Since COV went LIVE, this has been a bug!


Bringer_NA

 

Posted

Okay.. I know it's trivial.. but WHY hasn't this been fixed? It's been 4 years!!!

The mission from Seer Marino.. Steal Research From Legacy Chain.. the yellow arrow on the ground has NEVER pointed to the right door.. it always points to the door to the mission that you just completed (Steal Wretch's Medical Records).

Maybe I'll bring it up at Hero Con... In fact, I probably will..

Edited to add: Actually, the navigator bar totally gets hosed when that mission is up. I highlighted the base portal on the map and it was north of me on the map.. I had to face south for the marker on the nav compass to show as being in front of me. It's really wierd.. maybe it's NOT such a trivial bug


You don't hit smiling monsters - Sister Flame

 

Posted

Quote:
Originally Posted by Chuckers View Post
Okay.. I know it's trivial.. but WHY hasn't this been fixed? It's been 4 years!!!

The mission from Seer Marino.. Steal Research From Legacy Chain.. the yellow arrow on the ground has NEVER pointed to the right door.. it always points to the door to the mission that you just completed (Steal Wretch's Medical Records).

Maybe I'll bring it up at Hero Con... In fact, I probably will..

Edited to add: Actually, the navigator bar totally gets hosed when that mission is up. I highlighted the base portal on the map and it was north of me on the map.. I had to face south for the marker on the nav compass to show as being in front of me. It's really wierd.. maybe it's NOT such a trivial bug
It probably wont get fixed ever. I have sent gawd knows how many bug reports on this one. I have even pmed a dev or two about this and still no fix what so ever. To have long standing issues like this it makes me kind of embarrassed to even refer someone to this game anymore. Its just no excuse for this to be a bug for so long.


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Posted

Sometimes I wonder if they leave little bugs like that just to play with our heads


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The Justiciars

 

Posted

Quote:
Originally Posted by DocArcus View Post
Sometimes I wonder if they leave little bugs like that just to play with our heads
No its just they have their priorities in the wrong place. They spend all that development time on exploits and nerfs that could have easily gone towards fixing a tiny bug like this. Oh but let this be something wrong with a badge it gets fixed like the same day. This is where I have a problem with the dev team.


Bump and Grind Bane/SoA
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Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

paragonwiki.com/wiki/Known_issues#Mission_Door_Waypoint_in_Port_Oakes

It is known to us, at least. If you look at this list, you see that some longstanding bugs *do* get fixed. And more on that list are getting fixed in I16.

Part of the problem that delays fixes is: replicating the bug so it can be tracked down in the code; finding exactly where in the code the bug is; coming up with a solution that works; testing the solution; and finding out if the bug was fully fixed, partially fixed, not fixed at all or caused other bugs.

The Devs do schedule time to track down bugs. More important bugs get top priority and minor ones keep getting pushed to the bottom of the list. If a more important bug is troublesome and takes up all their scheduled time for fixes, then the lower level ones never get fixed. Or, it could be that finding the right fix for the lower priority bug was problematic. And so, if it doesn't get fixed, it gets pushed off to the next round of scheduled fixes.

To say they never try to get to longstanding bugs is simply not true at all. They even had a round of trying to fix Group Fly and Team Teleport, but that was only partial fixes. You can't stop development of new content to spend weeks trying to track down one bug, especially one that does have a workaround (see the link above for the workarounds to the bug in question).


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Posted

Ahh yes, I remember this bug. Back about 1 1/2 years ago, I sent a report and got almost immediate GM response. It appears that other people who join your team do not see the waypoint problem, considering the GM teleported me to the door.

Not exactly a bug that I'm worried about or anything, but I have experienced it.