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Posts
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And thanks to Granny Warbucks, we're BACK into #2. which now takes 749 million+ inf.
Hero Dawn has "#2 in the top 100" in their actual SG message, and apparently they're taking that seriously.
I got a couple billion left, we'll see how long this race goes. -
OK , somehow I ...lost... about 10 billion. Either my math is way off, or I burnt inf SO FAST that the system couldn't keep up.
... that's my story and I'm sticking to it.
Anyway, we're at 739 million, respectable second place, and it cost me a little more than I expected.
Feelin hot, hot, hot!
Edit: Now 747M. Granny? Is that you? -
Tomorrow night I hope to be on around 8:30 Eastern for an hour or so.
We have 678M prestige, and first place is about 825M.
Let's warm it up! -
You can generate L30 recipes (pool A anyway) by beating large numbers of Rikti or zombies during an invasion.
You can probably generate L30 pool B's by doing a lot of missions on... is there a TF that level locks at 30? Citadel? Or is that 29? And you can set that to +0/x1 and get a lot of pool A's in the process as well.
Pool C's, well, those you have to hope someone like me gets inspired. -
We might, we might... although the first day that Alignment Merits went live would be tough competition.
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About 15 sold overnight. Rawk! (Ok, it's not BIG inf especially for 8 hours of play, but I'm helpy.)
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79 bronze rolls. 52 "Worth keeping" (there weren't eight on the market, selling for half a million). 37 crafted and the rest waiting for room and time. So far, two sold for a total of just over 10 million inf. Several of those are the only crafted IO on the market at that level, and all are very fairly priced.
Go wild. -
I'm going to go make a bunch of L30 recipes. I'm leeeching someone up in AE as we speak, to make recipes, to sell on the market. I give and give. Both.
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The more stuff sells for "midrange" prices, the more inf gets destroyed, the closer this gets to a sane economy.
I know, it's never going to be close enough to SEE from here, but a person can dream. -
Does anyone remember the "We need a healer" song from several years ago? To the tune of "I need a hero"? All I remember is "And she's gotta have rez and she's gotta TP and she's gotta hang back from the fight"...
I am finally making the ultimate empath, "Passion-Aggression" on Freedom, and I need this song. -
Also if you're really determined to spend inf to win, the Ultimate gives a couple minutes of +1 level. So that's an extra +10% damage/-10% incoming damage/+7% to hit and a few more things I can't think of...
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One last thing. If you want to farm out the supplying part, run a couple Lady Greys on Freedom. Invading Aliens drop level 30 stuff.
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Oh, CEBR is Claws/Elec Brutes Rule. TopDoc was going into a level 2 mission with a faceful of red insps and one-shotting ten bosses at a time with Spin.
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Quote:You're doing it wrong. I know, that's not constructive criticism. I'm going to split this into two parts. One where I talk about marketeering, and one where I talk about how to make your inf primarily by playing the game.
I've tried to marketeer, and though I pick up a few million Inf here and there, I never can seem to hit the big money. Maybe I don't have the patience for it. It seems like all the people who can marketeer have pushed the prices on everything so high I can't afford it. Just buying five Luck of the Gambler Defense IOs could clean me out, and leave me nothing for the rest of the sets. :/
MARKETEERING:
Here's a couple of well-crafted explanations of how to buy, craft, and sell for more.
http://boards.cityofheroes.com/showthread.php?t=222969
http://boards.cityofheroes.com/showthread.php?t=210614
There's almost no difference between "buying a recipe for a million, crafting and selling for three to five million" and "buying a recipe for ten million, crafting, and selling for 20 to 25 million."
The top 3 mistakes (I would guess) people make:
1) Not letting things sit. Make your bids before logging out, check em when you log in. If it doesn't look like something's going to sell, wait till next Tuesday before relisting it.
2) Picking a slow mover. I only marketeer in top level (and occasionally bottom level) recipes because those move five or ten or twenty times faster than any other level. You've seen how slow L30 stuff is to show up.
3) OVERPRICING YOUR STUFF. If I want to sell something for 20 million, and the last five all sold for 20 million, I list at, like, 16,000,908 . Higher than 15 million. But WAY lower than 20 million. If you have the same thing for sale, and you see the last five selling for 20 million, and you list at 20 million or even 19,999,999: You will never sell your stuff because I'm in your niche undercutting your prices. Bid a little high, sell a little low, pick something with a respectable profit margin even if someone guesses your exact price.
I'll leave you with a thought: I can often find something selling for 10 million, that costs me 2.5 million to make and sell (counting wentfees), and I can move a HUNDRED of those. That's 750 million profit. Yeah, I need to log in five times and make twenty at a time, but still. . . "I can't afford to play in the expensive niches" goes away fast if you are good at the cheap niches.
IF YOU HATE MARKETEERING:
That's fair. You can still get rich.
Instead of using one Alignment Merit to buy one, I don't know, Luck of the Gambler Defense at level 30: Use it to buy one Kinetic Combat Dam/Rech at level 35. This will sell instantly at 50-80 million. More if you have a little patience, probably, and more if you craft it, definitely. Other popular sellers are Kinetic Combat Dam/End at 35 [1 merit], and a lot of 2-merit recipes: the Miracle and Luck of the Gambler: global recharge at minimum level. Celerity: Stealth at minimum level. Kin Combat: Dam/End/Rech at max level. Do your research, find out what's hot, and make that. If you're getting your Alignment Merits by doing ITFs or similar, you may get a nice purple on the way and accidentally make another hundred million.
You can be rich! You! -
rad/sonic defender works pretty darn well with just SO's.
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It is both "increasing accessibility" and "dumbing down the game".
See also the blueside respec trial. See also the ability to keep 5 levels worth of powers when exemped. See also the successive reduction in debt: "half indoors", "day jobs", "debt reduction powers", etc.
I don't know why Auto Assault failed. And after carefully rereading your post, I _still_ don't know why Auto Assault failed. Evidence? -
OK, sent the inf to Shadow RAvenwolf, Cyber Dragon, and Obsidian Light. I can probably fund one or two others but technically I've spent my budget.
Merry christmas! -
The crazy 88s mania is SPREADING! MWA HA HAH!!!
Vitality: I think I still have a quarter billion in the new-base matching fund. Your 50 million gets our 250 million. If you want to make 50 million, get a Hero or Villain Merit and trade it in for one of several recipes - which sell for considerably more crafted. The three "standards" I know of are Kinetic Combat D/E and D/R at level 35, and Performance Shifter Chance for Endurance at level 21,but do your own research.
Send a tell to @Boltcutter and I'll email you the inf.
Sykoholic: What is a character in a costume but a glorified stick figure?
There are practical advantages. You can meet friends-of-friends as your SG grows. SG's are useful for getting to Dark Astoria and Terra Volta. If you're running a lot of zones in a hurry the SG porter adds to the number of ways to get back from weird corners of the world. The storage is frequently VERY handy.
But I've seen, and helped fund, a lot of bases that were quite frankly works of art. Did the devs plan that? Maybe not. But if you give people tools and spare time, they do things that are unexpected and delightful with them. -
Doc, I would like to thank you for fighting inflation by singlehandedly taking an enormous amount of inf out of the game, both in Wentfees and in "more than I can easily spend" ownership.
Also, that's a pretty amazing feat you've accomplished. -
You want to know what "listening to the voice of VIPs" gets you?
(in chronological order as they occurred)
Reduced END costs for everything (issue 2ish)
Further reduced END costs for everything (issue 5 or 6)
Invention system where you can get reduced END usage without trying (issue 9)
Free Stamina (issue 20?)
Many players, possibly most, want more for less at all times. These are the players that complained when fire/kins lost 80% of their monkies, when INV scrappers went from 20 times tougher than a blaster to only 6 times tougher, whenever any slight thing is made less powerful, as will happen with about 50% of fixes.
Do you want to stand with that group? Really? -
Got @Zethustra, @Perfy, and @sykoholic!
... two left by my count. Get em while they're hot! -
OK, got @Todogut, @The Godfather, @Maximilliean and @Baseload.
Thanks to everyone who's getting the word out!