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Posts
1554 -
Joined
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I've not read any of the other replies, so if I repeat anyone else's replies,
sorry.
Edit: Actually, after reading the entire thread, I don't think I have anything
meaningful to add that hasn't already been said, or would take a LOT of
explanation. Sorry to intrude, GL with your project.
Regards,
4 -
Most of mine find a badge title that suits their in-game personality.
My PvP Stalker has "Stone Cold", for instance.
My Hopi Legend toon (Fire/Nrg Blaster) has "Judge and Jury".
One of my Ghost Buster tribute toons has "Ectoplasmic"
I don't have any favorites myself - it's purely a matter of what suits the toon.
Regards,
4 -
What an interesting question.
For the most part, I'd never given this much (if any) thought.
As I think about it now, I like Seldom's answer:
Quote:It's really story based for each character. Without a story reason to age, theyI confess my character adhere to the improbable aging of comics- they age based on story, not time, and along different timelines than anything else. Some have an excuse, some do not.
basically don't age (in my mind).
I have a few that are very long lived to begin with (a Tolkienesque Tree Ent,
a Dragon, and an incarnation of an ancient Hopi Indian legend). The current
timeline is a mere blip for them.
I have a broad age range of other toons from a school kid, to an aging grandmother,
and while their current age is pertinent, they don't really continue to get older
in real time.
My original main is probably the only one who has aged within the context of the
game.
Having been in the Cities since I-1, he's seen a lot, and over the years has
evolved his focus from solo PvE hero to a brief PvP career, to retirement with
an adopted (from the Shadow Shard) teenage daughter (a Grav/FF troller), and
back again to PvE hero as he gradually responds to a calling from the Well of Furies.
Apart from him though, most of my other toons remain at their current ages.
Regards,
4 -
I feel like it's extremely unlikely.
All of my toons get a backstory/concept before I even get to the costume creator,
so I feel that all of them belong in the Isles/City.
I rarely delete *any* toon (the few I have were under L10), and given the time
it takes me to get a toon to 50, they're a permament part of the roster at that
stage.
While it *is* true that I've got a couple of L50's that won't ever see combat action
again, I still use one of them as a casual marketeer. The other one, may be
a candidate for the chopping block some day, but he was alternately so amazingly
awesome and tear-your-hair-out frustrating that I keep him mostly out of spite.
Another factor for me is that not all of my toons get to, or are even intended
to reach L50.
Several of them are level-locked at different stages for different reasons, and
I even have one that's still in the original tutorial (where he was intended to stay).
Given that all of them have a reason to exist, it's difficult for me to wipe them out.
Regards,
4 -
Quote:And, following the results of others, I'll doubt you'll see much in the way ofFollowing suit of others, I am offering the names I have on Exalted for sale or trade.
actual offers here, but hey, knock yourself out.
If folks are so unimaginative to think of decent toon names themselves, and if
they're stupid enough to think these are worth anything at all, they deserve
what they get. "Fools and their inf..."
GL with that,
4 -
Quote:I'm mostly in this camp as well.Still, it's too time-consuming. I exemp a lot so I IO my toons with enhancements around level 35. It's not worth it to me, in terms of time spent, to IO them all over again once they hit 50. I've only done that for.... 4 toons.
As a self-proclaimed poster child for frankenslottingmost of my toons get
their shinies in the late 20's (typically L27/L28).
I only have two alts that have more than a single purple in them, and neither
of those are warshades...
I too, will also echo the sentiments of some others here - given that I have
20B+ already, and with the way I slot my toons, I need moar moneh??? Meh...
The only *active* marketeer I have these days is Granny, and she's only doing
that to chip into the 88's furnace now and then...
As an intellectual marketing project I'm quite interested in how this turns out, and
what pricing effects it has, but I don't feel inclined to leap on the bandwagon myself.
Regards,
4
PS> FWIW, I did cash in a few 3% procs at mkt value over the weekend.
I'm not sure prices will squeeze as much as TD believes, but I won't be
surprised if high-end prices drop somewhat (50% ???) -
Updated through this post: #136
Accounts: ~150
Est. Inf: ~2.35 Trillion
Thanks for the data!
Regards,
4 -
I don't see this issue listed:
* Market Discount Crafting Coupons are not actually giving the discount (it only
lists it in the crafting UI, but the full crafting fee is charged).
Regards,
4 -
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Would this be a good time to recommend counseling?
Fascinating analysis, and interesting project TopDoc.
I haven't done anything at all regarding converters and I probably won't,
but I'll be very curious to see how it all unfolds.
I'll be especially curious to see what your effective exchange rate per converter
turns out to be.
GL, HF,
4 -
Standard Equipment for my toons:
- Regen Tissue, Miracle and Numina procs in Health
- Perf Shifter in Stamina
- Rectified Reticle (for perception - I hate being "Blinded")
- Kismet 6% Proc -- Edit: forgot that one...
- Stealth IO - as a soloer, it lets me skip past the riff-raff if I wish.
- one -KB proc on any toon that doesn't have KB protection
- LotG's to suit - it varies by AT but most get at least one.
- Steadfast 3% Def proc on Defense Builds (least likely of the IOs usually).
Regards,
4 -
Quote:Yep. You're correct. A single character can only have 2 Billion in cash on-hand.So, I was reading some posts here, and a few times I saw references to 100-Billionaires. If I understand the limits correctly, we can only have 2 Billion Inf. on any 1 character at a time, right? So, if someone actually has this much Inf., do they have 50 alts each capped, or is their in-game mail full of $2 Billion e-mails to themselves?
When transactions happen for items over 2 Billion, like Gladiator 3% Defs, how do those work? Do you do 2 trades, for 1 billion and 1.X billion, or what?
Thanks for any info/clarification...
However, you can "store" cash in market slots. How? Simple. Make bids on
stuff that doesn't actually exist (L53 IO's for instance) or bid on things that
won't actually fill... A 100 Million bid on a 2B 3% IO is not very likely to ever
fill... Bid on a 10-stack and you've nicely stored an extra Billion on your toon.
Using these techniques, it's very easy to store billions on a single toon.
Using alts, it's easy to store 100's of billions across your account.
(Pro Tip: if you're storing cash on alts, get them to level 10 first so they can
use gleemail to shuffle it around wherever you need it).
As for using Gleemail to store stuff? Simple advice: Don't. Historically, it's been
fairly unreliable for that -- use it to transfer stuff. Only store things there you
won't care about if you lose it.
Items selling for 2B+. The current way to do that these days is typically through
gleemail.
So, for example, you want a 3B item that I'm willing to sell you.
You gleemail me 999,999,999. I claim it, and store it away in bids.
We do this twice more.
Then I gleemail you the item. Done.
Of course that entails some trust on both parties parts.
Optionally, there are several well known, well respected folks on the forums here
who will act as brokers for these sorts of transactions.
The seller would send them the IO, and you, the buyer would send them the
inf. In-turn, they'd send you the IO, and the buyer the cash.
It's customary to pay the broker a fee for their time and reputation (typically
1 or 2% of sale price), although some brokers may help for free.
Hope that answers your questions.
Regards,
4 -
I also tested #2 last night.
The progression for me was:
X miles --> .5 miles -> 879 yds -> 33 yds --> 99 ft --> 0
Interestingly, at the cutover points, I can actually move a bit before they switch.
I never did get it to say 880 (1/2 mile in yds). It always went from .5 miles to 879 yds.
That said, with RL measures being: 5280 ft = 1 mile = 1760 yds, I believe it's winding
down correctly (or at least close enough - for a game).
Now, for answers to your other questions:
#1: RNG - the number of times I'd have to random roll (per play session) to get a
decent Pool C recipe
#3: They're all powers I've never played...(I've never run a Dom ... yet)
#4: More than I'm willing to craft
#5: Derp? What is this "derp" you speak of?
Cheers,
4 -
My Bane is called: Arbiter Shmarbiter -- a former Arbiter fed up with all the
paperwork, politics and bureaucracy who decided to go "rogue" and bust a few
heads without having to fill out 22 forms (in triplicate) beforehand...
Cheers,
4 -
Quote:As a quick add-on based on today's update, it looks like 30% of the respondantsWould it be fair to assume that the most active players in CoH hold most of the wealth?
Would it be fair to assume that the forums represent a cross-section of the most active players?
If so, then you might apply the Pareto principle to your data. Using 100k total active players, we would then say that the top 20K hold 80% of the total wealth. Extrapolating your data over 20k players yields about 364 trillion inf. Divide that by 80%, and you have 455 trillion total inf in the game.
There are a lot of assumptions in that analysis which may not be accurate at all, but it's one other way to look at the data.
control 88% of the reported wealth (in the Survey data).
If that trend held for the general population (all caveats understood), the
back-of-the-napkin calculation would come out to ~614 Trillion, again, a very
plausible number to me.
@mauk:
Interesting hypothesis. I don't think I'd rank RMT'ers that high, simply because
I think there are higher volumes of "normal players" that run AE, TFs/Trials,
and "accepted" farms than there are RMT-specific Farmers (ie. I think there
are a lot of folks who "farm" but relatively few who are RMT'ers).
Unfortunately, I can't think of any way to guage the numbers of those
various groups accurately. <shrug>
Regards,
4 -
Updated through this post: #131
Accounts: ~137
Est. Inf: ~2.3 Trillion
Thanks for the data!
Regards,
4 -
@TopDoc: See post #26 in this thread for a link to the Survey thread (In Player
Questions, where more folks are/were likely to see it).
@Intrinsic: That's as reasonable for this data as any other approach, and for
a quick napkin calculation it puts it right into the range I'm talking about.
FYI, the Pareto Law is based on a Pareto Distribution (Exponential / Power Law) for
income distribution, which is one of the other key statistical distributions applied
to income along with the log-normal distribution.
They both yield comparable fits for income distribution, though it's not always
80/20, and various white-papers quibble about which curve is best.
@Arcanaville: My issue with the devs number beyond the obvious 1000X error
in reporting is twofold.
Given that first misreport, how do I know they didn't mean 560T?
That's only 10X more than 56T and would be right in the 400-2Q range I listed
(especially, considering that was nearly a year ago now at this point).
Secondly, *what* was counted? Was that just loose inf on toons? Did it include
WW bids (Several of us have billions stored that way)?
I would love to see a definitive number from them that A> Makes sense in the
first place, and B> Gives us an idea of what was actually considered.
As for the inf sink, this is a very good point. However, that should already be
removed from the equation (in my Survey) based on the fact that I *only*
counted inf and bids, and intentionally omitted sales and storage.
Any sinks are already long gone and not part of the total, and 2+ Trillion was
the result from a mere 123 accounts.
@Fulmens: 4X? Nice
Let me see if I can toss out a few more factors to bump it up a little higher.
First, your point is that you recognize some of the big-hitters who are actively
trading in your niches. Fair enough - I do too.
However, that omits several other wealth vectors that will leave no discernible
trail at all, all based on folks who aren't buying, but simply selling their shinies.
For instance:
PvP IO farmers: They get the recipe, and drop it on the market (as is or crafted)
for big bucks.
iTrialers: On many servers there are several folks that run those each day, all day
That's a pretty nice chunk of cash in itself, not to mention what they can do with
Astrals as well. TF's (minus the astrals) are also pretty lucrative this way.
AE'ers: During CEBR, I dabbled with it and simply traded my tix for rare salvage,
to the tune of 600M (on *one* toon). While we know the Devs were unhappy
about CEBR, AE ticket farming still remains a pretty lucrative approach.
Gold Farmers: We've conjectured about these guys here before. Maybe they're
avid marketers, but the consensus seems to be that they're folks running a handful
of missions over and over all day, and (presumably) selling their drops.
H/V-Merits: With Tips and SSA's this is about as cheap a way to get into the
high wealth categories as there is - 4-5 merits/week exchanged for key recipes
is Big cash.
I think there are several vectors to Category C (at least) that leave no visible
signatures apart from simple transaction activity in sales.
I don't find it a stretch to think there could be thousand people or more across those
groups who may fit into Categories A-B. <shrug>
When I look at the data and its distribution, and I mull that over with some
activity and category analysis, I keep running into a LOT of inf in-game even
when I try to pare it down.
Mind you, I'm not adamant about my numbers, although I do think the rationale
behind them is sound.
If the rationale actually IS sound, it gets much more difficult to arbitrarily shrink
the A and B counts.
The numbers, the graph distribution, and the vectors for making Big Inf keep
suggesting otherwise.
Regards,
4 -
Quote:...and, after all I did for you in the Crazy 88's too... Ingrate!You went and got data and made reasonable assumptions and I'm going to engage in petty sniping at it. Because I'm awesome like that.
Quote:I think the question is "how many 100-billionaires are there?" If we've got four thousand, that's 400 trillion right there; your "conservative" assumptions move it down to a thousand [holding 100 trillion].
I know more A's than I realized, but still I know about half the "A" players who responded. The market is small enough [to me] that I run into various players' signatures every once in a while. This implies that the "serious market community" is relatively small, which I [badly] extrapolated to a couple hundred people. If all of us were A's, which we're not, that drops your 100 trillion on "A" players to 20 trillion.
Of 123 Accounts, 5 of them were over 100B right there, and like you, I also
can think of several posters who may fit that category, but didn't represent in
the thread (TopDoc, Arcanaville, Werner, macskull for instance).
Additionally, several of the "oldtime" marketeers that haven't posted in awhile
(Smurphy, dave_p and several others I can't recall atm) may also be in that category.
Further, while I fully concede that the Forum Marketers are definitely in the higher
tiers, to assume that nobody else in the unspoken masses, have not reached
such wealth seems to be pretty shortsighted if not denigrating.
Given that we can think of a dozen or more folks off the top of our heads, who
may qualify, I don't think it's that much of a stretch to find a few hundred or more
in that unspoken pool of 99500 (or so) accounts. For me, I think that is the
surprise. I believe there are more top-enders than we previously thought (all
"leetness" pushed aside)
One thing that may mitigate it (though I hope the math offset it) is the way
inf/category was assigned. If you're in the 10-50B group, it counted for 30B per
acct, for instance.
That's very probably an overstatement of wealth. Hopefully that is offset somewhat
by using the minimum of 100B (rather than some guesstimated average) for the
A group.
Quote:How can I justify my non-data when you've got actual data? Self-selection. Like any hobbyist ,we like what we do, we like reading and talking about what we do, and we tend to be proud of our muscle cars/SG bases/giant piles of cash/whatever. So you're going to get disproportionate responses from the imaginary rich people because we like to brag AND because we like discussing our hobby.
So if I saw off the top end of the log-normal and say 1% are A and B players combined, worth 80 billion each, that gives me a "top 1%" total wealth of 80 trillion, and if I take 9% C at 25 billion that's a "next 9%" wealth of 225 trillion. If the rest had a billion each that's a "bottom 90%" of 80 trillion. Total around 400 trillion.
pleasurably guilty of) consider this thought.
How representative is the Porsche Club's get-togethers compared to all Porsches
sold? How likely is it that only they keep their cars sparkling and shiny?
In other words, we expect that from them, but it doesn't preclude "outsiders"
from the same.
Anybody on the web can read the Forums, and seriously, *anyone* could make
billions in the game pretty easily. The data gathered does not say whether
they actually have, but it certainly is suggestive that the number could be distinctly
higher than we may have thought.
Quote:At a ten million cash inf an hour we are still talking about 40 million person-hours of play... divide by 100,000 and that's a fairly reasonably 400 hours per person, or 4000 hours at a million inf an hour. Reasonable for seven years, although this is post-inf-sinks and the first four years didn't get anywhere near that much.
achieved, even by fairly casual players, and I'm certain that most of us have
that much time on several individual toons by themselves.
With all the ways they've added to make even more inf, I believe it's very difficult
indeed for active players to remain in the lower wealth categories at all, and
while the big-hitter categories are pretty dominant to the total, thousands of
folks in the C & D/E category are significant contributors to the total also (~40%).
The real problem, of course, is the complete lack of data on population and
income, which forces us to rely on the income distribution curve to estimate.
After this research though, I'm much more likely to believe that there's a lot
more inf in-game than we imagined previously... YMMV of course.
Regards,
4 -
Quote:WARNING!Anyone have good estimates of the total amount of liquid inf in the game at the moment? I'd like to think that 250B at least removes a measurable portion of the excess (0.3%?). Or are we at the point now where we're in the low quadrillions of inf?
This is going to be a lengthy post (even for me
) covering my analysis
of data gathered from the Informal Survey thread from 10 days ago.
tl;dr version.
A good estimate? No. We have nowhere near enough data to guess anything
that is remotely accurate with any reasonable confidence. Being aware of the
caveats of extremely small sample size, any conclusions here are purely speculative,
albeit loosely based on some trends that did appear noteworthy to me in the data.
Are those trends real? No idea. But, they're at least suggestive.
Based on a 100K account population (a number which is also highly speculative in
itself), I'd estimate an amount roughly between 400 Trillion and 2 Quadrillion (a 5X
span from low to high). 1 Quadrillion might be plausible (depending on the actual
number of game accounts).
More on that below...
-------------------------------------------
As of today's update in the survey thread, there were 123 accounts represented,
with a total holdings of roughly 2.24 Trillion inf on-hand.
Assuming folks were honestly estimating in good faith (I believe they were),
the following facts come out of that thread.
32.5% of the respondants (40 Accts) had 10B+ on their accounts.
69% (85 Accts) had 1B or more (consolidating categories D&E - as explained
in that thread).
Average inf based on that data is: 18,192,682,927 / account.
Now, for a metric crapton of speculation
Game Population: No idea what it is. Every chart I've ever seen is around 100K.
Given that they don't purge accounts, and new accounts are now free, this is
as useful as any other number for speculative discussion.
Active/Stale Accounts: Again, we've no idea what that ratio is. That said, it's not
as big a concern given the presumption that all accounts have some inf that
hasn't been deleted, and could come into play the minute its owner logs in these days.
Forum Bias: I've little doubt believing that forumites in general are more successful
in-game than the average player. But how much so? 10X? 100X? I have no idea.
Clearly from the reported data, however, Forumites in general have a *lot* of
inf in-game.
From that, I'd think using them as representative of the entire population would give
us a maximum amount for the upper limit of inf. Also, from the actual data, it can't
be less than what was reported, and since very few people did report, it's obviously
orders of magnitude higher than 2.24 Trillion.
Simple Math: If I simply multiply the Average above by Population, I come up with
an upper limit of roughly 1.82 Quadrillion for 100K accounts - Yikes!
Analysis of Categories: As previously mentioned, consider Categories D & E as one
(all in D - 1B-10B) for this discussion point. That gives us the following distribution
from the forum data:
Code:Amt: 100B 50B 10B 1B 100M 10M 1M 1 Cat: A B C D/E F G H I ~Pct: 4.1 8.1 20.3 36.6 17.9 8.1 3.3 1.6
expect would be ~1.84 Quadrillion inf across 100K accounts.
Some interesting trends (to me) were the data was fairly symmetrical around Category D/E,
and each category further away from there had roughly half the hits of the closer category.
So, how about a more conservative estimate?
Well, assuming the game's population as a whole is less wealthy, we can shift the
distribution a full category to the right (ie. an inf shift factor of 10X for the most part)
and adjust the largest category (F) so everything adds to 100. We get this result:
Code:Amt: 100B 50B 10B 1B 100M 10M 1M 1 Cat: A B C D/E F G H I ~Pct: 2? 4.1 8.1 20.3 36.2 17.9 8.1 3.3
we estimated earlier in this thread.
Can we shift the categories further right? Since we're speculating, why not?
Code:Amt: 100B 50B 10B 1B 100M 10M 1M 1 Cat: A B C D/E F G H I ~Pct: 1? 2? 4.1 8.1 20.3 38.6 17.9 8.1
Can we adjust further right? Honestly, I don't think so. Looking at those categories,
we could easily argue that anyone in I is a totally stripped account, or simply
an unplayed one (ie. someone who maybe tried the tutorial and AP and then
left).
Category H will surely be hit by an account with just a single alt played a reasonable
time - It takes ~20M for an alt's 1-50 career to slot SO's, and even in I1 days,
an L50 usually had SO's and few million to spare. That by itself easily puts an active,
single toon account, at the top of Category H, and very possibly into G.
Even without an L50, it's certainly not too much of a reach to think an account
with a handful of mid-range alts would also reach this category fairly easily.
Given minimum earning rates of 1M/hr for even substandard L50 AT's, it's a pretty
good bet that most players with a non-PL'd 50 is in Category G, and folks with several
alts or a few L50's have a real good chance of hitting F - especially if we realize
that cashing in 2 A-merits and selling a LotG 7.5% would put them into Category F
all by itself.
So, I doubt the player base at large is fully two entire categories poorer than
our Forum group.
How about the distribution? Certainly some of those percentages could vary,
but this distribution looks reasonable - in several financial disciplines, particularly
income, the data has a log-normal distribution, and such a distribution, when put
on a log scale (loosely what our categories did for us automatically), the resulting
distribution is also normal.
Consequently, I wouldn't expect large percentage shifts, and I'd still expect
them to be symmetrical around one of our categories.
Based on the points mentioned above, I seriously doubt that G, H, I would be the
mean.
Finally, even cutting the population in half as Fulmens mentioned earlier, puts
a loose floor minimum of ~200 Trillion for a base 50K players. To be sure, the
*actual* game's population would be a large factor in the total inf calculation,
but sadly, that is a datapoint that remains elusive.
While the Survey thread is probably nearly dead after 10 days (it was on pg 2
when I looked this morning), I do tend to think the data we did get makes a
pretty suggestive case for there being a LOT more inf in-game than we may
have thought previously.
In the absence of enough data to pin it down more closely, I find it quite possible
that there might be anywhere from 400 Trillion - 2 Quadrillion currently in-game.
Wow!
Two weeks ago, I'd have thought that crazy, but today, I wouldn't be too surprised
to think there might be roughly 1 Quadrillion inf in-game, assuming ~100K accounts.
How much is *actually* in-game? No real idea. This is just my guess...
Hopefully, it's an educated guess based on some real data, but still a guess.
Regards,
4
PS> I'll keep an eye on the Survey for the next few days, but I doubt we'll get
much more data than we've already seen. <shrug>
PPS> Given my conclusion of ~1Q / 100K accts, that would mean I'd estimate
total inf = 10B * Accts (as a quick and loose, ok very loose ballpark number)
for any arbitrary number of accounts currently -
Updated through this post: #121
Accounts: ~123
Est. Inf: ~2.24 Trillion
Quote:Definitely not.Wouldn't it be better for the survey is people with multiple accounts compile their inf into one figure? Since it's one person and they could otherwise distribute the inf between the 2 accounts however they please.
Basically, that would skew the statistics with more (needless) variation.
The smallest logical unit (that could hold inf) is the account, and that's the
granularity you'd want for this.
Your proprosal could tally inf/person, which might be interesting, but it adds another
(unhelpful) source of variation that we cannot guage - # of accts. What percentage
of the population only has 1? 2? 3? Does only one person use it/them, or do
other people (family?) use them. In short, it adds no additional info value for us,
(although NCsoft Marketing might be more interested in that than me), but throws
a *lot* more uncertainty into any numbers we'd get.
Additionally, anyone can mail inf to anyone, so while I'd agree that multi-account
holders may well consolidate their holdings, that's much less of a concern if we're
tallying at the account level rather than the person level.
Unfortunately, it looks like interest in this thread has waned (since it was on pg 2),
and 123 accts isn't even representative of the forum population, let alone the
game's population.
In terms of total inf in-game, there's not enough data here to even guessimate
a value any at accuracy better than "orders of magnitude"
In any case, thanks to the folks that *did* contribute, as I do think there are
some points of interest in the data.
I'd certainly welcome more data, and I'll continue to update the thread to reflect
any more that comes in.
Regards,
4
PS> Shadow Ravenwolf - did you mean you have two accounts (both C), or
a total of C if you add together (which, due to the discussion above, I would
only count as a single C)? -
Conceptually?
I don't have a problem with that idea.
But I'd think the devs would be fairly concerned that groups of players would basically
cycle bounty targets repeatedly (co-operatively) to farm PvP IO's, and I'm pretty sure
that they'd see it as "too easily exploited" relative to the current drop rate.
YMMV, but I wouldn't expect to see something like this implemented.
What could potentially be implemented is that you could turn in bounty for something
*useful* (they're still SO's for cryin out loud), like astrals or "pvp merits", gated
on their 20 hour timer.
Those in turn could be exchanged for PvP IOs at a much more controllable rate.
I'd think something along those lines would liklier to be implemented.
Assuming, of course, the Devs ever plan to focus on PvP again in the first place.
My bet? Sometime about 10 Issues after Bases get fixed
Cheers,
4 -
-
Quote:So, what's going on with Category E?The fact that there is such a low comparative percentage of "E"s suggests one of two things.
1. Your 2nd and 3rd etc billion are a lot easier to make then your 1st.
2. Many people have their majority of Inf on one account with a "minor" amount on their secondary accounts (which are also included in these figures).
Personally, I think both of the above statement would likely be true.
Well, I'd prefer more data (8 obs is a miniscule sample), but I feel reasonably
comfortable that there are two key factors, one data related, and another player
related that are leading to this.
Again, caveat this with "small sample size" - this is very preliminary guesswork
at the moment.
While I disagree with your second point, I think you're right about point #1.
That's to say, the old market forum phrase "Your first billion is the hardest"
seems to be true.
Basically, I think it's relatively hard to hit 1B through a simple lucky drop or two.
From a player perspective, by 1B, I think they've probably passed the basic
market learning curve, at least to the point where they know they can actually
make inf using the market (even if only to sell), and they're willing to proactively
do so. Possibly, they've also gained enough confidence to begin to dabble with
some of the safer strategies and/or cashing in merits through the market.
At that point, the difference between 1B and 2B is fairly small, and mostly just
a matter of time. There may also be some additional motivation at that stage
to actually try to inf-cap a toon, again shortening time between 1B & 2B.
From a data perspective, excluding the endpoints, the categories are a factor
of 10 higher than the previous one. This was intentional on my part.
There are two exceptions; category B, which was a simple nod to the way inf
is estimated for a category in the spreadsheet. The intent was to lessen over-estimating
inf in the largest categories.
The other is Category E. I specifically wanted to see if there was anything
interesting around the 1B mark (in the other thread, it's in the 100M+ category).
Consequently, the comparative range of E is very, very small, and the fact that
there is a distinct (so far) notch there, implies to me that it behaves like it should
probably be folded into Category D (keeping the 10X ratios ie. 1B - 9.9B).
Also, glancing at categories C & F show similar magnitudes to each other (again,
so far) which also lends some support to the idea that there appears to be nothing
special about 1B vs 2B.
As said, I'd really like to see more data and see if those trends hold up.
Regards,
4 -
Quote:I can relate - I put 20B into the 88's (and enjoyed it). With that, and my bins,A year ago I spent over 10B on two wonderful projects. If I hadn't done that, and I included all the IOs across my characters, I might just barely be a class B. As it is, I'm inspired to attain this next credit rating.
I'd definitely be in B, but C is what's on hand atm.
Quote:Originally Posted by Blood RedAlso, I find it interesting that the distribution resembles Chi form.
is showing up is a bit of a surprise. I did however, expect a standard distribution
across the entire player base.
Updated through this post: #100
Accounts: ~110 (a couple of you combined them)
Est. Inf: ~2.06 Trillion
C'mon folks. I know we have more than 110 accounts across the forum crowd!
Represent!
Cheers,
4 -
Quote:Well, hopefully, this data may shed some light on that idea. Interestingly enough,Seeing roughly 1.8 trillion INF on around 97 accounts is impressive.
But I seriously suspect that well over 95% of all accounts in this game will never break the 100 million mark for whatever reasons. Remember that before the Market and AE farms it was relatively rare for anyone to have more than a few hundred million much less multi-billions. Contrary to popular belief most people never step foot in the Markets or farm AE missions.
I would say anyone with more than a billion INF horded in this game is definitely a member of the proverbial "1%".
(with all the caveats of sample size, representative samples etc.), what I'm
seeing in today's update is, at least, a factor of 10-15 higher than the guestimates
I used in the other thread (where I speculated ~90% under 2B).
Of course, it's 97 accounts, so this data ... and a dollar ... will buy you a soda.
Still, it is intriguing to see the percentages so far.
Regards,
4