Frosticus

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  1. Quote:
    Originally Posted by Ryuuk View Post
    Basically off-topic, but as a general rule, I value intelligence, knowledge, and competence more than I value humility, affability or politeness. That's not to say that those things are exclusive, and ideally someone is smart, humble, friendly, etc. But I'll take a blowhard who knows what they're talking about most of the time vs. 99% of people who have varying personalities but don't know what the hell they're talking about, especially when it comes to math, game design, and game mechanics. I'm not trying to say anyone in this thread is this or that particularly, just that I don't care how condescending, arrogant, or egomaniacal someone is, if at the end of the day (or several months, as it were) they know what they're on about and they produce good results. Even if they act secretive to the point of caricature, I'd rather they kept doing what they're doing even if it offends the delicate sensibilities of other people on an internet message board. lol
    In other words, let me polish your knob Arcana. Figuratively of course.

    Quote:
    Originally Posted by Arcanaville View Post
    I don't think I'm "more awesome" than any other player. I can discuss certain things up to a certain point, and then no further. Since you will not accept that situation at face value without further explanation, I can't pursue this line of thought beyond this point. Although I will continue to read the thread if any interesting ideas pop up, this will be my last post in it.
    The thing is, if you are in no position to say anything beyond telling people they are wrong and have no idea what they are talking about; yet can contribute nothing beyond "I'm not at liberty to discuss it". All while also saying as of GR you are completely reworking your vision of the set from the ground up. The result is you sound as contradictory as one of those fanatical religious people on the corner. Any person who doesn't blindly follow you (see above person) would tell you that it would be far better to say nothing at all.

    Just so we are clear, in this thread you have come across as saying you are the only one who knows anything at all, yet what you know is going to completely change in 2 months and you are going to start from scratch at that time. Essentially what that means is what you know and have been thinking has been dismissed and you are going to be moving in an unknown direction in 2 months, but you still know it all even though you are starting from the ground up and may have new ideas from what you have at this point in time.

    Then you regale us with stories of how you invented snipes and convinced Castle you were right about MA nearly 3 years ago. But did you convince him you were right about the ideas you haven't even thought of because you are starting from scratch with the set in two months? I'm really impressed if you did and I can definitely understand why you wouldn't be able to talk about something like that. I just wish you'd use your super human ability to see through the veil of time for something more meaningful, but oh well. I hope you are thankful for people like Ryuuk.
  2. It boosts drain, but has no affect on recovery.
  3. Cast powerboost before lightning storm and whatever the aoe power is that saps a fair amount in elec control.

    Then apply tesla cage to the tough targets to ensure they stay drained as it has -recovery.

    The aoe immob will have -kb (that is pretty much a guarantee) so that will work well with LS and nado to maximize them as damage tools.
  4. kat/wp, the only bar you have to worry about is the pink one.
  5. Quote:
    Originally Posted by Arcanaville View Post
    I'm only implying that you have no idea what you're talking about. And the devs would never hand any component of the game over to "a player" for any purpose much less rebalancing.

    On the other hand, I don't see how it could be interpreted as anything but an attempt at a personal insult to imply the powers team would have to be severely impaired to trust anything I have to say about powerset balance. Whether that's more of an insult towards me, or them, is debatable. We are in agreement, though, that its funny.
    Thank god. So your nebulous ramblings were just that. While you've proven you are the supreme armchair quarterback around here (congrats I guess) we'll just have to agree to disagree about who has a clue or not considering you think CAK is the jumping off point.

    I actually breathed a sigh of relief with the information you just revealed. One it restores some of my faith in the developer team because it puts your statements about how
    Quote:
    Originally Posted by Arcanaville View Post
    When I finally get MA looked at, you'll know it when CAK is significantly altered.
    into the light that they should be taken. Which is to say you are definitely right, it was condition one from earlier. And two I'm absolutely confident I'd dislike the set after your changes. I can confidently base that position off of the one piece of information your divulged about your opinion of MA.

    It's my mistake though I failed to see where you said
    Quote:
    Originally Posted by Arcanaville View Post
    For a variety of reasons I can't discuss, I've basically taken every idea I've ever had for buffing MA and set them on fire. But I've started rethinking the entire process from scratch based on the current state of the game and the latest greatest game engine mechanics. After Going Rogue launches, I'm going to take a brand new approach to reconceptualizing the design of MA.
    As it got drowned out by you reminiscing about the good old days. It's funny you say something like this and then speak with such absolution about how you'd go after CAK first, but I'll just assume as usual you have some information that none of us do and you are now lording it over us.

    As is often the case 20 minutes I'll never get back from speaking to you, but maybe in another 10 posts you'll berate someone else and finally reveal whatever information you are sitting on and we can all continue on with our lives. Until then, cheers.
  6. Plant or Earth /fire

    I'd avoid mind if you plan on leveraging aoe damage, but that's just my opinion.

    /psi does decent aoe as well, but the st damage is terrible.
  7. Quote:
    Originally Posted by BrandX View Post
    Is it me, or are you bashing Arcana for bashing suggestions from Umbral, who bashes suggestions from others himself? o.O

    Then going on a tirade about it?
    It's just you.
  8. Quote:
    Originally Posted by Umbral View Post
    Pretty doesn't have to mean "takes longer than it has any right to where performance is concerned". Katana is actually a very aesthetically attractive set, but it's not hindered by long animation times. If anything, those fast animations make it look better because it looks like you're actually fighting and not just striking a new pose every 2 seconds.

    If Castle simply gave BABs a number and told him to do the best he could with it, I doubt we'd suddenly see a drop in prettiness. I have confidence that BABs is a skilled enough animator that he can actually make a 1.5 second punch look just as good as a 2 second punch, especially since the problem with so many of the actual problem animations is dramatic slowing or outright pauses that just look silly and annoying after the second time you see it.
    I agree. As a single event some of the long animations are aesthetically pleasing, but when you chain them together it is often the faster sets that become the most visually attractive especially when the power effects start being taken in to consideration rather than just the animation.
  9. Quote:
    Originally Posted by Arcanaville View Post
    Will do.




    The devs are not out of ideas yet, so I'm going to have to go with (a), final answer.


    If only you knew the level of restraint I'm required to apply here. Its actually a luxury I hope you fully appreciate, being a smart-***. Trust me when I say you'd miss it if it was gone.
    If what you are implying is true, then my respect for the powers team just hit the floor. Nothing personal, but if they are handing the set over to a player to rebalance then all I can do is laugh.

    I don't really care about your personal restraint. Honestly I can't express how little it impacts me, but if you want me to put the importance of a video game into perspective just ask. It probably won't make you happy though. This just goes to show how high your head is in the clouds and if Castle handed the set over to you I hope he is embarrassed to show his face at the office. Best of luck with it though, you will absolutely need it if they acknowledge you as the designer and you don't have a red name to shelter you.

    Definitely looking forward to you living up to your self proclaimed brilliance with this set.
  10. Quote:
    Originally Posted by Zamuel View Post
    Something that's been going through my head recently is how a number of the more unique powers in the game tend to be labeled as trash. Now, some powers do need revising but I think it's actually a symptom of the game being so focused on kills as opposed to completing tasks. Let's take radial knockback powers. Keeping enemies off you theoretically keeps you safe but slows down kill speed, especially if you are melee. Killing enemies faster seems to almost always take precedent over surviving longer. I'd argue that this alone should be reason for more mission variety but I wonder if it would be in vain. Would more varied missions open the door for more variance in playstyle or would it simply draw the ire of players who want things the same as they've always been?
    It's a hack n' slash game. The new missions in i17 demonstrated that while they can move away from that design to a certain extent it comes largely at the cost of team gameplay.

    I'm hopeful we see more missions like the new ones, but at the same time they are terrible in teams as you have no access to the information about the story arc (same as always, but moreso because the leader is constantly interacting with the contact) and because it essentially devolves into: hey come play my personal story arc about me guys. Which there are plenty of already in AE.
  11. hold, sleep, fear, stun, immob are one group

    confuse is another group

    placate is another group
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    Wow. Thanks for basically slamming any right I have to an opinion.
    I guess the ammount of times I've seen blasters say 'Nuking next mob' or the like is just a figment of my imagination then.

    The thing is, your misunderstanding my intentions. I'm not trying to 'sway people'. I'm just saying that, having tried it, I now don't understand the hate quite so much. I'm not saying people are wrong to not like it. People will still take powers that I avoid like the plague, and vice versa. I was merely interested to see why other people didn't like it so much.

    The answer to that seems to be 'It takes too long'. Thats fair enough. Eachy to their own.
    But kindly refrain from insulting me. Thanks.

    You announce a nuke so that people don't waste their own long cool down powers like an aoe hold, or heatloss. And so that the support knows you are going to put yourself at high risk and not be able to protect yourself as much as normal.

    For instance when a blaster announces a nuke I get ready to search for a close by survivor and refill him with transference. Or I know that casting vines at this point would be a waste for my plant/kin.

    If you are announcing timebomb, just what exactly are you doing it for?
  13. Quote:
    Originally Posted by Arcanaville View Post
    Its tempting to do it just to see you proven wrong again.
    I like hearing your opinions about how you will change the set when the devs give you the green light to do so.

    Either your opinion of yourself is lost in the stratosphere, or the dev's really are out of ideas to the point they will hand it over to you.

    Anyway, the fact that you don't realize why a crippling attack would do slow and immobilize is humorous. Moreso why you don't realize the rationale for setting it at mag 2. But it is topped by you thinking it should be the jumping off point to re-balancing the set, when if done properly it would be the second last power touched (assuming we aren't allowed to go after provoke, which means yes, tweaked even after buildup).

    I'd love to hear why you think I'm wrong, but I doubt you have anything to say that extends beyond what you've already stated in this thread. Which has been underwhelming so far.

    I hope you do get your shot at re-balancing MA. I'd like to see your great ideas come in to play as I'm sure you are just being humble and have much better plans than you've expressed so far. Yes I know that is a farfetched premise, but what are we without hope?. Likely outcome is it becomes another toon I stop playing, but that's not a really big deal to me.

    Edit: /signed for the changes Umbral just proposed. I'd like to add a long duration dot to cobra strike when used with focus chi as it fits in my mind. Those changes would push MA up to being one of the most enjoyable sets imo. I'm curious how knockup and knockback work at the same time though, ie when they both proc on crane kick? which effect takes precedence?
  14. afaik he's aware of it. I sent him a PM right after that patch went live and noted that it did nothing to address the issue.

    Don't know if he read the PM mind you as I didn't get a read receipt, but ya.
  15. It's i17


    Regardless of some conversation with a dev back when the Funky Cold Medina was all the rage, CAK would be one of the last powers to be altered. Improved yes, but as a jumping off point to addressing the issues of MA? Not a chance

    CAK is one of those attacks that works exactly like you expect it to.
  16. hmm neat. Is there any way to identify the healor other than visually seeing which one is casting the power?

    We haven't run into any issues taking him down in a long time, but sort of a nice trick to have if I find myself on a team that is a bit lacking.

    thx.
  17. Quote:
    Originally Posted by Draggynn View Post
    Recharge should definitely be your top priority. The res proc is better against tough targets, although the damage procs are actually better against typical mobs. A damage proc deals ~72 damage. Thus inorder to get that benefit from the the -res proc you need to deal 360 damage. A minion only has 430 hit points at lvl 50, which means you (if you didn't round) can just barely make out better with the -res proc, but only if the minions have taken no damage when the proc was applied. And only if you can deal 430 damage in 10 seconds.

    Now this is for the proc in a typical power. Because FR has a -res component, the minion will be dead long before you deal that 430 damage. Also, since there are two chances for proccing with Freezing Rain, the damage proc can actually prove much more beneficial against minions.
    A well built ill/storm will vaporize minions at a speed that makes blasters dizzy. They aren't why you slot -res proc in FR. Luts and higher are why you slot it and because the additional -res benefits everyone including you, PA, Phantasm, nado, LS, and your entire team. Solo it takes mere seconds for it to be more beneficial than a damage proc. In a team it happens in less than a second.

    That said. I like slotting my FR with:
    achilies proc, lady grey rech/end, def/end/rech, undeminded rech/end, def/end/rech, damage proc.
    But if the build is tight that proc is one of the first slots that will go on the chopping block across all the powers.

    Quote:
    I know that the apoc proc still has a chance to damage you, and I believe that all damage procs in LS are subject to this effect. Of course, this only occurs when LS is summoned, and I find it to be a generally ignorable ammount of damage. Personally, I love the proc in LS, but as Frosticus says it will depend on how good you are positioning your mobs if you can get enough milage out of it.
    Ya the self damage didn't stop me from slotting it on my fire/storm either, just mentioning it so he knows. It is sort of like if you put the stupefy set into seeker drones and occasionally get knocked away when you summon them. If you don't know what's happening you might just say "wtf" several times before you clue in.
  18. Quote:
    Originally Posted by D-Void View Post
    Most likely, that means that I'm doing something wrong. Seems like every time I drop FR -- even with SM and a +stealth IO in Flight -- someone decides to take pot shots at me with grenades. Maybe it's just a Citadel TF thing...

    ... or maybe it's that I'm a little more hesitant to use Phantasm, since it seems awfully touchy, especially when I'm trying to get close enough to place FR.

    My thought was: 20-25% ranged and AoE defense, combined with Spectral Terror and a few small purples on hand, would keep me pretty safe. Even with fairly respectable slotting, there are times that things spiral out of control before I can get my chaos engine humming.

    So, what's your secret?
    No you aren't wrong. Ill/storm is an entirely different beast than ill/rad.

    Your annoyance factor is much higher and covers a much larger area resulting in you often pulling agro that PA has no chance of gathering because they weren't near them to begin with.

    You also have no heal, or damage reduction affecting them so you feel everything that slips through.

    You have two solid options.
    1. Build for some solid defense (like you are trying) and combine that with spec terror and some hurricane use. Layer it with indom will to protect you from the few mezzes that slip through.
    2. Ignore defense and go balls to the wall with hurricaning. This can be just as effective (maybe moreso if you get good at packing mobs), but it is very engaging and ime with 3 lvl 50 stormers (def, troller, MM) it wears you down quicker than playing an actively buffing kinetic toon.

    Personally I go with option 1 as it allows me to play both aggressively and not as aggressively depending on the team or solo situation. I'd aim for closer to 30% ranged and try to get your endurance consumption under control. If you can still squeeze out 90% global rech (before hasten/slotting) that would be a pretty crazy toon. I use those numbers because I know you can do it, but it will come at the cost of some of the procs you have slotted in attacks.
  19. You know, I haven't actually tried using it against the nictus healers. Aren't there three of them healing?
  20. Quote:
    Originally Posted by Techbot Alpha View Post
    It's a nuke. It should be treated as such. I.e with a little tactical thought. If you cant get a team to simply wait while you tag and bag a mob with it...well, thats probably not a great team anyway, because it means they arent listening.

    *shrug*

    No thanks, rather just shield charge the spawn for near instant defeat, while doing considerably more damage than TB and have it recharge over 4 times faster.

    Poor teams rarely run in to situations where TB is the most efficient strategy to employ. It almost never happens on good teams.

    Which leaves solo'ing. It can have some application in that environment, sure. But if you are basing your solo strategy around a 360 second recharge power then that might be indicative of other more prominent problems.
  21. Quote:
    Originally Posted by JoeKent View Post
    At this point I wish they'd just remove brawl from mercs, thugs and bots. Problem solved.
    I don't think that would solve the problem as it certainly doesn't explain why Phantasm happily wades into melee despite only having three powers, the shortest of which is 40ft.
  22. Frosticus

    AV/GM soloing

    Quote:
    Originally Posted by _Pine_ View Post
    Build has been posted.

    So, if I was on a TF with a team of 8, and I asked them if I could solo the final AV, you are saying it's not a proper solo because I'm on a team. Even though it was only me healing, debuffing, buffing and doing the damage?
    Observers are different than team enabled powers.

    Surely using a veng bot greatly reduces the stress requirements, but why stop there? Why not park them by the AV and use them as Fallout bait as well?

    That's also ignoring the fact that a dead teammate will spike your vigilance end reduction to the point where endurance is meaningless.
  23. Quote:
    Originally Posted by FitzSimmons View Post
    LOL, it's fun to kick every now and again.
    well kittens ya, but the catgirls never seem to enter pvp maps in this game.
  24. Quote:
    Originally Posted by Silverado View Post
    Inspirations? I'm not stuck up about popping a small inspiration to get myself out of certain hairy situations *shrug*
    I'm just bugging you bro. You know you are my hero.