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Posts
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Joined
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I'd like to name the two options:
Option Smurf is "round everything up to the nearest 10, store inf*10 internally as a 32-bit number"
Option Fulm is "have a counter for how many 2-billions you have."
They aren't GREAT names, but they're better than the meteor fragments. -
Got 2 billion inf to burn? I do.
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Quote:I don't think I have you on /ignore in game, just on the forums.But you have had me on ignore for months! Creating a new thread to get your attention.
Smurph's rate:
"Your Influence --> 97.5% my Infamy"
I'll do 95%. I give worse rates than Smurphy and I admit it. -
If there were no errors, it would work fine. It's just a system where the least significant bit = 10 inf instead of 1. I worked in a system where least significant bit was 1/128 micron for years. (We didn't sell any, it went into a metal shredder, I'm not bitter. Much.)
I think my idea ("option 2" apparently) might be easier to implement than I realize. There's already a check for "over 2 billion" every time inf is added to a character, this would just do something different when it came up positive. You'd need to change a bunch of things- mostly display values- and write something to tweak "withdrawals" from a character (if amount_withdrawn > amount_on_character, check for 2-billions, or whatever the code looks like.)
I agree it's not a great priority for anyone. -
So. Now that the markets are down, I'm bored. And I can email inf to myself.
Mintmiki? Bashful Banshee? Slax? Who's up for an oldfashioned potlatch?
"Sponsors of a potlatch give away many useful items such as food, blankets, worked ornamental mediums of exchange called "coppers", and many other various items. In return, they earned prestige." -
Quote:My understanding is that those are my two options.I cannot speak to how difficult this would be to implement or how technically feasible it would or would not be. Nor can I comment on what could occur if this was implemented improperly.
What options are you referring to? I did not post any options. Are you posting options of what might occur on this 3 step change?
... do you have me on /ignore, Smurph? -
There's a game theory thing going on- if people generate (say) level 38 stuff in quantity, people will buy level 38 stuff and a market develops. If people want level 35 stuff in quantity, people will generate stuff to meet the need and a market develops. (To a lesser extent.)
Nobody seems to buy OR sell at level 31, 32, or 36 in my unscientific experience. I think stuff gets generated to some extent at 41 (Eden trial?) so you might try there, but after that I think it's pretty much sprint to 50. -
Fixed point arithmetic- cute.
I think it would be less error-prone (as mentioned, there have to be an INSANE number of places that "inf" is set and adjusted) to put in an int for "number of 2-billions held" and update as needed. Which is STILL a lot of work, but if you miss doing it somewhere you don't accidentally generate 10x the desired influence. You destroy 2 billion inf, instead.
... maybe it's not a better answer. -
TopDoc had pretty good purple stats. Somewhere.
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Quote:... introduction of AE suggests otherwise.
If you're new wouldn't you want to start with the "prime" basics before going into the sequel? -
I should do a recheck on how much it would cost to re-IO out my original 6 million inf man, if I take out the spectacular exception. . .
. . .at the time I didn't have the near-million in my budget to get a Steadfast KB protection IO, so I settled for a Steadfast Res/Def at 40K plus crafting and salvage cost. -
Looks like they managed to keep price histories in place.
Go team. -
Quote:In real life?
Having more money than you know what to do with, you're filthy rich.
Having more money than you "literally" know what to do with. you're obscenely rich.
In CoX?
If you've spent over one million inf to slot out a 'toon... you're filthy rich.
If you've spent over one billion inf to slot out a 'toon... you're obscenely rich.
... so if you've bought a full set of level 30+ SO's, you're filthy rich? -
Join a bad team [somehow] and /friend or /gfriend the only good player. Next time they're on ask what they're doing. Repeat ten times. Poof, friends.
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... in other news, I may in fact be filthy rich by either standard. I hadn't done an inventory of my cash lately. Oops.
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I'm torn on the idea that they built 10-ish new epic pools. On the one hand, that seems like a hell of a lot of work for a corner case. On the other, it would effectively double the epic options for all archetypes.
I'm starting to think that if they were going to build new, they'd build new epic pools and give them to EVERYONE.
(ed. to clarify: You wouldn't have to switch to get "Brute Carp Mastery" or whatever. All Brutes would have access to it no matter what side they were currently on.) -
Quote:That's part of why I'm not Filthy Rich. The other part is that I don't really have goals that require wealthy filth. I don't slot purples, I don't solo AVs, I have only one character that's anywhere near the bleeding edge of anything.I would have expected you to be at least Filthy Rich to be able to throw away all of the Inf that you have matching Prestige purchases and such. Or is that why you're not Filthy Rich?
So yeah, I get a couple billion to spare and I do something dramatic and EVERYONE hears about it, but I'm not really competing with the quiet pentacontabillionaires. -
I'd consider 10 billion and 50 billion to be the limits, myself. But I myself am merely Upper Middle Class so what do I know?
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... or the equivalent of another Assault.
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I never wasted PBU on the bubbles.
... no, really. If they wanted capped Defense they could come stand near me. I don't move much. And I was using Power Build Up on Short Circuit, and my nukes, and seriously how much damage was the rest of the team taking ANYWAY? I only paid attention to the team situation when health bars dipped below 2/3, which was really not that often.
Force Fields. If my teammates wanted empathy, they should have hired an empath. To wail and cry and rez their dead bodies. -
Not a lot percentagewise, but it only takes one or two really crazy people to ruin your year. (I've seen it happen in online communities.)
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DEVS: "This is high level content. It's dangerous and difficult and far out of the way."
PLAYERS: "This is high level content. It's slightly inconvenient so I'm going to do things the easy way."
Back in the day, if you were a level 40+ hero you didn't HAVE any easy options for content- no radio missions with thorns and council, no level 51 Rikti, no Ouro back and get XP, no XP when running Sister Psyche, no AE farms. You had choices like "Malta or Infernal, or go find the Shadow Shard."
There were about TWO missions that were high-level and relatively easy. Freaks and wolves. Guess which two missions everyone did?
EDIT: Boy, I got off topic in a hurry. My alleged point was, the game still has the skeleton of "higher level = less convenient" built into it. There are so many workarounds, though. . . Ouroboros back from the far end of the Shadow Shard still feels like cheating to me. -
wouldn't cut-throat competition be where I was giving people a better deal instead of a worse one?
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Last I looked, every alignment had access to SOME market. (this was very early stuff.) So you could go back and forth between the "last blue market" and "first red market" without having to do a full-on alignment switch. Unless you mean two weeks to do a full A-B-A cycle.
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I'm assuming Smurph will run out of influence fast and posting a worse rate: email me infamy and I will email influence, at 1:0.8 . (1 million of your infamy gets you 800K of my influence)