This might just get thier attenition


Aett_Thorn

 

Posted

ive been playing city of hereos now for some years seven to be exact i think they have made some great but much needed changes to this game with that being said i think what were all looking for now is more envrioment interaction and more toon animation such as getting slammed through walls or being able to grab things also include costume interaction where ur costume effects ur powers depending on ur design or pieces u can obtain from defeating rare bosses would be nice too also what i notice is that its time to give the powers a total make over along with adding more plantes like they did with protoriea now u may say this will raise the cost of are monthly sub but i say who cares if its not by that much five dollars should do good 25 a month should get everything the games need these are just some of the changes i would like to see and trust me games like dc and champions want last


 

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Ugh... unpunctuated wall of text hurt eyes. Groz smash!

*takes out exclamation point and beats some punctuation into it.*

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I've been playing City of Heroes now for some years (seven to be exact.) I think they have made some great but much needed changes to this game.

With that being said, I think what we're all looking for now is more envrioment interaction and more toon animation such as getting slammed through walls or being able to grab things.
Grappling is not possible with the game engine. As far as environmental interaction, the best we'll see for that for a while would be in instances (such as mayhem misisons,) but I doubt we'll see it as a result of "being slammed into walls" and such.

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Also, costume interaction where your costume affects your powers depending on your design. Pieces you can obtain from defeating rare bosses would be nice, too.
Absolutely not. One of the things that really stands out with this game is that your look and your abilities are completely separate. I don't have to spend time in the costume creator only to have the look demolished within five levels because I need extra armor or a changed weapon.

You can, of course, *simulate* this with the costume slots (a powered up/powered down mode or armored/unarmored mode, for instance.) But that's as far as that should go.

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Also what I notice is that it's time to give the powers a total make over
So vague as to be pointless. What do you notice? What sort of "total makeover?"
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along with adding more planets like they did with Praetoria.
Well, nitpicky bit about that being a dimension and not a planet aside, they DO add more environments. Croatoa, Ouroboros (admittedly more a waypoint) and Cimerora, for instance.

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Now you may say this will raise the cost of our monthly sub,
It hasn't in the past. Why would it now?

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but I say "Who cares?" (if it's not by that much. Five dollars should do good, 25 a month should get everything the games need.)
I'm assuming that's where you intended that thought to end. Again, though, there's no reason to think adding any of this would raise the subscription cost. City of Villains didn't, and that added five ATs at launch, multiple new zones and all that goes with them, bases and more PVP zones. Going Rogue didn't raise the monthly sub. Neither did AE.
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These are just some of the changes I would like to see, and trust me, games like DC and Champions won't last.
Again, assuming that's supposed to be a "won't" as opposed to "want."


 

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1) Please learn to use punctuation. Your post is very difficult to read considering that all of your thoughts blur together.

2) Environmental interaction is very tough to do with the current game's engine. If there is a CoH2, maybe it can happen there, but it is highly unlikely in the current game.

3) No to costumes having an effect on powers.

4) What kind of "total makeover" do you want with the powers? There's nothing specific or even actionable there.

5) New plants in the wider world? Sure, whenever they redesign a zone. But if they're not already redoing a zone, then I'd rather they not spend time doing that.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Originally Posted by LIGHTNING HAWKZ View Post
ive been playing city of hereos now for some years seven to be exact i think they have made some great but much needed changes to this game with that being said i think what were all looking for now is more envrioment interaction and more toon animation such as getting slammed through walls or being able to grab things also include costume interaction where ur costume effects ur powers depending on ur design or pieces u can obtain from defeating rare bosses would be nice too also what i notice is that its time to give the powers a total make over along with adding more plantes like they did with protoriea now u may say this will raise the cost of are monthly sub but i say who cares if its not by that much five dollars should do good 25 a month should get everything the games need these are just some of the changes i would like to see and trust me games like dc and champions want last
Capitalization and punctuation: The difference between:

1) Helping your uncle, Jack, off a horse.
and
2) Helping your uncle jack off a horse.


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

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Originally Posted by Memphis_Bill View Post
*takes out exclamation point and beats some punctuation into it.*
I find it slightly hilarious that you were considerate enough to take the time to fix his post, then disagreed with everything he proposed.

Sums up the Suggestions forum in a nutshell - Help with one hand, /jranger with the other.


 

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Originally Posted by NightshadeLegree View Post
I find it slightly hilarious that you were considerate enough to take the time to fix his post, then disagreed with everything he proposed.

Sums up the Suggestions forum in a nutshell - Help with one hand, /jranger with the other.
Bill did much more than /jranger his suggestions, though. He gave very specific reasons why he didn't want a lot of this, or at least pointed out that the OP's ideas were horribly vague.

I mean, there's not much we can do with "rework the powers." I mean, I can't agree, disagree, or offer my own thoughts on that until I know what the OP is even talking about.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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That actually hurt to read.


 

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Many thanks to Bill for his efforts to make the OP's post understandable, and I have to agree with everything Bill said.


 

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Quote:
Originally Posted by LIGHTNING HAWKZ View Post
I've been playing City of Heroes now for some years - seven, to be exact, and I feel that the developers have introduced some great, but much needed changes to this game.

With that being said, I believe some of what we're all looking for now is more environment interaction, as well as more character animations, such as getting slammed through walls or being able to grab other characters or environment objects.

I'd also like to see more costume interactivity, such as our costumes affecting our power stats depending on their design design, including pieces we can obtain from defeating rare bosses.

I also feel that it's time to give the powers a total makeover. I feel no pressing need to elaborate.

Adding more environments to the game, like they did with Praetorian Earth, should also be a high priority. Other planets, dimensions or planes of existence feels like it should be a priority.

Now, it may seem like this will raise subscription costs cost, but I feel that's not a great problem, at least if it's not by a great amount. $20 to $25 a month should be able to pay for everything the game needs.

These are just some of the changes I would like to see. And trust me, I really don't think our competitors will last.
*fixed for style, spelling, punctuation and presentation.

I really don't have too much to say to this eloquently presented, aesthetically pleasing suggestion, as it contains quite a few things I disagree with and a few more that are far too vague to be relevant.

I do want to comment on the drive to increase the game's monthly fee, however, as I feel this would be a complete disaster. One of the central goals for each and every change to the game should, ideally, be to not alienate virtually your entire playerbase, and charging close to twice the current subscription fee - especially of people with multiple accounts - is as close to a commercial suicide as I can imagine. There are a lot of things people threaten to quit over, and a lot of those are empty threats, but reaching into their coffers is the one sure way to burn practically EVERY player currently subscribed.

As for the suggested changes, some of them aren't bad. Grappling has been discussed enough, to the point that I'll only say it's not going to happen due to technical limitations. Nothing else is necessary. However, at the same time, I have to say that destructible walls are something I've wanted to see for years now. The tech to put it in the game already exists, in the form of jail doors. The easy solution is to add destructible doors in places of the current openable ones. The cool solution, however, would be to model walls with holes in them, then fill those holes with seamlessly-blended destructible "doors" that just happen to look like pieces of the wall. That way, we break the breakable part, and it looks like we broke the wall. Everybody wins. Well, except the masonry.

On the flip side, tying power stats to costume pieces is an incredibly bad idea. One of City of Heroes' greatest aspects - and greatest by FAR - is our ability to create not just cool costumes, but cool costumes that match our vision as close as mechanically possible. This gives players a sense of ownership of their characters that using developer pre-designed characters just doesn't hold. Tying costumes to powers, therefore, is not a good idea, as it both infringes on costume design AND eliminates a whole slew of legitimate costume designs that deliberately do not match a character's powers. That girl in shorts and a tank top taking grenades to the face without flinching and tearing chunks out of the ground is that much cooler for not having to be heavily armoured or wearing power gauntlets.

As for the concept of additional environments, I'm more or less for the idea. While, yes, we should make use of the ghost towns we already have, such as Boomtown, Terra Volta, Dark Astoria and so forth, eventually we'll have to expand and add more interesting environments just the same. The Shadow Shard is a good example for an otherworldly environment, and a pretty dang good one, save for legacy such having left it with no content to speak of. The much-discussed Moon zone is another good example, and there are others. An underwater bubble city would be cool, off the top of my head, as would a high-altitude mountain environment, or even an open overworld floating fortress map like what you'd see in Water World, or even Sky Captain's flying aircraft carrier. Or, hell, why not a UT2004 as_convoy style constantly moving ground convoy location? The opportunities are there, but they all require new art assets.

Generally, though, this is fairly typical of brand new posters. It's a mish-mash of laconically-presented ideas, and a mix of good ones, bad ones and ZOMG KILL!!! ones.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
... I really don't have too much to say ...

*4 paragraphs later*
It's a mish-mash of laconically-presented ideas, and a mix of good ones, bad ones and ZOMG KILL!!! ones.
LOL, Sam.


Quote:
Originally Posted by PSLAnimal View Post
Capitalization and punctuation: The difference between:

1) Helping your uncle, Jack, off a horse.
and
2) Helping your uncle jack off a horse.
Win.

.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Originally Posted by PSLAnimal View Post
Capitalization and punctuation
I think his forum handle is hogging all his capitals.

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1) Helping your uncle, Jack, off a horse.
and
2) Helping your uncle jack off a horse.
I never understood why you'd have to pause just to aid in pleasuring your uncle's horse.


 

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Originally Posted by Leo_G View Post
I never understood why you'd have to pause just to aid in pleasuring your uncle's horse.
Because it's tiring work?