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Posts
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Joined
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Poke around in the Guides Section at the top of this forum... Plenty of Info there...
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I thought I'd finish it with a little bit of style.
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That sir, is some *serious* style... Well Played....
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im wondering how you feel about when a NW should take the med pool if they
decide to. TopDoc has it late in the build and you mention high level as well.....so assuming
a NW takes the med pool is it likely something that wont be overly useful until lvl40+?
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That question really depends on your playstyle.
Solo, I'd take it as early as I can fit it in (~L30 or so). That's still pretty late, because,
quite frankly there are a lot of good powers that should come first (like def toggles,
ML etc.).
Duo (as mine plays exclusively with my friend's NW currently), I've put it off till
the L40's, much as TopDoc did, but both my friend and I had Aid Other early in our
NW builds (teens). As we near L50, I know I'll still play mine, so Aid Self late is ok.
Teaming a lot, might eliminate the need for it entirely (depending on who your
teammates are). I disagreed with Novella's stmt in general terms, but it might be
perfectly reasonable for specific cases, depending on playstyle.
Regards,
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Aid Self is a complete waste
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As a categorical statement, I'd have to disagree with this.
Defense comes first in my widow build, but it doesn't always work reliably, in the sense
that some mobs debuff defense, and sometimes RNG lets you take a lot of burst damage
occasionally (call it streakbreaker or bad luck, whatever).
That seems especially true at higher difficulty levels and/or with EB, AV battles.
As a toon that only Duos with a friend of mine, or Solos, I definitely find the Med Pool
to be very beneficial for dealing with these situations.
I can see certain playstyles, or certain team combinations where that may not be the case,
but I, for one, have it on my widow, and I'm not the least bit surprised to see it in both
of TopDoc's high-end widow builds, in the guide he published, as well...
Regards,
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I was a part of the "Kill Skullz" movement and I do miss it... the problem is how are you
supose to be crafting your nifty enhs when you get 10 pieces of salvage worth 200inf on WW/BM
and need another 10 that are worth 100k+?
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The simple, and obvious (hence the derision you're getting) point, is this:
A> If salvage costs are typically 100K+ (as you seem to think)
B> And, you're running content and getting drops, or rolling AE tickets for salvage
A + B = It stands to reason, logically, that selling those items for awhile will net you
the very 100K+ influence you seem worried about.
Or put another way, you can't (on average over time) have *both* conditions you say:
ie. pieces of salvage continually worth 200 AND pieces of salvage continually worth 100K+,
so once again, it stands to reason that when/if those conditions apply you could also Buy
for 200 and sell for 100K as easily as the reverse situation which you imply is the norm.
Regards,
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On the other hand, I believe the winner of the last level 10 challenge only had about
300k inf. The rules of the level 10 challenge are much more in line with what the average
player will expect to see while playing than going by what an "intelligent" person can earn.
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As somebody who actually ran the L10 Challenge (and under-performed - I didn't pick
Arcane foes to maximize those drops, and had some crappy RNG luck besides), I'll point
out that I was *still* able to afford a full set of L15 IO's (projected to L12) for that toon...
IIRC, I bought all but a few of the recipes for that (at L10), and reported such in the thread.
I have little doubt that the so called "average" player could only benefit from the material
presented here. Folks possessing any sort of aptitude at all, will surely excel.
Regards,
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I can concur.
A decently equipped Fire/Ice tank (burn aura/ice melee) works very nicely
for "wall-dusting"....
Regards,
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Fwiw, My enhancement progression on most toons is typtically:
L10 Commons at Level 7
L15 Commons at Level 12
At L22, I start frankenslotting my key powers. As Fulmens rightly points out,
performance exceeds SO's and straight commons, and I can also set some
helpful bonuses for things like exemplaring later, and Bloody Bay runs.
Powers post 32 get Frankenslotted with 35 sets.
Powers post 42 get L45's
Done.
Typically, the entire process costs 30M-50M tops over the life of the toon...
For uniques, I nearly always have:
Reticle (+Perception)
Kismet (+Acc)
Karma/Steadfast (-KB)
Stealth IO
These I throw lowball bids out on at L10 or so and wait til I get 'em. They
usually fill within a couple weeks, and they typically cost 1-3M each that way.
I'm an active marketer, so by L10, I usually have 20M-30M on hand, so,
the 5-10M in bids for those items is no sweat during the early IO slotting
(most of which I usually craft myself).
That approach seems to work well for me. As always, YMMV.
Regards,
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To quote Darth Vader: "Impressive, most impressive."
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*** deleted -- double post ***
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I stopped at about 12k emails. If there is a cap, it's nothing you'd ever see even through
constant excessive spamming, probably wont crash any servers..
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lol - that's funny as hades, Mateo....
Yeah, I expect my little passive protest to have zero effect. That said, I don't give a rat's
[censored] about the little red email indicator, so on the couple toons that actually get any, it can
fill up till the cows come home...
It simply serves as a reminder about the capabilities of this dev team...
Cheers,
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I'm in the No / No category as well...
The good news is that 90% of my toons don't get any mail at all - I solo primarily, and I always
have hide set (these days)...
Alas, before I learned the latter trick, a few of my toons were "visible"... They have dozens
of emails. All Spam... I won't clear them out, because, honestly, I hope it crashes the server
(the leader only has 56 mail messages or so, but hope springs eternal).
Why do I feel this way? Simple. The devs *need* to solve the spam issue, but unless something
breaks, that "wheel" won't squeak enough to warrant attention...
I, for one, can ignore the red EMAIL indicator... In the meantime, send me all the spam
you want... I won't care ... or even notice...
Regards,
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Sold my Ragnarok for 186 million ..... I cleared over 100 million in pure profit.
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Nice little coup there...
Ok... all that stuff I was nattering about regarding context and price ranges...
Ignore It.
100M per transaction...That's the target flip... anything else is just.... phail...
I am not worthy... but I'll aspire to better in the future...
Cheers,
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I like to make close to double my money, in case I screw up and have to eat a
listing fee... or an entire item.
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I really tend to look at it by price range. To me, and this is all I was really trying to say
with my earlier commentary, range dictates the profit margins I aim for (which evidently
wasn't clear to at least one person).
Low-Range: 5X-10X cost... To me, 2X is too low here - opportunity/inf is being lost.
Mid-Range: 2X-5X. I'd infer that this is where you usually trade, and I like this range
also... easy to work, low risk, and decent rewards for doing so.
High-Range: 15-30% ... It's Big Money, but there's plenty of competition and mistakes
hurt big time here... That said, if you're sucessful in this range, the inf piles up quickly.
It's doubtful that 120M purple would sell in reasonable time at 240M, so 2X is too much
here...
To me, profit is all about context and price range.
Regards,
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PS> If you're going to send pvt msgs (you know who you are), at least have the stones
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And my only point was that it's not an ignorable amount, cutting nearly in half the
profit you claim the first go round. Yeah, fees don't matter as long as you're turning
a profit, and when you've been marketeering a while the calculation is probably automatic,
but it's something to keep track of...
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Once again, the point seems lost on you... So, I'll sum it up in 2 statements and then
you can do/think whatever the heck you want....
1> PROFIT is what you get after costs (which *include* fees) ... If Profit > 0, then
fees DON'T matter... If Profit < 0, You're doing it WRONG.
2> 13.8% of 120M is a LOT MORE than 1000% of 10,111....
Carry On....
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Buy a purple recipe for 120M, craft and sell it for
155M... Ignoring fees and such, it's only ~23% profit, but it's 35 fricking Million influence
in one transaction!
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You ignore 15.5 mio in fees?!
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I knew *someone* would just have to go there...
Let's walk thru this, shall we, since the point is being pummeled by the specifics?
Recipe: 120M
Salvage: ~2M
Craft: 450k (with discount coupon)
----------------------------------------
Total Manufacture Cost: ~122.5 M
Sell: 155M
Fee: 15.5M (Listing fee is part of that already)
-------------------------------------------------------
Revenue: 139.5M
Profit = 17M (everything considered)
%ROI = 13.8%
The *point* was the percentage return value gets hit hard on the high-end stuff, but you
got SEVENTEEN fricking Million for ONE slot....
How many of *those* transactions would you like to have, sir???
Or, put another way, how much uncommon salvage to you need to flip to match that?
Cheers,
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PS> That's a pretty tight one - typically, I break 20M per on the ones I've actually done. -
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What do you consider a worthwhile flip? As in, for one recipe flipped, how much
profit is considered worthwhile? 1 mil? 10? 50?
Just a noob starting to do this wondering. I've been doing about 25 mil per enhancement,
selling one or two a day.
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You're heard the old investment saw: "Any time you can make 10% on your money,
take it".
It's too LOW here...
For many low-range items, 5-10X your expenses isn't unusual... buy uncommon salvage
for 10K and flip it for 100K... Bingo 10X profit (less fees)
For mid-range items, doubling or tripling your investment is pretty common. Buy and
craft a recipe for 2M and sell the product for 5M or 6M... nice.
For high-end items, your percentages take a big hit, but the actual influence amounts
we're talking about are much higher. Buy a purple recipe for 120M, craft and sell it for
155M... Ignoring fees and such, it's only ~23% profit, but it's 35 fricking Million influence
in one transaction!
All quibbling aside about whether to craft or not, or do straight flips or not is up to the
individual. Those sorts of profit margins are the way I personally look at it (I usually
prefer to craft rather than straight flip - value-added service, don'tcha know).
So, to spit in the eye of RL wisdom - if you're settling for 10% or so, in this game, you're
a slacker who's doing it wrong!
Cheers,
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Once I do memorize the recipes, does this become a profitable enterprise?
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In short, yes.
Expounding a bit, it's not a "billionaire" strategy. That said, if you get yourself a nice
little "production line" going, it's quick and easy work, with decent profits for minimal
time investment.
It's a 5 minute job, and it's fire-and-forget, so once you get it going, it's in the range
of ~2M+ profit for each set of 10 of them that you craft.
A good steady income while providing a helpful player service. It lacks somewhat
in pure Ebil, but that's what flipping (particularily rares and purples) is for...
Regards,
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How about a TV series where someone sits in a bunker and pushes a button. No-one would ever watch THAT would they ?
Even if they spruced it up with like a plane crash or something.
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...depends on what that button does.... -
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I am a man with a large, quixotic bladder.
... There's some need for me to recast that sentence.
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well, certainly if you combine the streams of many you can have an effect...
0.0
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Don't cross the streams.
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That would be extraordinarily bad... -
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Eryq you may not be a marketeer but someday soon if you keep racking up those PVP recipes you're going to post your screenshot here and join the billionaire's club!
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Most probably complaining all the while how he hates the market and marketeering.
Amusingly ironic, if not completely disingenuous, somehow.
Regards,
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I'd also 2nd the idea of Air Superiority, especially in the early levels. It's a great
follow-up attack to use after your heavy hitter. The knockdown is actually quite
reliable and very effective at reducing counter-attacks from your target.
It's good to know things are going better for your Stalker - GL & Happy Hunting!
Regards,
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Why not do like you usually do, and offer up a fake 400million inf prize for someone to do something for you?
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sounds like sum1 is holdin a grudge :P
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Check the linked thread... Rather than assume the allegations are correct, I asked outright
in that thread if anybody had actually been paid for their posted builds...
Answer from OP? <crickets>
I've made the appropriate "credibility" entry into my personal notes...
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Hmmmm.... let's see...
Sultan_of_Swag
All_Your_Inf_Belong_To_Me
Da_Poobah_of_Play_Money
Sir Spends-a-Lot (Owns... , Buys..., etc.)
Dr.Arbitrage
Cheers,
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