IO vs SO bonus


Aett_Thorn

 

Posted

For common IO's, at what level do they equal (or come within a few percent of) an even level single?

tia


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Posted

Level 25-30. 25's are just about equal, 30's are slightly better.


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Posted

Generic (non-set) level 30 IOs have a slightly smaller bonus than a +3 SO. Level 35 IOs have a slightly bigger one.

They actually sort of continue the pattern of switching to the next, better type of enhancements at levels ending in 2... TOs to DOs at 12, DOs to SOs at 22, SOs to IOs at 32.

EDIT: Never mind, I just double-checked all four enhancement schedules on Paragonwiki...

Level 35 IOs are slightly (generally 1% or less) worse than a +3 SO, and slightly (again about 1%) better than a +2 one.

Level 40 is where IOs actually cross over the threshold and provide a better bonus than maxed-out SOs (with the added benefit of not losing that bonus over time). But again, it's pretty minor at that point.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Doctor Roswell: That's true for generic IO's.

A set IO (Acc/Dam for instance) gives 25% more than "half an acc and half a dam" so two Acc/Dams from sets are better than one Acc IO and one Dam IO. So instead of [say] 36% you'd get 45% .

Around 32 I usually switch to "frankenslotting" cheap sets, and around 42 I start buying expensive stuff. Again keeping the "ending in 2" rule.


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Posted

[ QUOTE ]
For common IO's, at what level do they equal (or come within a few percent of) an even level single?

tia

[/ QUOTE ]

Wiki: Enhancement Comparison table


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Is the late game balanced around fully slotted SO's or IO's?


 

Posted

SOs. Always has been.


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~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
Is the late game balanced around fully slotted SO's or IO's?

[/ QUOTE ]
You can certainly do just fine using SOs. IOs can give you a lot more flexibility. For example, instead of slotting a power with 1 Acc/3 Dam/2 Recharge, you could slot using inexpensive "multi-aspect" IOs like "Acc/Dam" and "Dam/Recharge" etc. In attacks, it lets you build for the same level of damage and recharge as SOs, but with more accuracy and more end reduction. Basically better all around. This tactic is known as Frankenslotting.

It really helps to get Mids Hero Designer so you can experiment with slotting without spending any actual inf!


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

[ QUOTE ]
Doctor Roswell: That's true for generic IO's.

A set IO (Acc/Dam for instance) gives 25% more than "half an acc and half a dam" so two Acc/Dams from sets are better than one Acc IO and one Dam IO. So instead of [say] 36% you'd get 45% .

Around 32 I usually switch to "frankenslotting" cheap sets, and around 42 I start buying expensive stuff. Again keeping the "ending in 2" rule.

[/ QUOTE ]

Interesting Fulmens. I have a toon that I am only playing in weekly TFs and I started IO'ing him at level 13. Really just did it because I can. Wasn't sure where the line really was on that though...


 

Posted

[ QUOTE ]
Generic (non-set) level 30 IOs have a slightly smaller bonus than a +3 SO. Level 35 IOs have a slightly bigger one.

They actually sort of continue the pattern of switching to the next, better type of enhancements at levels ending in 2... TOs to DOs at 12, DOs to SOs at 22, SOs to IOs at 32.

EDIT: Never mind, I just double-checked all four enhancement schedules on Paragonwiki...

Level 35 IOs are slightly (generally 1% or less) worse than a +3 SO, and slightly (again about 1%) better than a +2 one.

Level 40 is where IOs actually cross over the threshold and provide a better bonus than maxed-out SOs (with the added benefit of not losing that bonus over time). But again, it's pretty minor at that point.

[/ QUOTE ]

You can buy level 12 SO's (sometimes even lower) on the markets, because they do drop - and they are better than DO's.

Of course TOs, DOs, and SOs expire, so there is a dip in percentages as you increase in level.

So let's say that you get a level 20 SO and place it at 17, it will be better than a level 20 IO, but by the time you get to level 20, the SO will have begun expiring and the IO will probably be better for level 20-21 and it won't turn red.
Having IO's slotted is often good if you are on a team that is leveling fast due to the fact that they don't start getting less effective as you level and they don't turn red and become completely useless.

I tend to start slotting IO's at level 20 myself, but I can make sure that my characters have the loot necessary to make them - usually crafting them myself.

There are times when I will slot an IO at level 10 or 15 just because I can find it cheap or have one squirreled away in a base for some reason (aka working on getting a crafting table, etc.)
I hate to see the enhances turning red. I guess it reminds me of my "you've have spam" button.


 

Posted

There isn't really a line, FluShots. I do some brief application of sets around level 22. Some people use sets at 12, 22, 32, etc. and some people wait till 50.

I consider the latter group to be misguided and the prior group to be overplanning, but that's one of those "Everyone on the road is an idiot or a maniac" judgements.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

[ QUOTE ]
There isn't really a line, FluShots. I do some brief application of sets around level 22. Some people use sets at 12, 22, 32, etc. and some people wait till 50.

I consider the latter group to be misguided and the prior group to be overplanning, but that's one of those "Everyone on the road is an idiot or a maniac" judgements.

[/ QUOTE ]I start slotting at 17 for level 20s I won't replace those till I'm at least level 32 (for 35s)... generally far later, if ever. 20s are good enough for most things... generally I'll replace acc ones with level 35s... since I only slot 2 in a power it will make a decent difference... unlike damage which is generally hitting the ED cap anyways.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

-QR-

Fwiw, My enhancement progression on most toons is typtically:

L10 Commons at Level 7
L15 Commons at Level 12

At L22, I start frankenslotting my key powers. As Fulmens rightly points out,
performance exceeds SO's and straight commons, and I can also set some
helpful bonuses for things like exemplaring later, and Bloody Bay runs.

Powers post 32 get Frankenslotted with 35 sets.
Powers post 42 get L45's

Done.

Typically, the entire process costs 30M-50M tops over the life of the toon...

For uniques, I nearly always have:

Reticle (+Perception)
Kismet (+Acc)
Karma/Steadfast (-KB)
Stealth IO

These I throw lowball bids out on at L10 or so and wait til I get 'em. They
usually fill within a couple weeks, and they typically cost 1-3M each that way.

I'm an active marketer, so by L10, I usually have 20M-30M on hand, so,
the 5-10M in bids for those items is no sweat during the early IO slotting
(most of which I usually craft myself).

That approach seems to work well for me. As always, YMMV.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

[ QUOTE ]
[ QUOTE ]
There isn't really a line, FluShots. I do some brief application of sets around level 22. Some people use sets at 12, 22, 32, etc. and some people wait till 50.

I consider the latter group to be misguided and the prior group to be overplanning, but that's one of those "Everyone on the road is an idiot or a maniac" judgements.

[/ QUOTE ]I start slotting at 17 for level 20s I won't replace those till I'm at least level 32 (for 35s)... generally far later, if ever. 20s are good enough for most things... generally I'll replace acc ones with level 35s... since I only slot 2 in a power it will make a decent difference... unlike damage which is generally hitting the ED cap anyways.

[/ QUOTE ]

... wait, what? I can see (for instance) not replacing generic level 30's with 40's, because there's not much difference between 34.6% and 38.4%. Three of either one gets you comfortably to the damage cap.

But three level 20's gives you 76.8% damage, and three level 25's gives you [before ED] 96%. That seems like a lot of damage to be leaving on the table.

Am I missing something?


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.