Father Xmas

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  1. Quote:
    Originally Posted by Ironik View Post
    How much are you supposed to take? When you negotiate in good faith, give up money and benefits and get screwed over, why would you trust the guys making millions off of your hard work when they ask you to do it again?

    No, the people to blame here are the guys at the top. Hostess didn't fail because the workers refused to end up like Wal-Mart employees, it failed because the executives legally looted millions of dollars by abusing a system created by their rich friends in DC.
    They didn't negotiate in good faith. They, the bakers union, ignored the negotiations all summer according to the Teamsters and then after the package was presented, a package that the rest of the unions were involved with, understood where management was coming from and approved, a package that gave the unions seats on the board and 25% ownership, chose to strike and force the company to close.

    Some people would rather watch the world burn.
  2. Oh Michonne knows exactly who these guys are. She was with Andrea for how many months listening to Andrea talk about her old group. However she's keeping those cards close to her chest as she evaluates the group that left Andrea behind.

    Also I'm sure Michonne is gunning for Merle so better not mention it to Daryl until it's too late to get his input.
  3. Ah Disney owns Marvel. Marvel has it's own MMO or two. Why would they want competition?

    Just pointing out the obvious flaws.
  4. I did suggest early on to spread the rumor that whoever's in charge in North Korea is a big CoH fan and it would be in South Korea's best interest for NCSoft to reconsider.
  5. Quote:
    Originally Posted by Evil_Legacy View Post
    Right.


    This seems to happen in just about every market from food to drinks to cloths to hair products to cars to houses even communication.
    But every so often somebody comes up with a new twist that ignites the masses. Both WoW and CoH were developed in the shadow of Evercrack and UO, through their existing universe, company reputation as well as refinement of the EQ model took off. Same could be said with the Harry Potter novels, upscale fast food businesses like Five Guys or Chipotle Grill, smartphones and tablets. Something existed that was similar beforehand but then someone tweaks it just right and BAM, it blows up huge. And then everyone tries to copy it.

    Welcome to the world and how it works.
  6. Quote:
    Originally Posted by DarkBlaster_NA View Post
    Question, Do you always have to be a complete killjoy? Every post i see from your end just has to be made to be against this game.

    And i didn't ask about WoW, I asked about WoW clones, Guess what? They aren't doing so hot.
    It's a problem in every creative business where there is a large upfront cost with hope that you will make money on it once it's out. TV, movies, music and video games.

    So what most everyone does is use as a template whatever currently successful property in hope that'll improve your odds at making money. Harry Potter - Percy Jackson, City of Ember, Golden Compass, Narnia; Twilight saga - Hunger Games, I am Number 4, Vampire Diaries; Lost - Alcatraz, Revolution, Terra Nova, Journeyman, Flash Forward; Avatar - every movie that was forced into 3D since it. Police dramas, hospital dramas, lawyer dramas, dysfunctional family sitcoms, group of friends sitcoms, reality talent shows ... the examples are simply too numerous.

    It's simple, the people who are willing to invest money into a new creative venture are a superstitious cowardly lot who feel better if what's being made is nearly a carbon copy of what is already successful so that's what they invest in. That's also why you are seeing development teams going to crowd funding for game genre's that aren't currently in fashion or sequels to well received but niche games.
  7. Quote:
    Originally Posted by Anti_Proton View Post
    " even during the "glory years" of i6-i12 was it really advertised less than any other games that aren't WoW?"

    In a word...YES! I had friends that were life-long comic fans that wanted a game where they could create their own superheroes and didn't realize this game even existed. You ask any layman about an MMO and WoW is the first word they spit out. If you ever walked into a comic shop or watched a superhero cartoon, you should have heard of this game and that's the problem.
    Well both Marvel and DC had MMOs in development back then, why would they let a competitor who already have a head start on them advertise to their future customers? Sure they could have had more of a presence in comic book stores with their 99 cent "bootleg" demo disks or the occasional major comic con (not SDCC, that's so not about comics anymore and really expensive).

    Based on what I've read about setting an advertising budget, in the games good years the marketing budget wouldn't larger than $2 million dollars, worldwide. While $2 million is great for a local business or politician running for office, it's a joke for even just a NA wide campaign. And at $2 million dollars you would need to get around 20,000 new customers to buy the game and stay for three more months just to break even.

    I think the call for more advertising and how it could have saved the game is just a need for self-validation about playing. See an add on TV and you (plural, not directed at anyone in particular) can point to it and tell friends that you play that and not WoW. You can derive some measure of pride if more people are at least aware of it. It's like supporting a college team that aren't in the top 10/25.
  8. I attribute this to the desire to see GW2 fail simply because it's an NCSoft game and that it was released days before the announcement. It's just wishful schadenfreude.
  9. Quote:
    Originally Posted by Lucky666 View Post
    No offense but are you good sir blind? Why would you swing wildly? You know the length of your weapon, can you not see when an enemy comes into range of said weapon? That is the time you should swing.
    No, I choose who I'm going after with the tab key and let the game animate me turning around to strike the target that's behind me. I can alternate between targets faster with tab while spamming attacks than I would ever be able to accurately with a mouse. And no, I'm worse with game controllers so that's not an option.
  10. Quote:
    Originally Posted by Lucky666 View Post
    What's frustrating is letting some electronic dice roll decide if your sword hits the enemy or not.

    And ya it is skill what would you call it luck? No no no what we have here in COH is luck games where you have to actually aim your attacks that is the very definition of skill.

    So dice rolls=luck, actually aiming=skill
    But you overlook the fact it suppose to be the skill of the character and his equipment. I already know that I have the eye-hand coordination of a drunken one eye monkey in a centrifuge. I'm escaping here in an RPG, my character is suppose to be better than me. My skill is in how I enhance my abilities, what skills I choose, what enemy to attack and in what order, to know when to regroup or simply run away.

    Stop trying to turn RPGs into FPSs that only Red Bull infused teen twitch monkeys enjoy playing. Go fire up your XBox and chainsaw some bugs on rails or go join Master Chef one shotting enemy with a pistol if you want to show off your "skill". My character's "skills" are drowning them in water, setting them on fire, encasing them in ice, tricking them to attack their friends, set imaginary minions on them, stabbing them with swords, knocking them off rooftops with beanbag rounds, pummeling them with my fists and occasionally kneeing them in their junk. None of which are skills I have in real life. So why should my real life skills or lack of affect them?
  11. Oh no you misunderstood. Massively had a fairly large archive of CoH articles as well as a regular column but its very first article was in Oct of 2007 which is either as far back as the site archived it's articles or was around the time Joystick started up Massively. There is over 900 articles tagged with some mention about CoH including player gatherings, player led tools and fanzines, as well as holiday events, invention guides, issue reviews, feature comparisons, a weekly column about the game for the last few years, etc.. The problem was I only discovered Massively a not so long ago.

    But it's true that the game got more coverage in more gaming sites once the closing was announced and our futile attempts to change NCSoft's minds. Actually it was the later action that caused more news articles about the game from places I never would have expected. Even saw a segment on a Russian gaming video news blog about the Atlas Park protest. WTH? If anything the level of our passion for this game did raise a few eyebrows and turned a few heads, sadly not any that made any difference.
  12. Well in 2004-05 there still were computer gaming magazines in NA. CGW, Computer Gaming World, was still alive and well and not yet regurgitated into Games for Windows magazine for instance. I remember the CGW review of the game from the perspective of the character CEO of Earth. Later an evil version of him appeared to do the review of CoV.

    But then the magazines died off. Online PC gaming sites tended to review FPS and RTS games than look at MMOs, other than WoW of course after it took off.

    The oldest CoH post at Massively was from Oct 7, 2007 about the new rename/transfer feature, this was before Issue 11 which gave us Ouroboros. Not sure if that lined up with the official start of Massively or that's just how far back their archive goes (their first article about Everquest is the same date, first UO was Oct 25th). Massively's earliest article in their archive is from Sept 25th, 2007 with their 2nd article, about WoW dated Oct 4th.

    Now if you were talking about the Beckett Massive magazine while it might have featured CoH in one issue it rapidly became almost all WoW almost all the time and I quickly learned to ignore it on my grocery store magazine rack until they stopped carrying it for a magazine that worshiped Twilight.
  13. Father Xmas

    Favorites

    While propel is certainly fun I found that a good Illusion controller wielding Deceive can be easily as enjoyable in a Three Stooges kind of way. Having a troll set off a barrel of explosives or getting a pair of Lieutenant level critters to bash each other down to half their hit points never got old. Members of mobs became my unwitting pets to do damage or just stand there to be milked for hit points (my Illusion controller's secondary was Kinetics). Getting Embalmed to detonate within their own group, have Sorcerers heal your team or having Force Field Generators shield you and not the Sky Raiders were always perks when playing with an Illusion controller. I so enjoyed it.
  14. I'm also archiving both the live and beta versions of the game. Who knows if someone eventually cobble together a character viewer that could use the character info stored by Sentinel+ as well as the game's texture maps and costume meshes from the pigg files.
  15. The cheapest form of advertising is to have boxes in stores. WoW still have boxes in stores. GW, since most of it's income was from box sales had to by default have a constant stream of box expansions or box sets (original game + some number of expansions) in the store.

    Actually on second thought boxes in stores aren't all that cheap but you do expect them to be sold at least. The cheapest is to keep up a constant flood of press releases, insider interviews and sneak peaks to the gaming press sites like Massively, MMORPG.com, Ten Ton Hammer, and their ilk. Advertising is all about keeping your name in front of potential customers. Some sites are more receptive than others to a stream of PR.
  16. Quote:
    Originally Posted by Hercules View Post
    I wouldnt have reduced xp for arcs vs normal missions. What I would have done was to allow selection of preconfigured "power groups" for your custom groups. For example, you could select the "Carnival Faction" power group for your custom mobs, and they would behave exactly as carnies would in normal content. You only get to customize the appearance of the mobs and perhaps the color of the powers. This would have cut out 100% of the farming seen in AE. No more creation of all fire attack mobs for Fire Farms, for example.

    Having done that, they could have then concentrated on providing EVERY feature that the devs have for creating arcs.
    For the Architect I would have to designer set classifications, farm or story with farm being the default. This way if someone who was actually using it for a story, they would likely spend the moment it takes to set the designation as Story. It would have also allowed those only interested in farming or those only interested in doing other player's stories to find those missions that interest them.
  17. Quote:
    Originally Posted by CyberGlitch View Post
    PvP in this game was always unbalanced or broken in one way or another. Each "fix" just broke it further until i13 killed it for good.

    Suppressed travel was never needed in PvE. Just a stupid move on the part of the Dev team IMO.
    Other than the old mantra "Risk Vs Reward". That was the logic behind the old Fly penalty. No queueing up an attack and fly by your target while spending most of your time out of range. Arena showed the unfairness of that with Super Speeders and after an attempt to add the accuracy penalty to all primary travel powers they shifted it to suppression.
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    Hmmm.
    I mostly agree with you here.

    Quote:
    - Lack of focus. One of my complaints earlier when I left for a bit was the feeling the dev team was like a hyperactive dog in a room of superballs - chase one thing, then another, then another. AE felt abandoned, for instance. Villainside didn't get much attention for a bit, etc. Something new would be introduced, then not integrated into what came after.
    I hardily agree here. They would introduce some new technology aspect to the game engine and then ignore propagating it throughout the game for a long time. Improved buildings/textures in Praetoria, power customization, higher resolution costume parts, branching story arcs, power dynamics (dual blade - I11, Street Justice and Titan Weapons - I21, Staff Fighting - I22), no war walls (Praetoria), engine animated cut scenes (I6 but I could live without them, still rarely used since I6). Those are just a few. Now as a software developer myself I can understand why they couldn't either propagate them all at once or over the next year, improved features aren't as sexy as new features and it all boils down to resources/manpower.

    Quote:
    - Going to extremes. Specifically I'm thinking of hero vs villainside. Heroside had people complaining there were "too many" zones (which I still don't honestly agree with.) I'll go with "underutilized" and "similar missions," but if they'd had unique paths in each... Villainside had too few, to where it was actually acting against me (300+ alts...) wanting to roll a villain. There could have been a happy balance in the middle.
    I always say that the push from street sweeping to instanced missions quickly altered the perceived population of the game. Then over the years of factoring in new ways to quickly travel from mission to mission without use of Trams, eliminating the need to go to Icon, Wentworths, University made seeing groups of players in one place a rarity. If you were a new player, it made even the more populated servers seem like a ghost town. Of course all of those changes helped the individual player cut down the downtime between missions which to them was a good thing however the overall impact in my opinion was it left what was once zones alive with players now empty and deserted. Sum all the deserted zones together and I can see why players blame the number of zones as the reason.

    Quote:
    - "It's someone else's idea, they left, we're nto going to work on it." Ugh. I hated hearing this. So we have wings - so what? Make avilians. Do the whole gadzul/blood of the black stream thing, and so forth.
    I got nothing, since I don't understand the point.

    Quote:
    - I13. Instead of dropping everything as one major change, the changes should have been rolled out a bit at a time, tested, adjusted, rolled out, etc. Still saddens me to see how the zones just died.
    Now I wasn't much of a PvPer. That said I didn't mind the Rock/Paper/Scissors aspect of it. What I minded was the 5 to 1 ganking or the preventing of me from leaving the zone. But that's players not the underlying mechanics. Also the choice to either build your character for PvP or PvE but not both was a problem. I13 introduced alternative builds but if that was done a few issues previously I think it would have helped the PvP population. Instead they tried to "ballance" the unballanceable.

    Quote:
    - Incarnate system. I *still* feel that there should have been a slight increase in power in regular content, with them getting to go full bore in Incarnate content. And the dropping of shards after Alpha... eh. (And not at all in DA.) Raid content should have had solo/small team content rolled out right alongside it, and so forth.
    They were doing so well moving away from required team content only to introduce a path to grow our level 50 characters that required teaming. And not just teaming, grinding. But grinding "is bad" so the devs put a timer on the rewards. So even if you didn't mind grinding it would still take you days or weeks to earn enough whatevers to craft your first whatchamacallit but that's only a 1st level whatchamacallit so you have to grind for weeks more to improve upon it. I get a headache thinking about it.
  19. Actually I probably left this game years ago if it wasn't for the TAB targeting and button mashing. I was never good at twitch style gameplay with a controller, my thumbs don't work well with analog sticks when it comes to targeting. As for cooldown/recharge, that was a new gaming concept for me in 2004 but it made sense as one way to both balance powers and to give the player something to enhance since enhancements in our abilities were neither skill point, stat or equipment based.

    I do understand that for melee characters the idea of running out of "mana" is a new concept but as a long time player of Diablo II it was easy enough to adapt.

    And wouldn't it be easier to button mash in a game where powers didn't have a cooldown/recharge time beyond it's animation time?

    As for rooting, I grant you that needing to stop to buff yourself was annoying. As for travel suppression, well that was necessary since Arena PvP showed early on that on inside maps Superspeeders were nearly untouchable as they joust you while flyers got stuck with the -25% to hit with Fly.
  20. Well I thought that originally NCSoft and Cryptic were co-owners of the IP after they help paid to complete it's development. When Cryptic appeared to have a slight conflict of interest, siphoning developers off it for what was the "Marvel MMO" at the time that NCSoft stepped up to buy off Cryptic and start up a studio using the remaining developers.

    We won't ever, officially at least, know the true reasons behind the closing. My reading of "realignment of focus" is both only having products that will sell well in Asia, which is the majority of their market, as well as looking to expand into markets other than PC based MMOs, meaning browser, mobile and social media gaming. This second being why they are sort of in an alliance with Nexon, co-producing a game with them.

    As for not selling off the game, I don't think at the time they were planning an getting rid of CoH as well as Paragon Studio that the idea that selling them off was an option anybody thought of. If all you have is a hammer, everything looks like a nail. Their SOP both in the west as well as previous small games in Asia was to simply close them and layoff everyone involved. By the time they were approached with offers to buy the wheels were well into motion and it was simply too late to stop it.
  21. The thing I found interesting about Hot Set was the walk through of prop houses. I knew they existed but to see shelves and aisles full of blinking faux computer panels, rocket engine nozzles and the variety of foam rocks and boulders was fascinating.
  22. Comming to SyFy. Yes they don't stand by themselves, they are stuck on "stabilizing" poles but it does look cute. Way better than Hot Set.

    Giant boxing robots reality show unveiled by Syfy -- EXCLUSIVE
  23. Is someone cross posting this story over on Titan because it's too good to be lost in a week.
  24. Father Xmas

    Wreck It Ralph

    So true. I saw it last Saturday and the Twiharders were out in force here in the US. Over half the theaters were showing the last Twilight film, a couple showing Bond, a couple showing Lincoln, one Bollywood film (Jab Tak Hai Jaan), one Argo and Ralph.

    Interestingly Cloud Atlas was still showing at this theater, I assume due to contract reasons, but it appeared that the contract didn't require how many times, it was scheduled to be shown once, late, that day.
  25. The skin shiny is on a slider from dry to extra virgin olive oil. (talking B&S here)

    And B&S walk for females is not a walk, it's a sashay.

    Actually one of the neater things they have in the character developer is the ability to age the face, not select an old face, build a young face and then age it.