Erhnam

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  1. Another question that came to my mind reading other threads:

    Will I be better with 2 endred IOs on Stamina, instead of 1endrec + ps proc?
  2. Didnt thought about Sonic Attack, I will have a look at the looks on the character builder.

    Why do you say that is primarily a single target set? A quick look at Mids tells me that it has 2 early cones. Do they suck?

    I guess that after the first attack, the stacking -res will put sonic damage on par with Ice at least, if not Fire?

    BTW, instead of those accs, you could frankeslot Chrono for end/rec and heal/rec (2 and 2, just needs one more slot), or add procs
  3. Quote:
    Originally Posted by Combat View Post
    while others were incredibly gimpy, like Dark Miasma
    Dark Miasma? Gimped? Did the nerd-rage break something on your mind? :P

    Sorry, is a bug fix. If you (not Combat, I mean anyone) were using a exploit, you have no right to complain when such bug is fixed.

    If this is not about a bug fix, and rather about a set that underperforms, feel free to open a thread stating why and why such sets underperforms, suggestions on how to fix, and whatever
  4. Good 3 options. I think I have enough recharge (I will discover that at 50), so it will probably be a choice between Vigor (more health, endred, and accuracy sounds great) and Musculature (more damage - nomnomnom)
  5. Quote:
    Originally Posted by seebs View Post
    /macro S1! "petselectname SHOVER-01 $$ petsayname SHOVER-01 Mistress, why am I ticking? $$ powexecname Detonator"
    Is it possible to make it affect the targeted pet, instead?
    Something like:
    /macro S1! "petsayname targetedPet Mistress, why am I ticking? $$ powexecname Detonator"
    Im used to quickly targeting my pets, so building six macros seems a bit too much
  6. I cannot load it up now since Im at work, but I can tell you some things:

    You dont need pet. gaze. I would take instead a Primary attack. They have a built it -res which is quite handy for bigger mobs

    On my Demon/Dark I went Mace Mastery for the shield and power boost

    Numina and Miracle procs go in Health.
    Stamina wants Perf. Shifter proc, Perf Shifter End Mod, and a third of your choice (a Perf.shifter endmof/something, or a plain endmod IO)

    Hell on Earth is underslotted.

    Be sure to pick most (if not all) the pet uniques

    You still have room for some sets. I will try to post my build when I get home
  7. What would you choose to go with /Time and why? I bought Time when it was at reduced price and lately I've been itchy to roll a /Time character. I didnt want a controller, so between Corr and Def I guess corr would be the superior option (great support anyway, and better damage? Yes please)

    I dont want a weapon set. AR, Archery and Beam Rifle (which I dont even have available) are out of the question, seems that time is very clicky and the redraw may be killer.

    I would rule out Dark too, since I already have a D3.

    The sets that are calling me the most are Fire and Ice, but I'm open to suggestions. Seems that Fire/Time is the popular choice (maybe TOO popular), so I may be a bit more inclined to Ice. But as I said, I'm open to almost anything

    It's been years since I last played a Corr/Def/Blaster. What are the pros and cons of the Blast sets nowadays?

    Thanks!

    EDIT: Usually I spend a lot of time soloing (or in 2-3 man groups with my close friends), usually only teaming for TFs and an iTrial from time to time. I think I can get capped defenses and perma hasten/chrono shift?
  8. I have a StJ/WP scrapper (with which Im mirroring your blueside project, but only for SA/badge missions), and is great
  9. What would you do? What have you learned in this time as a badger that can be useful for new badgers? How to get track of the badges?

    I'm asking this because I really want to start a badger. Probably once I find a character I could call my main :P But The task seems so underwhelming that I need some advice on how to do it.

    I know they key is Patience, I dont aim to reach 1k badges in 2 months, probably not in 1 year

    (Even though my join date is 2005, I stopped playing around I7 and just came back with Freedom launch...I've been trying to find a main character until now, and I'm still undecided lol)
  10. Now this is what I call an incarnate necro :P
  11. I have a StJ/WP at 26 and is pretty tough and deadly. Also WP gets Quick Recovery which helps before IOs
  12. Quote:
    Originally Posted by Blue_Centurion View Post
    I see a arc called return to Vapyr mountain in my future, hopefully that will net me the Vampri badge, and then I just needs some warwolves lol. That will be the Atlas medallion.
    Is the end of the Striga arc, which you need to unlock Ernesto Hess TF. I just did it this morning, and I didn't get those badges (probably because I stealthed the most of it)

    But you will get them in the Hess TF, which is a cool one, btw
  13. I forgot to update this with my new build. I'm still not sure about removing some slotting from Quick Recovery, so I left it as is. Time will say if I can go with less end rec.

    Another question: which Alpha would you recommend?


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), T'Death-Dam%(9)
    Level 1: High Pain Tolerance -- ResDam-I(A), Mrcl-Heal(7), Mrcl-Heal/EndRdx(7), Mrcl-Heal/Rchg(9)
    Level 2: Sweeping Cross -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(11), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Acc/Rchg(15)
    Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Heal-I(33)
    Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), T'Death-Dam%(46), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25), Ksmt-ToHit+(27)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(27), Heal-I(29), Mrcl-Rcvry+(45)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(46)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(48)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 26: Shin Breaker -- Achilles-ResDeb%(A), KntkC'bat-Acc/Dmg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), T'Death-Dam%(45), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 35: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 41: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(43)
    Level 44: Combat Readiness -- RechRdx-I(A)
    Level 47: Resurgence -- RechRdx-I(A)
    Level 49: Confront -- Mocking-Taunt/Rchg(A), Mocking-Taunt(50), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 23% Defense(Smashing)
    • 23% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 6.44% Defense(Ranged)
    • 3% Defense(AoE)
    • 3.6% Max End
    • 27% Enhancement(Accuracy)
    • 43.75% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 271.1 HP (20.24%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.2%
    • 11% (0.18 End/sec) Recovery
    • 86% (4.8 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Heavy Blow)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Miracle
    (High Pain Tolerance)
    • 2.5% (0.04 End/sec) Recovery
    • 25.1 HP (1.87%) HitPoints
    Eradication
    (Sweeping Cross)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Cleaving Blow
    (Sweeping Cross)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Reactive Armor
    (Mind Over Body)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Rib Cracker)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Miracle
    (Rise to the Challenge)
    • 2.5% (0.04 End/sec) Recovery
    • 25.1 HP (1.87%) HitPoints
    Positron's Blast
    (Spinning Strike)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Shin Breaker)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Crushing Uppercut)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Devastation
    (Dark Blast)
    • 12% (0.67 HP/sec) Regeneration
    • 30.12 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Steadfast Protection
    (Strength of Will)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Shadow Meld)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Confront)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  14. Quote:
    Originally Posted by Blue_Centurion View Post
    I know I am itching to get some more levels on this guy. I also have to start thinking accolades. With all the badges I have collected there should just be a few kill x of y to fill out all possible accolades. I have never hung around Blueside enough to know. All my accoladed characters are Red.
    You should have the kills (or will have in short time) for the Atlas Medallion, which is the first one you will be able to get:
    http://paragonwiki.com/wiki/Received...edallion_Badge

    Next one will probably be the TF Commander: just do all the signature Task Forces:
    http://paragonwiki.com/wiki/Task_Force_Commander_Badge

    The last 2 will take you some time: killing a bunch of AVs, or 100 fake nemesis
    http://paragonwiki.com/wiki/Freedom_...e_Member_Badge
    http://paragonwiki.com/wiki/Portal_Jockey_Badge
  15. Radiation Emission. I have tried it several times. I know its powerful. It feels powerful when playing. Just...I cannot bear with it. Dont ask me why, because I dont know :P
  16. IIRC, a long time ago (Pre City of Villains) there was a lowbie story arc that was somehow different for each Origin
  17. Keep the updates coming! Im in the level 20-24 range and I must agree with you: there is A LOT to do (and Im only doing Story arcs/badge missions). As I said, running at -1 helps speeding, as well as that nice Celerity proc in Sprint

    A temp power I also recommen is buying the Market Teleport each time you burn it. Yes, you may have Ouro+base, but having more porters to quickly move around is never bad
  18. If I kill the EB version for the Portal Jockey accolade (for example), will I get credit? Or do I need to kill the AV version?

    Also, whatever the answer is, is the same for every badge/accolade?

    Thanks!
  19. Quote:
    Originally Posted by Frost Warden View Post
    The alignment contacts are just repeatable missions; they are not story arcs, like the other regular contacts in First Ward.
    Thank you
  20. Quote:
    Originally Posted by Blondeshell View Post
    http://wiki.cohtitan.com/wiki/First_Ward

    The individual story arcs are in various states of completeness for the contacts, but that's at least a list of them.
    Thanks! Is that the full list? I guess that as a hero, I get to do all of them, except the villain one, right?
  21. Quote:
    Originally Posted by Blue_Centurion View Post
    Here is another thing that helps. do 4 Death From Below Sewer runs. The 3 badges are cool, but the 4 temp powers that last until 22 are great.
    I'll do that. I will also probably set my missions at -1/x1, since I guess I will have to stop my xp gains every range, this will allow me to run a bit quicker
  22. Quote:
    Originally Posted by Erhnam View Post
    - There are no Story Arcs from 25-29??
    Nervermind this, somehow I missed them
  23. Is there any guide which lists all the First Ward contacts and/or story arcs?

    Thanks!
  24. Just play at your own pace, explore, enjoy. Join a few global channels for your server if you want to try a TF/SF. There should be a list on Paragon Wiki

    You can always go back to do any TF/SF, story arc, or whatever, so dont worry about outlevelling stuff, but dont rush neither