FredrikSvanberg

2010 Player's Choice Best Villainous Arc
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  1. Story arcs already give you merits which you can save up for random rolls. Obviously most arcs aren't worth a full gold recipe on their own.

    As for Siren's Call, sure. Why they didn't make Bounty into another set of salvage that can be collected in all the pvp zones is a mystery.
  2. All we wanna do is eat your brains
    Were not unreasonable,
    I mean no-one's gonna eat your eyes
    All we wanna do is eat your brains
    Were at an impasse here,
    Maybe we should compromise.
    If you open up the door,
    We'll all come inside and eat your brains.
  3. Wasn't it bad enough that they put Castle in the game?
  4. There are other ways to find out about this exploit that doesn't require you to use it yourself. The most obvious would be to have someone tell you about it. Was that too easy?

    "leading sadist in the fun police" - what the [censored]? First of all, nobody died and made Celestial_Fury leader of anything. Second, there is no fun police. Third, don't try to garner sympathy with your active-aggressive idiocy. Yeah, I can spout drivel too, and it doesn't make more sense when I do it. Shut up.
  5. [ QUOTE ]
    A lot of recipe and salvage drops aren't going on the market right now, which makes it hard to get your hands on them.


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    If a lot of recipes and salvage drops end up being sold to vendors, I'm going to assume it's because they are easy to find as drops, which actually means that it's easy to get your hands on them.

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    How about making it so that if a player sells a recipe to a vendor, that recipe still goes on that market, at a price determined by some algorithm that takes into account the item's price trends but that I can't be arsed to come up with. This would greatly improve the availability of most items.


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    But the price would be calculated from the item's "price trend", which I'm going to assume means that it will be close to the current market price. While this could mean that there would be more items for sale, they would not be cheaper than what is already there.

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    Now obviously, most of those items don't make it to market because there's no market for them (Who wants a level 10 Adrenal Adjustment recipe? Really?) so these seller-less recipes would have to be purged occasionally.

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    Bringing us back full circle. Nobody wants to buy these things from the market so nobody sells them on the market - let's put the items sold to vendors on the market and... wait - nobody wants to buy these things from the market, so let's delete them from the market.

    You could create some kind of eternal loop here.

    1: Sell vendor trash that has a "current trend" lower than the vendor price.
    2: Buy the vendor trash that suddenly shows up on the market for 1 inf.
    3: Repeat steps 1 and 2 until you get bored and/or rich.
  6. [ QUOTE ]

    A complete arc with a story, with some effort and not filling it with punctuation and spelling errors, and trying to be original if that is even possible, NO MATTER WHAT does NOT deserve a 1 star rating.


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    Actually it can deserve 1 star. Not saying that yours does, I haven't played it. I'm just saying that people can make all kinds of effort and spell perfectly and be ever so original, but it can still deserve 1 star for being plain bad.

    Farms don't get 1 star, they get zero stars and reported. Click 1 star twice. If I had to finish a farm in order to zero-star it - no, I don't want to imagine that.
  7. Seems like you found out why this might be a bad idea yourself.

    Another reason it won't work is because of different character sizes. A tall huge male would hug air while a tiny female would hug, well, let's say his knee to keep this from being moderated.
  8. I had this same idea myself but couldn't get it to work so I'll make sure to play this soon and see how you did it.
  9. Whoa... this will be interesting.

    *puts up lawn chairs, pops popcorn, starts selling tickets*
  10. I played it. I can't remember what I rated it at the moment but I remember thinking that those custom Sky Raiders looked really good. Some of them had me fooled right up until they pulled out shields and rocket boots, and even then I had to double check. As for the story it seemed a little thin but I don't remember anything really bad about it. Oh and yes, Chalmers was very entertaining.
  11. Thanks for the review!

    You know what? I'm not happy with Ghost Widow's presence in that mission. It seemed like a good udea when I made it, but the more I think about it, the less sense it makes. I'm probably going to replace her with someone else in the future.
  12. Finished the critique. Feel free to play any of my arcs:

    1152 "The Doctor Returns" (neutral, level 30+ recommended)

    or

    114284 "Diamonds Are a Girl's Best Friends" (villainous, level 15-20)
  13. Arc Name: Accidents and Emergencies
    ID: 105110
    Faction: Heroic
    Creator: @Rhino Mikali


    Mission 1:
    Jimmy "The Mouth" Taylor is talking about his "brothers" - I think "associates" would be more appropriate unless they are his actual brothers. It may be called "The Family" but I don't think they call each other brothers. Some spelling errors in the clue.

    Mission 2:
    Nice design and info on the custom enemies. I don't think that the unrequired glowies scattered around the map adds anything to the mission. I would get rid of them. Or make one of them give me the clue about the body, since it would make more sense than giving me the clue after I defeat one of the bosses. Also, the clue about being ambushed seems unnecessary - the ambush made it clear that I had been ambushed, if all the Crey and other enemies didn't already give it away.

    In the mission debriefing Watson says that "only a few people apart from you and me who even knew you were going to Vibe. All of them good cops" - except for the snitch from mission 1, of course.

    Mission 3:
    Watson provides the identity of the mole, some rookie away on a solo assignment. Rookies are allowed to go solo but Watson is forced to have a partner? Personally I'm more inclined to think that Watson is setting me up for some reason, perhaps because he hates heroes, but he promises that from now on he's going to help out and not let the loss of his former partner affect our relationship. This text has a missing word.

    Mission 4:
    There are some minor spelling errors in the introduction to this mission.

    Listening to the npc chatter I'm starting to think that Vahzilok are back, more stylish than ever. I hope I'm not disappointed. Some of said chatter is incorrect: "of" instead of "have", for example. The custom boss has Unstoppable, which makes me think that this would be a rather hard fight for blasters, defenders and controllers - or impossible. It wasn't hard for my scrapper but it became rather dull. Oh, I found several glowies called Prototype - if something is a prototype, doesn't that usually mean that it is one of a kind?

    The mission debriefing has some text errors: "atleast" instead of "at least", "Its" instead of "It's". It also says that "From the information you found, it looks like they are developing some kind of weapon" - but I haven't seen any information to draw this conclusion.

    Mission 5:

    Fallout The Bodyguard's info text describes him as a man, but she's got a female model. This might be intentional but it looks like a mistake. It also has Unstoppable which makes this yet another long and boring fight. Mr. Roberts' monologue is standard mad scientist megalomanic gibberish but one thing stands out: "You can't possible comprehend the magnificance of my work. It will rid the world of all disease!" - I think most people can comprehend it, actually. I'm not saying that this isn't something a misunderstood "genius" would say, just that it's silly. This is also the first time where the Atomic Ray weapon is mentioned in the arc, as far as I can remember

    There is some unnecessary repetition in the mission debriefing, and Crey is suing me again for destroying one of their labs, again. It would make more sense if Crey denied any involvement in this mess whatsoever, but maybe that's implied.

    Conclusion:

    I liked this arc, it gets 4 stars.

    It's just a shame that Mr Roberts didn't turn out to be a disciple of Vahzilok using that mad-man's old research to create atomic monsters in order to conquer death. The custom faction really looks and acts like an advanced form of Vahzilok, suitable for the levels where you face Crey.
  14. Having not seen The Happening I don't really know which of these is supposed to be the good one. I like The Sixth Sense though. I figured it out before the end. Either way, as interesting as your comparison might be, I'm interested in finding out how Venture will make his twist end work.
  15. [ QUOTE ]

    This is why it's a twist just for the sake of a twist.


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    I noticed the potential for a twist while working on the story. Then I changed the story as needed to make the twist work. It wasn't just added because I could, it was added because I thought it made the story better.

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    (N.B. there is a canon arc that attempts the same thing, though it chickens out at the end, and it tends to evoke much the same reaction.)


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    It's one of my favourite missions in the game but I was disappointed that it didn't go all the way.

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    Everyone doesn't like twist endings for some reason. Personally I love them.

    It's not that people don't like twist endings. The arc I'm working on now has one. It's that people don't like bad, manipulative twist endings.

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    I will be looking forward to finding out what you think a good, non-manipulative twist ending looks like.
  16. [ QUOTE ]

    With the mission complete, you step out. Apparently, the person running all those missions was a "rogue copy" of you and now the real you has been released. Which is kinda a weird ending that took a lot away from me. It seemed to be a twist simply for the sake of being a twist. I certainly don't know what the ending adds to the story.


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    A twist somply for the sake of being a twist would have been to reveal that the player was in fact not the player but a member of a shapeshifting alien race sent to Earth to investigate virtual reality technology, but the spaceship crashed and the player forgot about being an alien. Having been digitized and rematerialized fixed the amnesia so now you remember that you're an alien and that you have to make your report. That would not have added anything to the story.

    The twist I used seems however to be perfectly thematic, since the story begins by talking about creating copies of people, the first mission shows us that copies can go rogue and resist the reprogramming, and the entire arc is about stopping Crey from using said copies (and turning the MA into the benevolent or at least neutral tool that it was supposed to be from the beginning).

    By having the protagonist as one of the rogue copies pushes the story from "block standard" into "relevant" or even "moving". The rogue copy sacrifices itself for the benefit of everyone.

    Of course this is me overanalyzing myself, since I really didn't have this planned out from the beginning. I discovered as I was building the arc that, hey, I could easily add this twist and make the story many times more interesting - let's do it!

    An earlier version of the arc had Exe #6 show up with a message from The Doc revealing the copy's true nature once it had entered the last mission and passed the point of no return but I removed it. It makes the copy's sacrifice all the more heroic once it knew the truth and that it would be deleted when it turned off the MA, but revealing the truth at that point had other problems, the least of which was not that the entire surprise of the twist end was ruined prematurely.

    Instead I have the AE security patrols talk about having detected a rogue copy and investigating. If the players don't realize that they are talking about the character at that point I guess they weren't paying attention, or that the patrol dialogue had fired off too soon as usual.

    Everyone doesn't like twist endings for some reason. Personally I love them. My only regret is that I haven't been able to figure out a way to drop more hints about what is really going on without revealing the twist too soon.
  17. Ignore this, I posted an arc before I noticed that your queue was full.
  18. FredrikSvanberg

    Arc Reviews

    My latest work, for whoever is feeling up to it.

    Arc Name: Diamonds Are A Girl's Best Friends
    Arc ID: 114284
    Creator Global: @FredrikSvanberg
    Estimated Time to Play: 30-60 minutes (5 missions)
    Morality: Villainous
    Level Range: 15-20
  19. I like to get many points of view on my arc so here's my request for a review. Hm... I notice that I had already requested it, but this time I'll add the proper information that you wanted, thus:

    Arc ID: 1152
    Title: The Doctor Returns
    Global: @FredrikSvanberg
    Recommended Level: Missions range from 35-50.