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The derogatory CoH forum definition, created to emphasize the fact that the 5 non-healing powers in Empathy are much more effective at keeping a teammate upright (and, in the case of the two RAs, at keeping yourself upright) than the 3 healing powers (one of which can kill you). I would put Resurrect in a third category, since its use is only for after you've failed to keep a teammate upright (or used them for Vengeance bait).
In the Defender forums, if you're using all of your powers and doing your best to play the damn game, you're a Defender. If you're sitting around waiting for your heals to recharge and avoiding attacking the enemies because you might get aggro, you're a healer (or, h31z0rs).
Note: The derogatory form of 'healer' is not restricted to Empathy Defenders, and applies to anyone with a healing power who acts in the same fashion. -
Dark Miasma is a good damage/tohit debuffer, but it doesn't get very much beyond that scope. Radiation Emission hits just about everything.
A /Poison Mastermind is also good, assuming you're fighting a single target, since its AoE isn't stellar (limited to a cone slow and its T9 which requires one of your pets to be sent into melee) -
Quote:I'm not certain that's true. Damage scale doesn't really care about level, since the ranged/melee modifier accounts for that.Really! That's totally bizarre. I would not have said that (highest average damage scale). For some reason, I was under the general impression that psy attacks were less damaging because of the scarcity of resistance/defense to it. Of course, the average damage is probably skewed because psy is used more heavily in the mid/upper levels (where damage dealt is generally higher), vs most damage types being spread throughout all levels.
OTOH, the tougher enemies are the higher level ones, and they may be given higher DS. Also remember that player/pet powers are being included in those numbers.
Edit: Also, I've just realized that powers which are DoT due to pulses (for example, a damage aura) are only being calculated for a single pulse, not for how long a target would be within the effect. True DoTs (for example a fire blast attack) are correctly accounted for. -
Larger buyer/seller populations and consistent supply/demand ratios make stable prices. (This is also why merging the markets would create a more stable economy and would reduce [but not eliminate] the profits of the marketeers)
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Quote:No, I'm trying to give a counterexample to the absolute statement "more information = better market". It may not be the best analogy, I admit, but the gas wars had a similar effect to what would happen with everything visible in our market.So are you trying to prove the reason we should be given more information about the markets?
Gas wars: one gas station lowers its prices to undercut nearby competitors. Nearby competitor undercuts the first station to attract more business. Repeat.
CoH/V consignment house with all information visible: Seller lists price just under an existing sale price in order to get the sale first, at a similar price. Repeat. Buyer puts bit just over an existing buy order in order to get the purchase first, at a similar price. Repeat. -
Quote:Don't forget the Hydra enhancements from the Abandoned Sewers Trial.And sometimes people might mention the enhancements earned from the Crystal Titan in the Woodsman Trial... but they're pretty rare, since they only award from level 38-41 and you actually have to be in that level range to get one.
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Quote:This proposition reminds me a lot of the "Bonus Mission Pack" in Guild Wars. If you've bought the pack (because, since GW has no subscription fee, they need add-on packsIf you had the option to play as signature Heroes along their storylines, would you? Would you like to take command of Blue Shield for his fight with the Clockwork King? Control Statesman along his campaign to bring justice to Paragon? Back Alley Brawler's hardened campaign against superadine (or whatever he's against?)
Would you willingly enter an interface not unlike MA to play a series of instances in which you'd control that signature Hero or Villain for better or for worse?
Maybe Atlas? With a goal of surviving just long enough? Or Scirroco with the goal to become possessed in the end?
Would you play the roles of those that, rather than triumph, are memorable because of their defeat?), you've got access to 4 books about various characters in the game's history (and the weapons used by the 3 that used weapons).
Reading the book allows you to run a mission where your character model, skill bar, equipment, and stats are all replaced by those of the hero whose story you're playing. Successfully completing the mission gives you a bonus and a selection from a list of equipment themed after either the hero or someone/thing in the mission you completed.
It's also repeatable, so you could for example deck yourself out in Tengu armor with Tengu-themed weapons after running the mission about the peace conference with the Tengu a few times.
tl;dr: Yes, I think it would be an interesting thing to have. -
Honestly, I don't think that it should be changed. I think it's another thread in the morality play of Praetoria.
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Quote:I can answer that. This answer is pulling from a database of power effects (so it's including player, pet, and enemy powers -- because I'm being lazy). I'm basing this answer on power effects, not on distinct powers (which, I think, is more accurate). I'm also using damage scalars, rather than actual damage (again, because I'm lazy and don't want to query the attributes)All the OP wants is a list of "these are all the attacks, this is smashing percentage, this is lethal percentage, etc. etc. etc."
Total damage effects: 9,627
Effects with Smashing damage: 2,584 (26.84%)
Effects with Lethal damage: 2,284 (23.72%)
Effects with Fire damage: 939 (9.75%)
Effects with Cold damage: 331 (3.44%)
Effects with Energy damage: 1,837 (19.08%)
Effects with Negative Energy damage: 763 (7.93%)
Effects with Psionic damage: 555 (5.77%)
Effects with Toxic damage: 334 (3.47%)
Average Smashing damage scale: 0.96
Average Lethal damage scale: 1.04
Average Fire damage scale: 0.64
Average Cold damage scale: 0.76
Average Energy damage scale: 0.95
Average Negative Energy damage scale: 0.89
Average Psionic damage scale: 1.06
Average Toxic damage scale: 0.27
If you multiply the average damage scale by the frequency of occurrence, you can have an approximation of overall damage of that type.
Smashing: 0.26
Lethal: 0.25
Fire: 0.06
Cold: 0.03
Energy: 0.18
Negative Energy: 0.07
Psionic: 0.06
Toxic: 0.01
Recall: these numbers are including player and pet powers, not just enemies.
Given that, the ranking of most common damage types (from most to least commonly threatening) is:
Smashing
Lethal (following closely behind Smashing)
Energy
Negative Energy
Fire/Psionic (I think I rounded one of them up for the post, but I don't remember which)
Cold
Toxic
Edit: Of course, this does not include AE opponents, but that should be a given.
Edit: I think this is also including Chularn the Slave Lord, an aspect of Rularuu who does not appear in the game anywhere. But his presence in my calculations is just bumping up Psionic in the trillionth decimal place or so. -
Quote:Just because it's an empath, doesn't mean it's a healer.I apologize for disagreeing with the majority of your keystrokes, but I have an Emp/Elec Defender that does quite a bit better in combat with SOs than my petless Mastermind with IOs. The Defender simply starts with more damage than Mastermind, and has a whole powerset dedicated to attacks.
Healer: Stays out of the fight, spams Healing Aura, sometimes uses Heal Other or Absorb Pain, and might use Fortitude or Clear Mind. Usually only has the one required attack. (Insert appropriate powers for Pain Domination healer or Radiation Emission healer, etc.)
Empathy Defender: Actually fights while the long-recharge powers aren't available. Realizes that Fortitude is more likely to save a teammate's butt than Healing Aura is. Etc. -
Quote:I'm not talking about your intentions, I'm talking about the responses you're getting, including from me. I fully admit to being a min/maxer, and looking at that build, I twitch at how much more it could do with the addition of pets.Uh... Yeah, actually, it is about what a petless Mastermind is capable of. Did you miss that the last three or four times, or should I post it with a bigger font size so you can see it?
I do applaud you for your achievements. I'm just saying the character could be capable of even loftier ones
Quote:I'm aware of the numbers, but I've also seen it in practice. Sometimes, enemies just don't fall down when you use it. I don't know why. Though if memory serves me correctly, I only remember it failing on bosses, which might have something to do with it, but it's still very rare.
Quote:There's a "Tankermind" playstyle out there where the Mastermind himself charges into battle and takes all the aggro, leaving the Henchmen to wipe up behind him. I believe this is what the devs intended, given the Bodyguard mechanic and all the melee powers in the epic sets.
Assuming the Defender isn't built as a h310r, I wouldn't be so sure. Give the Defender a billion influence worth of IOs and make a non-healer build, and I would expect the Defender to do better. I could be wrong, of course, but that's my expectation without bothering to make a build (or having access to yours). Of course, a healer build of any kind, even with 30 billion in IOs, wouldn't match a petless Mastermind on SOs. -
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Not really, since most of the powers in Illusion Control wouldn't help build Domination, and wouldn't benefit from Domination. In fact, I would expect to see Illusion Summoning (new Mastermind primary) before we see Illusion Control given to Dominators.
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Quote:I suspect most people will want the flexibility of Swap Ammo. But, since all of the ammo types now do the same damage (except for Incendiary Ammo's fire DoT), I also suspect some people will just skip Swap Ammo and suck it up against lethal-resistant enemies, just like they have with all the extant lethal sets to date.Or at the end of the day, are we all just going to slot the regular ammo and just get on with the job making this request a mute point?
As for enemy resistances, look up Culex's guide, as Rajani suggests. -
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Yeah, um... neither of thse ideas will ever be implemented as suggested. I feel extremely confident in that absolute declaration.
Also, they've tried a multi-team TF before (okay, it was a Trial rather than a TF), and they scrapped it because it was extremely broken. Total SNAFU.