Put ALL unused drops on the market eventually


Bad_Wonka

 

Posted

A lot of recipe and salvage drops aren't going on the market right now, which makes it hard to get your hands on them. How about making it so that if a player sells a recipe to a vendor, that recipe still goes on that market, at a price determined by some algorithm that takes into account the item's price trends but that I can't be arsed to come up with. This would greatly improve the availability of most items. Now obviously, most of those items don't make it to market because there's no market for them (Who wants a level 10 Adrenal Adjustment recipe? Really?) so these seller-less recipes would have to be purged occasionally.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

/unsigned

I don't expect a whole done of people sell those recipes that go for a lot that you are talking about at the vendors so this would be a worthless cause.

One of the reasons you may be feeling that not a lot of recipes and salvage are making it to the market is because of AE. A lot of people doing AE missions and when they get the tickets a majority of people roll for gold.

Actually I'm not sure about salvage either it did have a huge sky rocket in price for about 2 weeks but since has gone down dramatically. Personally I just dumped over 1,000 common salvage on the market after doing over 1k rolls with 9999 tickets. - I placed everything I got on the market for 1 inf (was going for selling badges)

Rares have went down by halfs and three-fourths. I haven't seen a rare go for more than 1 mill since i14.


 

Posted

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A lot of recipe and salvage drops aren't going on the market right now, which makes it hard to get your hands on them.


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If a lot of recipes and salvage drops end up being sold to vendors, I'm going to assume it's because they are easy to find as drops, which actually means that it's easy to get your hands on them.

[ QUOTE ]

How about making it so that if a player sells a recipe to a vendor, that recipe still goes on that market, at a price determined by some algorithm that takes into account the item's price trends but that I can't be arsed to come up with. This would greatly improve the availability of most items.


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But the price would be calculated from the item's "price trend", which I'm going to assume means that it will be close to the current market price. While this could mean that there would be more items for sale, they would not be cheaper than what is already there.

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Now obviously, most of those items don't make it to market because there's no market for them (Who wants a level 10 Adrenal Adjustment recipe? Really?) so these seller-less recipes would have to be purged occasionally.

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Bringing us back full circle. Nobody wants to buy these things from the market so nobody sells them on the market - let's put the items sold to vendors on the market and... wait - nobody wants to buy these things from the market, so let's delete them from the market.

You could create some kind of eternal loop here.

1: Sell vendor trash that has a "current trend" lower than the vendor price.
2: Buy the vendor trash that suddenly shows up on the market for 1 inf.
3: Repeat steps 1 and 2 until you get bored and/or rich.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

I think Fredrick hit it on the head pretty well.

When I delete a drop, it's because:
(a) there's no demand for it (lvl 10 fear set? Any Intangible recipe?)
(b) I've *had* it on the market for a month at 100 inf and it hasn't sold. No, that's not an exaggeration.

There's no reason for them to go back *on* the market in that case.


 

Posted

What the other guys said. /unsigned.


 

Posted

Agreed with above. If drops become rare price will go up. When the price goes up people will start selling it at WW/BM.


 

Posted

I, personally, wouldn't mind seeing everything sold to vendors ending up on the Market at vendor prices, but I'm afraid that low-demand items would very quickly cap whatever limit their is on items for sale, possibly breaking the market or locking more interesting things out. That thing lags enough with the traffic it has now.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
A lot of recipe and salvage drops aren't going on the market right now, which makes it hard to get your hands on them. How about making it so that if a player sells a recipe to a vendor, that recipe still goes on that market, at a price determined by some algorithm that takes into account the item's price trends but that I can't be arsed to come up with. This would greatly improve the availability of most items. Now obviously, most of those items don't make it to market because there's no market for them (Who wants a level 10 Adrenal Adjustment recipe? Really?) so these seller-less recipes would have to be purged occasionally.

[/ QUOTE ]

oh oh, I get to use a new metaphor I have been developing when considering the US government plan to inject government health care options.

Did you ever play a game with rules?

ever play with a person who intended to interpret those rules (a judge or referee)?

ever have that person also directly involved in playing the game competitively?

If you have, you would know that there is a significant danger in letting a player also be the referee. They can't call fouls without there being accusations of favoritism, even if there was none. It just gets too unbalanced.

So if the game is now moving items to sell in direct competition with players, and the system is determining prices as well as supply, I think players would find it unfair in the extreme.

Items would go to market if the prices they fetched make it worthwhile to do so. Start paying higher prices for the items you want. It would be very bad for the system to both determine drop rates, and then determine prices. The devs would be blamed for "manipulating" drop rates, even if they didn't.


 

Posted

The reason salvage is becoming more rare is not because more people are selling it to vendors. It is because more people are playing MA arcs for tickets and using those tickets to roll for recipes instead of salvage. So, anything for which market stock comes mainly or only from drops (Salvage, Costume Recipes) is becoming shorter and shorter in supply.

So, your plan would do nothing. The four or five newbs that do sell salvage at vendors would supply a very small amount of salvage through that medium that would still not make up for the loss of veterans farming salvage in regular missions and selling it on the market themselves.

Don't worry. In time the shininess of MA will wear off and people will go back to farming salvage again. You just have to be patient.


 

Posted

Most common salvage has crashing back down in price as the shininess/newness of the MA wore off.

Wont go all the way back, but its already mostly there.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
Most common salvage has crashing back down in price as the shininess/newness of the MA wore off.

Wont go all the way back, but its already mostly there.

[/ QUOTE ] So are some of the purples. Me and my [censored] over investment. Oh well, that is my fault.


 

Posted

I dump plenty lvl 30(20-29) crap(melee, range, AoE, PBAoE damage recipes) on the BM while trying to get some "Theft of Essence", "Basilisk Gaze", "Miracles" and Recharge Pet one in that range. I even got me an LoTG 7.5 from it.

Also I am always placing 10-25 Damage IO's on the BM.

Most of the time I never find the recipes or IO's I am looking for. So I'll bank roll my Infamy while waiting.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill