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Posts
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Quote:He may be, but we can't just pick any power and choose to shoot it from our eyes.I think the OP may be referring to the power customization, location of attack origin changes in I19 and is confused.
Also it's LASER not LAZER.
He still has to have a character with a powerset that has Laser eyes in the first place, and Radiation Blast X-Ray Beam is the only set/power so far that has an alternate laser eye animation. -
Quote:Just for clarification my compromise was specifically meant for when a player firsts enters a mission and not for situations that you described or things like elevators once inside missions.With regard to the Apex TF in particular:
You zone in at the top of the building, in the helicopter, not the bottom. When you take the stairs, you are already in the zone that the mission takes place in. If you look down the side of the building, you can actually see the exit, and whether it has an aura around it - a clear indication that it is all one zone. Your ignorance of this is unfortunate and weakens your argument for the general case.
A good player would be aware of the possibility of a damage aura at the door in that mission and take prudent steps to avoid it, rather than charging in like a n00b - or, if they insist on doing so, have the wisdom and courage to accept that it's their decision and their fault and not whine about it or demand that the game be changed to allow them to act carelessly. -
That may be because they don't want to attract retaliation from their former nemesis or new villains looking to earn street cred by taking out a retired hero.
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Maybe they could add the immunity that you get when you first enter a PvP zone only with a much shorter timer.
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Quote:If you kill more things faster (because you put together a great IO build, or because you know exactly how to play your character to leverage their strengths), then you're going to get more chances for a drop in the same amount of time.
Assuming the system is completely fair (ie. no anti-farming code that lowers the chances for a drop if you kill too many things too fast), that means more skill = greater chance for reward in the same time. Or shorter expected time until the same reward.
The drops are still random and players can go for long periods of time not getting anything despite maximizing the number of chances they get for drops while another player running the exact same build can get desired drops frequently. Players have conducted their own tests on drop rates and posted their results on numerous occasions and confirmed this is true.
Random drops are random. Deal with it. -
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If the devs decided to give everyone solid gold bricks the OP would be here complaining that they didn't give him a wheelbarrow to carry them in.
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Quote:We were given 4 extra enhancement slots. One came with each power in the Fitness pool.I'm with the OP (Drummz) on this one all the way.
The Inherent Fitness was a great idea, but to make up for it I've had to choose several powers of little use to me (or my teammates), none of which I can afford to run or slot.
I'd have much rather been given the choice of Inherent Fitness or 4 extra enhancement slots.
Toons with Stamina-enhancing powers such as Willpower and Regeneration have benefitted from the Inherent Fitness, but others, not so much. -
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Quote:That's a very one-sided way to look at it, Claws. Some of us are well aware of what work and cost mean, and play these games specifically to get AWAY from those real-life concepts. In real life, I'm a wimp. I COULD spend hours and days and years training up to become a professional athlete, but I'd just fail in the end, so instead I load up Prince of Persia where I can scale walls, vault between flagpoles, leap great distances and heal by drinking the water I'm standing in with my dirty boots. I play video games to get what I can't get in real life because I'm not good enough.
I don't try to tell my boss that I should be paid more because it's unfair that those more skilled and driven than get paid more. I don't complain to the state that the bus fare is unfair because I feel I shouldn't put forth the effort to make enough money to buy a ticket. I don't do these things because that's just how life works. But I just happen to not very much enjoy how life works and I wish that, at least in my pretendy fun games, I didn't have to be the one who sucks and the one who never gets anything simply because I don't want to put in the "work" in an activity that I engage in to get AWAY from work.
You cannot ignore or "fix" some people's desire to get back home after a hard day and sit down to relax with a game that lets you fly around and blast zap people in the balls, and where you don't have to deal with the stresses of real life. For some of us, we want this game to remain just that - a game. Not a job, not a sport, but a game.
Furthermore, I highly disagree with the notion that "It is the effort that makes it that much sweeter," to quote Farah. I know what I want. The things I want have a certain value and a certain cost associated with them. Quite on the contrary to the belief that the higher the cost, the higher the satisfaction, the higher the cost, the less an item is actually worth, because the higher its value has to be for that item to be worth it.
People always examine these situation from the viewpoint of already having put in the work. Once you've paid the price, OF COURSE whatever it is you paid it for will feel very satisfying, because its cost is already past and it's only the value remaining. I always look at these things from the other side of the shopping window. I want all the good toys, obviously, but before I even consider what it would be like to have them, I need to consider if I can, in fact, afford them. Most of the time, I actually can't. Every time I see FLIR camera footage, I remember I want to have one. Man, it would be SO AWESOME to have one of these... Until I remember that these things cost multiple thousands of dollars, which is multiple dozens of times more than I can actually ever conceive of paying for something that has this little practical use to me, personally. Would it be cool to have if one were given to me for free? OH HELL YES! Would I want to PAY for one? I wouldn't, because I couldn't.
Real life can be unpleasant sometimes, but the point of games is that they AREN'T real life. Even if real life isn't as pleasant as I'd like it to be, my games can always provide the kind of pleasant fantasy that makes the harsh reality of life more appealing. Facing situations in my games where I have to either work my *** off or go find a game for babies does not motivate me to try harder and excel. It motivates me to throw my hands in the air and go away. And I don't like it when games make me do that.
I'm sorry to say this Sam but what Claws is describing is something that we see happening a lot in the U.S.. You could say we have an epidemic of people that think they are entitled to get things for little or no effort.
For example we (in the US) all know someone that will go to a store and buy something on their credit card, take it home and use it, then return it to the store for a refund and lie about why they want their money back. Worse these people don't think they are doing anything dishonest and they've been teaching their kids to act the same way.
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And having an NPC getting stuck like that is something that can happen in all MMO's by accident. It's not bad mission design, it's an occasional glitch in the system that a GM can fix.
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Quote:The devs weren't buying this argument back when it really was a pain in the *** to start a character over from scratch. Today it's easy to get a character to 50 iin a short timespan, and it can be done without any "farming XP".Yes, Personally its purely about the time invested in rolling another toon up to 50 without going the boring farming XP route (which is just not gonna happen).
Players that choose the "Farming XP" route take it from easy to laughably easy.
So it's even less unlikely that you'll convince the devs to change their minds on this.
I wonder how long it will take for Sharker and Je Saist to show up and brighten our day with their opinions on this subject.
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By your own admission in this post you could.
If you could select him you could talk to him. Lava doesn't block line of sight. Even if you had to get down in the lava next to him in order to be close enough to start the conversation you could have done it without fear of dying. Lava isn't an instant death feature in this game. You could have stood in the lava for 20 seconds or so, even longer if your character a self heal.Quote:clicking, tabbing no difference, I could select him and watch his heath but I couldn't attack.
Sadly after you defeated Trapdoor you made the mistake of abandoning the mission when all you had to do to successfully complete it was talk to him. -
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I can understand why some people are concerned but it really isn't as big a problem as some (not the OP, people I've seen whining in game) people are making this out to be.
Slot your build exactly the same way as before and pick up to 4 new powers that you won't add any additional slots to.
Here's a list that I've been choosing from to help round out my character concepts.
Stealth
Grant Invisibility
Hover
Combat Jumping
Aid Other
Stimulant
Challange
Provoke
Hasten
Recall Friend
Teleport Foe
If you are a player with enough vet rewards you can even grab one or more travel powers to round out a build.
(I left Fighting and Leadership out of my list because I always take those two sets on every character) -
My first heroic 50. I don't really hate the character but I loathe and despise one of her powersets. I made the mistake of choosing Psychic Blast. It took me forever to level her up to 50 but I got mule headed and refused to start her over. Now I rarely log onto her except to get things like anniversary badges and SG maintenance.
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I wouldn't say Freedom is the sloppiest. The most obnoxious NA server sure.
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Quote:2 "quibbles" about the ep. though for me. When Telford comes in and says 'follow me into the star (sun).' Where was a star all this time? I don't remember seeing one anywhere....
Then the 2nd "quibble" from me. Okay once they went through the sun/star and the drones were not a threat (atm)...why did they 'trust' Telford...why didn't he go through all the "can't trust you...you may be an alien/alien copy..." thing like the "old crew" went through the episode before?
But anyways...I think Chloe just sent an SOS to the aliens that captured her and that those aliens have been fighting these 'drones' for a while so they come in, destroy them and then maybe re-take Chloe...*shrugs*
Quibbles - I decided to let those slide unless someone ese brought them up.
The only problem with the SOS idea is that it requires rescue to be virtually on top of Destiny even with hyperspace travel. They were dropped in the middle of a firefight in a badly damaged ship. Their lives being measured in minutes. Reinforcements arriving in time will be totally unbelievable to me.
Now I could buy that Chloe sent a deactivation signal to the command ship. I could believe that the drones are weapons controlled by the aliens that are changing her. -
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I knocked him into the lava with my MM and defeated him so fast I never saw any clones. That was the first time I ran thru the Arc. So I was surprised when I saw people advising others to kill the clones to stop his regen.
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Quote:If this is true then I feel sorry for those kids and the screwed up values they are getting from someone that doesn't get that this is a pretendy funtime game.In case you missed the main point of my OP, I think something as important to the future of the game should be based on principles more profound than those relying on the RNG and Luck. Ramiel's Arc to open the Alpha Slot was a foundation that should be built upon instead of becoming an important but isolated mission.
In real life, I am the father of two grown kids and the proud grandfather of two wonderful children. I raised my kids with purpose and direction and they are succeed in life and the work place.
Imagine how those kids would have turned out if, at every important point in their life, I rolled the dice and solely allowed RNG processes to determine their fate. Progressing in the Incarnate System is no less important to this game than how the rearing of children is to their futures. We want those future Incarnates to be skilled, tested and proven worthy to claim the title and the huge reliance on RNG processes that is in place now is NOT the way to achieve that goal.
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All it takes is a big enough rock and drop it from orbit.
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Absolutely priceless. First he starts trash talking the game
Quote:Then has a hissy fit because people aren't blowing sunshine up his butt and telling him how right he is.face it the game is old and all these updates are just lipstick on a pig
Too darn funny.Quote:Luv the way any discussion here degenerates into slagging off at the poster.
Yeah well I solo'd that same mission of a Psychic Blast/Kin defender that only has SO's. If my uber squishy can do this mission solo then the problem you're experiencing isn't with the game it's somewhere between your keyboard and your chair.Quote:btw tried the suggestion of killing the clones, didn't help he just spawned more :-(. I have completed this sucessfully in a team but solo with 3 different blasters no way.
and to rub salt in you can't auto complete the mission.
Edit: It's amazing what you can defeat solo when you plan ahead for a mission and bring along something like a Shivan or a Vanguard HVAS. -
This is funny because when GR was released the OP posted this
and his his last previous post was in November of 2005. So with his unfamiliarity with all the changes that have been made to the game in the years he's been away I find it difficult to believe he has any idea what a skilled player can do in this game.
