THE_PAIN

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  1. Lost mine as well, sent in bug report but still no response
  2. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I will say that Claws/SR is an absolute blast. I love mine. As I mentioned once before, it's like playing a forcefield-coated rotary saw.
    Any chance you could flesh out a quick build or maybe link yours?
  3. I am making another toon and this time I want to base him off a comic-book type superspeed hero.

    I want to use a Claws/SR brute for this idea. I am thinking along of the lines of whirlwind comic book villian.



    I know he will not be the most powerful brute but I am hoping to have some fun playing him. I want SS and maybe fly as well from travel pools. I want it maximized for end recovery because I want him fast all the time if possible. If we can throw in one of the most hated powers in the game, whirlwind, that would put the icing on the cake. As far as epic power I am completely open as long as it fits the speedster theme.
  4. Quote:
    Originally Posted by Miss Chief View Post
    Have to say je saist is more than likely correct. I have a 512MB 8800GT, a small step below your card and i can't run Ultra mode with all the bells and whistles. Sure I can enable some things but if I try to up the AA or enable some of the more intensive options then it's 1FPS time.
    Honestly have no reason to lie, I'm trying to get help and if I lied then the help I wanted really wouldn't help me in my situation. Maybe my card or ram or something else is a little bit better dont know.
  5. Currently running @ 1680*1050 on a Samsung SyncMaster 2253bw
  6. Will a Nvidia 9800 1GB GT get me ultra mode maxed out? Right now Im on a nVidia 8800 GTS 512 and its all maxed out except ambient oclusions are set for (slight) and AA at x4.

    MB: GA-EP35C-DS3R
    CPU: Wolfdale e8400
    Ram: 4GB
    OS: Vista 64
  7. First off let me state as plain as possible that I am a blaster novice. I play mostly scrappers and and enjoy them greatly. After 5 years of playing you want to branch out :P I toyed around with a Fire/Fire blaster and discovered he can lay it down big TIME! and feels like a crazy scrapper with all dmg and no def. I have looked at the forums and found some knowledge and seeking more on this AT. I posted below my playable build that I came up with. I appreciate some help with it because I know it's probably a steaming pile of .. :P

    I will probably plan on Slotting this guy up because the fun ones I generally do. I tried making a I/Oed build with S/L softcapped at 45% but came short at 35% =/ Any help in this would be appreciated as well.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cosmic-Blaze (gen): Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Acc-I(A)
    Level 1: Ring of Fire -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(17), EndRdx-I(17)
    Level 2: Fire Ball -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(9), EndRdx-I(13), EndRdx-I(25)
    Level 4: Combustion -- Acc-I(A), Dmg-I(5), Dmg-I(5), Dmg-I(9), EndRdx-I(11), EndRdx-I(23)
    Level 6: Rain of Fire -- Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(11), EndRdx-I(13), EndRdx-I(25)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Fire Sword Circle -- Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(21), EndRdx-I(21), EndRdx-I(23)
    Level 12: Aim -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 18: Boxing -- Dsrnt-I(A)
    Level 20: Tough -- ResDam-I(A), ResDam-I(45), ResDam-I(46), EndRdx-I(46)
    Level 22: Health -- Heal-I(A), Heal-I(46), Heal-I(50)
    Level 24: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
    Level 26: Blazing Aura -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(34), EndRdx-I(34), EndRdx-I(34)
    Level 28: Consume -- Acc-I(A), Dmg-I(36), Dmg-I(36), Dmg-I(36), EndRdx-I(37), EndRdx-I(37)
    Level 30: Weave -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43), EndRdx-I(43)
    Level 32: Inferno -- Acc-I(A), Dmg-I(37), Dmg-I(39), Dmg-I(39), EndRdx-I(39), EndRdx-I(40)
    Level 35: Combat Jumping -- DefBuff-I(A)
    Level 38: Hot Feet -- Acc-I(A), Dmg-I(40), Dmg-I(40), Dmg-I(42), EndRdx-I(42), EndRdx-I(42)
    Level 41: Blaze -- Acc-I(A), Dmg-I(45), Dmg-I(45)
    Level 44: Snow Storm -- Slow-I(A)
    Level 47: Frozen Armor -- ResDam-I(A), ResDam-I(48), ResDam-I(48), EndRdx-I(48)
    Level 49: Hoarfrost -- Heal-I(A), Heal-I(50), Heal-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  8. Recently I ran a AE mish with my lv 50 SS/WP/sm brute with all Lv 50 generic I/O's and a lev 46 ElecM/SD/bm Scrapper with Lv 20~30ish generic I/O's and it wasnt even close. My ElecM/SD hit +2/+8 mobs in 2 hits and some minor cleanup repeat. My SS/WP better slotted got ran by +1/+6. I just could not do enough damage with the SS/WP. Would a SS/Elec, Elec/SD or SS/SD brute do alot better? Or is the quick crit damage from the scrapper 2 hits without having to build fury just too much?
  9. Well I tried a FF/DP. I had a DP/Dev Blaster [seems stupid to pick any other power with DP other then devices. Why shoot a gun if you have beams shooting out your arms :P]. HATED Devices. I didn't like placing crap everywhere and worrying about mobs running in a certain direction. DP was a BLAST!!! I mean its stat wise seems mediocre at best but its damn fun to play so far.

    FF was easy. I made a macro on my G-15 keyboard to buff everyone with all the bubbles in just 1 press of the key every 4 minutes. It actually seems like I am playing my blaster and not a defender. So far I think this one will be the winner.
  10. I want to make a team oriented Defender that is fun to play. Now my definition is one that is real helpful to the team killing stuff and one that I can do some killing myself. I don't want to waste my time select areas with my mouse to place stuff i want to be able to slap my buffs on and and have some time to actually play myself and not be hovering over the team every second. No maybe there isn't one and that is fine too :P

    I am leaning towards a FF/Arch jus because it looks cool :P and a Dark/? because figured the servant would do his dang job and git to healin! :P

    I would appreciate any advice and wonderful build help (cheap builds if you can plz not my main here jus an alt :P)
  11. I have just started a Fir/Kin troller and new to the class. I have copted this end build from the forums:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire/Kin CHEAP Farm Build: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(19)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(23)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Immob/Rng(25), Enf'dOp-Acc/Immob/Rchg(34), Enf'dOp-Acc/Immob(34)
    Level 4: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(11), C'ngBlow-Dmg/EndRdx(11)
    Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(17), RechRdx-I(25)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), RechRdx-I(17)
    Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
    Level 22: Speed Boost -- EndMod-I(A)
    Level 24: Increase Density -- S'fstPrt-ResKB(A)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(34), S'fstPrt-ResDam/Def+(46)
    Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(40)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(50)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
    Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
    Level 47: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 49: Combat Jumping -- DefBuff-I(A), Ksmt-ToHit+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 0: Ninja Run

    The above build is cheap so I can make a quick farmer to supply this and other characters in the future. What I need now tho is a standard playable build none IO till I can get enuff to slot her out.
  12. I have just come off a EM/SD scrapper and now want to build up a SS/WP Brute on redside. What are the goals that i am trying to reach on my new Brute. On my Scrapper I had to get his defenses capped to 45% on Melee/Ranged/AoE. I noticed on the WP its seems to be alot different. Any help or guidance or build examples would help greatly.
  13. I haven't PvPed much in the game over the last 6 years but I would like to actually make a Scrapper dedicated to doing just that. This toon will be mainly for having a good time and still be able to stand his own. It wont be a min/max build , in fact might not get outta basic IO's. I'm thinking WP since it's kinda set it and forget it, regen is also a good choice. My primary choice so far seems to be MA or Claws because of the kick-a$$ animations :P

    What I am needing help with is
    - Is the MA or Claws primary decent in PvP or will another one satify my needs better?
    - WP enjoyable in PvP and not intense to use?
    - Anyone able to help with a cheap build max maybe 50~100 mil invested (btw I do the recipe route and make my IO's not buy em pre-made.)?
  14. THE_PAIN

    Post a Character

    I apologize for the "wall" post beforehand didn't know if it was in bad form or not in here , if people post this it is a bit much i will edit it out :P

    The man that became known as Capt. Omega began his odyssey in the late 20’s. Capt. Omega known as Tyrome Cage began life as a poor kid growing up in the racially segregated south. Son of a sharecropper Tyrome spent his time reading all the books he could get his hands on. His thirst for knowledge led to the consternation of his father who believed his son should spend less time with his nose in the books and delve in to the more serious work at hand. Due to the fact that he was not allowed to enter all-white universities that could further his quest for knowledge Tyrome grew enraged and bitter and started hanging around a local numbers gang. His gift for mathematics made him a vita asset for the bookies. He was able to make the gang large amount of profits and started to become known among the regional gangsters. The mob sent a recruiter to his hometown to get him to join the family. Tyrome’s father found out from the locals that this man was trying to come and get his son. He found the man at a local club and confronted him. The mobster dealt with Tyrome’s father in the only fashion he knew, he gunned him down in cold-blood. When news of his father’s death reached him, Tyrome was devastated. His rage grew to unknown bounds. He immediately asked around where this mobster was located. His friends informed him that the mobster was hanging out in a local motel with four other mobsters.

    Tyrome’s father had always been a baseball fan and had bat given to him by Lorenzo "Piper" Davis of the Birmingham Barons. This prized possession was grabbed by Tyrome in blinding fury and he went to the motel where his father’s killer resided. Tyrome broke through the door like a enraged bull. Wooden splinters and broken bolts filled in as Tyrome stormed the room. The first two mobsters where playing cards on the poker table and was knocked out together in one mighty blow. The other one standing in front of the radio listening to music, reached for his tommy gun but found his arm smashed and now pointing at an awkward angle with bone protruding from his arm. Tyrome then found the mobster that killed his father stepping out of the shower. The mobster saw the rage in Tyrome’s eyes and knew his life was about to take a change for the worse. Tyrome beat the mobster to a pulp. Almost every bone including the mobster neck was broken. Tyrome left that motel room after his rage had passed and grief set in. The one thing unknown to anyone was that the mobster sent to recruit him was Antonio Marcone of the Marcone crime family. He was the youngest son of Vito Marcone the leader of the Marcone organization. News of this event hit the town like a shock-wave once this information was found out. Antonio Marcone was crippled and broken and his father would destroy the town and everyone knew it. Tyrome knew what his actions had perpetrated and felt horror-stricken. He grabbed the most important things to him, his science books, and left for the train station immediately. To his dismay all trains were full with new Army recruits getting ready to enter boot camp at Fort Stewart Georgia. World War II was just starting for the Americans and the military could not churn troops out fast enough to feed the war machine. A bellowing black drill sergeant marched into Tyrome’s direction and yelled “Hey boy! You ready to lay sum kraut’s down! What’s yer name son!” Worried about the incoming threat posed by the Marcone family, Tyrome looked down to a family picture in his bundle of science books. In that picture was his father, grandfather, and great grandfather. He was the last in the Cage family tree; there would be no more after him if he did not escape. “…Omega sir, that is my name.”

    Boot camp came easy to Pvt. Omega. He was always a fluke of nature physically. His father always had dreams of him playing for the Negro Baseball League. Omega became a well tuned fighting machine. He rose quickly in his platoon and gained the rank of Sergeant. Omega was assigned to the 320th Anti-Aircraft Balloon Battalion. Omega was on the beaches of Normandy on D-Day. His crew flew helium filled balloons over the troops and created an aerial field of “balloon mines”. Omega’s men took some serious casualties and he decided he needed to get farther up beach and stop the carnage by any means. Omega took 3 soldiers with him and proceeded up the hill. He eliminated 3 machine nests and found a fortified bunker with amazing laboratory machines. He overheard to Nazi officers talking about an “Uber-soldier” and something called a “Well of the Furies”. Omega knew enough German to understand that this experiment could cause the US to lose the war if it was allowed to complete. Omega and his men stormed to complex and eliminated the Nazi threat but in the process all three of his soldiers were killed. Omega himself was mortally wounded and sought some medical equipment in the lab to help his situation. Omega found a table where a dead Nazi soldier lay. Omega observed that the soldier looked like he was undergoing some sort of transfusion and was shot in the head before the operation was successful. Fearing that his own loss of blood would bring him to an end, omega decided to risk the blood transfusion process on his own body. Starting the machine Omega felt a surge fire shoot up his arms. His head swam as it felt every nerve ending in his body burst into flames. Omega woke up the next day on the floor and realized his body had changed. He grew about two feet taller and now stood a little over eight feet tall. He gained an amazing amount of mass and felt stronger, faster, and tougher. Omega would later learn the Third Reich had found the Well of the Furies which is comparable to the well that Statesman drank from to gain his powers. The Nazi’s had planned on diluting this serum and raising an army of “Super-Nazi’s”.

    Omega informed his superiors of his transformation and was contacted by the OSS directly. The Army gave Omega instructions to strike in the heart of Germany under the guise of Captain-Patriot. He was to be a symbol of America’s courage and patriotism like the Statesman and to inspire the troops that God was on their side. There was one caveat that Omega did not like at all. He was to remain covered from head to toe and never reveal the he was black, this last order came from President Roosevelt himself. The President was worried that the white troops would not feel the same if it was learned that Captain-Patriot was a black man. Omega accepted this because this was the way it was at this time in history. He proceeded to strike at the Axis-of-Evil blow after blow.

    For over 20 years Captain-Patriot fought the good fight. In the late 60’s with the rise of Martin Luther King, certain aspects of the government were nervous that Captain-Patriot would reveal himself to the public. A shadowy arm of the government, which was actually backed by the Arch-Villain Nemesis, proceeded to devise a plan to capture Captain-Patriot and study his body to duplicate the Uber-Soldier experiment. Captain-Patriot was set up by Jade Maiden and Ice-Minstrel. In the ensuing fight Captain-Patriot was greatly injured. Using all his electrical ion power he tried to make himself into a living ion bomb and take Jade Maiden and Ice-Minstrel with him. Both women at the last second realized what he had planned and shot both powers at him and covered him in a ice-jade sphere. With no where for the power to escape it turned inward and Captain-Patriot was no more. Unbeknown to anyone, Omega did not die. Instead his body was sucked into a tear in reality caused by the implosion of energy. Omega dispersed the energy in that different reality and once spent the tear was sealed and Omega was kicked back into our reality. This whole incident seemed to last only a few days for Omega but in our time over 50 years had passed. Omega returned to the same world but in a lot of ways a totally different one. His powers were weakened from the blast but are ever increasing. Omega discarded the Captain-Patriot identity and struggled to find his way in this new world.

    Recently Statesman had sensed a power come into this world that seemed an echo of his source and sought it out. He immediately recognized his old friend Omega. He asked if there was anything he could do to help his rehabilitation but Omega knew that this path would be walked alone.


  15. I was looking at the Mako line and wondered about the "Chance for lethal" does that apply to just that power I slot with it or does it apply to all power once slotted in one, and is it worth it? Also the Damage buffs by X%, what exactly does that doe for you?
  16. I have a SS/WP brute that I am looking to fit in Darkest Night. I am thinking about swapping out Resurgence and Super Speed, but I i really love using Super speed for ghosting missions. Then I was looking at the 3 slots of T/W ad I was thinking how important is that combo?