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Quote:This board isn't for second guessing design decisions or rally the masses to storm the devs. If you want raise the issue to a dev, PM Matt “The Television” Stults who just took over as leader of the programming team with your concerns. Be polite, be specific, don't speculate on the causes, just describe the problem and point him to that thread in Player Questions.Discuss technical questions and/or bugs here! This is NOT a forum where official technical/QA support is available. To report a bug use the /bug command in game. For technical assistance email support@coh.com.
Do not expect a fix, if one is coming at all, for at least six or more months as Going Rogue is currently being crunched. Then again it may already be in the pipeline but don't expect a "we'll get right on that". -
Well I imagine an uber gamer laptop with two top of the line mobile GPUs (in SLi or Crossfire) may be able to run UltraMode but we're talking top shelf, $$$ laptop with a sub hour battery life that'll burn your lap off and have a power brick the size of an XBox 360's.
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P_P, that's why I linked you to the page at Notebookcheck that listed the details on the GT 240M. If you notice on that right side of the page the links under Class 1, Class 2, etc. which ranks the general performance of each laptop video GPU.
If you want a direct comparison between a laptop GPU and a desktop model, the GTX 260M is about the same strength as the desktop 9800GT. Actually it's more like a slightly underclocked 9800GT but the point being that the GTX 260M is considered to be a fairly powerful laptop chip where the desktop 9800GT is totally outclassed by the desktop GTX 260.
nVidia's marketing department is evil with their naming convention, plain and simple. -
This is a laptop GT 240M not a desktop GT 240. A desktop GT 240 is just shy of a 9600GT in performance.
A laptop GT 240M appears to be a touch slower than a Mobility Radeon HD 4650.
As to the question at hand, we won't know until "we" get to see it in beta. -
Quote:An unfortunate effect caused by the addition of the consignment house to the game since day one. But for the majority of players who are running with 2GB and higher systems, they rarely if ever encounter it. But for those who do see this the only suggestions I have is to shut down all apps but the game and your internet security apps, shop when you first launch the game, use CH and BM locations that are not swamped with other players and use /unloadgfx before talking to a market contact to flush out the texture cache.That is very interesting. But, according to the Recommended PC System Requirements, all I need is 1 GB of RAM. So, is the several-second delay a bug or a feature?
Don't forget the market and IO enhancements are totally optional. You can always simply delete all your salvage and recipe drops or sell then at any store.
Quote:According to the Mimimum PC System Requirements, the game should be fully playable with 256 MB of RAM. I'm not hating on you, buddy, I'm just pointing out that there is a measurable difference between we - as players - are being promised, and what is being provided. No disrespect to you intended.
All I can suggest is to /bug the market when it dumps you (and this goes for anyone) out of the game. I have a sneaking suspicion that this is a side effect of the quick sort function in the C/C++ library, the number of items in the market, the game event loop and how the OS handles virtual memory/swapfile when the system runs out of physical memory.
Now they can't do anything about how the OS handles low memory conditions. They might be able to rework the whole select/sort/display routines in the market so even in a low memory condition the communications to the server doesn't stall out or they can simply wait the problem out as customers upgrade to more memory or newer systems where the problem doesn't manifest itself.
I'm not excusing this problem, I see it when I play while I'm visiting or house sitting for my parents on their system. But after 30+ months of this problem with the only fix was extending the timeout from one minute to two a few weeks after it was added to the game. I simply convinced my folks to up the memory in their system from 0.5 to 1.5 GB when I saw them this Christmas (only experience a 5-10 second delay once after playing for a couple of hours).
It's a Quality of Life issue for a minority group of players using an "optional" feature that was added to the game. So I say again, if you (group you) want the devs to be aware of or reminded of this problem then /bug it everytime you get dumped by the server when you click on a market contact. Note in your bug report how much memory your system has so the QA team can test it otherwise it'll simply be listed as unreproducible. -
Well in extreme cases or with very little memory, like 512MB, that can happen quite often if it takes longer than 2 minutes to load the market. As the market loads (or it may just be a side effect of hitting the swap file), the game stops talking to the game server. After one minute of that the server stops talking to the game so everything appears to freeze. After another minute, the server figures you crashed or lost the connection and you get mapserved.
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Quote:Yes, welcome to school of Dx10 and Dx11 of video counting, which includes some amount of main memory. Since the OP has 8GB, I believe the Dx code maxes out as 4GB available.Should it be showing 4Gb of video memory?? or is that just showing what would be shared available?
The reason is Dx10 and Dx11 have built in video memory management that uses system memory as a texture swap file automagically without a game developer needing to write one themselves. -
Actually it sucks up very little bandwidth, I know, I'm on dial-up with NetMeter running to watch the data rate second by second. My max is 4-5 kilobytes per second and I don't see the market using more than a few 100 bytes per second above what it was before I bring up the market.
What it does suck up is memory and if you don't have a lot left available, loading the market can end up being quite slow. You may even see a several second delay with a 1.5-2GB system if you've been playing for a bit or the market is crowded with players. -
Quote:Well Antec says the max length is 11.5 inches/ 29.2 cm for a video card.You may need to look at a different case. The case you're using is about quarter of an inch deeper (front bezel to back plate) than the Antec Sonata cases. And those BARELY fit cards the size of the 250 (found out the hard way with a Sonata case of my own) with the hard drives slid in sideways (rather than front to back). You're very likely to have problems fitting your components.
The eVGA and Asus cards are 9 1/2" cards. The Asus however does have the power connector at the end instead of the top so a little advance planning (attaching the power cable before inserting) may be needed. As for the hard drive getting in the way, just mount it in a lower bay.
Edit: Here is a pic (if the hot link works else you can find it in this review) showing an assembled system with a HD 4890, a similar length card installed. Of course they didn't plan ahead (they failed as Batman) and mounted the HD right where the video card went. -
Sadly a $600 build sans OS is getting more and more difficult as the prices of some components increased (DDR2 memory especially which more than doubled since last year).
Hope you have a spare power cord or planning to reuse the one you have since Antec's new "Eco" PSUs don't come with one (be green, recycle). It's a good PSU, just wanted to point out that fact so you can plan ahead or not be surprised. What I am surprised about is that this is a NewEgg exclusive PSU. Not sure if that's a good or bad thing.
You could save a few dollars ($5 before/$20 after rebate) by using the Asus GTS 250. Downside is that it will vent all the heat inside the case. Good thing your case choice has plenty of ventilation (side vent, front vents) and counting the PSU you will have three fans blowing air out of the case. I personally like a fan blowing in air as well but you should be fine with the blow hole fan on the top, hear rises after all.
For a dollar or three more, get a hard drive with 16MB of cache instead of just the 8MB the one you listed has. It will make a noticeable difference in performance. You could even go with a 320GB WD or 320GB Seagate. $3, twice the cache, 70GB more. Why not? Heck for $8 more we're right back with the 500GB, 16MB cache Seagate drive from my $600 build. I understand the need to save money but cutting the capacity and drive cache in half to save $8 (~15%) seems short sighted to me.
Everything else looks fine. Wish memory prices were better still. -
I've only developed a full back story on a few of my characters. That said still most of my characters are created with a purpose other than "lets try out this power combo", usually because of a costume idea or a name.
Father Xmas - Ice/Ice Tank - Orphaned by an apartment fire in Kings Row. Adopted by one the firemen who rescued him. Sent to college on the west coast before the first Rikti Invasion. Returned to Paragon and works for Tony Kord on power armor for fire/rescue. The suit uses ambient water vapor to generate an ice "armor" to protect the user in fire. Took the prototype out for a "field test" when he heard the Hellions robbed a warehouse of Christmas toys for an orphanage. But not wanting to get caught "borrowing" the prototype he disguised it in an old Santa suit (later replaced with a solid light holography system).
Lady Kitsune - Ill/Kin Controller - Her father was a US airman (Irish-American descent) stationed in Japan during the Korean war. Her mother was a fox. Literally. Well a fox spirit. Her mother was banished by her family for falling in love with a human. Couldn't go with them to the US when her father's tour was over. When Lady K came of age (20) in the 70s she was summoned back to Japan by her grandfather for training of her powers for the trials to come. Since that time she ages approximately one month per year. She only thought 3 years had passed when she finished only to discover it was more like 30. Her father is in his 70s now while she still looks to be in her 20s. -
Well I + you a couple of times because you don't deserve to be in the red.
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Haven't gotten a character up to 45-50 in CoV to get the Television as a contact. Because of that I can't help but imagine it's something like this.
(Actually I was looking for his bit about the Commercial Channel but didn't find it)
Welcome to the mad house Television. -
Here if you were wondering where to find it.
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I'm now thinking I need to roll a female brute called Erin Go Brawl.
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The range where fixed geometry in the game, buildings, trees, etc. is visible is adjustable with the world detail setting in the advance graphic settings. And while size does matter (small objects disappear at a shorter range than say buildings) their "vanishing" distance is still adjustable.
NPCs (benign or critters) and players have a fixed draw range that isn't adjusted by anything. This includes presents. All that character detail does in the advance game settings is altering the distance when the models switch to a simpler (fewer polygon) model.
Because of this there are times if your world detail setting is less than 100%, you may see NPC critters at a distance and as you approach a wall may appear, common in many indoor missions.
Now auras and what not are FX and they can be affected by particle count in the advance graphic settings. If the engine runs out of particles to use, you don't see it. A prime example of this is the volcano on Striga when viewed from the freighter you zone in on. Play with the particle count and watch the smoke vanish from the volcano (at least the last time I checked).
So if you want to see auras from a distance, make sure your particle count is cranked. -
In all likelihood your computer can't run the game. The Intel integrated graphics is a 845GL which I'm sure isn't on the list of supported graphics. Plus your system only has PCI card slots, not PCIe, and no AGP slot.
Edit: No looking at your CoHHelper report, you don't have enough main memory either, even if you had a supported video card/chip. -
The problem is with the 9.12 drivers with OpenGL games like CoH/V, there is a driver hotfix out from ATI. First link under "Recomendation" for Vista/Win 7 package.
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It's not that CoH/V doesn't like them, it's that those are very low end graphics processors for this game and updated laptop drivers are a bit harder to find.
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Yes, Blu-ray drives can read DVDs. I'm guessing it will also burn DVDs but I can't find any info on that.
Here is a review of a variant of that Asus system. Only differences I see are a pair of 320GB drives instead of 500GB and a lower resolution 1600x900 screen, still 17".
This Asus at NewEgg is similar to the reviewed one, is $300 cheaper than your original choice, no Blu-ray, no backback and gamer mouse and only 640GB in a pair of 7200RPM drives.
The Gateway system does have a faster dual core processor, only 4GB but faster DDR3 memory, a slower, smaller 5400RPM hard drive and a screen with a much lower resolution, 1440x900. The upside of a lower resolution screen is the 260M has less pixels to push around which should provide a better framerate. But in a world of 1600x900 or 1920x1080 laptops it may feel small.
I would like to note here that in desktop PC terms the 260M is essentially a 9800GT. Nice to find in a laptop but not anywhere as powerful as the similarly sounding GTX 260 card you can get for a desktop. Curse you nVidia marketing idiots. -
Edit: this is in reference to your first choice.
I agree it's a very nice system overall. One of the things that is making it a tad expensive is the Blu-ray drive, I'm assuming that choice is intentional, along with a 1080P, 17" screen and the 7200RPM, twin hard drives (yes not one 1TB but two 500MB, don't think it's RAID 0). Plus there is likely a premium because it's classified by Asus as a "gamer laptop". If money isn't an issue, go for it.
Acting as a devil's advocate to Master-Blade, we are likely to see more and more games in the future designed to use as many cores as are on a system. But it will be slower on older games than a faster dual core. -
I mostly concur. The 8400GS is an extremely low end card but finding an inexpensive replacement that won't tax your PSU (305 watt, 22A at 12 volts) would be difficult at best. A 9400GT or a HD 4550 are more powerful cards but will likely tax your power supply since it's also feeding a power hungry Pentium 4.
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Yes.
If you get exemplared, IOs more than -3 under your exemplared level no longer count toward set bonuses (as in with 3 of this IO set you get X). Not true with purple sets. Also damage procs do scale.
Some procs that grant a bonus such as the Stamina boost from the Performance Shifter set work regardless what level they are.
ED pretty much nullifies excessive enhancement values. Since pre-ED values are IO level based you may not need to slot 50s when let say 30s or 40s still trigger the ED caps in the enhancement types you are going for.
IO bonuses are the same if the set is made up of minimum level or maximum level for that set.
I'm sure some IO expert will be along to add to and correct any mistakes I made. -
You must be running Vista or Win 7. Dx10 had features added that, in a Dx10 aware game, would use system memory like a swap file for game textures automagically as oppose to the game developers needing to write their own.
The thing is, your video card only has 256MB of actual memory. That's all CoH or any Dx9 games will see.
With "Can You Run It", all it will verify is that your system meets minimum requirements. Don't forget that your 7900GS is in the same class of performance as a 9500GT or a GT220.