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The first few times I heard about kickball, I confused it with Repelball, which was two teams "kicking" stuff around a map.
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I like it, except for the floating text. It already has its own tab (cutscene captions) so people who want to read it can put it into a window where it won't get pushed out by combat spam, like you can do with NPC dialogue.
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Quote:Probably because the way they did it was easier to implement. It gives you a buff that goes away when its duration expires, like any other buff. Adding a buff that can be canceled in another way would have probably required more work.Probably much more simple to implement, but maybe not. Would be a much more easy for players to use, though... I do like that idea. Makes me wonder why Castle didn't do it when designing this... or whoever from powers did it.
I do think the duration should be extended, to where it's long enough that you can switch targets for your next attack and still get the added crit chance, but short enough that you can only apply it to the next attack. I'm thinking 2.75 seconds. Or they can shorten the animation of Eagle's Claw, I wouldn't complain if that happened either. -
Quote:Yeah, I thought so too. I didn't team much in the beginning, so I mostly heard it in between missions.City of Heroes was my first MMO. As a minty fresh newbie, I often found myself running around with a group of folks, and then one would say something like "Wait a sec, bio break."
I thought, "Wow, these are some dedicated roleplayers! They're stopping in the middle of a mission to write updates to their character biographies." -
Quote:Oh, well in that case....Still, I can't be the only one to run foul of this. And no, republishing is possible, but it doesn't change the author tag.
Fix it fix it fix it fix it fix it.
So if someone plays your arc, do you get the tickets and comments or does the person who stole your global get them?
Edit: I was going to start the arc in your sig to see if you'd at least get the comments, but it won't start. It might have run afoul of the filter. There is another arc published under the global @TechbotALPHA (Crown of Iron, Heart of Steel Part1), so it worked for that one at least. -
I had Burst slotted with 1 acc, 1 dam, 1 rech, 1 end red, and 1 range....It wasn't until the late teens that I found out I could put more than one of each enhancement in a power.
I hover-sniped my way to Silver Bullet....thinking that only Warwolves (ie. the bosses) counted, because that was what the badge text said. -
Is republishing not working because your arcs have run afoul of the new "improved" (read: bugged) copyright/profanity filter? If they have, they're probably unplayable anyway right now.
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I actually have a as-of-yet unrealized character concept based on that idea; a foreign investigator of the occult who relocates to Paragon City because he's read enough Lovecraft to know that all the really weird stuff happens in New England.
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Quote:No, it wouldn't work.You don't think a system for reporting the five star cartels would work at all? (Perhaps you can enlighten me as to the history of such attempts?
The history basically goes like this: When AE was first introduced, there were badges for achieving Hall of Fame, and badges for getting X number of plays. Members of a certain popular badge site which shall remain nameless decided to help each other get these badges. There was a tag they added to their arc descriptions, so they'd know which arcs they should be 5-starring. Some even went above and beyond, sending copy/paste "I 5-starred yours, please 5-star mine" messages to other authors. I speak from personal experience here; my husband and I got the exact same "feedback" on our arcs, from a well-known badge hunter.
Then the badges were removed. Problem solved.
Quote:Things are already broken - so we need to identify those things, recommend fixes, and ask loudly enough that it's made a priority. That was my goal with this thread -to do something productive with my time rather than complain.
Quote:No, but sadly, they are for most people. Some kind of shiny to work toward is what keeps people coming back to the trough, playing the content for endless hours. Look at the iTrials for an example.
Combine the grind-motivating rewards from an iTrial with the endless novely of MA and you have a recipe for success. We just have to figure out how to solve the problems and then sell those solutions to the Devs.
I can't speak for everyone here, but what's my target audience, as far as the "casual player" goes? For one, the guy who's sick of all things Praetorian. Or the guy who is two bars from level 45, and doesn't want to open up another contact. Or the guy who hits level 30 for the 30th time and realizes he's done all the level 30-35 arcs 30 times and wants to play something new. Or the guy who wants something fun to do when he gets the day off work and none of his friends are online. Or the guy who is disappointed with the direction the dev-created arcs are taking and wants an alternative. These hypothetical guys, they're awesome, because they're not obsessed with getting the new shinies first, or being the most uber on their server, they just want to do something fun, and make some character progress while they're at it. These are they guys we need to "convert," and you do that by making it fun. As for the "I don't care what I do as long as I get the best rewards" guys? They. Want. Farms. -
Quote:About the bug...someone somewhere probably looked and said 'hey...we have two filters, wouldn't it save time by combining them?' The devs looked around and thought about this and went 'probably'. They did it, and tested it, and maybe even put in on test where little to no AE arcs reside/are regularly checked and then deployed it, regarding it as a backend organizational change, and not affecting the players so patch notes not needed. And it failed in the live environment. And we told them, and they are working to fix it.Quote:
One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. -
Yeah, but her missions suck, so I don't blame anyone for forgetting about her.
The Midnighters themselves do make a good enemy group for "you need info about some magic stuff but we don't want to send you to steal yet another book from the CoT" missions. Of course in heroic missions you'll have to rescue one of them from the CoT to get the info you need.... -
Quote:Ok....I don't generally judge people by their join date, but in this case it is relevant. It means that, unless this is a second account, you missed the ratings griefing and "5-star cartels" that directly resulted from badges being awarded for having other people positively rate your arc. Those badges were removed for a reason. They didn't incetivize creating quality content that people genuinely wanted to play, they incentivized convincing people to pretend they liked whatever crap you put up there. Did a few people actually make an effort to create something others would enjoy, listen to feedback, and make tweaks to try to actually earn those badges? Yes. Did other people make binds along the lines of "Great arc! 5 stars! Try out mine, ID #XXXXX, if you'd like to return the favor?" Hell yeah. Badgers want badges, and many of them don't care how they get them.I'd like to tie badges and rewards to well crafted arcs and appropriate behavior. If you craft an arc that a lot of people genuinely enjoy, even if you "do it as quickly as possible and never touch it again" who cares - you made a great arc.
Quote:How do we get the system to recognize when players are doing what they ought to do, and when they are just forming a "five star rating club" so their account can get the "Made a Good Arc" badge?
Quote:Rather than treat every architect like a criminal, why not reward good players for doing the right thing? (If we can find a way to do it without having people exploit the reporting system to earn those carrots.)
Quote:How do we bring in new people to breathe additional life (and quality content) into the architect system? What do you recommend?
Quote:That's not a whine - I realize it's on me to promote it - but new Architects will feel more encouraged if they get more plays earlier on in their newly built arcs. And more architects building quality arcs is a good thing.
And as long as anyone with an active account can publish pretty much anything they want, that's not going to change. Farms are only the most controversial of the dross. There are a lot of arcs clogging up the search right now that are just simply crap.
Quote:How do we breathe life back into AE without rewarding players for playing?
Quote:Maybe. But I suspect there are some folks who are good authors out there but who are trapped on the iTrial hampster wheel - who could make seriously good quality stories with the proper motivation.
Quote:Then how do we lure more players to AE, thereby directing the Devs' attention to the AE feature as something that deserves to be preserved and improved? -
Quote:The content filter has only been a minor problem up until a few weeks ago. I couldn't use "Gunslingers" in an arc title, which is somewhat /e headdesk worthy, but on the list of AE's problems, it's so far down there it barely registers. The tide of vitriol and rage is mostly, in my opinion, because this latest but is yet another straw on the proverbial pile, and it's taking way too long to be fixed for some people's tastes.The content filter has been identified by Aeon as a bug that is in the process of being fixed, so I won’t devote too much time describing the problem here here other than to emphasize that it is essential that it be fixed and proposing a few solutions.
Quote:Players should receive an incentive for correctly reporting offending arcs – possibly an “Architect Guardian” badge and some sort of bonus. (Either a fixed number of tickets, for example, or a ticket multiplier of 1.05 for every X number of correctly reported arcs.) Care will need to be taken to prevent incentivizing the creation of violating arcs just to earn the reporting cookies – but coming up with creative solutions is what developers are paid to do.
Never mind that incentive isn't really necessary. Reporting a problematic arc is very very easy. We have plenty of conscientious players in this game, the trick is to get them using the system so those arcs will be found, because if they are found you can bet they will be reported.
And my last point: trademark infringement is way way down on the list of problems plaguing AE. I have played literally hundreds of arcs in the last two years, and scrolled past probably thousands that I wasn't interested in playing. I have run into a grand total of three arcs that I have felt the need to report for copyright infringement.
Quote:A. Make architects want to generate quality content.
Quote:If you’re not going to have the Devs actively participate in regularly choosing Dev’s choice arcs (once per month at minimum, rotating the developer who pics), then you need to scrap the Dev’s choice recognition. Let the players who earned a Dev’s choice keep their extra slot, but remove all references to Dev’s choice in the game. Having a system that is clearly no longer being utilized throws up a big red flag to players telling them that Architect Edition (and certain elements of the game in general) are being neglected. It’s a reminder of a broken promise. Either choose Dev’s choice predictably and reliably, or remove all mention of it henceforth.
Quote:Hall of Fame:
First, in order to vote, players must be required to play through the entire arc. It’s only fair, and will cut down on people 1-starring arcs out of frustration that they can’t find a glowie (not the designers’ fault) or that the arc doesn’t have some arbitrary component they were looking for so they quit playing.
Quote:I. For consideration in a given month (February, for example), that arc must have been published during the month immediately preceding the month for which the award will be given (January, for example).
Quote:IV. To integrate AE with more recent content, to grant a large influx of plays as a reward for winning Player’s Choice, and to incentivize playing in AE, playing through the previous month’s Player’s Choice Arc in AE should grant a one-time per month reward table that allows players to choose either a Notice of the Well, a Rare IO enhancement recipe, or a Rare Incarnate component as rewarded by the iTrials.
Quote:Architects also need more robust in-game rewards for crafting quality arcs. A modest income of tickets for plays is not an acceptable reward – these people are breaking their necks to produce quality content.
Quote:Architect merits should also be able to be exchanged (in whatever quantity the devs think is appropriate) for a reward table allowing the user to select from rare IO recipes, a synthetic hami-o, a notice of the well, or an incarnate component as produced by the iTrials. The cost for these elements can be chosen by the devs – but the point is, this would represent a huge incentive to generate good content. It would also not detract extensively from the popularity of the iTrials – not everyone has the skill or ability to generate five star worthy AE content.
Minimal rewards keep people (more or less) honest.
Quote:That means it must be easy to find, plate and rate quality arcs and there must be a reason for doing so.
Yes, it must be easy to find, play, and rate quality arcs, but anyone who doesn't already have a reason for doing so should just go back to farming iTrials, since that's ultimately what they really want to do.
TL;DR: Better rewards are not the solution to anything. Since most of your post focuses on improving rewards, I really have nothing more to respond to. -
AE is only "content on demand" in the same sense that paper missions are "content on demand," that is, you don't have to go through a convoluted contact system to access them. Which still has nothing to do with the turnstile, since "on demand" would imply that if I wanted to do a Lambda at 10 am, then I'd be doing a Lambda by 10:15.
Quote:Ok - apologies to all I may have offended then. But that section I've bolded there... is the AE really dying, being abused, ignored, etc.? I'm hearing such words and accusations being tossed around a lot and that's what I find unproductive.
Quote:It all seems to be mostly boiling down to second-guessing the devs on their jobs, characterizing them as:
1) wacky-Don-Martin-face-making morons who're just randomly pushing buttons to hear their computer go BWEEP BOOP and accidentally breaking things.
2) slackers who're lounging around their desks shooting nerfball hoops while ignoring the big red button on their desk labeled "fix the MA"
3) mustache-twirling evil-doers who persecute the player-base while kicking puppies (who knew Weston Phipps was autobiographical?!)
Quote:The real thing kicker here though is I think in the long run they make more good than bad choices - if it was the other way round, then the entire game would be terrible, like our F2P cousin, not just some single corner of it. This game rocks and will continue to. -
Quote:WHAT THE HELL DOES THIS HAVE TO DO WITH AE???? For that matter, what the hell does it have to do with content?
Some of the "content-on-demand" niche has already been filled by the Team-Up Teleporter, which he goes on to mention was the biggest element holding Issue 20 from release simply because the team kept wanting to add new functionality to it for grouping.
Quote:At the same time, however, the Mission Architect system is an important element within CoH, and the devs want to continue supporting it. -
Quote:a) calling people out is against forum rulesI must have missed it - a) who's the forum's most prolific spammer, b) they actually asked that?! and c) what was the answer?
b) yes.
c) I'll give you three guesses and the first two don't count. Half the people posting in this thread could have given the same answer. When the answer is immediately obvious to active members of the community, it just goes to show that the devs may very well be communicating with the wrong people. No, I don't mean the people who don't use AE because of its problems, real or perceived; I mean the people who "would use AE if I could do blank and blank and blank," with "blank" being some pie-in-the-sky request like using the base editor to create custom maps or replicating heavily scripted encounters such as the ones in trials. They'll never use AE, even if by some miracle of game development they got all those things, and even if they did use AE, I don't particularly want them to. -
How about an alternate dimensions that methodically goes about devouring all other alternate dimensions, starting with Praetoria? Then just as it's trying to decide whether to have the Rikti homeworld and Primal Earth sauteed or charbroiled, some enterprising vigilantes trick it into the Shadow Shard, where it gets eaten by Rularuu.
Although I would settle for an alternate dimension that's a lot nicer than ours, with the two big differences being that the Well of Furies doesn't exist/hasn't ever reached it and super powers come from science/magic/technology/mutation/being totally badass, and Marcus Cole was never born. -
Quote:It would also open the door to a lot more noobs, who can't be removed through petitioning. Is that an elitist attitude? Hell yeah. But as far as elitist attitudes go, it's a pretty inclusive one, I think. For just $15 a month anyone can join the club. The point is they have committed themselves in some manner. They're not just signing up to screw around and lol in broadcast. When you pay money for something, most people feel compelled to get their money's worth, which in an MMO generally involves learning how to play and not making an *** of yourself. F2P is open to any idiot with an internet connection, there is no commitment, there is no need to make a good impression, and there is no accountability.One thing that worries me about the prospect of CoH going F2P is that it would open the doors to griefers and gold farmers. Will there be barriers to people setting up free accounts merely to harass other people?
Which brings me to the other reason F2P wouldn't work out in this game, depending on how it's implemented. What are they going to gate behind microtransactions for F2P players? Is it content? How many SGs would invite an F2P player who can't go on task forces with them? Is it inventions or powers? I can see F2P players being excluded from teams for that reason. Levels? Again, you now have an SG member who can't join you on high-level content. Do you really want to exemp down all the time to play with this person? Cosmetic items such as costumes and power customization? That will eliminate a huge draw of this game, making F2P unappealing to people who want to create their own unique characters, resulting in an influx of F2Pers with names like xXxninjascrapperxXx, again enforcing the divide between F2Pers and paying subscribers. -
Quote:This thread has shown that certain graphics are a common cause of problems. Those things should be fixed regardless. Such as Static Field for example; it's also used by an enemy critter, and you need to know where it is so you can avoid it. Or Barrier. Some people might rely on the visual cue to know they have had it cast on them. Or that stupid temp power on the LGTF; it's an auto power, and does it even do anything? Why does it need to flash? These powers have been mentioned as problematic multiple times, so they obviously affect quite a number of people. For everything else, there would be client-side effects suppression. Yes, this would put the onus on the people who have problems with the less common triggers. But as you said, they can't catch everything.I think if people are feeling ill because of the graphics that they should explain that and the developers may or may not be able to accomodate those changes. Unfortunately, because these responses are idiosyncratic, in the end there will still likely be some individuals who are troubled by some of them, just like some players get motion sickness, react to sound effects, have difficulty clicking or typing because of low mobility, etc.
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Quote:Yes, I have read, and I understand what is being said by the devs. I understand it as "Here's a post to shut you up, we might get around to you eventually. Or not. Whatever." I think it's telling that the first few posts in this thread were from a guy whose job it is to make sure we play nice on the forums, not from someone who is actually involved in fixing things.If that's not a straight line, I don't know what is. Pardon me for hoping that angry players might try and keep a cool head; reading and understanding what's already been said in this thread (by the devs and others) would go a long way towards helping with that.
Quote:Players have a great deal of time and energy invested in the MA system - Wrong_Number has done a good job detailing why these new developments are a huge problem for the generators of arguably some of the best content in the game.
Quote:What is being prioritized here and why? (I think the answer to that question is actually, "The steampunk pack. And I can't really fault them, since it will generate revenue. But still, I think they need to be reminded that MA is still important.)
Quote:Actuallyk, when they had the live chat during the server list integration upgrade, I kept repeatedly asking about AE but I guess in the flood of inquiries, mine got lost. I never really see a redname here, I tried to do something in the Development section, not really sure how to get an answer on the future of AE.
Quote:DeathSentry -
That depends entirely on how vocal the community is in terms of establishing AE as a priority.
If we are sufficiently loud, we will be heard and AE will be maintained as a viable service.
Except the LotR character is named Aragorn. That aside, words contained in other words shouldn't be filtered at all. What's next, we can't say "assassin"? -
Quote:Which goes back to my original point...how many Thor clones have you guys seen running around lately? And of those, how many had names that wouldn't have been caught by a name filter?That just kicks the question up a level. The name filter wasn't broken so it didn't need to be "fixed". This game hasn't had a "clone character" problem in ages. Or really, ever. Even at its worst, back near launch, there weren't that many and they got dimed out by other players quickly.
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Totally serious. My seatbelt is securely fastened on the new shiny bandwagon, so if this results in the lack of supply of stuff I want, the only solution is to go to the forums and complain.
Remember kids, complaining on the forums will solve all your market woes. -
This is stupid advice. I'm too busy doing level 50 stuff at 50. Other people should stop doing level 50 stuff at 50 and go generate some Circuit Boards for me to buy. Why should I stop doing level 50 stuff at 50 just because I want some lower level salvage?
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Villainy isn't about what you do, it's how you do it. Stealing something could be villainous, or could be...let's call it "Rogue," since that's what the tip missions call it. But whereas a rogue would show up in a ski mask and tie up the guards, a villain would just shoot them in cold blood, because it's more expedient, and because they don't matter. It's the "what I want is more important than anything" mindset that makes for a good villain.
Now granted, I despise Westin Phipps and I never do his arcs. Being a jerk for the sake of it doesn't make you a good villain, it just makes you a jumped-up schoolyard bully. Now if there was an actual reason to poison those kids and destroy those charitable supplies, other than the flimsy excuse we're given, a good villain wouldn't blink. But doing it "for teh evuls?" No thanks. I dislike a lot of the villain tip missions for the same reason. Most of them have us trashing a bunch of stuff and coming away with nothing, while the Rogue options have us coming away with a pile of loot and a bunch of people owing us. -
Occasionally a random extra person will pop in to a premade league I'm in. So I guess technically it's working, but as intended? Doubtful.