Forbin_Project

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  1. Quote:
    Originally Posted by MajorPrankster View Post
    Do you have any clue as to how condescending that sounds?

    And some people (not you) wonder how Freedumb got it's less than stellar reputation.
  2. Quote:
    Originally Posted by Whardel View Post
    Good grief this is getting vicious. I just wanted to stir the pot, but i in turn caused a fire! oh well, as long as this is just friendly conversation.
    Vicious? Heh, not even close. If you want vicious you should see how people react when the topic is something like AE exploits, Speed Boost, or petitioning offensive/copyrighted character names.
  3. I didn't take what you said as rude, but I did think you hadn't considered how many players are not only altoholics on multiple servers but have multiple accounts as well. Tho I am down to two accounts I used to have 4 accounts active at one time.
  4. Quote:
    Originally Posted by Socorro View Post
    Ditto... in 3+ years never. Mentioned that on a team, and I could *hear* the gasp of a couple of teammates. One said it was like a rite of passage. What in the world am I missing?
    For new characters the team starts in the Atlas Park or Galaxy City Sewers and does one of two things. Either fight their way to the lowest level on the map or Pick an exit and fight their way to it. In both cases players will battle ever increasing opponents and rack up 6-10 levels.

    If they get to the lowest level of the sewers they usually take the death express back to AP or GC. If they choose to fight to an exit they can come out in Kings Row, Steel Canyon, Skyway City, or Boomtown.

    In any case they can be a lot of fun.
  5. Quote:
    Originally Posted by Clave_Dark_5 View Post
    I rarely run heroes, so I think I can answer "no" here. Last one I did was in... hm, July or something? Before that I have no idea, earthly or otherwise.
    Oh please, the only difference between the Heroes Sewer Teams and the Villain Sewer Teams is that Mercy Island doesn't have a ceiling. Mercy is an above ground sewer.
  6. Quote:
    Originally Posted by Shadow State View Post
    How is that relevant? He's not arguing that it was done in another game, model replacement is already done in this game. Re-purposing existing tech is clearly doable.
    As has been explained repeatedly in every thread this topic has been discussed over the past seven years, and again in this thread.

    Quote:
    Originally Posted by Memphis_Bill
    The subject at hand: Vehicles.
    Vehicles as travel powers. This gets brought up a lot.
    Short answer, don't expect it.
    Long answer:
    There are a lot of problems with the idea.
    1. Movement.
    Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
    2. Movement, part 2.
    Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.
    3. Terrain.
    Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
    4. Combat.
    You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
    5. Customizing.
    Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
    6. Making "sense."
    This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
    That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
    Further discussion
    This I think merits a bit of extra commentary, honestly.
    "Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.
    Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.
    But vehicles - cars, specifically - as a travel power, have issues.
    One way to have them "somewhat" work.
    For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?
    A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:
    (a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)
    (b) be a single use each time - you can only hold one at a time, not one of each, one total.
    (c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.
    (d) come in multiple varieties.
    How does this get around the various issues?
    Terrain - It doesn't pass terrain. It just arrives.
    It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.
    Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.
    Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.
    The varieties?
    - Limo: Stereotypical slightly stretched black limo.
    - Checker cab: The classic yellow cab.
    Quote:
    Originally Posted by Oldeb View Post
    Appearance - It's going to have to be a Longbow Chaser or some other entirely enclosed vehicle, not a sky raider skiff. You can't have any vehicle where the character is a visible pilot since everyone will have to look exactly the same when using "vehicle mode." Also, go take a look at the size of a Longbow Chaser. Now go take a look at how large you can make a character. How exactly did the pilot even fit in there? And while you can tell people to suck it up and deal with everyone looking identical that's probably not the best solution in a game that devotes so much to individual appearance. People complain about Khelds all looking the same now or how they never get to see their costume because they're always shapeshifted.
    Getting inside the vehicle - How, exactly, do you see this happening? Go activate Nova on a Kheld. See how it works? There is an obscuring burst of energy and Character Model A is replaced by the Nova Model. Is your new vehicle going to be the same? It's not going to show you climbing into it. So you just sort of, "Wonder Twins Powers Activate!" your way into vehicle mode? (*sings* Jon can give you cancer and turn into a car!)
    Overpowered/Underpowered - How does this compare to existing travel powers and how does it interact with other powers in the game? Remember that Khelds have their own powers and so only need to be balance against other ATs as a whole. A vehicle shapeshift power pool is going to have to be balanced against the entire game - all powerset combinations, all ATs, and all existing travel powers. Is it faster than Fly? Slower? If it's slower why use it? If it's too fast does it render Fly obsolete? How does it compare to Superspeed or Super Jump? If I can have Superspeed travel rate along with full x-y-z travel why ever use Superspeed? What powers can you use with it? Defense/Resistance toggles? Attacks? What does this vehicle do? Sure you can grey out all of the normal powers and give it it's own powers to use. Can they be slotted? How do they compare with other power pool selections? Power pool attacks and defenses are going to be weaker than normal powers, so why don't I just take Fly and use all of my regular powers? Making the vehicle pool powers stronger to compensate for the lack of regular powers is not the answer unless you would like to see everyone take it and ignore the regular powersets in favor of the new vehicles. What is stopping every single character in the game from taking this at level 14 (or 6 with the right vet rewards) and never leaving vehicle mode?
    Potential to look really stupid - Ever heard anyone make jokes about just how do sky raider skiffs get into the reactor room? Ever laughed at finding out the boss in a newspaper mission is a longbow chaser hanging out in the back of a cave or office building? Now you too can look just as out of place. Are people going to be able to fly their plane through the tunnels of Orenbaga with their wings clipping through the walls the whole way?
    Random annoyances for other players - How big is the target box on this vehicle? Can I block an entire hallway by myself? Will people be walking through the vehicle?
  7. Quote:
    Originally Posted by GhoulSlayer View Post
    It's just conjecture but I think he meant powersets. I would totally /sign that. It's kind of annoying when you are building a team and you get 2 defenders and 1 corrupter only to find out that none of them have debuffs. Another thing it would help with is when you are looking for a specific powerset (i.e. a stoney looking for a kin).

    Edit: Of course it would have to be disabled in PvP zones.
    Uhm Not trying to be rude but did you read the OP's request? He wants additional information added to the character selection screen before you log into the game.



    That screen has nothing at all to do with PvP zones.
  8. Trial Accounts cannot email other players
    Trial Accounts may not level past 14
    Trial Accounts can only have 50k inf
    Trial Accounts may not join global channels

    Trial Accounts can only speak in Trial Accounts cannot invite players to team
    • Trial Accounts may join teams, but not invite other players
    • Trial Accounts may not join SuperGroups.
    Trial Accounts may not create Mission Architect arcs. They can not interface with the Architect Entertainment Stations. However, they can be invited onto a team that is running MA missions


    And Welcome back to the game. We hope you like all the changes.
  9. Quote:
    Originally Posted by starphoenix View Post
    And how is it wrong? Kheldian Forms already do what we want which is to replace our hero form with another form. Without knowing the actual engine involved, then any other suggestion is pure speculation. My suggestion would work while others might work. Also I said vehicle not car, truck, or any other form of wheeled transportation. It could be a mech or a jet. After all we have mechs (War Hulk, Titans) and jets (Longbow Chaser, Sky Raider Skiff). Give everyone the same look for the vehicle or add it as a permanent temp power for doing future content where you can decide the style would stop people asking for vehicles. We can just lump them together with the people asking for henchmen customization. Personally, I could care less if vehicles are added or not. There are plenty of MMOs with vehicles and some even completely replace your character with no indication of what your character looks like and is able to reach any point in the game. Operating under what a vehicle is "supposed" to do is not possible with this game.
    Ah the "KittyCrusader Hypothesis" taken from the "I Wrote Code for NWN Accords". Where the poster argues a feature should be added to this game because it has been done in other games. Easily refuted with the application of the"Standard Code Rant".
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    Not trying to be a dick, just pointing out that just because you started a thread doesn't mean you can decide when it's done. In the future, remember that when you start a thread, it will remain started until it dies on it's own (which this one will probably do fairly soon).
    As Claws pointed out once a thread is started we have no control over who posts in it or when. People can continue posting days, weeks, months and even years later. Here's one example from 6 months ago that someone necroposted today.

    http://boards.cityofheroes.com/showthread.php?t=237236

    Only a Mod can lock a thread and they don't do that unless people have broken the rules or they deem the discussion has been exhausted and nothing new is being contributed.

    In my opinion if you feel you've gotten an answer then let others blather on. They'll get bored and the post will drop off the front page.
  11. Forbin_Project

    The Cape 1-31-11

    Quote:
    Originally Posted by Agonus View Post
    That's a shame. TV shows just don't get enough time to work the kinks out anymore. Especially niche shows. And even if they -are- pretty good from the beginning, like Firefly, they STILL don't get more than a freaking season.
    With 4 "seasons" a year how the heck can a show build a solid fanbase? The season's over just as it's starting to attract people and then they forget about it. If a show isn't an instant hit it's screwed.
  12. Quote:
    Originally Posted by OMGMOREDEBT View Post
    the one im looking at is a dual core processor. with 8 gigs ram, just that ati raedeon hd 4200 i didnt expect it to do GR (which im not a big fan of to begin with, just seems like more of the same to me.)

    Anyhow, as long as it runs above minimum setting is all i really care about. the slots on the are PCIe, my first above pci comp ever. It has one pice x16 slot and 3 pcie x1 slots.

    ill see if i can find the other specs.

    here goes:

    Processor Type: AMD Athlon II 250
    Hard Drive Size: 1TB
    Operating System: Windows 7 Home Premium 64-bit
    Monitor Size: N/A
    Processor
    Type: AMD Athlon II X2 250 / 3 GHz
    Multi-Core Technology: Dual-Core
    RAM
    Installed Size: 5 GB / 16 GB (max)
    Technology: DDR3 SDRAM
    Storage
    Hard Drive: 1 x 1 TB - standard - Serial ATA-300 - 7200 rpm
    I asked a similar question before I ordered my new system and I was given this list.

    Quote:

    To run all Ultra Mode options at once in 1680*1050 the starting point is around a AMD RadeonHD 4850 / Nvidia Geforce GTS 250. These have the respective theoretical throughput rates of
    10,000 MegaPixel / 25,000 Megatexel
    11,808 MegaPixel / 47,232 Megatexel
    For the AMD architecture then, cards that will run Ultra Mode include:
    RadeonHD 4770
    RadeonHD 4850
    RadeonHD 4850x2
    RadeonHD 4860
    RadeonHD 4870
    RadeonHD 4870x2
    RadeonHD 4890
    RadeonHD 5750
    ATI Radeon HD 5770 1GB
    RadeonHD 5830
    RadeonHD 5850
    RadeonHD 5870
    RadeonHD 5970
    RadeonHD 6850
    RadeonHD 6870
    RadeonHD 6950
    RadeonHD 6970
    For the Nvidia architecture these include:
    8800 GTS*
    8800 GTX*
    8800 Ultra*
    9800 GTX
    9800 GTX+
    9800 GX2
    GTS 240
    GTS 250
    GTX 260
    GTX 260 216
    GTX 275
    GTX 280
    GTX 285
    GTX 295
    GTS 450
    GTX 460
    GTX 460 SE
    GTX 465
    GTX 470
    GTX 480
    GTX 570
    GTX 580
    *the Geforce 8800 series has the shader and texture power to execute Ultra Mode Code, but memory counts of 256mb and 512mb of local video memory really cuts into the ability of the cards to render Ultra Mode in high resolutions

    The list of mobile cards that can render in ultra mode is significant shorter:
    Mobile RadeonHD 4850
    Mobile RadeonHD 4850x2
    Mobile RadeonHD 4860
    Mobile RadeonHD 4870
    Mobile RadeonHD 4870x2
    Mobile RadeonHD 5830
    Mobile RadeonHD 5850 GGD5
    Mobile RadeonHD 5870
    9800M GTS
    9800M GT
    9800M GTX
    Quadro FX 3700M
    Quadro FX 3800M
    GTX 260M
    GTX 280M
    GTX 285M
    GTX 460M
    GTX 470M
    GTX 480M


    I hope this helps.
  13. Quote:
    Originally Posted by redtornado View Post
    I agree with the OP, we need recipe storage units for our bases and improved storage capacity from our existing storage solutions. I recommend a wall mounted ATM looking thing or CAD Printer-like thingy for TECH bases, and a Scroll rack or Scrying Pool for Arcane bases.

    Would this affect the market? Things are selling for INF cap. The MARKET cannot get worse than that. It just can't. You can't offer more than INF cap and you cannot pick up more than INF cap. So, it is already as bad as it can get. Would it become like that even for the less desireable stuff too? Doubtful, because who really wants that junk? --Well then everyone will just trade off market for HUGE INFS over multiple transactions(payment plan?) then and nothing will be sold on market--Yeah, until someone finishes a mission and needs to dump their stuffz quick-like. Or, someone with a kind soul could offer something for less than INF Cap(O.O!).--Yeah, yeah, I know it's the buyer who purchases for that amount. Whatever.

    With the numbers Forbin pointed out(and I nearly always have agreed with you Forbin, but this time...), you think there isn't hoarding going on already? How would adding recipe storage make that any worse? The market already is dealing with having nothing available, then getting some available, then having nothing available again. It goes on constantly.

    Please note that the first thing I said (the short and long answers) was what the devs told us. That doesn't mean I agree with their decision.

    The reason I pointed out those numbers was to show that since we got the email feature recipe storage is no longer the critical issue it used to be. Before the email feature bases were a vital means of moving items between characters on the same account on the same server.

    As to hoarding I hoped it was obvious that the numbers I posted were showing just how easy it is for people to hoard stuff now without using bases at all.

    Quote:
    Why I want recipe storage is for CONVENIENCE. I want to be able to set a supply of recipes for my current alt going for their crafting badges to access when I log them in. Yes, I know that mailing helps with that but 20 at a time, while necessary for RMT limiting purposes, wiffles. And logging and re-logging and re-logging ad nauseum is tiresome and wasteful of my gaming time. Then you reach a daily mail limit, again a RMT limiting thingy, and your efficiency goes right out the door. Also, if your current toon is loaded up you could dump into a base recipe storage for later crafting and get to the next mish on the fly(or the jump,tp, or super speed) and not get slowed down so badly trying to balance your inventory. This is very important to working well while on teams, so you don't slow the team down.

    Other people's game time is important too(to me anyway), it's difficult to deal with the slow down involved with crafting and storing rewards while part of a team, and I find, more often than not, that I have to delete a recipe or other reward in order to open space for more. I should not have to delete a reward because I can't carry enough or store enough without stopping to craft even shuffling through all my current options. I would not have to if I could hit my base between mishes and drop the recipes into storage for later crafting. It would also be helpful between alts in your SG and between SG mates who might be working on their crafting badges or IO'n out their enhancement slots. If you crafted the recipe then your alt or SG mate wouldn't be able to use that to get progress for their crafting badges. See, it's a CONVENIENCE and a helpful courtesy amongst SG mates.


    tl;dr= I would also like recipe storage solutions for our bases, for CONVENIENCE, please.

    Thank you,
    Red
    A matter of convenience is exactly what I think base recipe storage is. Sure it would be nice but it's hardly a neccessity these days and there are a lot of other things I'd rather see addressed first. Even if we restricted the suggestions to things I'd like to see done with just bases it would be low on my list.
  14. Forbin_Project

    More Slots

    Quote:
    Originally Posted by MunkiLord View Post
    Maneuvers being useful with one slot is heavily dependent on the specific build. But other than that, I agree completely with your list.

    Self rezzes, stealth and invisibility should also be added.
    You're right about that but I was just going off of memory.
  15. Forbin_Project

    More Slots

    Quote:
    Originally Posted by JoshexDirad View Post
    3:Forbin, we got 4 free powers with one slot a piece, BUT we still had to choose 3 to 4 filler powers for thier spots and now have less slots for those new powers. do you understand?
    What I understand is that you have deluded yourself into believing something that isn't true. There is nothing in the game that forces you to slot those "extra" powers. There are plenty of powers you can choose that don't require more than the initial slot that comes with them and they are still useful.

    Grant Invisibility
    Maneuvers
    Assault
    Tactics
    Aid Other
    Stimulant
    Challange
    Provoke
    Hasten
    Recall Friend

    Just to name a few.
  16. Quote:
    Originally Posted by MunkiLord View Post
    edit: Your second line is nothing more than semantics. They are being thanked for spending money. What you said is nothing more than spin, and it is dishonest.
    I'm sorry but I disagree with you on this. The players aren't being thanked for the money they spent, they are being thanked for the time they spent staying a loyal customer.

    A player can just as easily spend the same amount of money on character slots, server transfers, name change token, respecs, booster packs, new editions, expansions, and AE slots and will never receive a token of appreciation.
  17. Quote:
    Originally Posted by Sukothai View Post
    This is for SG/VG. We already have Enhancement Table, Inspiration Collector, and Salvage Racks. But could we get someting to store recipes in for later use?
    Short answer: No.

    Long answer: The devs flat out told us during I9 beta that they deliberately chose not to give us base recipe storage.


    Also considering how many recipes we can store on our accounts we really have no need to be able to store a few paltry recipes in a base.

    On each character players can store up to:

    Recipe Slots - 25
    CH Transaction slots - 22 individual recipes or stacks of 10 identical recipes
    Email - 20 global slots

    If you multiply those number by the number of characters slots we can have on an account we have the ability to store

    NA Account (144-396 characters)

    Recipe Slots - 3,600/9,900
    CH Transaction slots - 3,168/8,712 (then in stacks of 10) 31,680/87,120

    + the 20 email slots

    Even on an EU Account (48-144 characters) (we) players have the ability to store thousands of recipes.
  18. Quote:
    Originally Posted by Noyjitat View Post
    Personally I'd like to see them add a way to get missed anniversary badges. I have a few characters missing 1st, 2nd and 3rd year.
    I agree that anniversary badges should be global badges so they are awarded to the account rather than an individual character. Those badges are an indicator of how long the player has been playing the game just like vet badges.

    Of course if your account wasn't active during the anniversary then you still shouldn't be able to get those badges.
  19. Quote:
    Originally Posted by Fleeting Whisper View Post
    You're not the only player who feels entitled to the hours they didn't spend, no.

    Veteran rewards are not about the money you pay, but a thanks to the dedication to the game.
    This.

    /unsigned
  20. Quote:
    Originally Posted by Impish Kat View Post
    I wonder if beer-soaked squirrel would make a good stew...


  21. Forbin_Project

    More Slots

    Quote:
    Originally Posted by JoshexDirad View Post
    ok with the release of inherent Fitness, that meant more powers and less slots.
    Where do you get the idea that we have less slots? When Fitness was made inherent we were given 4 extra powers and 4 extra slots. One slot to go with each power.

    That's more than what we had not less.

    Quote:
    So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact;

    there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer)

    what does everyone else think about this idea?
    /unsigned

    I'm sorry that being given 4 free powers and 4 free slots has screwed up your ability to manage your power slotting.
  22. Quote:
    Originally Posted by Lothic View Post
    If the game is going to be able to track that I have 3 characters in one SG and 5 in another then it's got to be able to track not only "number of globals in a given SG" but individual characters in separate SGs. Let's just say to have the system Beef_Cake (and many others before him) have suggested would not be a trivial change.
    Bingo.

    Quote:
    I agree with what DumpleBerry implied. We all know SGs really need a fundamental reworking to address all the various problems with them, including this one with the globals. The Devs could either choose the "quick fix" like I suggested (just redoubling the current character limits) or they could go back to the drawing board and redesign the SG system from the ground up. I just happen to think one of these things is far more likely to happen than the other. *shrugs*
    Raising the limit is a much better solution than going back to the drawing board.
  23. Quote:
    Originally Posted by _BAS_ View Post
    Thanks, Clan, that link was really helpful! And its still proper etiquette to simply "/ttl Character, Hey I'm a level X Archetype, can I join your team?"

    I was PM'ing a lot of people last night and getting no luck for a team, and I wasn't sure if I was being rude or anything. Was probably just bad luck, hah.

    The only thing I consider rude about that kind of tell is if I get multiple tells from the same person after I've told them I'm not looking for any one else on the team.

    As to why you didn't get any responses last night there could be a couple of explanations.

    Maybe the leader was busy and didn't see the tell when it came thru and it scrolled out of sight.

    Maybe the leader has a tab that doesn't have Tells as a channel. I do that with Broadcast.

    Maybe the leader had been receiving a lot of tells and decided to ignore them.

    Maybe the leader was in the middle of a TF and couldn't invite anyone anyway. (You'd be surprised how many times people demand that players should start over from scratch and invite them)

    Maybe the leader was between missions and doing something like leveling up, using the market, at the tailor etc.

    Maybe the leader was doing a social event like inviting people for base tours or some such thing.

    Maybe the leader was in the middle of a raid or zone event, but that goes back to the first one of being busy.


    I hope you have better luck in the future, and welcome back to the game.
  24. Quote:
    Originally Posted by Impish Kat View Post
    Forbin... what are you doin' knockin' around in my cranium?

    .

    Huntin dust bunnies. When was the last time you cleaned in there?

    ZING!

    <ducks>

    Yow that was close. Please be careful with your random thoughts, they jump out at ya from outta nowhere.


    Boy Kat I didn't realize how much empty space you have in here. You can even hear an echo.



    <Runs and hides>
  25. /unsigned

    1. I don't want all my characters on 11 servers to be in the same SG.

    2. I don't even want all my characters on the same server who are on the same faction to be in the same SG.

    I have a lot of characters that make use of bases as Secret Lairs and this idea would screw that up.