FredrikSvanberg

2010 Player's Choice Best Villainous Arc
  • Posts

    1426
  • Joined

  1. FredrikSvanberg

    Zone Tetris

    Quote:
    Originally Posted by Eva Destruction View Post
    There are Incarnates without the Midnight Club unlocked? Really?
    You don't have to be an incarnate to join the trials. You can unlock your Alpha slot by participating in the trials.
  2. Quote:
    Originally Posted by brophog02 View Post
    It's unnecessarily confusing to new and more casual players. It's an example of the worst kind of over-complication in currency.
    Shards are only valid currency in Alpha-ville.

    If you want to buy anything in Judgement-ton or Interface-burg, you have to exchange your Shards to the local currency, Threads.

    This doesn't seem very complicated to me, and there are good reasons for it. These reasons will only be good reasons for a while, though. Once the hoarders have exchanged most of their Shards into Threads keeping the two currencies separate becomes less necessary. Maybe even completely unnecessary.
  3. Quote:
    Originally Posted by JKedan View Post
    What is the next "level" of content going to require?

    (snip)

    Simply, right now we require Alpha slot. At what point do we start requiring Destiny and Lore? And then whatever is after those?

    And once those are required, how do the devs plan to deal with the inevitable falloff of using the previous level's content?
    For that reason I expect them to not require anything except being level 50. The incarnate trials and other content might become easier with incarnate powers available but I suspect they will not be locking out anyone. Even Tin Mage and Apex aren't locking anyone out, just making things prohibitively difficult for the non-incarnates.
  4. Quote:
    Originally Posted by Eva Destruction View Post
    I haven't done Sutter so I can't speak for it, but Mortimer Kal isn't a good SF. It contains too much exposition in a format that isn't team-friendly. A well-designed TF must show, not tell, and Mortimer's SF tells too much. Although some of the fights were fun.
    I thought they made a decent job at letting the rest of the team know what was going on and not just the team leader. You know, things we've been asking them to do since the Mission Architect came around and we noticed that only the leader got to read half the text in missions. Some of us noticed it sooner but that's when it became really annoying.
  5. I think the next tier of rewards will be "coins".

    We have shards and threads. Those are 0-dimensional (points, shards) and 1-dimensional (lines, threads). The next step up would be 2-dimensional - flat and perhaps round: "coins".

    There might be different colored coins... bronze, silver, gold.

    The next step up again would be "solids" as in the platonic solids. We've already seen a few of them in the game in that mission where we have to get the solids back before the Warriors can figure out how to use them. There are different kinds of solids too: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided and 20-sided. We might have to fight the Gamester for them.
  6. I read the whole post and you seem to have forgot to add a point or conclusion to it.
  7. We played "Sea Change" by @Brick the First (#137269) and "Black as Midnight" by @SupaFreak (#482914). That was all I had time for, unfortunately.

    The arcs were generally well accepted.

    "Sea Change" was apparently an acquired taste that grew on you, or at least it grew on PW who said she liked the funny dialogue in the latter missions. See, not entirely serious!

    "Black as Midnight" promises a sequel or actually two, one for heroes and one for vigilantes. I'm looking forward to them.
  8. Quote:
    Originally Posted by Lycantropus View Post
    I had always thought that the 5th Column was an Axis organization comprised of German Nazis primarily along with their allies, the Italian Facists. However, the more I look at it, it seems the opposite is true.
    The 5th Column are mostly American traitors.

    It's quite likely that the Council in America are mostly traitors as well since most of them were probably recruited fresh over there.
  9. Quote:
    Originally Posted by Residentx10 View Post
    Can anyone confirm if this is true? I've recipes and their stronger than stacked enhancements and I still can't tp bosses.
    As far as I know the "mag" of the Teleport isn't enough to affect bosses.
  10. Quote:
    Originally Posted by Arctic_Princess View Post
    How about a 'Ignore arcs by this user' function?
    Sure, why not.

    Quote:
    It simply* filters out arcs by a global username. It may take a while of typing in the name of a global for each person you don't want to see the arcs of.
    No, no typing. Just click a button next to the name and it should be added automatically to the filter.

    Quote:
    Similarly a 'search for arcs by username' that actually works (or more specifically a 'more arcs by this user' function) to balance out the negative aspect of ignoring people via the AE interface.
    This function already works for me.
  11. Some would say that Praetoria is part of "the world".

    It's not some kind of extended tutorial.

    Anyway; no, you can't.

    You can get to Pocket D but you can only return to Praetoria from there.
  12. FredrikSvanberg

    ?nvasion Plans

    I think there are enough "best of" arcs that we can play new ones each week without repeating ourselves for at least a year.
  13. Quote:
    Originally Posted by Golden Girl View Post
    That is the last thing the devs should ever bother to add to the game
    No, the last thing they should add is animated hair.
  14. Isn't that entirely dependent on how you move your camera around?
  15. I'm on it.

    Searching for "drama" seems to yield suitable stuff.

    Suggestions are always welcome, of course.
  16. Well, since it's the day after April Fools, how about we make it about "serious business". Are there any non-comedy arcs left in the AE? Let's find out.
  17. Quote:
    Originally Posted by Sapphic_Neko View Post
    i love the pinky finger pointing out, gripping the bat. She must be a very classy lady
    The stiff pinky finger is a symptom of advanced syphilis.
  18. O.O how does she get that shirt on?!

    Nice
  19. Quote:
    Originally Posted by CanaDixieMan View Post
    Is it just me, or do Praetorian toons present us with more interesting, and frequently 3/4ths or face-on camera angles, even after the toon has moved to Primal Earth?
    Whuh? You might have to provide a screen shot of what you're seeing. I have no idea what you're talking about.
  20. Quote:
    Originally Posted by Scarlet Shocker View Post
    Now, PPs are soft and the TF, whilst being very good content-wise, is boring because it's too easy to steam roller.
    They are the same Paragon Protectors. You and everyone else have just learned how to handle them, and of course your characters have got more powerful thanks to inventions.

    I remember back in issue 1 when Freakshow bosses and Crey Power tanks were considered deadly and a challenge to a whole team, as we were street sweeping Brickstown. It was fun fighting them 3-4 or 8 vs 1 but I think I prefer what we have now.
  21. Quote:
    Originally Posted by TriAngel_EU View Post
    Personally I'm a huge fan of making content challenging rather than trying to steamroll everything, though it seems that's becoming increasingly hard to do these days.
    I'm a fan of making content challenging and then steamroll it anyway.

    Quote:
    I seem to recall a time (I'm thinking around i7-i8, along those lines) many AVs were a challenge. Doing Maria's arc was a challenge. Doing even something like a Crimson arc could be tough with the wrong team - the regular mobs on it, that is.
    Quote:
    This leads me to the big question: Is it all just my imagination?
    Or is anyone else getting plagued by that dominant feeling of relative lack of challenge as well?
    I keep wanting to run TFs on +4 if I'm on a team full of incarnates. Solo, not so much, but I do farm my way through Crimson's arc with my tanker set to x8, just because I can.

    Maybe you need a new kind of challenge that isn't based on mechanics. How about the Smurphy challenge. Set an ITF to a 2 hour timer, +2 difficulty, buffed enemies, debuffed players, and see how many deaths you can rack up while still finishing in time. We got about 182 I think, with 1:59 on the timer. It helped that almost every death unleashed a torrent of Fallout, Vengeance and Mutation, and of course it was hilarious. Playing a blaster I would simply run into the nearest spawn and nuke or fire off as much as I could before I died. And then I'd get rezzed and do it again. Fun stuff. This was before Incarnates so you might have to set the difficulty to +4.
  22. I think that the easiest way to add these kinds of missions to the game would be to make them special tip missions. Some of them could lead to mission maps, other would activate zone glowies, other could be the old dreaded "hunt" mission.

    The reward for these special tip missions could be to clear out one of your filled up alignment bubbles to allow you to earn another alignment point within the same 20 hour period. Rescue 5 kittens from trees and you can do another 5 alignment missions, getting to your morality mission quicker.

    I made a suggestion months or maybe even years ago about more zone events. It included robbing a value transport and clearing up a massive traffic accident pileup, among other things. Back then we didn't have zone glowies but now those events would work even better:

    A 12 car pileup on the highways in Skyway. Click on cars to release the trapped citizens. Clockwork trying to steal the scrap metal pose a threat. Leaving a car for too long lets the clockwork build more of their kind, spawning more enemies.

    An armored transport in Cap Au Diable surrounded by Rippers - clicking it might be difficult with cops shooting at you so get some friends to clear out the guards or keep them taunted long enough for someone to click the transport.

    Rescuing a kitten from a tree might earn you a new tip mission automatically from the thankful citizen. Or it could give you an inspiration. Or the nearby citizens could turn into Nemesis Automatons/Rikti Spies/Warwolves and attack the hero who fell into their trap!

    The villainous version of rescuing kittens could be to rob a civilian in a dark alley. Sometimes it would trigger an ambush by a random rogue gallery Hero who drops a tip or inspiration when defeated.
  23. Quote:
    Originally Posted by ClawsandEffect View Post
    And the Strongmen have it worse. The Carnival of Shadows is a female dominated group, so the Strongmen not only lose their free will, but a lot of their intelligence and ability to reason along with it.
    And their lives...

    I love Freakshow because they genuinely seem to enjoy themselves, even when we beat them up - over and over again.