SuperGroup Roster Increase


Beef_Cake

 

Posted

I'm not sure about most groups out there, but our SG is constantly full, and we're constantly removing characters just to make room for other alts and newer members. It's a real shame you can't tie your characters to your global, that way when you have for example 6 characters in a single SG, you would only take up one spot.

In other words, please change the limit of 150 Heroes/Villains per SG/VG to 50/100 Globals. This will greatly increase the amount of Heroes/Villains you can have in a SG/VG. I just hate removing active, playing members from the SG just to make room for someone else only to see these characters lose their join dates, prestige...etc..etc.


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Posted

SG Roster capacity via Global Handle is a great idea. However at this point I don't think its really necessary or worth dev time. Most SGs that run into that barrier usually have multiple chapters already. For everyone else they wouldn't even notice.


 

Posted

/unsigned

1. I don't want all my characters on 11 servers to be in the same SG.

2. I don't even want all my characters on the same server who are on the same faction to be in the same SG.

I have a lot of characters that make use of bases as Secret Lairs and this idea would screw that up.


 

Posted

People have suggested the idea of using globals with SGs for years now. If the Devs are considering it they've been "considering" it for a very long time now.

I tend to agree with the others who've posted in this thread that there are some basic problems with the idea. I understand that some people like to throw all of their characters into one SG, but there are plenty of people out there who don't restrict themselves to that for all sorts of reasons.

I think a far more likely and simpler compromise would be for the Devs to once again double the current limit from 150 up to say 300. We know the Devs already increased the original limit from 75 to 150 without much apparent difficulty. I suspect that doubling it again would be relatively simple to accomplish.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
/unsigned

1. I don't want all my characters on 11 servers to be in the same SG.

2. I don't even want all my characters on the same server who are on the same faction to be in the same SG.

I have a lot of characters that make use of bases as Secret Lairs and this idea would screw that up.
How does this suggestion make all your characters in the same SG?

Let's say you have 36 characters on the server. Each could belong to a different SG or you could have 1 in one SG and 35 in another SG, but it wouldn't count as 35 out of 150 members total.

That's what the OP is saying when suggesting tying membership to one's global.

I'm for this. /signed


BrandX Future Staff Fighter
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Posted

SGs need a lot of work. I don't think anyone will disagree with that.


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Posted

Quote:
Originally Posted by BrandX View Post
How does this suggestion make all your characters in the same SG?

Let's say you have 36 characters on the server. Each could belong to a different SG or you could have 1 in one SG and 35 in another SG, but it wouldn't count as 35 out of 150 members total.

That's what the OP is saying when suggesting tying membership to one's global.

I'm for this. /signed
If the game is going to be able to track that I have 3 characters in one SG and 5 in another then it's got to be able to track not only "number of globals in a given SG" but individual characters in separate SGs. Let's just say to have the system Beef_Cake (and many others before him) have suggested would not be a trivial change.

I agree with what DumpleBerry implied. We all know SGs really need a fundamental reworking to address all the various problems with them, including this one with the globals. The Devs could either choose the "quick fix" like I suggested (just redoubling the current character limits) or they could go back to the drawing board and redesign the SG system from the ground up. I just happen to think one of these things is far more likely to happen than the other. *shrugs*


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Posted

Quote:
Originally Posted by Lothic View Post
If the game is going to be able to track that I have 3 characters in one SG and 5 in another then it's got to be able to track not only "number of globals in a given SG" but individual characters in separate SGs. Let's just say to have the system Beef_Cake (and many others before him) have suggested would not be a trivial change.
Bingo.

Quote:
I agree with what DumpleBerry implied. We all know SGs really need a fundamental reworking to address all the various problems with them, including this one with the globals. The Devs could either choose the "quick fix" like I suggested (just redoubling the current character limits) or they could go back to the drawing board and redesign the SG system from the ground up. I just happen to think one of these things is far more likely to happen than the other. *shrugs*
Raising the limit is a much better solution than going back to the drawing board.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
/unsigned

1. I don't want all my characters on 11 servers to be in the same SG.

2. I don't even want all my characters on the same server who are on the same faction to be in the same SG.

I have a lot of characters that make use of bases as Secret Lairs and this idea would screw that up.

I'm not sure what in my post made you think this. I will try to make this as simple as possible...

I will use my global for example:

I Join SG One with 2 characters, but using my global name, I only take up 1 roster spot.

I then join SG Two with 5 characters, but by using my global name, I only take up 1 spot.

Doing things this way will allow you to join multiple SG wih multiple characters, but only take up a single roster spot in any SG, leaving the SG plenty more room for other members, and you'd never have to worry about kicking people to make room.

That's all I'm suggesting. Sorry if my post was confusing.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
That's all I'm suggesting. Sorry if my post was confusing.
No your post wasn't confusing... the first few dozen times I've seen it suggested over the years. I'm not saying your idea is a bad one. But it's definitely not original and, based on the fact that nothing's been done about it for years, is clearly non-trivial as well.

And since your goal can be accomplished (at least in part) by the alternative workaround of simply increasing the current SG character limit it would seem much more likely to be accomplished that way than via the major undertaking you're calling for.


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Posted

Quote:
Originally Posted by Lothic View Post
No your post wasn't confusing... the first few dozen times I've seen it suggested over the years. I'm not saying your idea is a bad one. But it's definitely not original and, based on the fact that nothing's been done about it for years, is clearly non-trivial as well.

And since your goal can be accomplished (at least in part) by the alternative workaround of simply increasing the current SG character limit it would seem much more likely to be accomplished that way than via the major undertaking you're calling for.

I would like to see something happen. Our SG is growing by the day and the limits are hindering the group. At this time, it would be more than sufficient if the actual limits of the SG were raised. I mean seriously, if you had 5 RL friends that play this game and they all wanted to be in the same SG, and had all of their slots unlocked, they could easily cap out the SG roster.

We currently have 31 active members, and more in our application process for our SG. It would be nice to see the limits raised again to 300 or even 500. Because I personally stay in a single SG, I don't spread out my characters in multiple SGs, nor do the other members of my group. I really hope the devs see this and take this into consideration for us larger groups out there that share this same exact problem.

I see many groups out there with multiple SGs with the same name and ending with Elite, Legends...etc..etc. This was done by many groups for this very reason. Stop making us create secondary groups for our alts and increase the SG roster limits so all of our member's characters can stay under one roof if we so choose.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
I'm not sure what in my post made you think this. I will try to make this as simple as possible...

I will use my global for example:

I Join SG One with 2 characters, but using my global name, I only take up 1 roster spot.

I then join SG Two with 5 characters, but by using my global name, I only take up 1 spot.

Doing things this way will allow you to join multiple SG wih multiple characters, but only take up a single roster spot in any SG, leaving the SG plenty more room for other members, and you'd never have to worry about kicking people to make room.

That's all I'm suggesting. Sorry if my post was confusing.

My concerns were based on my past experience with how NCsoft has used group memberships based on global names in one of their other games. There they didn't make the extra effort to let players join multiple groups. Once one character joined a group every other character is automatically enrolled in the same group and if one character quits then all characters quit because it isn't the character that joins/quits a group but the players global handle that joins/quits.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
My concerns were based on my past experience with how NCsoft has used group memberships based on global names in one of their other games. There they didn't make the extra effort to let players join multiple groups. Once one character joined a group every other character is automatically enrolled in the same group and if one character quits then all characters quit because it isn't the character that joins/quits a group but the players global handle that joins/quits.

Yeah, I would agree that was a flaw in that mechanic. But this wasn't what I was suggesting at all. And I agree that would stink, I wouldn't like it either.


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Posted

This might not be the way to do it, but an increase is needed. Me and my 9 friends who play together regularly constantly have problems were new characters can no longer get added to the SG because we don't have any more room.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
This might not be the way to do it, but an increase is needed. Me and my 9 friends who play together regularly constantly have problems were new characters can no longer get added to the SG because we don't have any more room.
Temporary (or permanent, depending....) workaround:

Make a second SG, coalition it to the first. Either move "retired" or level 50 characters there, or use it for the new blood. Make sure coalitions are set to use the base.


 

Posted

Quote:
Originally Posted by Beef_Cake View Post
Yeah, I would agree that was a flaw in that mechanic. But this wasn't what I was suggesting at all. And I agree that would stink, I wouldn't like it either.
Well sorry for misunderstanding, but when I saw changing it from characters to globals the GW setup was the first thing that came to my mind. <shudders>


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Temporary (or permanent, depending....) workaround:

Make a second SG, coalition it to the first. Either move "retired" or level 50 characters there, or use it for the new blood. Make sure coalitions are set to use the base.
This is exactly what I want to avoid. Yeah, let's clutter up the server with more SGs. Why do that when they can eliminate this and increase the roster size so this doesn't clutter up the game server's HD. Either way you look at it, increasing the roster size will help a lot of people. Making new SGs works, but is a stupid way to fix the problem imo.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
This is exactly what I want to avoid. Yeah, let's clutter up the server with more SGs.
"Clutter up the server?" Really? Somehow I don't think a new SG is going to be all that much "clutter." Hard drive space is dead cheap, even at enterprise/server levels with higher reliability, data redundancy, error checking and the like entered into the price.

Make all the other arguments you want - I'm not against the idea, though they'd have to keep it at 150 *globals* to be sure nobody gets accidentally kicked by a lower limit - but hard drive space is really a non-starter of an argument.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
"Clutter up the server?" Really? Somehow I don't think a new SG is going to be all that much "clutter." Hard drive space is dead cheap, even at enterprise/server levels with higher reliability, data redundancy, error checking and the like entered into the price.

Make all the other arguments you want - I'm not against the idea, though they'd have to keep it at 150 *globals* to be sure nobody gets accidentally kicked by a lower limit - but hard drive space is really a non-starter of an argument.

It would be nice if they could check the list of SG's and free up the SG names that are no longer being used.

Yes I know that the names of SG's that have no members are automatically freed up. I'm talking about the ones whose entire roster has inactive members


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
"Clutter up the server?" Really? Somehow I don't think a new SG is going to be all that much "clutter." Hard drive space is dead cheap, even at enterprise/server levels with higher reliability, data redundancy, error checking and the like entered into the price.

Make all the other arguments you want - I'm not against the idea, though they'd have to keep it at 150 *globals* to be sure nobody gets accidentally kicked by a lower limit - but hard drive space is really a non-starter of an argument.
I know it's it that big of a deal when it comes to HD space. My point was either way, increasing the roster size or making people create new SGs is the same bearing of space. Which is why I feel increasing the size will allow us larger groups to add more members, and at the same time not creating meaningless SGs that we don't use.

Me personally, I don't see a real reason to create a secondary group, only to put your alts there. I'd rather keep all my characers in the same group and earn all the prestige I want with all of my characters rather then spreading it out over other groups that we will never really use.


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