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Quote:No he doesn't. You get better a look of the character at :54 and the costume is very different from Adam Strange. Adam Strange doesn't wear a blue retro jacket, the Stealth top, red Combat Boots, blue goggles, or a Unified Field Facade cape.No, what this means is that somehow CoH has gotten permission from DC to use Adam Strange as an in game character. Or else that NCsoft needs to be petitioned. Seriously that is a dead on accurate copy of Adam Strange, just look him up. Just don't use his wikipedia page which has for some reason chosen to use the really horrible current costume. His classic costume was great and has been duplicated quite well.


Not even close to being dead on accurate. -
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The most recent "no" by the devs was given in the 4/2010 Q&A.
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Telford dying left me disappointed. On one hand I was like, "YES! WAY TO GO! THEY FINALLY KILLED THE <BLEEP>!" Then I remembered he was still alive on earth.
It also reminded me of Star Trek Generations and what my friends and I did when we went to see it. Eight of us were in the theatre and we stood and cheered when Kirk "died" at the beginning of the film and then we walked out. Cuz we only came to see Kirk get killed.
To this day I have never seen the movie past that point.
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Quote:If you choose to limit yourself to only two characters in a game where you are given dozens of free character slots, then that's a choice you have to live with.My tank has a 50 tanking build, a pvp build, and an exemplaring build. Other possibilities I might want are soloing, damage while tanking, exemplaring pvp, etc.
If you have 50 alts, you might not understand the reason for this, but I play only two characters. Another build slot is basically another character for me.
There are consequences to our decisions.
Now if this was a game like CO or STO that severely limits the number of free character slots you start out with (4 and 2 respectively) then I could agree with this idea.
As it is /unsigned -
Quote:Telling people exactly what the devs have told us does not make people naysayers.No. What I believe is that "the fact that inherent fitness was added" means that certain suggestions aren't as adamantly impossible as some naysayers would assert, even if they are evidenced to be highly improbable.
I also believe that the Suggestions forum is largely ignored by anyone who matters, so it's not important if suggestions are inevitably repeated (or it's important that they *are* repeated, depending on POV).
Furthermore concerning respecs the devs have never said that powerset and AT respecs were impossible to do. They said they don't want to do it.
There's a world of difference between they can't do it and they aren't going to do it. -
Agreed. Or if they must make them vet rewards then make a basic version that everyone gets and keep the fancy one as the vet reward. For example the samurai armor has three sets. They could have given us the plainest ones and let the fancy one unlock as the vet reward.
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Quote:Please go back and reread my post. I said "attempts". That's plural with an "s". This isn't the first time you made the argument that the devs said "no" and changed their minds on power customization since it was added to the game.I'm one of those players. And I thought you were far more literate than that. I never said the devs said no to power customization, I merely said the idea was often shot down when brought up. Usually, it was shot down by players pointing out that it wasn't feasible for various reasons much as they do with powerset respecs.
I'll just quote Aura because this is exactly what I wanted to respond with.Quote:The only opinion that mattered on either topic was the devs. The reasons players were giving CAME FROM THE DEVS!
The devs said power cust was difficult to do but they wanted to do it eventually.
It was and they did.
In terms of powerset respecs they HAVE said they DON'T want to do it. They've never really said much about how difficult it is. (At least as far as I've read).
So the discussion about power customization is NOT the same discussion as powerset respecs.
If they ever do decide to allow it I won't look a gift horse in the mouth. -
Quote:You have my sympathies and outrage over what happened to your son, and I would like to confirm that the GM's do take these issues seriously. So petitioning does work. Sadly the nondisclosure policy on what steps they take doesn't give the victims closure.I did petition, but I doubt it'll do any good. I'm just upset and like I said, needed to vent. Most people I've met over the years have been decent, but today was not a good day. Thanks both of you for responding.
As proof that the GM's take action may I suggest PMing GreatRock on the forums and ask her about the situation the GM's helped her with when she was dealing with a similar jerk(s).
The GM's do respond. -
Quote:Thank you for clarifying that. I remember that one of the devs said that but couldn't remember who, so I just went with the generic devs rather than attribute that statement to the wrong person.Actually, it's a partial truth.
For years ONE dev said no to inherent fitness: Castle.
And his words were to the effect of: It will never happen as long as I'm working here. I have suspected for a while that being overruled on inherent Fitness is one of the things that prompted his departure. He also said he would get rid of endurance altogether before making Fitness inherent.
I don't recall any other dev saying anything about inherent fitness one way or the other, but I know Castle was against it. -
Quick people subscribe to this thread and save the link in the OP for the next time some Doomie starts crying the game is dying and there's only 6 people playing.
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Oh here we go I found an old post by one of the devs about why they hadn't given us power customization yet.
Quote:Let me add a little color to the important part.Q: What's so damn hard about power customization?
A: The pipeline from power to effects just wasn't designed to be flexible. The powers designer creates a power def. This def defines all of the things associated with a power. What it's called, how much endurance it costs, whether it's a click, toggle, or auto power, its range, radius, etc. Power defs also contain a series of attributes such as doing this much smashing damage and this much energy damage. Power defs are softcoded, but they can't be changed on the fly or vary between one player and another. Power defs also call continuing FX on specific attributes. Ie, play the FX script for stone cages on the Hold attribute. So if the target is actually held, it plays the effect...otherwise it doesn't play anything. This is also softcoded as part of the power def and can't be change dynamically. Nothing related to power defs are stored on individual characters.
Power defs also point to another file called a PFX. This file contains a series of things that happen on events. The first half deals with animations. Play these animation bits when the power is activated. Play these when the power hits someone. This animation takes X amount of time before the damage should actually happen and takes Y amount of time before another power can be used (ie activation time). The 2nd part deals with the effects in a similar way. Play this FX script when the power activates. Play that FX script on hit. PFX scripts are also softcoded and can't be changed on the fly, yadda yadda yadda. These are also not stored on individual characters.
The FX scripts are a series of events and particle emitters. The color of particles are part of the particle scripts set as RGB values. Particles CAN inherit RGB values from the player, but they have to be attached directly to a costume node to do so. Also can't be changed on the fly, also not stored on characters.
So all of the things that determine what effects plays, when they play, where they play, and what color they are are all softcoded. They're in one location, shared by all players with the same power, and can't be changed dynamically or stored individually on each player.
All of that, is stage one of power customization. Figuring out how to retool the system so it can actually work. That's the part that involves writing the new code and making the necessary changes to all of the player power defs and/or PFX to support it.
Stage 2 is a massive overhaul of every single effects script used by player powers that we're going to customize. Right now, the colors for the various effects are softcoded into the particle emitter scripts. Most of our particle emitters use grayscale textures that are tinted to an RGB value through the particle script. In order for a particle to inherit the tint from an outside source (currently only from a costume node it's attached to), it has to be set to red. So 255,0,0 as an RGB value means that particle is going to inherit 100% of the costume nodes RGB color. The more white a particle's RGB value is the less color it inherits. Most basic example of this would be the effects for Energy Blast powers. Those are all tinted various colors, from blue to white. All of those particle scripts would have to have their RGB values shifted to red instead...So there would be a pretty big chunk of work required to 1) tracking down, collating, and duplicating all of the FX and particles scripts currently used by powers 2) change all of the RGB values used by all of the particle scripts so that they can inherit the color from an outside source.
On top of that, we also have some particle scripts that use pre-colored particle textures. Dark Miasma is a good example of that. We also use geometry in some of our FX scripts, and most of them use some sort of pre-colored texture So things like the bubble for Force Fields, that teal blue-green is the color of the texture that's on that sphere. Those particles and FX geometry would have to have new grayscale textures made for them and then they would need to duped and set up to use color tinting.
Stage 2 isn't difficult work, it's just a ton of it. There are tens of thousands of FX and particle scripts that would need to be tracked down, duplicated, and modified.
Stage 3 is hooking all this up into some sort of system or UI to allow you guys as players to change your fireballs from red-orange to green. Most logical place for that is the costume editor, probably something similar to how you currently deal with auras or custom weapons. Other ideas involve special color enhancements that you can slot into powers, console commands that you could type in, options set in the graphics menu, etc. Those are all implementation ideas...probably the easiest step of the whole process.
Can it be done?
Sure. Given enough time almost anything can be done. But is it more important to do than all of the various other things that can also be done in the same amount of time? That's the step where power customization as a feature has repeatedly fallen off the list and pushed back to the next issue. We still continue to discuss it, trying to figure out some way to do it in a way that won't require as much new code, or won't require so much time from an FX artist to make it happen.
Sorry Tenzhi but that doesn't sound like the devs were shooting down power customization. In actuality it sounds like it was a very difficult project that they spent a lot of time and effort on trying to figure out a way to get it to us.Quote:We still continue to discuss it, trying to figure out some way to do it in a way that won't require as much new code, or won't require so much time from an FX artist to make it happen. -
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Ya gotta love Tenzhi's attempts at revisionist history. Notice how he tries to hide a lie in with the truth?
Truth, for years the devs said no to inherent Fitness.
Lie, for years the devs said no to power customization.
Unfortunately for Tenzhi a large percentage of the players in this game have been here for 5, 6, 7 years and have no qualms debunking his version of what was said. -
Quote:You do realize that character names have no affect on what global names are available . . . right?as others have meationed new alts will be created on the eu servers your available name pools about to be butchered
Now as far as the availability of character names is concerned you do realize that that is a two way street. Yes NA players will be claiming character names on the EU servers just like EU players will be claiming character names on the NA servers.
I wouldn't be surprised to see that more EU players will take advantage of expanding the number of servers they play on then NA players will, simply because NA players are jaded from having 11 servers to choose from for 7 years, and the fact that the number of NA player that speak EU languages is smaller than the number of EU players that speak English.
I can see many NA players (probably not forum goers) wrongfully assuming that there aren't a lot of English speaking players on say the French and German servers.
And the ones that make that assumption will be missing out on meeting a lot of great people. -
Quote:Yes you did, and I merely made the observation that this is a pattern that we have seen repeat itself over and over in previos powerset respec threads.Seriously what more could that have added to this by making that comment? That was completely uncalled for.
I gave you my reasoning/opinions for why I would like to see a power respec. You and a few other individuals gave your reasons/opinions on the matter (and like to stress that the developers stance on the matter).
I even gave a preemptive 'I'm sure I'm coming across as being defensive' spiel, but you seemingly bypassed it as you did with your #3 point.
Nope. Merely commented on the similarity of this post to previous posts made by other people.Quote:Are you just trying to make me upset?
The same can be said to you about accepting the devs choice on not allowing this feature into the game.Quote:Just let it be,
We will.Quote:let somebody suggest the idea again - and you and whoever else can go right ahead and reply like you have again.
Do you really think the devs are not aware that there are hundreds if not thousands of players that would like this to be added to the game?Quote:That might just very well prove that there are, in fact, people that wish for a power respec to happen.
Do you think they don't know that there have been hundreds of threads that have been made suggesting this over the past 7 years?
Do you think the devs think that it's just one person that hops from account to account reposting this idea every month or two?
The devs know that this is a much asked for feature and they still have decided that they do not want to add it to the game.
Sorry but I never said that I agreed with the devs on this. In fact if you bothered to actually search previous threads you'd have seen that I have posted that I have at least one character that I'd love to change the powersets I originally chose.Quote:But do yourself and others a favor: Get rid of the attitude, it's unwarranted. We get it, you agree with the developers that a power respec should not and will not happen
In fact, there are a lot of bad ideas I'd love to see added which would increase my enjoyment of the game that I know will never happen, because the devs won't even consider the ideas.
No one said they couldn't ask for it, but that said it also doesn't mean that people can't inform them of the most recent dev statement on the subject and point out the flaws in the idea.Quote:that doesn't mean that other people can't still ask for it. -
Quote:There will always be people complaining about anything the devs do. Sometimes the complaints will be valid and sometimes they will be nonsensical. I leave it to everyone to decide for themselves where this issue falls.Oh .. come on! I am hearing this more and more....
It is a global name for crying out loud! Nothing else.
I have several options to change mine in... and if mine will be used and I really wanted to keep it. Wanted it strong enough to quit the game over. Which in my point of view is ridiculous. I would send a tell explaining just that to the NA user. And maybe he will change his.
Technically porting the EU to the NA account server is less hassle. It is the logical thing todo. It is not done to shaft the EU in any way.
The only thing I care about is the Trial accounts who shouldn't be in this comparison at all. Minimizing the chance.
ps. Will you never use a cellphone again if you lost your old phone number?
Someone once said if our devs gave us solid gold bricks someone would be complaining on the forums that the devs didn't give him a wheel barrow to carry them in.
Personally I don't care if the devs change the global names of NA or EU accounts or both. -
Well it's not like we didn't see this response coming. It's almost formulaic.
1. Someone suggests a powerset respec.
2. People respond with posts explaining why it's a bad idea and inform the suggester of the devs official position on the matter
3. Suggester gets defensive and dismisses anyone that doesn't agree with him as jerks.
It's so predictable. -
Quote:What money would they be losing? It costs nothing to make a new alt, and as far as respecs go we have access toThere is no reason why this can't be added to the game, they just don't want to. Because they'd "lose money to allow this" instead of making a new alt.
- Trial Respecs - earned, up to 3 possible
- Veteran Respecs - earned, up to 5 possible (at 69 months)
- Patron Respecs - earned, 1 possible (Villain only)
- Soldiers of Arachnos Respec - earned, 1 possible (Villain only)
- Free Respec - free (A character can only have 1 at a time and they do not stack)
- Respec Recipes - free (These cannot be crafted if the character already has a free respec available)
- Holiday Respec - free (These cannot be purchased at the Candy Keeper if the character already has a free respec available)
Are you saying that buying character slots is more expensive than Purchased Respecs? If so let's look at those prices.
A purchased respec costs $9.99 each
A characeter slot costs $5.99 each, $9.99 for 2, and $19.99 for 5.
Doesn't look like rolling up a new alt is more expensive to me.
Hmm. How bout this. Players can buy 24 extra slots per server. So that would cost them $99.95 for 24 slots and it would leave them with 1 slot extra they can add to another server.
24 respecs would cost $239.76
Nope no matter how you do the math rolling up a new alt is cheaper than buying a respec. I guess your argument that they'd "lose money" by allowing this is full of crap.
The truth is that the devs aren't concerned about losing money. They haven't allowed this because they don't want respecs to work that way. -
Oh I get it cuz they pay for the transfer with a credit card.
j/k
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Okay. Like I said I didn't know what existed on the EU side, and I was thinking of a way to encourage a balanced exchange of players between servers.
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Many thanks to Bill for his efforts to make the OP's post understandable, and I have to agree with everything Bill said.
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I was just thinking about the upcoming merge of the servers listd and an idea hit me
There is a great organisation on the NA servers called the Mentors Project that helps new players.
http://boards.cityofheroes.com/showthread.php?t=212083
Now I don't know if the EU servers have their own version of this group of great players but I think it would be a great way to unite the community if this group could join forces with some like minded EU players and establish a kind of exchange program where they welcome players from across the pond into their respective communities.
Just thought I'd throw this out there to see what you guys think. -
Quote:Hope they working on it, now that we getting a server list merge, it makes sense more than ever.
Lots of people that will move alts is going to lose bases and/or see their SGs affected.
While everyone is entitled to move their alts if they want to, they don't necessarily have to do it. There's a lot to be said for starting over with a clean slate.
Picture this scenario.
EU players start new characters on the NA server's and join the Mentors Project
Link here: http://boards.cityofheroes.com/showthread.php?t=212083
Then in return repay NA players migrating to the EU servers with the same treatment.
Hmm. This has the makings of a great suggestion. I think I'll make it.
