This obviously should be the next Scrapper primary
The solution is to nerf SS as it rightly deserves, then it will be ok to port over to Scrappers.
I'm only ladylike when compared to my sister.
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The solution is to nerf SS as it rightly deserves, then it will be ok to port over to Scrappers.
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That. I'm looking at making a new meleer and trying to come up with a justification not to go SS.
Winston Churchill
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The solution is to nerf SS as it rightly deserves, then it will be ok to port over to Scrappers.
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That. I'm looking at making a new meleer and trying to come up with a justification not to go SS.
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I agree wholeheartedly. But then again, I think it would be a better to simply balance all of the Tanker primaries so that they would scale more accurately to the scalar. When a Tanker primary gets modified by the Scrapper scalar and completely obliterates any existing set that should set off some alarms immediately, especially since that's kind of the point of scalars.
I would rather not have SS nerfed to the level of Scrapper Chow until I manage to get my SS/SR Brute up to lvl 50. I figure I only need about six more months or so. kthxbye....
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But then again, I think it would be a better to simply balance all of the Tanker primaries so that they would scale more accurately to the scalar. When a Tanker primary gets modified by the Scrapper scalar and completely obliterates any existing set that should set off some alarms immediately, especially since that's kind of the point of scalars.
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Agreed here. The solution isn't as simple as nerfing SS (even if it were only nerfed in its Scrapper version).
It definitely doesnt need to be nerfed in the tanker version. Playing my Inv/SS solo through a map is like watching paint dry ... at least relative to playing a scrap or blaster.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
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It definitely doesnt need to be nerfed in the tanker version. Playing my Inv/SS solo through a map is like watching paint dry ... at least relative to playing a scrap or blaster.
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Wow, and I wonder why that is... maybe because you're twice as immortal as scrappers and a trillion times as immortal as blasters? Nerf the Perma-BU set. It's stupid.
Doom.
Yep.
This is really doom.
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Nerf the Perma-BU set. It's stupid.
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Personally, I have to agree with this. Any set that is balanced around having a version of Build Up that is permanent but balanced around a 10 second crash every 2 minutes needs to be fixed. Rage is simply nuts. It's the biggest problem in the set.
Not a single "lol" or similar post? I apparently fail at humor...
This was supposed to be funny?
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
It was, but I'm not sure how many people read past the words "Super Strength". For trivia, I'm personally neutral on the whole SS for Scrappers debate.
Apparently Super Strength would be a tad bit overpowered for Scrappers. Yet, many Scrappers still want it, just so they can punch the enemy in the face. But since Super Strength would have to be watered down, why don't we instead make a set for Scrappers that'd fill their desire to punch someone in the face. How about a whole set focused on it? I present to you a new Scrapper primary: Face Punching!
Jab - A very quick jab to the enemy's face. Deals minor damage, but has a chance of Disorienting the target. Damage: Minor, Recharge: Very Fast
Cross - Similar to Jab, but you punch the enemy in the face with more force but more slowly. Has a chance of disorienting the target. Damage: Moderate, Recharge: Fast
Hook - A slow but powerful attack, the Hook has a chance of disorienting your opponent. Damage: High, Recharge: Moderate
Confront - You convincing a foe to attack you by taunting them... to their face! Recharge: Very Fast
Anger - Every time you see an enemy's face you haven't punched, you get angry and feel a strong desire to punch his face hard. While Angry, your damage and chance to hit are dramatically increased for every foe next to you. Recharge: Very Long (Essentially another version of Soul Drain).
Uppercut - You deliver the full force of your body into a powerful uppercut into your opponent's chin. The Uppercut is a powerful attack that has a good chance of knocking your opponent off his feet. This attack can also knock down flying foes. Damage: High, Recharge: Moderate
Whack - You slam your fist into the side of the enemy's head. Whack does not deal much damage, but has a very high chance of disorienting your opponent.
Jaw Smasher - You smash your opponent's jaw with a powerful blow from your fist. The attack is very likely to disorient your opponent. Damage: Very High, Recharge: Slow
Beat Up - You punch your opponents in the face repeatedly with powerful blows to multiple targets in front of you. Damage: Moderate, Recharge: Slow
Nose Breaker - You let loose a devastating punch to your opponent's nose that can severely disorient most opponents. Not only will the opponent be left bleeding, taking additional minor damage over time, but the sound of their nose breaking can scare others close enough to hear it, causing them to cower in Fear before you. Nose Breaker has an exceptionally good critical hit capability, better than other Face Punching attacks, that can sometimes deal double damage. Damage: Extreme, Recharge: Very Slow
Might not quite be balance and may need some rearrangement. Also, if it isn't obvious, this is a purely smashing damage set.