EvilGeko

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  1. Quote:
    Originally Posted by Daemodand View Post
    Give me a viable solo option?
    Good news, we already have that. It's called the team up teleporter. Just ignore those NPCs wandering around with blue names.
  2. Quote:
    Originally Posted by Daemodand View Post
    Just to clarify my position on teaming and features as they now stand in the game:

    Soloing is fine.
    Teaming is fine.
    Preventing the progress of others is not fine.

    I'm opposed to Closed Leagues. I'm in favor of Open Leagues. I'm in favor of a viable solo option, and until we have one, I am dependent on iTrials for my progress, and Closed Leagues retard or even stop that progress.
    Recruit your own league?
  3. What's so hard to understand. They're asking you to do the trial ONCE. Interact in a team ONCE. Then you get a pass for any other character you create.

    Wow, the devs sure are mean.
  4. Quote:
    Originally Posted by MajorDecoy View Post
    If it does allow the caster to get the buffs, of which I'm not certain, because it does specify eligible, it won't help solo players, because they'll still need to target someone else to cast the AoE buff.

    Also, since the note says "group area buffs" I wonder if this means you'll no longer be able to buff people you aren't teamed with.
    I don't dare hope they allow buffers to buff themselves. That's singularity causing joy.
  5. COMING SOON: This question will be mostly irrelevant.
  6. EvilGeko

    I'll be damned

    TOO MUCH WIN!!!!

    Wow, I mean wow, they just invalidated one of Memphis Bill's quote storms.
  7. Personally, I disagree with the sentiment expressed in the OP. I believe that the primary reason for the stall-out in the 30-40s is the dearth of content added in those ranges.

    Right now, we have a logjam of contacts all hitting you in the 20s, many of whom will be outleveled by 30: Issue 17 arcs, Issue 19 arcs, Mercedes Sheldon (for heroes), Cape, Icon, Striga, Croatoa (first half), Faultline (second half), Ouroboros intros, the specific tips for 20-30. You also get access to a number of Task Forces like Moonfire, Hess, Sutter, Kal, respecs trials, Psyche and Citadel. This all makes the 20 go by VERY fast. I have characters that spend a week in the 20s then stall out.

    Spread some of that content out. Stop making every new solo arc take place in the 20s. Expand the maximum level range for Psyche, Citadel, Moonfire, Hess, Mercedes', the Issue 17 and 19 arcs, Croatoa and Striga to 40-50.
  8. Patch day. I'll miss my Cold/Ice defender's time as top DPS.
  9. Quote:
    Originally Posted by Carnifax_NA View Post
    I assume this is chiefly because of the insane proccage and Burn, which is getting fixed with the next patch.
    Fire Melee/Shield Defense does not have Burn.
  10. Quote:
    Originally Posted by Ironik View Post
    I disbelieve that, sorry. Someone once ran the numbers and showed that there were only a couple specific builds that could solo a GM. All of them use pets, whether inherent or temp. I want to take my Blaster to Monster Island and punch one in the face without dying instantly. No one can do that.
    That's no longer the case (that only a couple specific builds can do it). I did it yesterday with my Fire/Shield. I can do it with simply Interface (T4 reactive), Lore just makes it much quicker.
  11. EvilGeko

    AS-Less Stalker

    Quote:
    Originally Posted by Jibikao View Post
    I just want them to add critical to Epic sets. And I am surprised that Scrapper can critical with Fireball and not with other epics.
    Scrapper's critical with other epic powers. I crit all the time with LBE and ET.

    On topic, I'm working on my second Stalker that doesn't bother with AS. My 50 Stalker took it at 49 and never uses it. Poorly designed power IMO. Should be much quicker cast with a longer recharge.
  12. Just say no to Assassin's Strike.
  13. Would like this ability to be either perma or an option for the backpack to be made available.
  14. Quote:
    Originally Posted by Coolio View Post
    Is there any new items in the back slot other than capes and wings?

    And it is on the (Gah... NA) test server after all, for final tweaks
    Yes, there's a back pack, but the Steam Jump pack looks different.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Personally, I feel they should have made that into a costume piece. That would have ended the problem right there.
    Agreed.
  16. Honestly, I would prefer the power simply be a much more traditional +jump power (stats up to the devs) than a version of the jump pack. I think the idea is that it will provide a bit of vertical for those using ground based travel like SS or Ninja Run, but the animation is awesome on the power and I would love to have it always available.
  17. The Steampunk pack is phenomenal. However the Steam Jump power should be perma. It's ultra cool, but even with the much lower recharge it's just not as useful as it could be.
  18. Only thing I don't like about this pack is that the included power isn't perma. It's a very of the jump pack that has a 30s recharge (original jump pack has a 2.5 min recharge).
  19. Day one purchase here no doubt. Why is this not for sale now!?
  20. I have to be honest. When I was deciding between support characters to make Incarnates my Cold/Ice Defender beat out my Ill/FF Controller and it wasn't a hard decision. With Clarion and Interface, my Cold/Ice just plain out brings a lot more to the table.
  21. Agreed. This is long overdue. Especially for red side where this is tied to an power granting accolade.
  22. Quote:
    Originally Posted by Bill Z Bubba View Post
    /jranger

    Why waste the time coding this into the forums just because people are stupid?

    GG and I both have ridiculous post counts. Everyone with a brain here knows that we have those for completely different reasons.

    Those without a brain can't be helped anyway.

    I see no issue that needs resolving.
    Welcome back!
  23. EvilGeko

    Duo Lambda

    Congratulations! Awesome work!