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Posts
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Joined
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Nimus' line is obviously him mangling the word "animate", and is probably intentional.
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I could use some good press on my two latest arcs:
The Warburg Connection
Arc ID: 364832
Global: @FredrikSvanberg
Level: 30-40
Keywords: Canon Related, Drama
Alan Desslock needs your help to handle some business in Warburg. What at first seems like normal spying and bloody murder turns out to be something much more personal. [Designed for VEAT play; other ATs play at their own risk. Contains EB/AVs.]
Arena
Arc ID: 390921
Global: @FredrikSvanberg
Level: 40-50
Keywords: Complex Mechanics, Drama, Romance
Description: Arena Gladiator fights have degenerated into mere propaganda in the cold war between the U.S. and the Rogue Isles. Arachnos has assigned you as security during the World Championship in St. Martial's Golden Giza arena. [Intended for VEATs. Contains AV/EBs. Warning: Highly Experimental.]
Thanks in advance.
If you want to run any of my other arcs as well, that's fine, but these are the ones I want to push right now. -
Quote:It wouldn't work because as you say there would be ways to get around it. If there are ways to avoid this fee, and the fee is high enough to matter, people will avoid it - and thus it won't work.I apologies if you don't see why it would work and why hoarding salvage is bad for the market.
Hoarding is not bad for the market, if you consider another reason people might hoard stuff: they are waiting for a glut in the market to die down so they can sell their stuff at a profit. That's one of the reasons I have a ton of enhancements sitting around in my personal base. If I can't use them right now, or sell them at a profit, they will sit there until I can. Funny enough, that will most likely coincide with a time when there is a lack of these enhancements on the market, so by hoarding these things I am not just making money, I'm also making sure that there is a steady supply on the market.
Anyway, penalties is a bad idea that will only annoy people and, like you yourself admitted, will be easily circumvented. We already have a few "carrots" to make us want to sell more stuff. Trader badges for example, which grants us more market slots and inventory.
The best way to destroy Influence and reduce inflation is by offering something new and attractive for people to spend their Influence on. Just as an example: if we could buy purple recipes for 500 million or more from a store - even if just for a limited time - it would drastically reduce the amount of influence circulating in the game. The store could open up every time inflation was threatening to make the market stop working because too much is selling at or above the influence cap. That's about the easiest solution I can think of. I have a more complicated one posted earlier in this thread which would be more fun. -
Arena
Arc ID: 390921
Level: 40-50
Keywords: Complex Mechanics, Drama, Romance
Description: Arena Gladiator fights have degenerated into mere propaganda in the cold war between the U.S. and the Rogue Isles. Arachnos has assigned you as security during the World Championship in St. Martial's Golden Giza arena. [Contains AV/EBs]
This final VEAT arc is quite experimental. I hope it will still be fun for everyone. -
Here are my votes for
Best Short Arc
One Mission Arcs
1: Storming Citadel #379488 by @MrCaptainMan
2: Don't Freak (Customs Version): 384769 - @Gypsy Rose
Two Mission Arcs
Death to Disco Arc ID 84420 @Wrong Number
Three Mission Arcs
Drakule vs. The Werewolf Bikers From Hell #340316 by @LaserJesus -
Agreed. Even having to pay for more slots than the eight I've already got would go a long way.
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I played "Eagor to Please" yesterday. I believe I found it by its ID. It might have been unpublished since then, I suppose.
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I haven't bothered reading the OP beyond figuring out that they didn't post the real true solution to coh inflation, which is what I have suggested before and am about to repeat here:
A lottery where large amounts of influence is destroyed in exchange for a chance to create unique enhancements or recipes and salvage to create said enhancements. For lack of a better name, let's call it Lottery Origin enhancements (LOs)
LOs would be attractive enough to make people want to enter the lottery and destroy their wealth. I'm thinking something not quite as good as a purple enhancement, but slightly better than a HO. These things are going to be EXPENSIVE.
The lottery itself doesn't have to be presented as actual gambling, it would be better to make it appear like some form of high-risk investment such as scientific experiments, strip-mining the moons of jupiter, multi-dimensional ponzi schemes, summoning demons to hold cities ransom, invading other dimensions and plunder their natural resources, etc, etc. If the devs want I can probably come up with enough of these to fill every niche suitable for the genre. As you can see the examples I gave are all quite "epic" in scope, which is appropriate because entering the lottery would require epic amounts of influence. Hundreds of millions, easily.
The way I see it working is that you invest your influence into one or more of these high-risk-high-yield schemes, buying "tickets" or "shares" or whatever we want to call them for 25 or 50 or 100 million influence each, and after a certain amount of time you find out whether your investment has paid off; 5% chance per ticket sounds reasonable, 1% chance to win a recipe and 4% chance to win a piece of salvage. Maybe immediately, even though I would like it better if there was an element of time involved, to make it seem like you're actually waiting for your influence to DO something and you aren't just stuffing it into a slot machine to see what pops out.
The main thing to remember is that in order to be a true money sink it has to destroy lots and lots of money and provide something that can't be gained in any other way. The LOs, their recipes and the special salvage to make them should still be tradable on the market, of course, but in order to create them someone will have to destroy tons of cash. Once the amount of influence is at a comfortable level and inflation is reduced the cost of entering the lottery can be continously modified to maintain this level indefinitely. -
I wouldn't mind getting apartments but I don't think they would work as a way to combat inflation, for various reasons.
As a way to combat inflation I'd introduce something like a lottery instead. It would basically be a way to create salvage or recipes without also creating influence but rather by destroying influence. A character could go to a special contact or vending machine or casino or whatever we would call it, and by spending influence have a chance to win "stuff".
The "stuff" could be special IO recipes that would only be available through the lottery, the equally special salvage that would be necessary to use these recipes, and so on. The enhancements these recipes would make would of course have to be attractive enough to make people want to play the lottery. The chance to win any of these special prizes would have to be low enough to make people destroy vast amounts of influence in the process.
Instead of a mere lottery we could make these things appear like robbing other dimensions of their natural resources, strip mining the moon, merciless exploitation of the Third World, demon-summoning for fun and profit, or similar activities that ultra-rich super-people might want to invest in. Basically anything that would let a player put up a large amount of influence for the chance of winning something unique.
The key element to remember is that in order for this to combat inflation it must destroy Influence while creating loot. The existing system creates loot but it also creates enormous amounts of Influence at the same time. If we could only create one or the other we wouldn't be in this mess to begin with. -
I'd be happy if the two FF and sonic and Therm and Ice shield buffs were just combined into a single buff. It'd cut down on my annoyance with these sets by oh about 50%. In the free power slot they could add a toggle that buffs the caster instead. It makes sense, right? One toggle to buff yourself, one click power to buff others. It's a reasonable division of how a super might learn to apply their powers, in my experience.
And since the powers would remain virtually identically enhanceable, if they decided to make this change it would have no discernable negative side effects. -
You shouldn't try to buy level 53 recipes. They don't exist, i.e. they never drop in the game, but they still show up in the market database.
People store excess influence by bidding on them, knowing that they won't lose any influence since nobody can put these items up for sale.
Good luck with your marketeering and your build! -
Ah but you see, he doesn't want a typical farm.
Farms are designed to be as easy as possible to maximize killing speed.
Smurphy wants missions that are just hard enough to kill the players often enough for him to use his awesome Fallout and Vengeance and similar powers in order to make things more fun.
It's not about farming, it's about non-stop fighting action. If that just happens to bring a lot of xp and influence and tickets, that's cool, but as he said - he's already got everything he could possibly need. He doesn't need any rewards except perhaps as a way to attract players to come along on his crazy ride.
And clearly he's a busy man who must go back to his ebil marketeering ways. He can't waste time building arcs when he can just pay some poor schmuck like me to do it for him. -
I shall make this my single goal in life.
I was on that Vanguard team during the double XP weekend.
Much fun was had.
More fun can be had, I'm sure.
Time to make the arc I've always wanted to play. -
Hey, who are you calling chump?!
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Thanks very much for the review.
Quote:One of those werewolves was intentional, at least. I didn't know that the other two allies would also transform. The one that is supposed to transform has a reason for doing so - he has been implanted with a nictus shard already, the other two hasn't. I wonder if there has been a change to these mobs for some reason, to make all of them transform.(Side Note: Interestingly, while my allies were boss-class while captured, once freed, they downgraded instantly to lieutenant rank; and, for the record, I am set to fight bosses at full strength. Furthermore, when one of them was defeated, he actually changed into a werewolf! He was still friendly but no longer counted as an ally and would no longer follow me around. Neither bothered me but I figured the author might want to know, in case that isnt behaving as intended.)
Quote:Cons: For me, there was only one part of the arc that seemed off the fact that it was Stephanie Peebles armed with a magical witches hat controlled the horde of zombies converging on the bog where the villain meet was. Ill grant I could see a way to make that plausible (I presume that hat is just one of several odds and ends shes gathered over the years, and shes not really a member of the cabal, or the Banished Pantheon) but that didnt keep her appearance from eliciting a Her? Really? type of response. Not a big deal, and I seriously doubt the author would ever feel a need to change that, so I wont even attempt to brainstorm alternate ideas.
Thanks again, I hope that many people take your advice and play this arc. -
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#1152, The Doctor Returns.
Not sure how it holds up, I haven't checked it in a while. Custom mobs might be giving bad rewards, but I don't think they should. -
As my 3-mission-arc nomination I choose Clave Dark 5's "Against The Wickerwork Khan", #346904.
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Great review. If you were laughing even a fraction as much while playing the arc as I was reading this I consider my work here done.
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Quote:This made me laugh.Good news: the forms are on fire. Bad news: SO IS EVERYTHING ELSE.
Quote:There are three bosses here throwin' crates. I wouldn't put it past that being a default animation for Luddites, but I don't think they'll show up for one villain, so they must be placed.
Quote:You know what else could convey that information? A PAMPHLET. Seriously, the dudes hand out the dang things all the time on the streets, it would make perfect sense to get a Luddite call to action brochure off the raid leader.
Quote:Wait, what? Why am I on the hook for this? It wasn't even my shift yet!
Quote:Hydroponics? Growing things? Why am I expecting DE?
Quote:Ah, defendables. They call ambushes, you know. And for some reason the ambushes seem rather large. Like, five dudes large.
Quote:The leader rants about starving everybody in the Rogue Isles, which I guess is a corollary of the Orange Pipes of Doom going down and leaving everybody powerless.
Quote:Also, damn. Totally alone at a factory? Well, I guess we'll be seeing lots of battles between security and Luddites, then.
Well, Goldbrickers and Luddites, anyways. I don't hear anything coming from the battles, so I have no idea why the Brickers are there. Looting? Freelancing?
Quote:Second, destructibles don't actually become targetable until their surrounding enemies are aggroed. This is generally not an issue, except that the last destructible spawned its associated Luddite guard two floors up and in a structure enclosed on four sides.
Quote:Yeah. This map isn't fun when you have to find one thing, let alone when you have to find seven things.
Quote:So apparently I got the placebo. I get to not grow bug arms, which is a pity as I need to hold more things. But if it's all the same to Dr. Aeon I think I'll go fishing for my supper. There's good eating on a Coralax.
Quote:Storyline - ****. Great work actually using the Luddites, who make like one cameo in Themari's arc and that's about it. But the problem is that the last three missions are basically identical - "stop the Luddites from destroying technology". While this is what they're famous for, and while Marshall Brass is more into suppression than investigation, it would be nice to know what set them off down the path of destroying NutriPaste. The Vahz leaked the test results? Luddites were used as test subjects? A high-ranking Brother got really irked that they dropped his favorite flavor (snozzberries 'n' cream) from this re-release?
Quote:Design - ****. It didn't really help that mission 3 involved defeating four Luddite bosses on a small map. Compared to that, defeating three Luddite bosses on a big map just doesn't feel as important.
Quote:Even one of the outdoor factory maps might work.
Quote:Also if you can scale back the number of defendables in the fourth map that'd be swell, as they were calling what seemed like out-sized ambushes.
Quote:Detail - ****. Pretty solid, with the interesting backing story of my personal trial of NutriPaste(tm) brand food substitute, though the generic bios on the Luddites didn't help with the feelings of saminess over the last three missions.
Quote:Overall - ****. Better than the first arc in this series, but then I honestly had different expectations given what your first Arachnos VEAT mission does for you. Needs a little work down the stretch to end uniquely and maybe not be quite as frustrating in the last mission through larger objective guards/a different map. -
Just noting that as far as I can tell the War Witch in Pocket D is not the same person as the War Witch in Croatoa. Her comment was something like that she is surprised to hear that she's dead but that it's a big multi-verse out there, implying that there are many versions of her.
The Pocket D version is aware of the ghost version hovering in Croatoa, because people visiting Pocket D has presumably told her about the ghost version, but they aren't the same person. Whether the ghost version is aware of the Pocket D version is unknown. -
Good thing we don't vote then because that's the worst reason I've seen for not wanting more options added to the game.