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Posts
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Quote:I hardly ever express this in absolutes. Because I don't believe that my experience is broad enough to make that claim. But as a heavy user of KB sets, I do feel strongly that PBAoE KB is the worst of the lot. I can dig cones, targeted AoE and as I said I actually like ST KB, but PBAoE KB can just curl up and die as far as I care.The way you stated it before, and the many times I and others have replied to your rebuttals, made it sound like an absolute statement that there was no situation where KB is better. But if that's not what you're saying, that's fine by me. I'll just keep finding way to prove the naysayers otherwise.
Like last night, got on a radio team and was running a lvl 37 freak mission on my lvl 30 Arch/Dev blaster. I had recently just got trip mines and it's been forever since I played with them, needless to say I wasn't getting much milage out of them.
I'd basically set a mine out, back up, throw caltrops and just fire at foes while the team rushed in. If anything decided to come after me (not likely without rain of arrows), they'd eat a mine on the way. Despite that, every time it seemed things ran *around* my mines or ran past them so fast they triggered the explosion without getting the damage.
After getting rather frustrated, I just set down the mine just before the team rushed in, then ran past the spawn and just Exploding Arrowed the mob, sending some back to blow up in my mine. Some of the team didn't even know I was doing that until I pulled the strategy out on a lone Freak Tank after he rezzed. The ones that saw it complemented the shot although for that one, it was pure luck the KB procced on that single target.
Yeah, can't really do that with KD.
You might detect a bit of bitterness towards PBAoE KB. Most of it comes from Solar Flare. -
Quote:I'm coming to a similar conclusion. Corruptors and Defenders get fast snipes far to easily while many Blasters are going to have to carry yellows to have access to it for more than when Build Up/Aim are on cooldown. That's just plain not fair. Of course as buff/debuff sets, they should be better at buffing to-hit, but they should not be able to leverage that into a major damage enhancement more easily than Blasters.Honestly at this point I'd favor just turning all Snipes into a standard hard hitting single target attack (with 20 second recharge and damage reduced to match) and then making all Snipe IO sets into Ranged Damage sets.
Sure it would violate the cottage rule but it would stop the majority of the complaints (and generate new complaints from people who like the old snipes but I figure that's a smaller number).
For BFR I would say just increase the damage to where it "should" be for a 20 second recharge attack (which I suppose is supposed to be somewhat less than the 2.76 used for snipes). Lancer Shot has a Stun with the same duration and it doesn't pay for it with reduced damage. If people really feel that's to much at least make it damage scale 2.12. Then it has the same damage scale as a 12 second recharge attack on a 20 second recharge. -
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Not trying to start any controversy here, just looking for my less mathematically challenged colleagues to help me. I don't really think my math skills are up to estimating the value of Scourge and Defiance over time. I'm trying to understand what the relative difference in damage is between these ATs. Primarily because I've exhausted all the Blaster secondaries I'm interested in and I don't have a huge amount of experience with Corruptors.
I know that the damage mods are 1.125 for Blasters and .75 for Corruptors. That means that Blaster at base do 150% of the damage of Corruptors. But then Blasters are building Defiance and at 50% and below Corruptors have a chance to Scourge for double damage.
From my calculations, which could be wrong, Scourge should activate about 29.5% of the time. Listed below is the spreadsheet where I worked that out.
Code:So then Scourge should add about 30% damage over time. But in practice, just like with criticals for Scrappers and Stalkers it seems like there's much potential for overkill, especially since we're dealing with critters with 49% or less health.Critter Health Chance to Scourge 100 to 50 percent 0 49 0.025 48 0.05 47 0.075 46 0.1 45 0.125 44 0.15 43 0.175 42 0.2 41 0.225 40 0.25 39 0.275 38 0.3 37 0.325 36 0.35 35 0.375 34 0.4 33 0.425 32 0.45 31 0.475 30 0.5 29 0.525 28 0.55 27 0.575 26 0.6 25 0.625 24 0.65 23 0.675 22 0.7 21 0.725 20 0.75 19 0.775 18 0.8 17 0.825 16 0.85 15 0.875 14 0.9 13 0.925 12 0.95 11 0.975 10 1 9 1 8 1 7 1 6 1 5 1 4 1 3 1 2 1 1 1 Total/100 Total 29.5 29.50%
But going with the 30% we come up to an effective damage scale of .97 (.75*1.295). Let's round that up to 1. Is that what other folks are finding? that Corruptors do damage as if they have about a 1.0 damage modifier?
Now as for comparing Corruptors to Blasters with Defiance, like I said, I just have no idea how to start quantifying the difference there. My gut and personal experience with blasters tells me it's roughly a 20% damage buff on average, but I imagine that others' experiences could be all over the map. But what we know is that the damage buffs should favor the Blaster given their much higher base, but in the presence of large amounts of damage buffing (e.g. Kins) Defiance can get subsumed in the buffs leaving our heroes (or villains, rogues, etc.) at a difference of an effective Damage mod of 1 for Corruptors (since Scourge is applied after damage buffs) and 1.125 for Blasters.
Does that make sense to anyone? Anyone come up with a better estimation of the damage differences? -
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KB is best when it's single target and reliable. I genuinely like KB in those instances. I have several characters who use such controls.
However, in just about any other situation KD is better. Now that's not an absolute, I'm just saying that in MOST other cases KD is better. -
Quote:100% Regen (i.e. base) = 25% of your Health per minuteFor those of us that can't understand what 380% regen means, can we have a rough translation? HP/sec doesn't mean much either since I have no idea what a level 50's HP are and I never play there.
I remember Hawk saying that Sustain was going to be in the lines of 1% of the health bar per second, half of that slottable, so I'm thinking 1.5% of my health bar per second. I think this way of presenting things are easier for the math-illiterate.
400% Regen = 100% of your Health per minute.
380/400= .95 or 95% of your Health regenerates in per minute.
Example.
Blaster has 1204 HP. Let's ignore health bonuses for now. At base, that Blaster regenerates 301 Health per minute (about 5 health per second). Now after inherent Fitness no one is at that anymore. Our Blaster with 380% Regen however regenerates 1144 Health per minute or 19 Health per second.
Max Health increases regeneration because regeneration is based around your health. -
I'm in the same boat, although I would like to play a villain or Praetorian sometimes. I have a Dominator I started yesterday who is level 17 from Hero side. I have a Praetorian who is level 10 after a couple of weeks. Sure I could have pounded out the levels on the Praetorian, but it's not fun to play alone for me anymore.
So it's hero side all the way. Dreading taking my new Dom to villain side for Scorpion Shield though. -
Water/Energy Blaster
Water/Sonic Corruptor -
Power Thrust (and its clone TK thrust); consistent high mag single target knockback for characters that need critters off them in a hurry.
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Quote:ROFL!!shockwave, you are probably too good! Move into the line of powers that need adjustments!
<shockwave sadly shuffles over to the desk and takes a number. It looks down and sees number 46. It moves to the bench and sits down.>
<8 months later synapse calls out from the counter:>
number 7! Serving number 7!It's funny because it's not far from the truth!
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Quote:Thanks for bumping the thread.Convince me that not having illusion as an option for a dominator primary is worse than having cancer(even the little kind that you just cut off and get a bit of chemo and you are good) and I will concede my statement is a non-sequitur.
That said, I am not opposed to having illusion for dominators, but I am not suffering by any stretch of the definition. -
Quote:I was concerned about what Arcana posted here so I went and tested this exactly. Exemplared to level 24 in Ouro and went to the RWZ. Found a group of 43 Malta (+19 will have to do!) Here's what happened: I cast the bonfire; as expected the critters go flopping on their butts. I recast a new patch before earlier one expires. When the first patch expired, I died instantly as the critters had a second or two to react, then they wen't flopping again.Although I haven't tested this myself (but I plan to) Bonfire seems to be capable of incapacitating anything not KB resistant. It could neutralize +20s, because it doesn't need to roll tohit against them and KB is not materially affected by the purple patch.
OK, I admit I was wrong. Being able to incapacitate +20s is 'game-breaking' at least in the sense that it allows one to circumvent the purple patch. -
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Quote:You can redo the trial if you fail. The trial is only one or two missions before the reactor. It's just ridiculous now that you have 8-10 coolant temp powers and teams never even exhaust one of them, the core takes so little damage.That, to me, is the core difference. I have no problem with increasing the difficulty of the trial so long as the fail condition is removed so that a suboptimal team ability to pick themselves up and try again.
I'll also add that I don't mind hard fail conditions in content (i.e. iTrials) I just don't feel that the respec trial is a good place for it. -
Quote:No. I'm arguing because the arguments being used here are hyperbole. Where I see a power that is too good with this proc, people are using things like 'game-breaking', which just isn't true.Then let me stop you here and ask this; Are you simply arguing for the sake of arguing?
The fact is, this IO shows that Bonfire with KB was mostly useless and will go back to being so once the change goes in. However, while I don't expect it to happen, this would be a good opportunity for the devs to correct a flawed power. If I were the powers team, I would remove the ability for the power to slot Universal damage, but I would also remove the KB from Bonfire and change it to a chance to KD. Give the critters a chance to survive, but not return the power to a useless state.
I guess the other reason I'm arguing isn't really about the power, but because this IO has just shown how completely useless and annoying Knockback is. I see so much joy now that we have some control over this pernicious effect. While I do understand that Bonfire is overperforming, I just hate to see a power nerfed into uselessness which is exactly what this power will be with KB. -
Quote:A high recharge isn't as much of a detriment as you make it out to be. Let's say your Claws character has a 100% global recharge and 100% recharge reduction in Energy Torrent and Shockwave. That reduces the power to a an 8 second recharge. Where the 12 second recharge on Shockwave goes down to 4 seconds. Still twice as long, but that doesn't matter? You've also shed twice as much recharge from Energy Torrent (16 sec) as Shockwave (8). This is why Spin is better on Brutes. It gets more damage in exchange for a higher recharge, but since you can shed more of that recharge away, the power winds up better. And since you're so good at math, I'm sure you can appreciate that.I'm not clicking on that but I hope you enjoyed linking it.
You may not be big on numbers but you should be able to appreciate the difference between a twelve second recharge time and a twenty four second recharge time, to say nothing of the cone size or damage. One of those numbers is twice as big as the other! But wait, that's actually bad for energy torrent! It's good for shockwave though. Very good!
Next, the cone size is larger for Shockwave, but the range is better for Energy Torrent.
And finally, Shockwave is a PRIMARY power and a T9 at that. It SHOULD be better than Energy Torrent an ancillary power pool power. It wasn't before this proc. Finally it is.
Quote:Shockwave is very very good now. It makes all of the men fall down, and they don't even get a chance to get back up. Too bad, men!
Sad now.
But keep on posting nonsense. It makes your argument so much stronger. -
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Quote:Umm... how many times, in how many threads do I have to say that. In fact, I said it in the post you quoted. Yes, I don't care if it gets changed. My Fire Controller isn't one of my mains. I slotted one of these and got a giggle out of how powerful it was, then went back to my mains. I expect this to be changed. I just don't want some of the stupid things I've heard people talk about here.By all this logic, you wouldn't care if it got changed then, right? If it's not a big deal to you, and is thusly not worth using over your Fire Farmers, who cares if it's changed, right?
All I expect and hope the devs do if/when they change this is remove the ability of Bonfire to slot Universal Damage sets and give everyone a free unslotter. I'll be A-OK if they do that. -
Quote:When you can kill a spawn before they can get up from a KD, you're safer. The Bonfire with this proc is extremely good. But it's still just plain out not better than my Fire/Shield going Shield Charge>FSC>Fireball. Not much lives through that. And anything that is left is no where near as much of a threat to my Scrapper as to my Controller.First I question how you can be safer (other than when facing knockback resistant mobs) than the mitigation this provides. The mobs are literally unable to fight back.
Quote:Secondly, your melee characters may be safe and sound, but are they making it safe for the rest of the team?
Quote:This is negating damage for everyone. Finally, this is a ridiculous amount of mitigation provided by a single enhancement. I don't think I've ever seen such a drastic leap in performance even when comparing an SO build to a fully IOed build. -
How much exp do you get from controlling critters?
But to answer your question, depending on the character quite a bit. My Claws/Will Stalker for example can juggle most of a spawn with Shockwave and Energy Torrent. My SS/Regen Brute keeps critters on their butt nearly as much with only Footstomp. My Dark/Fire Tanker has all the minions around her stunned.
There are other examples, but the question is mostly irrelevant. A Squishy with Bonfire is still going to have problems hanging with a well built melee. I don't really mind if this use of the proc is nerfed. My Fire/Rad did plenty well for years without Bonfire and will continue to do so. But we need to keep the 'overpowered' calls in perspective to the game we are playing. This power is a very, very, very high performer with the proc. It very well might be too good for the investment. But 'game breaking' powerful it is not, IMO. -
Quote:By 'radically too good' you mean what Energy Torrent has been doing since Issue 3?Amazing how making a power radically too good makes everyone appreciate it!
The truth about your argument -