Freitag

Community Specialist
  • Posts

    589
  • Joined

  1. COMBINED

    Rewards
    • You must now be level 10 or greater to purchase Enhancement Converters from the Merit Reward Vendor.

    Join the community discussion here!
  2. COMBINED

    Rewards
    • You must now be level 10 or greater to purchase Enhancement Converters from the Merit Reward Vendor.
  3. On Tuesday, March 27th, 2012, the Live North American and European City of Heroes servers will be taken offline for a publish.

    Start time: 4:00 AM PDT/ 7:00 AM EDT/ 12:00 PM BST/ 13:00 CEST

    Duration: 4 hours

    Expected finish time: 8:00 AM PDT/ 11:00 AM EDT/ 4:00 PM BST/ 17:00 CEST

    Patch notes will be available as soon as possible following the publish.

    We apologize for any inconvenience and thank you for your patience.
  4. The New Allied Fighters Issue 2
    "Atheyta Unleashed!"





    In this issue, Major Invader starts setting up shop for the group by getting his old WWII base ready.

    Doctor Alleviation makes his debut appearance.

    Atheyta shows up in Talos Island and immediately starts her body count of Warriors and Tsoo!

    A mysterious Mr. Hamilton is sent on a quest by the Major.

    Predominator awakens...sorta of!

    If you haven't seen Issue #1 yet, well here's the link to that one too!

    Associated links:
    Major Deej Universe website
    Allied Fighters SG website
  5. Quote:
    Originally Posted by Lucky666 View Post
    Loved the first one had zero idea there were any more lol.
    There weren't.

    >.>

    <.<

    ~Freitag
  6. Quote:
    Originally Posted by Texas Justice View Post
    When you post it from the Moderator 13 account it doesn't show in the Community Digest.

    Also, is there now only the one Known Issue? Or was it an accidental deletion of the rest of the Known Issues?
    That was accidental on my part, The known Issues list is now updated with more Known Issues.

    Thanks for pointing that out.

    ~Freitag
  7. The Known Issues list has been updated.

    ~Freitag
  8. Issue 22 Patch 1 Notes

    COMBINED

    General
    • Fixed a crash when opening the LFG chat tab right after you had it open with a higher level character with more mission options.
    • Players can no longer choose or join trials before Quick Downloader Stage 4 is complete.

    NEW MICRO-TRANSACTIONS

    Beast Mastery
    • The Beast Mastery power set is available for purchase on the Paragon Market.
    • Beast Mastery is a new primary pet summoning set for Masterminds. This power set gives the player the ability to summon various beasts of natures such as: swarms of stinging insects, hawks, wolves and lions. This power set's unique mechanic is called Pack Mentality. Each time you attack with one of your damaging powers in Beast Mastery or when one of your pets attack you have a chance to gain 1 stack of Pack Mentality. Each stack grants a 2% damage bonus to nearby ally beasts. Additionally, the power Fortify Pack gives the player's pets a chance to critically hit.

    NEW VIP ONLY FEATURES
    • Enhancement Converters (ECs) allow you to convert one Archetype Origin or Invention Origin enhancement (but not Store Bought Enhancements) randomly into another enhancement. You can convert an enhancement into another within the same set (for 3 ECs), same rarity (for 1 EC) or same category (for 2 ECs).

    Incarnate Progression
    Dark Astoria
    • The Daily Repeatable mission reward has been increased to 10 threads from 2 threads.
    • Players can now earn two Empyrean merits a week by completing all Dark Astoria arcs every week. They can speak with Taskmaster Gabriel, who is outside of the Dark Astoria hospital, in order to claim these merits.
    • Taskmaster Gabriel will inform players on how long they have until they can earn their next Empyrean merit, along with which arcs they still need to complete for their next reward.
    • Adjusted the maximum merit reward in Dark Astoria's Repeatable Missions to 2 Reward Merits. This is attainable once per 20 hours. After that, each Repeatable mission will only offer one Merit.

    Dark Astoria Prologue
    • Players will no longer fall past the volume that will teleport them to Dark Astoria if there is more than one instance of Dark Astoria available.

    Incarnate Trials
    • The LFG description of TPN Campus and Minds of Mayhem now list the correct iXP awards.

    PARAGON REWARDS
    • Players that made the first two choices regarding the permanent powers such as Ghost-Slaying Axe and the Blackwand before the Freedom launch will now be able to claim the third choice.

    Character Creation Costume Filtering
    • Added check box to costume and tailor screens to show only free and previously purchased costume pieces.

    Character Creation/Tailor
    • Customizing the effects for the Mastermind power Thugs - Call Bruiser will no longer cause a client crash.
    • Character creation will reset properly when returning to the login screen and switching users.
    • The Pocket D Pack Metallic Mini Skirt now matches with Dress Top and Strapped Heels on low graphic settings.
    • The Pocket D Valentine Pack studded leather belt should have less clipping with huge models.
    • The Pocket D Valentine's Pack Casual Dress Shirt should have less clipping during dance emote animations on all body types.
    • Metallic Dress Top now appears under Jackets, Shirts, Robes, Trench Coats, and Unique tops for Female characters.
    • The Barbarian costume set is now included in the costume set scrolling menu.
    • Elemental Order - Covered up the see-through sections on elemental order gloves on all body types.
    • The Dragon Pattern should no longer be mirrored on the Female Baron Jacket
    • The Dragon Pattern has been added as an option to the Male and Huge Baron jacket
    • Added Gunslinger belts without bullets to Male and Huge in jackets categories.
    • Imperial Dynasty Female Imperial Top w/skin will now appear under jackets, sleeveless jackets, sleeveless robes, bolero or trench coats
    • Imperial Dynasty Male top now appears under Tight and Shirts.
    • Fixed Imperial Dynasty Bolero sleeve clipping when choosing another chest option.
    • Using Imperial Dynasty 2 and Imperial Dynasty 3 Chest, the Sleeves for Jackets should no longer clip into the arms for Short Sleeve, Military Long, Classic Steampunk 01
    • Fixed an issue with Autumn Aura color customization which was causing it to display different colors.

    Super Packs
    • Finishing a respec will no longer cause the system to open a Super Pack if you had one in your salvage inventory.

    POWERS
    • Resolved some potential situations where a Mastermind could enter an map where they are exemplared with more than the allowed pets and with pets having access to higher levels of upgraded powers.
    • Using Secondary Mutation or Mystic Fortune will no longer trigger the loot drop sound.
    • Fixed a bug that caused vanity pets to be unsummoned if you are held, slept or stunned.
    • Powers in macros that are disabled by powers that are toggled off earlier in the macro will now activate again, as intended.
      • An example of this is a macro that disables the Black Dwarf toggle and enables the Dark Nova toggle afterwards.
    • Fixed a bug that would cause the Leprechaun pet to move more slowly than was intended.
    • Fixed a bug where Dimension Shift's initial activation sound effects would re-play on every pulse of its effects.
    • Added dismiss animation for Wolf and other vanity pet such as Blackwolf, and German Shepherd.

    Flying Disc Power
    • Flying Disc can no longer be used on characters that have shape shifted using a travel power like the Coyote Travel Power.

    Stalkers
    • For power sets that use weapons, Assassin's Strike will now animate if used out of hide if weapons are not yet drawn.

    Masterminds
    • The unlockable Maelstrom Pistol can now once again be chosen in the tailor screen by female Thugs Masterminds.

    Dark Melee
    • Assassin's Strike will now animate after using Build-up.

    Darkness Affinity
    • Fade: Fixed a bug that would cause this power's benefits to only affect the caster.
    • Soul Absorption: Fixed a bug that would cause Soul Absorption's initial frontload regeneration and recovery boost to stack.

    Darkness Control
    • Haunt: Shades will no longer have multiple stacking "Taunt" buff icons show up in the pet window when near their original target.
    • Umbra Beast: This pet should now be more aggressive and will not wait until it or its owner is attacked. Additionally, the Umbra Beast's movement speed has been increased by a fair amount and it will fade out almost immediately after being defeated.
    • Targets affected by Darkness Control's Possess should remain solid black for the duration of their confusion, instead of flickering between the black and normal states.

    Gravity Control
    • Dimension Shift now phases allies as well as enemies. Allies are not immobilized by the patch and can freely move out of it to become un-phased. This allows allies to choose whether to phase and attack the phased enemies, or to stay unphased and be protected from the phased enemies.
    • Dimension Shift's recharge is now 60 seconds, down from 90 seconds.
    • Dimension Shift can now be slotted with ATO sets as well as Immobilize sets.
    • Propel now "splashes" knockdown on three additional targets nearby the primary target, within a 15' radius.
    • Fixed a graphical error with a streaking particle on Dimension Shift.

    Dominator
    • Ice Control/Block of Ice: This power should now accept the Ascendency of the Dominator ATO set.

    Tanker
    • Fixed an issue with Tanker single-target powers where their proc chance for PPM enhancements was erroneously being penalized for Gauntlet's AoE. Tanker attack powers should now have the same proc chance on PPM enhancements as other Archtypes' versions of those powers.

    Ninja Run
    • Running to the right with Ninja Run active should no longer compress the player's chest into their stomach.

    German Shepard Pet
    • Fixed an issue with the front leg during the sit animation.

    Enhancements
    • Fixed an issue where players could slot regular Kheldian's Grace while having superior Kheldian's Grace already slotted, causing their Superior ATO to be deleted.
    • Might of the Tanker: Recharge/Chance for +Res(All) and Superior Might of the Tanker: Recharge/Chance for +Res(All) are now slottable into Electric Armor/Lightning Field, Fiery Aura/Blazing Aura, Ice Armor/Icicles, Stone Armor/Mud Pots and Dark Armor/Death Shroud.
    • Stalker's Guile: Recharge/Chance to Hide will no longer apply its Hidden state inconsistently or multiple times.

    TASKS
    • Fixed a bug where completing a Signature Story Arc while alone would drop the player from the Team-Up Teleporter queue. ** Note that completing the SSA while on a team of two or more will still cause the players to be dropped from the queue. This is intended, because the team that queued is broken up at the end of the arc.
    • The following tasks had certain spots where the walls were disappearing inside the mission map. They have been fixed.
    • Dark Astoria - Mu'Vorkan - During the mission, "Save the Suited Man from the knives of Vengeance"
    • Dark Astoria - Heather Townshend - During the mission, "Investigate the Tsoo"
    • Dark Astoria - Max - Director 11
    • Tip Mission - My Other Selves
    • Signature Story Arc 1: Episode 5 Hero Side in the tunnels under Blackbeard Bar.
    • Incarnate Trial - The Underground

    Freedom Tutorial
    • Masterminds should no longer lose control of their pet when entering the giant Shivan area.

    Praetorian Tutorial
    • Players that complete the Praetorian tutorial will now have a waypoint leading them to Praetor White.

    Alignment Missions
    • Officer Kuwalski can be conversed with again properly on the tip mission "Violent Cartoon, Moral Lessons"

    Mission Architect
    • Prevented a crash when editing a contact/boss/villain group's name in Mission Architect while "Show Save Path" is active.
    • Architect Options button should now work properly in mission testing mode.

    Signature Story Arc 5
    • Removed an invisible geo that had to be jumped/flown over to get up the stairs
    • In the mission, Get inside of Darrin Wade's lair, the objective, Defeat Positron, Indigo, and Viridian, will now be removed after completing the objective.


    Blind Makwa
    • The spirit wards are now ghosted and glowing prior to clicking on them, turn solid after you click on them, and remain solid when you have completed the objective.

    Heather Townshend
    • Mission 2 - Fixed an issue where Detective Hopp would shout random chatter.
    • Mission 3 - Madame Bellerose will now properly leave the map if you have a stealth power toggled on.

    Mu'Vorkan
    • Personal Story - Fixed an issue where players could speak with the NPC's out of order in the mission.
    • Mission 2 - Fixed an issue where the mini-map for the mission became disjointed.

    Sister Solaris
    • Mission 1 - Spawns in this mission will now scale up with difficulty settings.
    • Mission 2 - Fixed an issue where players could talk to Sister Solaris or Sister Airlia within the mission, "Attend the Meeting". Players should only be able to speak with Sister Solaris.
    • During the mission "Attend the Meeting", flickering particles have been cleaned up when using lowest shadow setting.

    Dream Doctor
    • Mission 1 - Hua Tov will now react properly if you choose to forgive him.
    • In the mission "Save the Vanguard Compound" a few places where players can fall underneath the map and become stuck have been covered.
    • Mission 3 of Dream Doctor's 7 mission arc should no longer have the heading "Finale"

    Maharaj
    • The Tsoo allies in the mission "Two Birds" have been reduced in rank, and are now vulnerable to attacks from the Talons of Vengeance.

    Steel Canyon
    • Extraneous minimap markers no longer appear at the end of Graham Easton's final mission.

    Flashback
    • Attempting to start a Dark Astoria personal story mission while on a team no longer results in double-messaging in chat

    Contacts

    Brickstown
    • Lou Pasterelli will now have the correct text displayed when viewed through the Contact Finder.

    Badges
    • The Top Dog marker should once again be visible on top of the Atlas Park globe.
    • Earning the Early Bird badge on one character on an account will earn the badge for all characters on that account.
    • Adjusted the logic that was causing problems with two badges at the end of Bloody Bay.
      • If you defeat both Shivan Obliterators within 30 seconds of each other of you should receive: Sibling Rivalry and Brotherly Love.
      • If you defeat them outside of 30 seconds you should just get Sibling Rivalry.

    ZONES

    Praetorian Zone Events
    • Ensured that all entities created during the Resistance-sided version of the Protest are cleaned up when the event ends.

    Dark Astoria
    • Grass and water surfaces should now have an appropriate sound when a player is walking on these areas.

    Bloody Bay[LIST][*]The instruction text for Villains should no longer read as if it is for Heroes.


    ENEMIES

    Clockwork
    • The Clockwork Paladin in Kings Row now has a limit to the number of sprockets he can summon, preventing him from completely overwhelming the zone's population if left untouched for extended periods of time.

    Doppelgangers
    • Fixed a bug that would cause doppelgangers that use Soldiers of Arachnos, Time Manipulation, Beam Rifle, Street Justice, Titan Weapons, Beast Mastery or Darkness Control powers to use powers outside of their intended level ranges.

    Dark Astoria
    • Banished Pantheon Frost Shaman's ice blast attack effect should now play as intended.

    The Tsoo
    • The Ancestral Guardian power Mastery of Form has an updated animation which includes the staff.


    Join the community discussion here!
  9. Issue 22 Patch 1 Notes

    COMBINED

    General
    • Fixed a crash when opening the LFG chat tab right after you had it open with a higher level character with more mission options.
    • Players can no longer choose or join trials before Quick Downloader Stage 4 is complete.

    NEW MICRO-TRANSACTIONS

    Beast Mastery
    • The Beast Mastery power set is available for purchase on the Paragon Market.
    • Beast Mastery is a new primary pet summoning set for Masterminds. This power set gives the player the ability to summon various beasts of natures such as: swarms of stinging insects, hawks, wolves and lions. This power set's unique mechanic is called Pack Mentality. Each time you attack with one of your damaging powers in Beast Mastery or when one of your pets attack you have a chance to gain 1 stack of Pack Mentality. Each stack grants a 2% damage bonus to nearby ally beasts. Additionally, the power Fortify Pack gives the player's pets a chance to critically hit.

    NEW VIP ONLY FEATURES
    • Enhancement Converters (ECs) allow you to convert one Archetype Origin or Invention Origin enhancement (but not Store Bought Enhancements) randomly into another enhancement. You can convert an enhancement into another within the same set (for 3 ECs), same rarity (for 1 EC) or same category (for 2 ECs).

    Incarnate Progression
    Dark Astoria
    • The Daily Repeatable mission reward has been increased to 10 threads from 2 threads.
    • Players can now earn two Empyrean merits a week by completing all Dark Astoria arcs every week. They can speak with Taskmaster Gabriel, who is outside of the Dark Astoria hospital, in order to claim these merits.
    • Taskmaster Gabriel will inform players on how long they have until they can earn their next Empyrean merit, along with which arcs they still need to complete for their next reward.
    • Adjusted the maximum merit reward in Dark Astoria's Repeatable Missions to 2 Reward Merits. This is attainable once per 20 hours. After that, each Repeatable mission will only offer one Merit.

    Dark Astoria Prologue
    • Players will no longer fall past the volume that will teleport them to Dark Astoria if there is more than one instance of Dark Astoria available.

    Incarnate Trials
    • The LFG description of TPN Campus and Minds of Mayhem now list the correct iXP awards.

    PARAGON REWARDS
    • Players that made the first two choices regarding the permanent powers such as Ghost-Slaying Axe and the Blackwand before the Freedom launch will now be able to claim the third choice.

    Character Creation Costume Filtering
    • Added check box to costume and tailor screens to show only free and previously purchased costume pieces.

    Character Creation/Tailor
    • Customizing the effects for the Mastermind power Thugs - Call Bruiser will no longer cause a client crash.
    • Character creation will reset properly when returning to the login screen and switching users.
    • The Pocket D Pack Metallic Mini Skirt now matches with Dress Top and Strapped Heels on low graphic settings.
    • The Pocket D Valentine Pack studded leather belt should have less clipping with huge models.
    • The Pocket D Valentine's Pack Casual Dress Shirt should have less clipping during dance emote animations on all body types.
    • Metallic Dress Top now appears under Jackets, Shirts, Robes, Trench Coats, and Unique tops for Female characters.
    • The Barbarian costume set is now included in the costume set scrolling menu.
    • Elemental Order - Covered up the see-through sections on elemental order gloves on all body types.
    • The Dragon Pattern should no longer be mirrored on the Female Baron Jacket
    • The Dragon Pattern has been added as an option to the Male and Huge Baron jacket
    • Added Gunslinger belts without bullets to Male and Huge in jackets categories.
    • Imperial Dynasty Female Imperial Top w/skin will now appear under jackets, sleeveless jackets, sleeveless robes, bolero or trench coats
    • Imperial Dynasty Male top now appears under Tight and Shirts.
    • Fixed Imperial Dynasty Bolero sleeve clipping when choosing another chest option.
    • Using Imperial Dynasty 2 and Imperial Dynasty 3 Chest, the Sleeves for Jackets should no longer clip into the arms for Short Sleeve, Military Long, Classic Steampunk 01
    • Fixed an issue with Autumn Aura color customization which was causing it to display different colors.

    Super Packs
    • Finishing a respec will no longer cause the system to open a Super Pack if you had one in your salvage inventory.

    POWERS
    • Resolved some potential situations where a Mastermind could enter an map where they are exemplared with more than the allowed pets and with pets having access to higher levels of upgraded powers.
    • Using Secondary Mutation or Mystic Fortune will no longer trigger the loot drop sound.
    • Fixed a bug that caused vanity pets to be unsummoned if you are held, slept or stunned.
    • Powers in macros that are disabled by powers that are toggled off earlier in the macro will now activate again, as intended.
      • An example of this is a macro that disables the Black Dwarf toggle and enables the Dark Nova toggle afterwards.
    • Fixed a bug that would cause the Leprechaun pet to move more slowly than was intended.
    • Fixed a bug where Dimension Shift's initial activation sound effects would re-play on every pulse of its effects.
    • Added dismiss animation for Wolf and other vanity pet such as Blackwolf, and German Shepherd.

    Flying Disc Power
    • Flying Disc can no longer be used on characters that have shape shifted using a travel power like the Coyote Travel Power.

    Stalkers
    • For power sets that use weapons, Assassin's Strike will now animate if used out of hide if weapons are not yet drawn.

    Masterminds
    • The unlockable Maelstrom Pistol can now once again be chosen in the tailor screen by female Thugs Masterminds.

    Dark Melee
    • Assassin's Strike will now animate after using Build-up.

    Darkness Affinity
    • Fade: Fixed a bug that would cause this power's benefits to only affect the caster.
    • Soul Absorption: Fixed a bug that would cause Soul Absorption's initial frontload regeneration and recovery boost to stack.

    Darkness Control
    • Haunt: Shades will no longer have multiple stacking "Taunt" buff icons show up in the pet window when near their original target.
    • Umbra Beast: This pet should now be more aggressive and will not wait until it or its owner is attacked. Additionally, the Umbra Beast's movement speed has been increased by a fair amount and it will fade out almost immediately after being defeated.
    • Targets affected by Darkness Control's Possess should remain solid black for the duration of their confusion, instead of flickering between the black and normal states.

    Gravity Control
    • Dimension Shift now phases allies as well as enemies. Allies are not immobilized by the patch and can freely move out of it to become un-phased. This allows allies to choose whether to phase and attack the phased enemies, or to stay unphased and be protected from the phased enemies.
    • Dimension Shift's recharge is now 60 seconds, down from 90 seconds.
    • Dimension Shift can now be slotted with ATO sets as well as Immobilize sets.
    • Propel now "splashes" knockdown on three additional targets nearby the primary target, within a 15' radius.
    • Fixed a graphical error with a streaking particle on Dimension Shift.

    Dominator
    • Ice Control/Block of Ice: This power should now accept the Ascendency of the Dominator ATO set.

    Tanker
    • Fixed an issue with Tanker single-target powers where their proc chance for PPM enhancements was erroneously being penalized for Gauntlet's AoE. Tanker attack powers should now have the same proc chance on PPM enhancements as other Archtypes' versions of those powers.

    Ninja Run
    • Running to the right with Ninja Run active should no longer compress the player's chest into their stomach.

    German Shepard Pet
    • Fixed an issue with the front leg during the sit animation.

    Enhancements
    • Fixed an issue where players could slot regular Kheldian's Grace while having superior Kheldian's Grace already slotted, causing their Superior ATO to be deleted.
    • Might of the Tanker: Recharge/Chance for +Res(All) and Superior Might of the Tanker: Recharge/Chance for +Res(All) are now slottable into Electric Armor/Lightning Field, Fiery Aura/Blazing Aura, Ice Armor/Icicles, Stone Armor/Mud Pots and Dark Armor/Death Shroud.
    • Stalker's Guile: Recharge/Chance to Hide will no longer apply its Hidden state inconsistently or multiple times.

    TASKS
    • Fixed a bug where completing a Signature Story Arc while alone would drop the player from the Team-Up Teleporter queue. ** Note that completing the SSA while on a team of two or more will still cause the players to be dropped from the queue. This is intended, because the team that queued is broken up at the end of the arc.
    • The following tasks had certain spots where the walls were disappearing inside the mission map. They have been fixed.
    • Dark Astoria - Mu'Vorkan - During the mission, "Save the Suited Man from the knives of Vengeance"
    • Dark Astoria - Heather Townshend - During the mission, "Investigate the Tsoo"
    • Dark Astoria - Max - Director 11
    • Tip Mission - My Other Selves
    • Signature Story Arc 1: Episode 5 Hero Side in the tunnels under Blackbeard Bar.
    • Incarnate Trial - The Underground

    Freedom Tutorial
    • Masterminds should no longer lose control of their pet when entering the giant Shivan area.

    Praetorian Tutorial
    • Players that complete the Praetorian tutorial will now have a waypoint leading them to Praetor White.

    Alignment Missions
    • Officer Kuwalski can be conversed with again properly on the tip mission "Violent Cartoon, Moral Lessons"

    Mission Architect
    • Prevented a crash when editing a contact/boss/villain group's name in Mission Architect while "Show Save Path" is active.
    • Architect Options button should now work properly in mission testing mode.

    Signature Story Arc 5
    • Removed an invisible geo that had to be jumped/flown over to get up the stairs
    • In the mission, Get inside of Darrin Wade's lair, the objective, Defeat Positron, Indigo, and Viridian, will now be removed after completing the objective.


    Blind Makwa
    • The spirit wards are now ghosted and glowing prior to clicking on them, turn solid after you click on them, and remain solid when you have completed the objective.

    Heather Townshend
    • Mission 2 - Fixed an issue where Detective Hopp would shout random chatter.
    • Mission 3 - Madame Bellerose will now properly leave the map if you have a stealth power toggled on.

    Mu'Vorkan
    • Personal Story - Fixed an issue where players could speak with the NPC's out of order in the mission.
    • Mission 2 - Fixed an issue where the mini-map for the mission became disjointed.

    Sister Solaris
    • Mission 1 - Spawns in this mission will now scale up with difficulty settings.
    • Mission 2 - Fixed an issue where players could talk to Sister Solaris or Sister Airlia within the mission, "Attend the Meeting". Players should only be able to speak with Sister Solaris.
    • During the mission "Attend the Meeting", flickering particles have been cleaned up when using lowest shadow setting.

    Dream Doctor
    • Mission 1 - Hua Tov will now react properly if you choose to forgive him.
    • In the mission "Save the Vanguard Compound" a few places where players can fall underneath the map and become stuck have been covered.

    Maharaj
    • The Tsoo allies in the mission "Two Birds" have been reduced in rank, and are now vulnerable to attacks from the Talons of Vengeance.

    Steel Canyon
    • Extraneous minimap markers no longer appear at the end of Graham Easton's final mission.

    Flashback
    • Attempting to start a Dark Astoria personal story mission while on a team no longer results in double-messaging in chat

    Contacts

    Brickstown
    • Lou Pasterelli will now have the correct text displayed when viewed through the Contact Finder.

    Badges
    • The Top Dog marker should once again be visible on top of the Atlas Park globe.
    • Earning the Early Bird badge on one character on an account will earn the badge for all characters on that account.
    • Adjusted the logic that was causing problems with two badges at the end of Bloody Bay.
      • If you defeat both Shivan Obliterators within 30 seconds of each other of you should receive: Sibling Rivalry and Brotherly Love.
      • If you defeat them outside of 30 seconds you should just get Sibling Rivalry.

    ZONES

    Praetorian Zone Events
    • Ensured that all entities created during the Resistance-sided version of the Protest are cleaned up when the event ends.

    Dark Astoria
    • Grass and water surfaces should now have an appropriate sound when a player is walking on these areas.

    Bloody Bay[LIST][*]The instruction text for Villains should no longer read as if it is for Heroes.
    </li>

    ENEMIES

    Clockwork
    • The Clockwork Paladin in Kings Row now has a limit to the number of sprockets he can summon, preventing him from completely overwhelming the zone's population if left untouched for extended periods of time.

    Doppelgangers
    • Fixed a bug that would cause doppelgangers that use Soldiers of Arachnos, Time Manipulation, Beam Rifle, Street Justice, Titan Weapons, Beast Mastery or Darkness Control powers to use powers outside of their intended level ranges.

    Dark Astoria
    • Banished Pantheon Frost Shaman's ice blast attack effect should now play as intended.

    The Tsoo
    • The Ancestral Guardian power Mastery of Form has an updated animation which includes the staff.
  10. New featured items in the Paragon Market™!

    Beast Mastery Power Set New!

    Unleash the call of the wild with the new Beast Mastery power set exclusive to the Paragon Market. Summon all manner of wild animals to attack your foes in melee combat!


    Market Location: Powers > Power Sets > Support
    Price: 800 Paragon Points




    On Sale this Week!


    • XP Booster Temporary Power





    • Mastermind Archetype
    • Character Slots
    • SET: Blood Mandate
    • SET: Brilliant Leadership
    • SET: Call to Arms (RARE)
    • SET: Commanding Presence (RARE)
    • SET: Edict of the Master(RARE)
    • SET: Expedient Reinforcement (RARE)
    • SET: Sovereign Right (RARE)
    • SET: Unquestioning Loyalty
  11. New featured items in the Paragon Market™!

    Beast Mastery Power Set New!

    Unleash the call of the wild with the new Beast Mastery power set exclusive to the Paragon Market. Summon all manner of wild animals to attack your foes in melee combat!


    Market Location: Powers > Power Sets > Support
    Price: 800 Paragon Points




    On Sale this Week!


    • XP Booster Temporary Power





    • Mastermind Archetype
    • Character Slots
    • SET: Blood Mandate
    • SET: Brilliant Leadership
    • SET: Call to Arms (RARE)
    • SET: Commanding Presence (RARE)
    • SET: Edict of the Master(RARE)
    • SET: Expedient Reinforcement (RARE)
    • SET: Sovereign Right (RARE)
    • SET: Unquestioning Loyalty


    Join the community discussion here!
  12. On Tuesday, March 20th, 2012, the Live North American and European City of Heroes servers will be taken offline for a publish.

    Start time: 4:00 AM PDT/ 7:00 AM EDT/ 12:00 PM BST/ 13:00 CEST

    Duration: 7 hours

    Expected finish time: 11:00 AM PDT/ 2:00 PM EDT/ 7:00 PM BST/ 20:00 CEST

    Patch notes will be available as soon as possible following the publish.

    We apologize for any inconvenience and thank you for your patience.
  13. The Guardian Powers #05

    Captain Paragonna's undercover investigation of "General Income's Employment Recovery" program takes some strange twists and turns after MidKnight X joins in. Find out how many strings are being pulled and who is pulling them.

    Plus, Galatea Powers is summoned back to Ouroboros to be given an ominous message. Find out what it is. And a certain hero is coming back to Paragon City. Find out who that hero is and why it spells nothing but trouble for our team!

    Special appearances by the Menders of Ouroboros.

    For more about The Guardian Powers, please be sure to visit the official website: GuardiansOfTheDawn.wordpress.com
  14. Hallo allerseits,

    Ich entschuldige mich für die langsame Antwort. Ich verstehe selber nicht, wieso diese Text- und Übersetzungsfehler nicht korrigiert wurden. Ich werde sie mal wieder wieterführen, und versuchen herauszufinden, wieso sie nicht eingearbeitet wurden.

    Das mit dem Emote-Menü handelt sich um einen Tippfehler bei den Übersetzungsdateien. Wenn man nicht vorsichtig ist, könnte eine falsch-platzierte Klammer diesen Fehler einfach zurückbringen. Wir werden es hoffentlich für den nächsten Patch auflösen, aber das Problem ist halt, dass es so leicht wieder geschehen könnte.

    Nochmals entschuldigung, und ich frag schnellstens wegen den Textfehlern nach.

    Alles gute,
    ~Freitag
  15. Hey,

    We'd appreciate them being directly related to City of Heroes. However, if you come up with something unrelated that does not violate trademarks, etc, that you think would be appropriate, you're welcome to submit it.

    Best,
    ~Freitag
  16. Create a Blockbuster Movie Poster and Win!

    Some of the most action-packed movies to hit the silver screen have been those featuring caped crusaders and super-powered villains. Bring the magic of the movies to City of Heroes Freedom by creating a super hero-themed movie poster and you could win a twelve month subscription to City of Heroes and have your poster featured as a billboard in the game!

    You must be 13 years of age or older and a legal resident of the United States (excluding Guam, Puerto Rico, U.S. territories, military installations and commonwealths), Canada (excluding Quebec) or the European Union as of as of Wednesday, March 14th, 2012.

    The contest opens at 11:00 AM CST (7:00 PM British Time/ 20:00 Central European Time) Wednesday, March 14th, 2012 and ends at 11:50 PM CST (6:59 AM British time / 7:59 Central European Time) on Tuesday, April 10th, 2012 (Wednesday, April 11th, 2012 in Europe).

    Using copyrighted material or trademarks NOT owned by the Sponsors or yourself is STRICTLY PROHIBITED!

    How does one create a movie poster worthy of the most powerful heroes and villains in Paragon City? Here it is, short and sweet!
    • The resolution for each entry must be 512 x 760 pixels
    • Please create your artwork using layers so we have the ability to make adjustments
    • Your unflattened image must be in PSD format
    • Use sendspace.com or yousendit.com to send your image to cohcommunity@ncsoft.com
    • If you are using in-game screenshots in your submission, please use the highest Ultra Mode settings that your computer allows (e.g.: shadows, water, ambient occlusion, texture quality, anti-aliasing have to be turned up; environment reflections must be turned up where applicable).

    Your submission will be judged on originality, creativity and visual appearance. Feel free to submit as many entries as you like, but you may only place one as a Contest Winner. We reserve the right to make alterations to the winning entries.

    Do NOT post your submission publicly! Enter only through email or through one of the above mentioned sites. We will share the winning entries with you when the contest concludes.

    So, how do you enter? Here's how:
    1. Between 11:00 AM CST (7:00 PM British Time/ 20:00 Central European Time) Wednesday, March 14th, 2012 and 11:50 PM CST (6:59 AM British time / 7:59 Central European Time) on Tuesday, April 10th, 2012 (Wednesday, April 11th, 2012 in Europe), send an email to COHCOMMUNITY@NCSOFT.COM with the subject heading "City of Heroes Movie Poster Contest." In the body of the email, you must include the following information:
      • Your first and last name
      • Your age
      • Your location (including city, state/province, country)
      • A contact phone number (only to be used if we can't reach you via email)
      • Your full mailing address
      • The statement: "If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown and any comments which I may make about myself, and/or this Contest I provide for advertising and promotional activities. By submitting an entry to this Contest, I accept and agree to be bound by the Official Terms and Conditions."
    2. Include your Movie Poster file as an attachment if its size doesn't exceed 5MB or use sendspace.com or www.yousendit.com if you have several files or the total file size exceeds 5MB.

      There will be (3) Winners and their prizes are:

      One (1) First Place Winner will receive:

      One (1) 12 Month Subscription to City of Heroes® (Estimated $180.00 / £108.00 / €155.00) and possible inclusion of the winner's submission in the City of Heroes® game (No retail value).

      One (1) Second Place Winner will receive:

      One (1) 6 Month Subscription to City of Heroes® (Estimated retail value $90.00 / £54.00 / €78.00) and possible inclusion of the winner's submission in the City of Heroes® game (No retail value).

      One (1) Third Place Winner will receive:

      One (1) 3 Month Subscription to City of Heroes® (Estimated retail value $45.00 / £24.00 / €39.00) and possible inclusion of the winner's submission in the City of Heroes® game (No retail value).
    Finally, please be certain to read the complete rules and conditions before entering!

    Good luck and we look forward to seeing your creations!

    Join the community discussion here!
  17. Create a Blockbuster Movie Poster and Win!

    Some of the most action-packed movies to hit the silver screen have been those featuring caped crusaders and super-powered villains. Bring the magic of the movies to City of Heroes Freedom by creating a super hero-themed movie poster and you could win a twelve month subscription to City of Heroes and have your poster featured as a billboard in the game!

    You must be 13 years of age or older and a legal resident of the United States (excluding Guam, Puerto Rico, U.S. territories, military installations and commonwealths), Canada (excluding Quebec) or the European Union as of as of Wednesday, March 14th, 2012.

    The contest opens at 11:00 AM CST (7:00 PM British Time/ 20:00 Central European Time) Wednesday, March 14th, 2012 and ends at 11:50 PM CST (6:59 AM British time / 7:59 Central European Time) on Tuesday, April 10th, 2012 (Wednesday, April 11th, 2012 in Europe).

    Using copyrighted material or trademarks NOT owned by the Sponsors or yourself is STRICTLY PROHIBITED!

    How does one create a movie poster worthy of the most powerful heroes and villains in Paragon City? Here it is, short and sweet!
    • The resolution for each entry must be 512 x 760 pixels
    • Please create your artwork using layers so we have the ability to make adjustments
    • Your unflattened image must be in PSD format
    • Use sendspace.com or yousendit.com to send your image to cohcommunity@ncsoft.com
    • If you are using in-game screenshots in your submission, please use the highest Ultra Mode settings that your computer allows (e.g.: shadows, water, ambient occlusion, texture quality, anti-aliasing have to be turned up; environment reflections must be turned up where applicable).

    Your submission will be judged on originality, creativity and visual appearance. We reserve the right to make alterations to the winning entries.

    Do NOT post your submission publicly! Enter only through email or through one of the above mentioned sites. We will share the winning entries with you when the contest concludes.

    So, how do you enter? Here's how:
    1. Between 11:00 AM CST (7:00 PM British Time/ 20:00 Central European Time) Wednesday, March 14th, 2012 and 11:50 PM CST (6:59 AM British time / 7:59 Central European Time) on Tuesday, April 10th, 2012 (Wednesday, April 11th, 2012 in Europe), send an email to COHCOMMUNITY@NCSOFT.COM with the subject heading "City of Heroes Movie Poster Contest." In the body of the email, you must include the following information:
      • Your first and last name
      • Your age
      • Your location (including city, state/province, country)
      • A contact phone number (only to be used if we can't reach you via email)
      • Your full mailing address
      • The statement: "If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown and any comments which I may make about myself, and/or this Contest I provide for advertising and promotional activities. By submitting an entry to this Contest, I accept and agree to be bound by the Official Terms and Conditions."
    2. Include your Movie Poster file as an attachment if its size doesn't exceed 5MB or use sendspace.com or www.yousendit.com if you have several files or the total file size exceeds 5MB.

      There will be (3) Winners and their prizes are:

      One (1) First Place Winner will receive:

      One (1) 12 Month Subscription to City of Heroes® (Estimated $180.00 / £108.00 / €155.00) and possible inclusion of the winner's submission in the City of Heroes® game (No retail value).

      One (1) Second Place Winner will receive:

      One (1) 6 Month Subscription to City of Heroes® (Estimated retail value $90.00 / £54.00 / €78.00) and possible inclusion of the winner's submission in the City of Heroes® game (No retail value).

      One (1) Third Place Winner will receive:

      One (1) 3 Month Subscription to City of Heroes® (Estimated retail value $45.00 / £24.00 / €39.00) and possible inclusion of the winner's submission in the City of Heroes® game (No retail value).
    Finally, please be certain to read the complete rules and conditions before entering!

    Good luck and we look forward to seeing your creations!
  18. New featured items in the Paragon Market™!

    Leprechaun Pet New!

    Sure and begorrah! This green-coated, red-haired native of the Emerald Isle buffs the rate at which you gain Influence. Let this Leprechaun pet follow you and luck follows in his footsteps!


    Market Location: Powers > Permanent Powers > Pet
    Price: 800 Paragon Points
    PLEASE NOTE: This power is only available for purchase until March 31, 2012

    Join the community discussion here!
  19. New featured items in the Paragon Market™!

    Leprechaun Pet New!

    Sure and begorrah! This green-coated, red-haired native of the Emerald Isle buffs the rate at which you gain Influence. Let this Leprechaun pet follow you and luck follows in his footsteps!


    Market Location: Powers > Permanent Powers > Pet
    Price: 800 Paragon Points
    PLEASE NOTE: This power is only available for purchase until March 31, 2012
  20. Quote:
    Originally Posted by gameboy1234 View Post
    Super Freitag, makin' the interwebs safe since 2011 or so.
    I'm older than that.

    ~Freitag
  21. Quote:
    Originally Posted by Arcanaville View Post
    Aww man, now I can't make my true colors shining through joke!



    Now I'm going to have to save it for some weekend when the mods are at the beach.
    I was going to laugh at the idea that we spend our weekends at the beach ...

    ... until I remembered I spent last weekend at a beach.

    Shucks.

    ~Freitag
  22. Hi everyone,

    This thread is pretty interesting, and we appreciate the constructive discussion that's going on. All we ask is that you avoid discussing other games specifically, and follow other forum rules as applicable.

    All the best,
    ~Freitag
  23. Hi there,

    We've removed a couple of references to your account name and master account name from this thread. These are things you should never make public, in order to protect the security of your account.

    I recommend contacted Customer Service with your issue. They should be able to help you further with this issue!

    ~Freitag
  24. The Known Issues list has been updated.

    ~Freitag

  25. Beast Mastery
    by Phil "Synapse" Zeleski


    Introduction

    I'm here to talk to you today about something pretty special: a new Mastermind Primary Power Set! You've been asking for it since time immemorial and now I have the privilege of presenting to you Beast Mastery. Yes, it's finally here. This Mastermind summoning set allows you to call forth a number of beasts to attack your foes such as: Wolves, Lions, Ravens, Hawks and even swarms of stinging insects. We'll talk about how this powerset functions in greater detail, next I'll offer some helpful tips and tricks to get you started and lastly I'll go over some potential character themes for this set.

    Powers

    Below is a list of the powers found within Beast Mastery along with their short and long descriptions that you'll find in game and some of my comments regarding each power.

    Beast Mastery

    Command wild animals to aid you in battle. These beastly allies lack ranged attacks, but make up for it with a specialized focus in melee combat. Call forth wolves, lions, dire wolves, hawks and insects to harass your foes. Additionally, you have a chance to gain a stack of Pack Mentality when you and your pets land a hit on an enemy. Each stack of Pack Mentality will boost the damage of all of your nearby beast henchmen. Pack Mentality can stack up to 10 times and will fade after a short time.

    Pack Mentality (New Mechanic)

    Beast Mastery introduces a new mechanic called Pack Mentality. This buff provides a 2% damage boost to your Beast Mastery pets for each stack. This buff stacks up to 10 times. Each of your Beast Mastery attack powers and the attacks of your beast pets have a chance to grant a stack of this buff. Pack Mentality is also a fuel that is consumed by Fortify Pack, but we'll talk about that a bit more in detail below in Fortify Pack's information.


    Call Swarm
    Ranged, Light DoT(Lethal), Foe -Defense, -Speed


    You summon a swarm of stinging insects to harass your foe causing Light Lethal damage over time and reducing both their movement speed and defense. This power has a moderate chance at granting your pets a stack of Pack Mentality. Damage: Light DoT, Recharge: Very Fast

    Designer's Comments: Call Swarm deals a light amount of damage over time and its primary purpose is to weaken the target allowing your pets to more easily hit and catch up to the target.

    Summon Wolves
    Summon Wolves


    Calls forth one to three Wolves to do your bidding. The third one summoned will be an Alpha Wolf, which grants some leadership bonuses to the pack. Wolves have no ranged attacks, but can quickly close in on their prey. You may only have 3 Wolves under your control at any given time. If you attempt to call more Wolves, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Wolf attacks have a chance to build a charge of Pack Mentality. Pack Mentality is a Damage buff aura that radiates from the Mastermind and can stack up to 10 times. Recharge: Very Long

    Designer's Comments: Howler Wolves deliver a number of lethal damage attacks and can also have some self buffs that improve their speed and damage. They lack ranged attacks, but they can quickly catch up to their targets to deliver some quick powerful hits. The third Howler Wolf you summon is an Alpha wolf. He has a self heal power and an AoE damage debuff. He serves more of a support role. Like other minion level henchmen, they're vulnerable to most damage. You'll want to support them with buffs, debuffs and heals for the best results.

    Call Hawk
    Ranged, High DMG (Lethal), Foe -To Hit, Knockdown, -Fly


    You call forth a hawk ally to swoop in and viciously peck at your target causing High Lethal damage. The attack often catches foes off their guard and can knock them down as well as reducing their chance to hit. This power has a good chance at granting your pets a stack of Pack Mentality. Damage: High, Recharge: Fast

    Designer's Comments: Call Hawk's secondary function is to knock fliers out of the air. This is a vital tool in the Mastermind's arsenal as his pets lack any real ranged attack.

    Train Beasts
    Ranged, Train Beast Henchmen


    Train your Beast Henchmen to more effectively attack your foes. This power permanently bestows new powers and abilities to all of your Beast Henchmen. The powers gained are unique and dependent upon the type of Beast Henchman. This power only works on your Beast Henchmen and you can only Train your Beast Henchmen once with this power. Recharge: Fast

    Designer's Comments: This is your first pet buff power. It grants all of your beasts some additional attacks to make them even more effective in melee.

    Call Ravens
    Ranged (Cone), Moderate DoT(Lethal), Foe -Speed, -Defense, -Fly


    You command an unkindness of ravens to quickly assault and harass your foes. Your foes will suffer Moderate Lethal damage over time and have their speed and defense reduced. This power has a high chance at granting your pets a stack of Pack Mentality. Damage: Moderate, Recharge: Slow

    Designer's Comments: Much like Call Hawk, this power is intended to not only cause some damage over time, but also reduce the likelihood that your beasts will encounter foes they cannot reach or hit.

    Summon Lions
    Summon Lions


    You can summon one to two mighty lions (depending on your level). Lions are one of the most deadly predators on the planet and possess vicious claw and bite attacks as well as growl and roar buffs and debuffs. Like all Henchmen, Lions can be trained to be even more powerful. You may only have 2 Lions under your control at any given time. If you attempt to summon more Lions, you can only replace the ones you have lost in battle. If you already have two, the power will fail. Lion attacks have a chance to build a charge of Pack Mentality. Pack Mentality is a Damage buff aura that radiates from the Mastermind and can stack up to 10 times. Recharge: Very Long

    Designer's Comments: Lions are roughly equal parts support and damage. They provide defense buffs for nearby beast allies with their Lion's Roar power, stun nearby foes with their Ferocious Growl and can deliver a measure of melee area of effect damage with their Claw Swipe power.

    Fortify Pack
    PBAoE, Pets +Defense, +Regeneration, consumes all charges of Pack Mentality


    You command your beasts to fight more defensively. Using Fortify Pack will prevent your pets from benefiting from Pack Mentality for 60 seconds. The number of charges of Pack Mentality you own when activating this power will determine the potency of the Defense and Regeneration buff that will be granted to your pack. Additionally, simply owning this power grants your beast pets attacks a chance to critically hit that scales with the amount of Pack Mentality owned by the Mastermind. Recharge: Very Long

    Designer's Comments: After playing with Beast Mastery for a bit you'll quickly realize that the summoned beast henchmen are very offensively focused and if left unprotected and unsupported can be defeated fairly quickly. This is where Fortify Pack comes in. This power consumes all active stacks of Pack Mentality on the user and prevents both the Mastermind and beast henchmen from generating further stacks of Pack Mentality. In exchange, it grants a sizeable defense and regeneration boost for your beast henchmen for 1 minute. This buff scales with the number of stacks of Pack Mentality consumed. So, if at all possible, it's best to use Fortify Pack when you have a full stack of 10 Pack Mentality. Fortify Pack is intended to be a defensive tactical shift and gives your pets some additional staying power in tough situations. Also, as an added bonus, simply purchasing it gives your pets a 2% chance to critically hit per stack of Pack Mentality.

    Summon Dire Wolf
    Summon Dire Wolf


    You call upon the aid of the fabled Dire Wolf. It has powerful bite and breath attacks. Unlike wolves and lions, the Dire Wolf has some limited ranged attacks. The Dire Wolf has good defense to Melee, Ranged and AoE attacks and good resistance to Cold damage. You may only have 1 Dire Wolf under your control at any given time. If you attempt to summon another Dire Wolf the power will fail. Dire Wolf attacks have a chance to build a charge of Pack Mentality. Pack Mentality is a Damage buff aura that radiates from the Mastermind and can stack up to 10 times. Recharge: Very Long

    Designer's Comments: The Dire Wolf provides a good amount of area of effect damage with Chilling Howl , Freezing Roar and Terrible Howl as well as having some survivability boosting tools with the slow effect caused by its breath attacks, the terrorize effect from Terrible Howl and Will of the Wild for a sizable boost to hit points and damage resistance. A well supported Dire Wolf will lead the Mastermind to success.

    Tame Beasts
    Ranged, Upgrade Beast Henchmen


    Tame Beasts will permanently teach the most deadly and ferocious powers to all of your Beast Henchmen. The Tamed Beasts will gain new abilities and powers. The powers gained are unique and dependent upon the type of Beast Henchman that is Tamed. Tame Beasts only works on your Beast Henchmen and you can only Tame your Beast Henchmen once with this power. Recharge: Moderate

    Designer's Comments: The most powerful Beast Mastery pet powers are granted by Tame Beasts. So, make sure you don't pass up this or Train Beasts.

    Tips and Tricks

    To help you get started with Beast Mastery I've compiled some useful tips and tricks that may suit your play style or perhaps will help you define your own preferred method for enjoying the set.
    • Know your weaknesses
      • For the most part, your Beast Mastery pets lack any reliable ranged attacks. Flying enemies or very quick enemies can be troublesome.
      • Beast Mastery's 3 blast powers are intended to help deal with this weakness. These powers can slow enemies down, lower their defense and knock them out of the air. Use these powers to take the advantage away from a mobile foe.
      • Your pets have tools to deal with these weaknesses too. All Beast Mastery pets have a power called Wild Charge. This power boosts both the damage and movement speed of your pets for a brief period. This allows them to quickly catch up to their foes and deal considerable damage. Additionally, the Dire Wolf's ranged powers have the ability to knock fliers out of the air.
    • Defensive or Offensive?
      • By default your pets are considered to be in an offensive state. Their attacks can build Pack Mentality which further builds their damage for each stack. Additionally, simply owning Fortify Pack gives them a passive critical hit chance that grows with each stack of Pack Mentality. You'll want to remain in this state if your pets are in good health and in no immediate danger.
      • You can shift to a defensive state by activating Fortify Pack. This will remove any stacks of Pack Mentality and prevent additional Pack Mentality from being built. In exchange for this loss of damage your pets will gain a defense and regeneration buff that scales with the number of stacks of Pack Mentality the caster had when the power is activated. In short: the more Pack Mentality you have when you use Fortify Pack, the greater the regeneration and defense buff your pets will have.
      • Remain in your offensive state when your pets are healthy and use Fortify Pack to boost their survivability.
    • Caring for your beasts
      • This goes without saying, but your summoned henchmen are by no means invincible. They require your support.
      • How you provide support will vary based greatly upon your secondary powerset choice.
      • Sets like Pain Domination, Dark Miasma and Thermal Radiation are great to provide healing to pets.
      • Force Field and Sonic Resonance provide excellent buffs for your beasts.
      • Poison, Storm Summoning and Trick Arrow are great for weakening foes so they're less likely to defeat your beast pets.
    • Lastly, supplement your existing support tools with power pool choices like Aid Other and the Leadership powers to provide an additional measure of survivability for your beast allies!


    Themes

    Natural, Mutation and Magic origins more easily fit the idea of a master of beasts. Although one could easily imagine a Science origin character being infused with pheromones (or something along those lines) to grant a measure of animal affinity. Technology origin characters might be a bit trickier, but devices might be built to allow the Mastermind to communicate with beasts. However, I am sure you all can come up with much more creative character origins than I can. As always I look forward to seeing the crazy, stunning and otherwise creative characters you all create! Beast Mastery will be available as a purchasable powerset in the Paragon Market.


    Join the Community Discussion here!