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Posts
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Joined
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Your players won't read the end-of-mission clue if there isn't a second mission?
Then put the same information in the souvenir text and they can read it whenever they want, or at least until the souvenir is mysteriously deleted as they sometimes are. -
Quote:Even if this is a joke I wouldn't be surprised if some ***-hats actually do it.It's perfectly ok. I routinely visit these forums, note all the new AE missions posted, and then go find them in-game and 1-star them without playing them. It's just exercising my opinion over what AE should and shouldn't be. And it's fun, especially with multiple accounts as it's so easy to bump an arc down the page. The ratings are the game within the game!
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Quote:No.Right now I'm away from my gaming computer (day job) but I had a thought - is it possible to get around this limit by using a regular text editor to edit the mission file and expand the clue text?
A single mission arc can still have an end-of-mission clue. -
Beginning and end of mission clues can have 1000 characters. At the beginning of each mission you can dump a load of exposition, fill in the details with objective clues and then dump some more exposition in the end clue. And of course there is the contact text, another 3000 characters of that for each mission. 4000 if you count the "busy" text, which you should - put bonus information in there which can be useful or fun as a reward for actively reading all your hard work.
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I mean that I would like a tier 3 ninja that looks like a ninja instead of a demon that looks like a demon.
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Would be interesting if one of the upgrades would give your genin and jounin "shadow doubles". Basically they would be exact duplicates of the existing ninja, but they would be immune to damage. They would soak up some attacks and they would increase the damage output, plus it would look awesome with a small horde of ninja. When the original pet dies the shadow disappears as well.
I would also like a version of the Oni that at least looks like a ninja. -
I had a good time this weekend, despite crashing twice or three times. It was fun to see my arc on a team since I hadn't had the luxury of testing it on a team before. It seemed to hold up still but it became more of an action movie than a murder mystery with Rikti and Vanguard all over the place.
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Quote:This doesn't matter. I mean, it might matter if you run it but shutting it off doesn't prevent crashing from lack of memory.Shut the NCSoft launcher after starting the game. It's even available as a setting option IN the launcher. There is a known memory leak, and the launcher does NOT need to be running all the time.
From personal experience I will usually crash after about 4 hours of normal gameplay. If I switch characters or zone a lot it will happen sooner. If I play trials or the new TFs it will almost invariably happen within an hour. I can sometimes do one trial without crashing, two in a row has happened maybe once and three in a row is unheard of. If I happen to have to go to a hospital during one of the trials time-to-next-crash seems to be cut in half (i.e. if I've been playing for 50 minutes and have to hosp it, a crash is now imminent - usually when zoning out of the hospital). -
If we're giving suggestions for alternate flying footstomp animations here, how about "spinning around real fast with arms outstretched".
I also want to know why Lightning Rod can't be used from the air. It makes no thematic sense and already caused me to delete one level 50 because I was so annoyed with this limitation. -
The voice-over made a lot of difference.
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Is there a reason why "must be near the ground" powers can't simply ground the caster slightly before being cast? So you basically powerbomb the ground when you footstomp. That would solve all my problems with those powers. And then remove the requirement from Lightning Rod, because that power deserves to be cast from the air, just like Shield Charge.
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Could we also be allowed to buy US stuff for a US account even if we live in Europe? I have to manually alter the ID of the item I'm looking at to get the US version every time I want to buy something. A button to flip the version we're looking at would be nice.
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Will clearer descriptions for out of memory crashes help in any way? Will it let you track down memory leaks and plug them? Or will it just let us know that we need to upgrade our computers (again)?
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I hope they decide to roll Atlas and Galaxy and Perez Park into a single zone, and update it with some nice new graphics. That would rock. Could also add a Hellions-Skulls gangwar zone event in the Perez Park section. Oh and give the Perez Park section the Hollows make-over to make it more interesting. I don't really believe this will happen but one can hope.
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The story the OP wants to see is already played out and done with in Billy Heck's arc.
I vote for a war between low-tech Luddites and high-tech Goldbrickers, with appearances by King Midas and what's-his-face that runs the Luddites. -
I'm all for more options.
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It's possible that whoever made these predictions have or had insight into the work of Paragon Studios. Or is just a good guesser based on hints dropped in the various art threads Noble Savage started.
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A "known-sleazy" company?
What do you know that we don't? -
Quote:Well...ok quick recap, now, is this being considered legit or a hoax?
The global name by which someone made these claims was publically genericed.
Sexy Jay is still working at Paragon Studios.
These two things combined makes me believe that the account didn't belong to Sexy Jay, and Sexy Jay had nothing to do with it. -
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Because you didn't see Null the Gull during his surprise visit to Pocket D on Virtue. It is a seagull.
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Yeah they are half off. Too bad I already transferred all the ones I wanted to, some of them att full price. Bleh.
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Quote:Or instead of introducing yet another npc to solve a meta-game issue they could use meta-game tools like the options menu to let us choose these things. I will never understand the devs' reasons for adding tons of unnecessary npcs to the world to deal with something that our characters shouldn't have anything to do with. Like difficulty settings, or merit vendors.The one drawback that I can imagine is that you wouldn't be able to do it on an on-demand basis. For example, if you don't mind being Speed Boosted in lab maps but hate it in caves, you can't just turn it on and off at will. Hmm, maybe this NPC could be a "phonable" contact? I mean, if it has the power to negate powers, shouldn't it be reachable remotely?
Existing stores in the game, or the trainers, could have handled these merits as well. Or just like we can craft and convert Incarnate stuff within the UI we could have done the same with merits and alignment merits. But no, we get a new npc which we have to go talk to whenever we want to change a setting that could just as well have been reached through the regular options.
Just like the difficulty setting npcs - why not put the difficulty settings right there in the mission menu? Why do we have to do an immersion-breaking runaround and go talk to some impersonal npc to change what is a meta-game setting? I will never understand it and I will probably never stop complaining because it seems like the devs will never stop adding more of these meta-npcs to the game.