can hold 99 chips worth 100,000,000 each we've just raised the inf cap you can hold by 9.9 billion.
EDIT: if we're adding unique temp powers, how bout brief periods of stealth? I was originally thinking 15 minutes for 15 million inf, but that may be too obvious or too prone to short bursts (lasts too long). 10 charges of "2 minute stealth" (like what you get from a teleport stealth power) for 10 million? -
I know this one! Rad/Sonic!
(reads actual first post)
... yup, Rad/Sonic. -
Quote:If all you need is to win, Envenomed Dagger temp power will do the trick.
(seriously, melee ATs need to be given some of that sweet, sweet -regen somehow)
If you need to win under a certain set of self-imposed limitations, you may be out of luck. -
I think gambling, straight up inf for inf, on something like roulette would be the way to go. I like the offshore casino boat. Park it outside Striga Island.
Of COURSE you (the player) are not going to break even, on average. Won't stop players from betting, though. I remember when Foxwoods was new (indian casino in connecticut.) I don't remember the exact numbers, but it cost like $50 million to build and paid for itself in 3 months. -
For all the people who've said "it's not new": You're right. But it's going to be new to SOMEONE.
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/respec was added so, when freespecs were given out, you wouldn't have 100,000 people in Freedom all standing around Jack Wolfe.
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If you're FF/Elec, you still can aggro people through PFF (with slight damage.)
PFF has a ...umm... detaunt field?
I remember a team with a couple of tankers- WITH FORCE FIELDS ON THEM- being prima donnas about running in and starting the fight. I used Voltaic Sentinel/PFF/F key as nonverbal communication. Worked real well. -
If you aren't sure you have common sense, you can use the "last 5 sold" dates for the crafted as a good guide.
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... If you want magic salvage so bad, you could always visit the Shadow Shard. So unspoiled!
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I still have a tiny bit of rage every time I have to click to move from "number of IO's desired' to "price" instead of tabbing. And a bit more when it tries to sell 10 bits of salvage for 171,000,908 each. (Yeah. they're PURPLE salvage!)
I've gotten VERY used to "put recipe in market/find/find salvage", though. -
Enyalios: you can always buy up the underpriced, crafted ones and relist them higher.
Gavin Runeblade: How many frankenslot IO's do you have to invest in, before noticing none of them are selling, to lose hundreds of millions? By my math, that's like a hundred. . . -
then you get "devs hate heroes" and then they put a gambling hall in the middle of a war zone and you know where it goes from there.
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I thought the enhancements were the free t-shirts... wait... don't tell my mom about this, ok?
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blpup said
Quote:rsclark saidits actually a niffty tactic if your one of those 2bil+ inf players
Quote:if you have investment capital, you can make money.
It takes a couple of business cycles to get to 100 million from nothing, but I did it last week just so I could make this conversational point. I'ma do it again this week. -
My Dark Tank is dark/energy. Also probably "not that good a tank". The basic idea is to stun the hell out of everyone, all the time, and work 'em down slowly. It's got one expensive IO in it- the Miracle- and a big bunch of cheap frankenslotty stuff.
The point is I'm running a damage aura, one PBAOE whenever it's up and a fairly huge heal. Nothing I do is all that hard. (I think I run +1/x5 when soloing. )
So I'd like to add a question to the OP. List is something like this:
1) What are your plans for this tank? (exemplaring, MoSTF, soloing, wandering the Shadow Shard, whatever...)
2) What is your budget?
3) How tough do you want to be? -
You can read the mission descriptions- in the mission, click on the "i"- but there are clues and things that only the leader has access to. Or in the extreme case, only the person in the Khan arc that clicks on a specific glowie has ANY IDEA WHAT'S GOING ON IN THE WHOLE TF.
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To the OP: willpower has some crazy regen in there, if you've got a few people in arm's reach.
To Je_saist: I'm totally unconvinced that you need stamina on a willpower tank. If I can make a Dark Armor tank work without having Stamina and Quick Recovery, I'm sure you can manage the Willpower toggles. -
If 10% of the population of the game defines "Winning" as "finding something exceptionally easy and rewarding and doing it" the devs are playing defense against 10,000 people.
(none of whom, to be fair, are apparently smart enough or social enough to just run TopDoc style superteams...)
EDIT:
Quote:I would estimate that 50% of the arcs I've played and not liked were failures for me for reasons that had NOTHING to do with ANYTHING the devs did.Winning back players' interest in the AE will definetly be an uphill battle for many. Months and months of changes, fixes, and generally unpleasant experiences of overpowered mobs, bad arcs, invalid arcs, low reward arcs have polarized a large percentage of the playerbase against it. Still, it remains usable for telling good stories, as for providing 'fair' rewards always (or almost always) while doing so, that's coming.
If I may quote Teresa Nielsen Hayden's analysis of the slush pile:
Quote:1. Author is functionally illiterate.
2. Author has submitted some variety of literature we don’t publish: poetry, religious revelation, political rant, illustrated fanfic, etc.
3. Author has a serious neurochemical disorder, puts all important words into capital letters, and would type out to the margins if MSWord would let him.
4. Author is on bad terms with the Muse of Language. Parts of speech are not what they should be. Confusion-of-motion problems inadvertently generate hideous images. Words are supplanted by their similar-sounding cousins: towed the line, deep-seeded, dire straights, nearly penultimate, incentiary, reeking havoc, hare’s breath escape, plaintiff melody, viscous/vicious, causal/casual, clamoured to her feet, a shutter went through her body, his body went ridged, empirical storm troopers, ex-patriot Englishmen, et cetera.
5. Author can write basic sentences, but not string them together in any way that adds up to paragraphs.
6. Author has a moderate neurochemical disorder and can’t tell when he or she has changed the subject. This greatly facilitates composition, but is hard on comprehension.
7. Author can write passable paragraphs, and has a sufficiently functional plot that readers would notice if you shuffled the chapters into a different order. However, the story and the manner of its telling are alike hackneyed, dull, and pointless.
(At this point, you have eliminated 60-75% of your submissions. Almost all the reading-and-thinking time will be spent on the remaining fraction.)
8. It’s nice that the author is working on his/her problems, but the process would be better served by seeing a shrink than by writing novels.
9. Nobody but the author is ever going to care about this dull, flaccid, underperforming book.
10. The book has an engaging plot. Trouble is, it’s not the author’s, and everybody’s already seen that movie/read that book/collected that comic.
(You have now eliminated 95-99% of the submissions.)
11. Someone could publish this book, but we don’t see why it should be us.
12. Author is talented, but has written the wrong book.
13. It’s a good book, but the house isn’t going to get behind it, so if you buy it, it’ll just get lost in the shuffle.
14. Buy this book. -
I tend to like Force Bolt- personal thing, undoubtedly, and not Westley being The Adversary Of Good And Decent Force Fielding- but not the AOE back-off toggles. I like being able to select exactly how many people I want to aggro. And there really aren't a lot of people I want to knock back and irritate- Sappers, Tsoo Sorcs... individuals, really.
Sig has a miniguide somewhere in that link.