So Tell me about /Storm


Adeon Hawkwood

 

Posted

Hey guys,

I Got this crazy idea to start working on my elec control/storm controller ASAP, even though i have no way to know what is actually in elec control. What i'm doing now is working out how i'm going to be slotting storm out, plus my power pools, and leaving enough slots to work on elec control when it becomes available.

So my question is, what does one aim for on a storm build? I want this toon to be a sapper, as well, thats what i think elec control will be doing, sapping endurance dry. Without end, and with all the debuffs from storm, im thinking it'll be a very fun build to play, even if it is light on damage (due to being a controller)

So, this is my very rough build, i mostly ignored my primary (i picked ice, for the place holder) and i really have no idea how to slot Tornado, T-storm, or gale.. I want T-storm to really work with the sapping concept, but I'm not sure if the set i put in it will actually do that and let me keeping killings things..

Anyways, here it is.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Chilblain -- Empty(A)
Level 1: Gale -- Empty(A)
Level 2: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(29), Dct'dW-Rchg(31)
Level 4: Snow Storm -- TmpRdns-Acc/EndRdx(A), TmpRdns-Rng/Slow(5), TmpRdns-EndRdx/Rchg/Slow(5), TmpRdns-Acc/Dmg/Slow(7), TmpRdns-Acc/Slow(7)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-EndRdx/Rchg(11), LkGmblr-Rchg+(13), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(17)
Level 16: Freezing Rain -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(17), LdyGrey-DefDeb/EndRdx(27), LdyGrey-Rchg/EndRdx(27), Achilles-ResDeb%(29)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(25)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23)
Level 24: Block of Ice -- Empty(A)
Level 26: Frostbite -- Empty(A)
Level 28: Ice Slick -- Empty(A)
Level 30: Flash Freeze -- Empty(A)
Level 32: Glacier -- Empty(A)
Level 35: Tornado -- Empty(A)
Level 38: Lightning Storm -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Jack Frost -- Empty(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 1: Ninja Run



Let me know what i need to improve (while saving about 20 - 25 slots for my primary) and what storm is really all about


 

Posted

I don't expect that you will get a straight forward answer considering the fact that nothing has been publicly released (except a few teaser screen shots) regarding the Electric Control set. Its impossible, beyond speculation or violating NDA's, to discuss any possible synergies Elec/ could have with /Storm.

With that said, Storm is primarily a damage, debuff, soft control, positioning set. With regards to /Storm as a standalone secondary I regard Steamy Mist, Freezing Rain, Hurricane, Tornado, and Lighting Storm as must have powers.

  • SM provides +Def and +Res in addition to its Stealth aspect.
  • FR is a -Def and -Res Debuff that also contains a Slow/-Recharge and KB aspect.
  • Hurricane is a KB/-To Hit Debuff
  • Tornado is excellent with a -kb effect as it provides a variety of effects such as a Stun and -Def effect in addition to bringing damage to the table.
  • LS is the only power in /Storm that has any type of sapping effect. Slotting for sapping is a waste of time IMO. LS is a damage power with some -end and KB mixed in. It personally think this power should be slotted with damage in mind.
IMO Ice and Stone Mastery have the best synergies with /Storm than the other three APPs. Both sets I mentioned have +Def Armors that stack nicely with SM's +Def S/L bonuses.

I think when we know more you'll get a better answer, but at this time its just too early to tell.



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