What defender is best for me?
I want to make a team oriented Defender that is fun to play. Now my definition is one that is real helpful to the team killing stuff and one that I can do some killing myself. I don't want to waste my time select areas with my mouse to place stuff i want to be able to slap my buffs on and and have some time to actually play myself and not be hovering over the team every second. No maybe there isn't one and that is fine too :P
I am leaning towards a FF/Arch jus because it looks cool :P and a Dark/? because figured the servant would do his dang job and git to healin! :P I would appreciate any advice and wonderful build help (cheap builds if you can plz not my main here jus an alt :P) |
Dark is a lot of fun and very busy. If you're doing your job well as a Dark you don't need to heal much because the enemy is either quivering in fear or missing entirely.
Dark/Arch would be quite fun, Tar Patch and Darkest Night things and then Rain them to death.
Dark/Ice would be an interesting combo as well. Defenders get the Blaster form of the Rains and Tar Patch means everything is basically stuck in molasses and being rained to death by Ice Storm or Blizzard. Plus you get a plethora of debuffs and controls to play with.
I have been fiddling with this question my self and have decided on Dark Miasma.I love the Dark Servant and the heals.Not to mention things Miss alot.
I have a high level dark/dark Defender that does perfectly in all situations for PvE...and so so for PvP.
Im making a new Dark/Elec because itll handle both well.So I answered my Question by overall ability.Iv got more damage with Elec Blasts then Dark Blasts due to Aim, and not to mention i can -regen and -recovery massivly in pvp from the coupling of these sets.
Try Dark/Archery, if you dont like it, try something else.Its the only real way to find what fits you.
Almost forgot.My favorite defender Primary is Traps.It would be a exccellent mix with Ice Blasts.
Here's how I read your post in my head.
What defender is best (STORM) for me?
I want to make a team oriented Defender (STORM) that is fun to play (STORM). Now my definition is one that is real helpful to the team killing stuff (STORM) and one that I can do some killing myself (STORM). I don't want to waste my time select areas with my mouse to place stuff (not storm ) i want to be able to slap my buffs on and and have some time to actually play myself (STORM) and not be hovering over the team every second (STORM). |
I want to make a team oriented Defender that is fun to play. Now my definition is one that is real helpful to the team killing stuff and one that I can do some killing myself. I don't want to waste my time select areas with my mouse to place stuff i want to be able to slap my buffs on and and have some time to actually play myself and not be hovering over the team every second. No maybe there isn't one and that is fine too :P
I am leaning towards a FF/Arch jus because it looks cool :P and a Dark/? because figured the servant would do his dang job and git to healin! :P |
You're right in thinking that FF/ lets you run pretty free (30 seconds buffing out of every 4 minutes), though tending to the flock requires trying to position yourself to get the Dispersion Bubble over everyone. FF is, however, among the least helpful sets for helping the team kill stuff beyond the freedom it gives to AoE users to open up without fear of aggro.
If you can get over the dislike of targeted drops (in this case Sleet), Cold Domination/ allows for a lot of freedom to run around on offense, and contributes to the killing stuff with the -def in Infrigidate (avail 1), the -res and -def in Sleet (26), and -res in Heat Loss (32).
You may also want to try Sonic. It's like FF, but also with debuffs that let your team kill faster.
@Celestial Lord and @Celestial Lord Too
I want to make a team oriented Defender that is fun to play. Now my definition is one that is real helpful to the team killing stuff and one that I can do some killing myself. I don't want to waste my time select areas with my mouse to place stuff i want to be able to slap my buffs on and and have some time to actually play myself and not be hovering over the team every second. No maybe there isn't one and that is fine too :P
I am leaning towards a FF/Arch jus because it looks cool :P and a Dark/? because figured the servant would do his dang job and git to healin! :P I would appreciate any advice and wonderful build help (cheap builds if you can plz not my main here jus an alt :P) |
FF is very straight forward on a team; Bubble everyone up and then you can focus on your other powers during the battle. With 4 minutes between buffs, its ALOT less active than other defense sets. FF lacks any ways to increase your damage, but Archery is very decent damage anyway, with Rain of Arrows as the cherry on top.
Another primary to consider pairing with Archery is Trick Arrow. Fits well thematically, has no team buffs, and allows you to focus 100% on the enemy.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
You may also want to try Sonic. It's like FF, but also with debuffs that let your team kill faster.
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Having both a Archery/Sonic Corruptor and a FF/Archery Defender, they play fairly similar. The differences being:
A) FF is Defense and you can insert Repulsion Bomb as part of your attack chain (probably right after RoA) and put it with the +rech proc from forced feedback with Explosive Arrow for double chance for +rech. Repulsion bomb has better mitigation than explosive arrow (I think it's 100% Knockdown and a chance for stun vs. a chance for knock back and that's all) so you can actually use that to replace that power entirely. Plus side of +rech proc in those powers: they're AoEs so they'll be doing lots of checks which means lots of chances for +rech and that means RoA recharges faster.
B) Sonic is Resistance based. You have a group click power that's good if you're about to jump into melee for Soul Drain (or the like) to get them held and flopping about; however, it's not as good as Repulsion bomb as a mitigation tool for two reasons. First, it's not *that* reliable of mitigation (imo). Secondly, it has a long recharge timer on it. The plus side of the recharge time being longer on it, your Explosive Arrow +recharge proc is working double for RoA AND Liquefy. Other than this, you also get the hula hoop of doom (disruption field) along with a ST one that you can stack for -50% resistance to the enemy.
Both sets seem very akin to what you're looking towards. Dark Miasma has to be paid more attention to than Sonic or FF. Sonic it's just buff/debuff toggle and you're ready to go, FF is buff and helping with some positioning along with better mitigation. I mean, +def means they aren't getting hit, and they can't even try to hit you if they are flying through the air.
Radiation/Traps feels like a more active set up (since you have to do a set up for each mob) before you can start blasting away.
Empathy at later levels would be something to consider as it goes from a healing set to a buffing set. Late game (other than specific things), all you have to do is toss Fort, RAs, and AB about with an occasional CM and you're golden with a good team, thus allowing you to blast more; however, this turn around happens (roughly) mid 20s and spans to about 35 or so. Once you're in the 40s, unless it's a poor team, your need for green numbers is severely reduced.
Kinetics, Storms, and Cold can be pretty demanding of your time. But then again, so is Dark.
If you're looking for Blasting time I'd say this is the list (from my personal experiences) from least active to most active:
Sonic Resonance
Force Fields
Empathy (on a good team)
Traps
Radiation Emission
Cold Domination
Dark Miasma
Storm Summoning
Kinetics
Trick Arrow
I'm not saying with the last 5 that you won't have any time to blast (because I always find time to blast >.>), but they just are more demanding of a power set so you'll have less time to blast away. Granted, all but force fields offers your team greater damage potential one way or the other (Damage buff/resistance debuffs). Just to give you an idea from my perspective.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
I know this one! Rad/Sonic!
(reads actual first post)
... yup, Rad/Sonic.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I'll second Fulmens. I'll be more specific, however, and recommend a Rad/Sonic Offender for you. A well played Rad/Sonic Offender will protect the team by debuffing the foes into mush and will help with team damage with, among other things, a good deal of damage in its own right. Both sets bloom early, the later stuff is just frosting on the cake. The only times you need to worry about messing with teammates are dropping Accelerate Metabolism once every few minutes, dropping a PBAoE heal on occasion, using an ally as Fallout bait (Fallout, by the way, is THE strongest Defender attack, period), and then rezzing them. And perhaps using Recall Friend to move said dead ally into the optimum nuking position. Beyond that, you spend a couple of seconds dropping debuff toggles and then you're free to go to town obliterating everything. Once your debuffs are on, Soul Drain + Amplify (Aim) + Dreadful Wail can give some Blasters a run for their money. Fallout is even better, and better still if you pick up Vengeance.
Also, /shamelessselfpromotion of my Rad/Sonic guide linked in my sig.
If you still want to go FF/, then I'd recommend /Sonic still. FF doesn't help the team do more damage, but the -resistance in Sonic attack does. Just make sure to use Howl.
Stealth traps.....its run in, lay down a poison trap, drop an acid mortar.....keep mashing gun buttons till everythings dead.....repeat. If youre bored, lay down a mine. Got something that looks potentially painful? Seeker drones. Wanna pull a second spawn? Time bomb them. 15 seconds is more than enough time to do something else.
Sonic resonance. Nuff said.
Rad. Easy buff. Dont get bogged down on Ri....use Ef. Blow up your friends then mutate them. Lingering Rad is great for just about every spawn and Tough nuts.
Dark Miasma Nuff said.
If youre feeling controllery, Ice blast or Dark Blast. Feeling Stylish, pistols. Feel like youre a little country? bows.
I thought Sonic Resonance straight away.
Its a very low maintenance team-oriented set. You pop Dispersion and Disruption Field on, shield the team every 4 minutes and blast as much as endurance will let you in between.
It offers less protection than Force Fields but offers good -Resistance debuffs that significantly increase defeat speed.
It can feel a bit weak at first. It doesn't really come into its own until the early 20s because
- its an End Hog, and Stamina and SO's help with that
- the -Res becomes more valuable (compared to +Dam powers) as people get damage SO's slotted.
- the +Res powers stack better with allies native +Res once everyones slotted up.
My second choice for your criteria would be Force Fields.
I love FF. It just looks so cool to me. Besides, I love giving my teammates near softcapped defenses. Sure we dont have a heal, but who needs a heal when there is barely any damage being taken? I also love the knockdown (i could deal without the KB, unless im not feeling lazy).
" I don't let me kids play on the Freedom Server" -Oya
Well I tried a FF/DP. I had a DP/Dev Blaster [seems stupid to pick any other power with DP other then devices. Why shoot a gun if you have beams shooting out your arms :P]. HATED Devices. I didn't like placing crap everywhere and worrying about mobs running in a certain direction. DP was a BLAST!!! I mean its stat wise seems mediocre at best but its damn fun to play so far.
FF was easy. I made a macro on my G-15 keyboard to buff everyone with all the bubbles in just 1 press of the key every 4 minutes. It actually seems like I am playing my blaster and not a defender. So far I think this one will be the winner.
That's not a bad combo. The debuffs in dual pistols complements the defense in the bubbles. Keep bubblin' and blastin'!
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I want to make a team oriented Defender that is fun to play. Now my definition is one that is real helpful to the team killing stuff and one that I can do some killing myself. I don't want to waste my time select areas with my mouse to place stuff i want to be able to slap my buffs on and and have some time to actually play myself and not be hovering over the team every second. No maybe there isn't one and that is fine too :P
I am leaning towards a FF/Arch jus because it looks cool :P and a Dark/? because figured the servant would do his dang job and git to healin! :P
I would appreciate any advice and wonderful build help (cheap builds if you can plz not my main here jus an alt :P)