EvilRyu

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  1. Quote:
    Originally Posted by FreckledAvenger View Post
    *sigh* For the 27 millionth time, you WILL be able to move HEATs and VEATs to the opposite sides. Just not from day 1. Which, frankly, makes perfect sense. What on earth would a Soldier of Arachnos be doing in Praetoria at the beginning of their career? And as for Khelds, do they even exist natively in Praetoria? I'd say not. What? Logic? How shocking!



    I have no idea where you're getting this. The devs made it very clear at HeroCon that side-switching would definitely NOT be a simple switch. That it would involve many choices made over time. I don't understand how you can listen to what their words are, and come to the conclusion that they mean the exact opposite.
    For SoA it makes perfect sense, they get sent on a portal mission on their first day on the job and end up there by accident. As for as HEATs dont really know how to explain it, dont care to because I dont play them much. As for as the devs not making it simple part they will. Thats because they have dumbed down just about everything else in the game except for 3 challenges, thats STF, LSF, and Hami. So looking at past history, I can see them doing this easily.
  2. Quote:
    Originally Posted by TsumijuZero View Post
    I sincerely hope that the Rogue system attributes points to alignment over story arcs, task forces etc over time, would make it a more "personal" thing to stick to an alignment, also serving the purpose of facepalming the logic of "EvilRyu" and his "playerbase of retards" post that should be consigned to the bin in my opinion.
    Knowing how the devs do things, they will dumb this thing down to the point where an empathy defender with no other powers in the secondary can solo the arc with just brawl. Just wait and see its going to be uber easy to side switch. Which to me cheapens the whole experience and another reason why they need to just allow you to pick from any of the ATs starting out on any side you want.
  3. Outside of the side switching stuff what features do you want in GR or hope will be in GR? For me I want Illusion for doms, I know from the looks of things we might just be getting those 2 powersets and not much else. But if I had a wish list that would go on it. My next thing would be offline SG invites as well as account based storage across all servers. In the past I would have one of my friends that is in the small SG I have to do the invites but since he cancelled his accounts I have no way to safely add alts to the sg/vg. If we had global account storage then I wouldnt need sg/vg storage in the first place.
  4. Quote:
    Originally Posted by DumpleBerry View Post
    I think it's important to make a distinction between the average player and the players capable of making the completion times you have listed. I have no doubt that a fully-IOd and well-versed player on a similarly equipped and mercilessly coordinated team could power through new GR content without much trouble.

    As for me, and for many others in the playerbase, a TF is a difficult and time-consuming undertaking.
    Nah... I think you are not giving credit where credit is due here. At this point in time challenge is non-existant except for the LRSF and STF. Everything else can be done without much effort. Its the players that are complete retards that are having a harder time completing these tfs and such in a reasonable amount of time. Because of the way they choose to award merits there is no reason to do more than the minimum for each mission. So at this point there is no reason why stuff should take forever to do.
  5. Quote:
    Originally Posted by FitzSimmons View Post
    What would stop someone from creating a villain archetype, becoming a hero, using WW to build out the toon then switching back over to a Villain?

    Have they come out with a reason for not merging the markets? Technical issue? Low priority?
    The devs keep listening to people who keep using RPing reasons for not merging the market. Which is kinda sad because there are more RPing reasons to merge it than to not merge it. Personally though 20 levels for the change over is way too long and the fact that you miss out on key badges in that time(villain mayhems) I wont be moving any heroes to that side unless they already got the TF commander accolade.
  6. Quote:
    Originally Posted by Flyman View Post
    I'm not convinced at all that there will be a mass exodus out of Redside. Some of us actually prefer the redside missions, aren't bothered at all about Merits or care if there's a few more TF's blueside.
    If I want to play the blueside content, I play with my Hero. If I want to evil it up, I play with my MM. Sideswitching is done only if it suits the character.

    But staying Rogue or Vigilante sounds nifty. Access to both Paragon and Rogue Isles? Yes please! So we can team up with friends no matter which AT's they prefer to play.
    You havent been talking to the right people then. All I ever hear is how people love the villain ATs but hate redside due to lack of content, not having a lvl 50 zone that doesnt lag you to death, not having a strong market, they hate being the lackeys to arachnos. So I see more people leaving than you think. On the flipside I see the villain ATs dominating certain heroside tfs. Just imagine an all stalker manticore TF? paragon protectors wouldnt last seconds against that. Think about the Statesman TF with a perma Mind dom. It would be the easiest encounter ever.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    Does anyone else think that this makes even LESS sense than merging the real world markets and have Praetoria have its own market?
    Wal-mart of course. You should know this, they are everywhere.
  8. I am already not liking the system starting out because you cant just choose to play any AT in any zone starting out. I want my hero stalker starting out at day 1. I dont want to waste time going thru all this praetorian bullcrap. And what is the justification that you cant move VEATs or the epic phail HEATs to the other sides? I could careless about the failure of a storyline that is the SoA/Kheld storyline. More choices means more people will like it. Having these restriction sucks. I would have to say the main reason they need to allow you to create whatever you want in any of the 3 worlds because what if you want to create an exemplary hero but as a dominator or corrupter? Or exemplary villain but as a tanker or kheld?
  9. Quote:
    Originally Posted by UberGuy View Post
    I do have a pretty serious concern about the market aspect. A lot of people have been posting about how they will move their villains out of the Rogue Isles and never look back. They like their villain characters/ATs/powersets, but dislike any of a short laundry list of things about actually playing on the villain side.

    If these posts are actually indicative of a large movement, that's going to suck a lot of players out of the villain system My concern is that this is going to take the already relatively anemic villain market and drain even more activity out of it. The markets need a good critical mass of players to remain useful.

    What are you going to do if this sort of thing drains away that critical mass?
    This post is exactly what I mean when I said earlier in the thread that not merging the markets at that time is going to bite them in the butt. They are going to end up doing it anyways because the majority of the villains are going to switch. But really who can blame them? The environment is depressing, Grandville still laggy as hell (I seriously doubt its going to be fixed in GR), villains have fewer tfs, their arcs give fewer merits. So why would anyone want to stay in Rogue Isles? I can only see going there after gearing up on blueside first and then going back.
  10. Quote:
    Originally Posted by Positron View Post
    With so much info being laid out so quickly at HeroCon, I figured I'd take an opportunity to clarify a lot of confusing points. My apologies for not being more clear when we first explained them.
    • Heroes can become Vigilantes which can then become Villains
    • Villains can become Rogues which can then become Heroes
    • Thus the circle is Hero->Vigilante->Villain->Rogue->Hero
    • This system is usable by any character over X level (X is a number which has yet to be disclosed). It is not "just for Praetorians".
    • A Hero can go all the way to Villain and then back to Hero again, if they put in enough effort.
    • Praetorians do not use the normal GR system, but have points within their stories where they can choose "Loyalist (aka Villain)" or "Resistance (aka Hero)"
    • When Praetorians leave Praetoria for Primal Earth, they choose if they want to be considered a Hero or a Villain, and are plopped into Paragon or the Rogue Isles.
    • A Vigilante (Rogue) can travel to the Rogue Isles (Paragon City), and can team up with the Villains (Heroes) there. They can not use the markets while they are there however. They must be a full Villain (Hero) to use the markets.

    Pretty sure that covers the info we gave out, including clarifying answers we gave on various panels over the weekend, and answers to specific questions we were asked by players.
    Ok what about this, when you first create the character and choose the archtype are you still stuck starting as villain if you are villain AT. Like will it be possible to start as a brute in paragon but be fully Hero and never have to go thru all those extra hoops? That to me is whats going to make or break the system. Either way it goes you guys need to reconsider the thing on not merging the markets because its going to come back to bite you in the butt at a later time. Mark my words.
  11. EvilRyu

    Disappointed

    Quote:
    Originally Posted by Mr. NoPants View Post
    I haz your stuff?
    Yes you can.
  12. EvilRyu

    Disappointed

    Quote:
    Originally Posted by QuiJon View Post
    Sorry so far im dissappinted also.

    First off, we have known of atleast these two new power sets for sometime. I am seriously hoping these are not the only two new sets. And why the heck do we not have a Dual Pistols for Dominators. It would be easy enough to use the DPs from the new set, mix in a couple martial arts attacks and make an assualt set it would seem to me. But over all i would expect that they would take the opportunity of the hero-con to introduce more new sets if they were going to exist.

    Secondly, graphics... ok fine, i understand wanting to update the system, but honestly just to add things that many players wont probably use, or dont care about, seems like a waste of time. If they truely wanted to see major graphic updates, then why not be working on COH2 instead of an expansion?

    Third, IMO the whole Going Rogue system is NOT what they sold to us. I know not alot of info was released, and players start to read things into comments. But IMO the devs have for months now let the players live, comment, and post on these forums with the idea that we were looking at true side switching in GR. Not this half ***** system of basicly becoming an outcast.

    All this new system will do is make everyone choose to be nothing. No more heroes, no more villians, everyone will choose to be a rogue or a vigilante because that would be the only way to play both sides. It basicly is just making the game one big co-op zone. I should be able to CHANGE my alliances, not just break my old ones.

    Not just that, but this would be the best time in the world to finally just incorperate combining all the markets into one big pool acrossed all the servers. An opprotunity that is being wasted by again having the new origins still have to pay alleigences to either wentworths or the Optimus Prime trucks.

    It just seems all this expansion is doing is... well basicly nothing. From what has been announced, we are getting a couple new sets, we are getting a graphical bump, but nothing more. 6 months before villians launced we already knew way more about the game then we do this, and suposedly this was to be as big of a content update as villains was?

    I just know at the moment, i would seriously consider NOT purchasing this update if its not manditory, and would consider canceling atleast one of my accounts if it is. I dont want to be a darkish-domintor, i want to be a heroic dominator. I want to fall to the dark side, i dont want to trip into a grey zone.

    Right now my money is in question, by this time this comes out i am likely going to be having to choose. Buying two updates for this, play DCUO, or Star Trek Online, or perhaps be close enough to Star Wars TOR that i dont need to be spending more money on this game to get benefits that we have been getting in free content updates for years.
    While I dont agree with you often you do have a point. My biggest gripe is that they are not addressing the whole side switching issue to make it true side switching. For instance most likely the archtypes will still be hero or villain. I was expecting to say make a brute on heroside on day one. To me that means I wont have to waste time doing all the side switching stuff but start out as a brute. The other thing you commented on is the market issue. I was hoping they would just merge them and get it over with at this point but if they are keeping them seperate thats just pointless. My guess is that even the vigilanties wont be able to trade with villains or the rogues to trade with heroes. That to me is complete garbage.

    I just saw BaBs post on this. This makes me wonder if they are going to make the whole transition process kind of long and involved to change sides to keep folks from abusing the market in that way.
  13. EvilRyu

    Disappointed

    Quote:
    Originally Posted by rian_frostdrake View Post
    today was the first day of a two day event describing a expansion several months down the road. Do you really think this was all that is going to be in gr? REALLY?
    Considering how light everything has been these days I would be shocked if there was really that much extra stuff to do. Personally I feel they have only got one chance at this otherwise thats pretty much it for me. The past 6 issues have been garbage, I say this because I know the devs can do alot better than this.
  14. Quote:
    Originally Posted by je_saist View Post
    Let me ask you a question. What is the point of a stalker?

    Let me answer that question. The job of a stalker is to do hit and run damage. A stalker hides in the shadows, then pounces a single target, then fades away from view. Proper stalkers hit their prey as hard as they can, then book it to a safe hiding spot.

    If you play a stalker right, you should have an experience of an expert assassin. Darting in and removing the lethal and annoying foes. Able to go anywhere and everywhere, past the massive defenses any enemy is able to provide.

    ***

    Now, let me ask you another question. What is not a stalkers job?

    Let me answer that question as well. A stalkers job is not provide consistent in-mob dps. A stalkers job is not to take aggro for a team, take an alpha strike, or remain in melee combat.

    If you are playing a stalker as you would a scrapper, brute, or tank...

    YOU ARE DOING IT WRONG

    This is one of the reasons why I, personally, loathe tools like MIDS. MIDS does not tell you how a class is supposed to be played, nor what the purpose of a class is.

    Actually PLAYING THE GAME will tell you what a class feels like to play.

    Of course the numbers on Stalker damage are going to come up shorter than scrapper or brute damage.

    But, if you've actually played the game, you'd know that stalkers now get critical chances outside of hide while in a team. The larger the team, the more likely the stalker is to critical if the stalker winds up in a position where it has to do consistent or extended melee combat.

    So the line you wrote here:



    Is absolutely tripe. You do not understand the point of Hide and Assassin's Strike and the critical capabilities. The developers. DO!
    Actually your the one doing it wrong. With all the changes stalkers have had in the past there is no way a scrapper can out damage a stalker in single target damage. And if you get on a melee heavy team you can easily out damage brutes with the same primary. Seriously if you dont know how to leverage crits and AS then you are doing it wrong.
  15. Quote:
    Originally Posted by TRTerror View Post
    This is a stalker`?
    Also you can switch the animation on the MA AS
    You can, thats the only reason I can stomach the powerset. Martial Arts is very lack luster to the point where I can only see playing it as a stalker and that specifically because because stalkers can take more advantage of the crits by being able to double crit sometimes.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Look, I don't cry foul lightly. When I see a problem, I try to either work around it, ignore it or just find some way to deal. And initially, when I saw all the reports of too many bosses showing up in missions, I thought they were exaggerated. Bosses started showing up in mission spawns at some point, and some few, rare missions could spawn mostly a boss and a minion. But this wasn't frequent, and when it happened, most of one mission would be bosses, but you'd see almost no bosses in the rest.

    Well, since I16 launched, I've been getting ever more slightly irritated at these incessant boss spawns, and more and more convinced that it was never like this even in the worst cases I remember. Before, bosses almost never showed up outside of the named ones required by mission objectives, and missions where they did show up were rare. In the last few days, probably half of the spawns I've fought have been bosses.

    Right now, I'm fighting the Carnival of Shadows. Have been for some time. I HATE Master Illusionists because they're so annoying, and Ring Mistresses are dangerous for the character I'm on right now, so you better believe I remember each time I see them. But you know what? I've fought more MASTER Illusionists today than I have Illusionists, and I've fought almost as many Ring Mistresses as I've fought Seneschal. This is officially crossing any sort of reasonable boundaries and going into the twilight zone. Spawn rules have gone completely bonkers.

    And it's not like I'm pushing the envelope, either. I'm playing against enemies my level, considering myself equal to two "regular" heroes, fighting bosses but not fighting AVs (or +0x0, +boss, -AV), so you can't say I'm throttling the difficulty and manufacturing my own problems. I'm trying to get as close to the old Tenacious/Malicious as I can, and while that DID spawn bosses, they were incredibly rare. Now I'm as likely to see a Master Illusionist punching her fist as I am to see a Fencer or a Strong Man. This is just far, far too much.

    I don't mind fighting bosses. Heck, I was even glad when I learned they were actually spawning. But fighting THIS MANY bosses is just absurd. I'm busting my butt just trying to survive ON A SCRAPPER, and here I am planning to play a Blaster next. How is THAT going to happen when I see a Master Illusionist every other spawn and a Dark Ring Mistress every third? Bosses, especially bosses post 40, ARE NOT EASY. They are certainly a lot harder than 5-6 minions, which is what you can get if you don't face a boss, so you'd think fighting them would be more rare, but when it's rare to NOT fight a boss, something is wrong.

    I know the new spawn rules don't correspond to any of the old ones and aren't intended to, but please - let's reign in the bosses some. This is just no fun.

    *edit*
    Just to emphasise, the universe high-fived me by giving me another boss as soon as I rounded the corner after making this post. So, yeah!
    Dont be a wuss, bosses are ok to fight, even carnies. This game is already easier than it should be. Just bring inspirations and you will be fine. Remember more bosses equal more chance for rare recipe drop.
  17. Quote:
    Originally Posted by Techbot Alpha View Post
    Now, I'm not saying 'OMG HEATs suck'. A lot of people seem to swear by Tri-form Warshades, and a number of people obviously enjoy playing them.

    This is more a question to see if I'm doing anything majorly 'wrong', or wether they get a whole new meaning of 'awesome' at a certain specific point.

    Tried both PB and WS to around 20s, got a lil' PB at 19 right now. Just...I don't know what it is. The endurance costs dont seem to help but, then again, no Stamina yet. The damage taken seems extreme, but then this is on DOs.

    Anyone else feel burnout come along very quickly on PBs and/or WSs?
    HEATs feel like fail, well thats because they are fail. Aside from the travel power at level one that dont do anything unique that the other ATs cant already do alot better. The next issue is that they have too many powers and no where near enough slots. You practically have to have a build HO'ed out just to get enough slots and even then you would be lacking certain things. The next issue I have with them is the mez protection thing. Castle's half ***** fix with allowing switching to drawf form as a breakfree thing isnt going to cut it for me. I will admit things got easier with the no toggle dropping thing but that isnt enough for me to play a HEAT to 50. Lastly the biggest reason I hate HEATs is that they dont give back to the team the way the VEATs do. Also the whole void hunter thing is really old and they need to just get rid of it or make it only apply to HEAT arcs. I cant tell you how many tfs have been ruined because we had cysts to spawn right next to the final AV at the end. I simply cant risk griefing my team with a cyst just because I played a HEAT. True enough cysts can be easily taken down IF YOU SEE THEM ahead of time. Most of the time the team doesnt until its too late. That it in a nutshell on why HEATs are epic PHail.
  18. Quote:
    Originally Posted by Arbiter Kim View Post
    Thanks!

    I just wanted to say that it’s a privilege to work with one of the best MMO communities on the net. Please feel free to message me any game-related bugs and I’ll make sure to bother the devs in the most annoying ways possible until it’s fixed!
    You do realize they have just thrown you to the wolves right? I got a ton of stuff for you then. But here is my number 1 issue. Fix the waypoint in the Seer Marino arc on villainside. Its been bugged since day one. The waypoint on one of the missions never points correctly to the mission. If you can get this one simple task fixed I will post my other bugs.
  19. Quote:
    Originally Posted by Futurias View Post
    Yeah, I know. This comes up all the time. Just give those poor squishy Blasters, Defenders, (most) Controllers, Kheldians, Corruptors and Master Minds some slightly better, consistant protection.

    Now there used to be some really valid points not to. After all, PvP with Mezz Protection was very broken.

    But there is no more PvP Mezz Protection, just Mezz Resistance.

    So what is the compelling reason to not allow it anymore? So that heroes and villains can be detoggled by minions? (No, they changed that so only offensive toggles really drop.)

    So that bosses are a grave threat? I don't know about you guys, but my corruptor gets waxed pretty dang fast by bosses even when I can move. How is suppressing all my protections and not being able to flee more harsh than that?

    Now, just to be fair, I'm not advocating that everyone gets tanker-level protection.

    In fact, I'd just add two 'lower-tier' protection levels, built into the different ATs Primary or Secondary.

    Low Tier: Defenders, Corruptors, Masterminds. +2 or +3 mezz protection at best. Something to make them feel that they are better than generic minions and lts. (This is where Soldiers of Arachnos generally are, IIRC. A little bit gets rid of a lot of frustration, IMO.)

    Low-Mid Tier: Blasters and Kheldians. +4 or +5. For the most part, these ATs are actually a bit heavy melee so need just a bit more to survive in melee.

    Mid Tier: Scrappers, Brutes and Stalkers. Lives in melee, but is not the primary aggro-magnet, so needs more than those below them.

    High Tier: Tankers, of course. (Dwarf Form Khelds should be about here, but probably would be in this new system.)

    Let fun triumph over inertia!

    (Yes, I'm pretty sure I'll get yelled at that there is no problem, please shut up, yadda yadda yadda. Every time I personally have a problem playing one of these 'no-mezz' characters, I'll be right back here visiting.)
    No absolutely not!!! Squishies need to learn to stay the hell back if they dont want to get mezzed. Seriously if everyone got mez protection then what would be the purpose of powers like clear mind? Melee folk are the only ones who should have gotten mez protection and thats because they need it more to do their jobs.
  20. Quote:
    Originally Posted by Castle View Post
    The only way I would be ok with build switching without visiting an NPC would be:
    • Set Player Health 1
    • Set Player Max Regeneration 0, duration 60 seconds.
    • Set Player Max Endurance 0, duration 60 seconds.
    • Set all powers state to Initial Recharge.
    • Wipe all Buffs/Debuff on character.

    In other words, we do NOT want players to be able to situationally change power selections.
    Will you guys be willing to lower the damn timer then? 15 minutes is kind of long for this kind of thing. Nothing I hate worse than being stuck on a solo build for a support AT and then a team sends an invite for a TF. When the team sees you they are expecting a certain build but when they see no ally powers they are more likely to not keep you on the team.
  21. Quote:
    Originally Posted by Blpup View Post
    I made a BS/nin im hoping he will be good in pvp with the double placte so you can use 3 AS in a row
    The nin placate power does NOT allow you to crit or your AS afterward like the regular placate in the primary. These powers have two different effects. Placate in the primary sets you to untargetable and puts you in psuedo hide status (meaning hide without the defense bonus). This allows you to crit or AS. Smoke Bomb the suck *** power, just makes you untargetable provided that it passes the tohit check. It does not allow you to crit or AS after its used.
  22. Quote:
    Originally Posted by DocArcus View Post
    Sometimes I wonder if they leave little bugs like that just to play with our heads
    No its just they have their priorities in the wrong place. They spend all that development time on exploits and nerfs that could have easily gone towards fixing a tiny bug like this. Oh but let this be something wrong with a badge it gets fixed like the same day. This is where I have a problem with the dev team.
  23. Quote:
    Originally Posted by Chuckers View Post
    Okay.. I know it's trivial.. but WHY hasn't this been fixed? It's been 4 years!!!

    The mission from Seer Marino.. Steal Research From Legacy Chain.. the yellow arrow on the ground has NEVER pointed to the right door.. it always points to the door to the mission that you just completed (Steal Wretch's Medical Records).

    Maybe I'll bring it up at Hero Con... In fact, I probably will..

    Edited to add: Actually, the navigator bar totally gets hosed when that mission is up. I highlighted the base portal on the map and it was north of me on the map.. I had to face south for the marker on the nav compass to show as being in front of me. It's really wierd.. maybe it's NOT such a trivial bug
    It probably wont get fixed ever. I have sent gawd knows how many bug reports on this one. I have even pmed a dev or two about this and still no fix what so ever. To have long standing issues like this it makes me kind of embarrassed to even refer someone to this game anymore. Its just no excuse for this to be a bug for so long.
  24. Quote:
    Originally Posted by BackAlleyBrawler View Post
    For those of you with Stone Armor characters, how attached are you to the current appearance of "Granite Armor"? There are a number of issues with Granite Armor that could be elegantly solved by changing the VFX of the power into something more akin to the other armor toggles in the set. IE, your player model and costume wouldn't go away, there would just be a new set of 'Granite' armor pieces overlaid.

    I haven't made any decision to do this, it's just one of the options for dealing with the multiple issues we have with Granite Armor and I wanted to get a sense of how many of you guys wouldn't be able to adapt to a change like this.

    Before anyone asks, no...we couldn't have it both ways.
    Let me just say this first. Thank you very much for fixing the Assassins Strike for Martial Arts stalkers. Now about granite, the looks of powersets are one of the biggest factors on whether I am going to play something or not. For instance prior to issue 16 I would never ever touch spines perioid. The banana look is what turned me off to the set. By changing it, I can possibly start rolling some spines toons. The look of stone armor specifically granite has been one of the reason I wont touch this set. So yes changing it will overall be a good thing. I think if you leave the option to have both skins more people will be happy.
  25. I dont see my bane respecing into this power at all. Its just not needed especially with a 30s recharge with no critical. Patron powers have always been epic phail powers to me. The only power in all the sets thats even half way worth a damn is the mu guardian and thats when he isnt healing the gawd damn imps instead of me. I pretty much skip all the patron powers on all villain ATs. I hope someday when going rogue happens we finally get the real powers we villains deserve.