I'm a market n00b.


Dechs Kaison

 

Posted

So here's how I operate with regards to the market, be it blue or red side.

I'm an altaholic, so I only have one 50 blueside. I dinged and immediately shelved him. I've been playing my rainbow of masterminds that are all about level 20. I don't worry about recipes, I just vendor them unless they're common and I want to make that IO. This leaves me with no use for any uncommon or rare salvage. What to do with it? The vendors offer such terrible prices...

So I head over to the market, put my salvage up in stacks of whatever for the price of ... 100 inf. Well almost nothing sells for only 100, there's always tons for sale and more bidding, but with nothing actually trading hands. The bidders are all waiting for people like me, and the sellers are waiting for someone who needs to BUY IT NOW. Immediate sales, I get my money now.

I'm just curious, how much of an effect am I having (if any) on the overall prices of these items by offering bottomed out prices?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

In the long run, prices are more reflected in the general supply than in the specifics of individual pricing. By selling your salvage at less than the going rate (generally speaking) you are bringing salvage prices down.

By the same token, if you're purchasing salvage to make those recipes you keep, or if you're buying finished IOs from the market to use, then you're driving the price of salvage up by increasing demand.

If you look beyond the short term fluctuations, it really boils down to very very basic economics. If your characters are consuming more salvage from the market pool than they're contributing, then they are contributing to higher prices. If you're feeding more salvage (or recipes, or whatever) into the market than you're pulling out, your characters are lowering prices.


 

Posted

[ QUOTE ]
[ QUOTE ]
I don't worry about recipes, I just vendor them

[/ QUOTE ]
/em flinch

[/ QUOTE ]

Fulmens, don't worry so much. I do know enough to make sure I don't vendor procs and the more valuable recipes. Generally though, at level ~20, it seems the vendors pay more for recipes than you can reliably sell them for.

I still only put them up for 100 inf.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I doubt one person can make a difference. If one could, i'd make everything lower for everyone to be able to afford and ENJOY them.

You'll only be told 1 of 2 things here.

1) learn to be ebil and get a billion inf for 2 purps sets or
2) sell them to me cheap so I can be the ebil one and sell it for the profit.

Hope this helps.


 

Posted

[ QUOTE ]
This leaves me with no use for any uncommon or rare salvage. What to do with it? The vendors offer such terrible prices...

So I head over to the market, put my salvage up in stacks of whatever for the price of ... 100 inf.

I'm just curious, how much of an effect am I having (if any) on the overall prices of these items by offering bottomed out prices?

[/ QUOTE ]

Curious question, and I left the salient parts.

First, the easy answer to the stated question: You are becoming part of the Supply side of the Supply/Demand equation

However, you're not really offering "bottomed out" prices. You're offering a price that is starting to approach the average trading price, especially for uncommons at that level. So in the real time of bid matching with supply, your stuff won't move terribly fast.

Finally, why do you want to have an effect? What would the effect look like? If you can clearly define what effect you want, you can get a handle on what it might take to pull it off. And most likely it will take stockpiling hordes of the item you are trying to have an effect on. And the effect will be temporary since you don't control the means of production.

I'd suggest taking a look at how you regard the market and do a couple things:

1) Lower your offering price. Low bid matches high price, but don't offer for 1. Go a little higher to avoid being sniped--something between 7 and 19 should work nicely. On average you'll keep value since you'll ride the spikes and suffer the lows much more liquidly.

2) Realize you may need some of this stuff. Crafting badges, using a lower level "filler" IO until your desired level comes in, etc. Which goes hand in hand with...

3) Use the market as a sort of storage place. The more people toss stuff in the pot, the more likely you can get stuff out of the pot later. Things run out every once in awhile, so in that case bid patiently and walk away; but in most cases, it's sell easily now, buy easily later.

4) And a final note: Vendors don't offer a terrible price, they simply offer "price." Since the market is subject to large swings of supply and demand, those prices don't really link up to how people value an item vs. how long it would take to produce an item. The only real commodity in CoX is time, so don't be tempted to link vendor pricing to the market in your thinking.


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free

 

Posted

As has been demonstrated, it's pretty easy for 1 or 2 people to force prices higher. But it's much harder to bring prices down.

First of all, you may offer an item at 100 inf, but if someone buys it for 50,000 inf, that's the price that shows on the last 5 display.

Second, even if someone did buy it at 200, on items with high transaction volumes, that sale price won't be in the Last 5 for very long and the momentary dip in prices will be erased.


 

Posted

[ QUOTE ]

I'm just curious, how much of an effect am I having (if any) on the overall prices of these items by offering bottomed out prices?

[/ QUOTE ]

short answer, none.


you have to deal in bulk if you want to have any impact on the market. Selling your drops has about as much effect as peeing in the ocean.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

[ QUOTE ]
I am a man with a large, quixotic bladder.

... There's some need for me to recast that sentence.

[/ QUOTE ]

well, certainly if you combine the streams of many you can have an effect...

0.0


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

[ QUOTE ]
[ QUOTE ]
I am a man with a large, quixotic bladder.

... There's some need for me to recast that sentence.

[/ QUOTE ]

well, certainly if you combine the streams of many you can have an effect...

0.0

[/ QUOTE ]

Don't cross the streams.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I am a man with a large, quixotic bladder.

... There's some need for me to recast that sentence.

[/ QUOTE ]

well, certainly if you combine the streams of many you can have an effect...

0.0

[/ QUOTE ]

Don't cross the streams.

[/ QUOTE ]

That would be extraordinarily bad...


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I have an Idea!.................. we cross the streams.