How can I improve my StJ/WP?
Looks pretty good, here are some things that come to mind. I'd lose the nucleolae across the board, you already have some accuracy slotting from the KCs as well as several 9% global bonuses (or bonae, if you will). If you wanted to get downright jaunty you could use dam/end/rech pieces, but the obvious alternative is mako's quads. I would not slot quick recovery so heavily. Two common endmods should be sufficient unless you're really sure you're going to be having end problems. My own experience with SJ and WP independent from one another indicates that it isn't actually that costly a combination in endurance terms.
I assume this is a "final build" because you definitely want to take combat readiness while leveling up. Build up is one thing but CR is just awesome, in a "use as often as possible" kind of way. Oh, and I don't remember exactly what the four slot bonuses are for numina and miracle, but I do remember that I slotted mine in the same powers as you but decided fast healing could do with only three slots of it while RTTC would be better off with three miracles and a common heal. I just checked and the fourth slot of each of them is a healing bonus. For willpower that does literally nothing at all so yeah, replace the heal/rech with a common or drop the slot. Further, you can drop the posi's blast dam/range and lose a tiny amount of damage while gaining a slot.
Looks pretty good, here are some things that come to mind. I'd lose the nucleolae across the board, you already have some accuracy slotting from the KCs as well as several 9% global bonuses (or bonae, if you will). If you wanted to get downright jaunty you could use dam/end/rech pieces, but the obvious alternative is mako's quads.
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I would not slot quick recovery so heavily. Two common endmods should be sufficient unless you're really sure you're going to be having end problems. My own experience with SJ and WP independent from one another indicates that it isn't actually that costly a combination in endurance terms.
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I assume this is a "final build" because you definitely want to take combat readiness while leveling up. Build up is one thing but CR is just awesome, in a "use as often as possible" kind of way.
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Oh, and I don't remember exactly what the four slot bonuses are for numina and miracle, but I do remember that I slotted mine in the same powers as you but decided fast healing could do with only three slots of it while RTTC would be better off with three miracles and a common heal. I just checked and the fourth slot of each of them is a healing bonus. For willpower that does literally nothing at all so yeah, replace the heal/rech with a common or drop the slot.
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Further, you can drop the posi's blast dam/range and lose a tiny amount of damage while gaining a slot.
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Thanks for the input! Very appreciated
Unfortunately heal bonuses not only do not apply to max health or regen effects, they also don't apply to any heals that also give resistance. Reconstruction, for example, is not affected by heal bonuses. Dull pain is, but only the initial heal portion of its effect. This makes them pretty dang sad for anyone other than support types who have a lot of plain heals.
The reason I think you'd be fine with less end mod slotting is that my SJ/Regen brute has more than enough endurance between two slotted QR, one slotted stamina, both recovery uniques and superior conditioning. Scrappers can't get superior conditioning but I also don't have all the endurance accolades yet so in that sense it's fairly equivalent. I actually didn't even need superior conditioning, it was just a prerequisite for stuff I did want that I'd never taken before and it's good with one slot. In fewer words, WP uses about as much endurance per second as regen does and regen has no trouble keeping up with SJ.
Thanks for this, I will play with mids a bit more once I get home
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Ah, not part of a new Street Walking set?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I forgot to update this with my new build. I'm still not sure about removing some slotting from Quick Recovery, so I left it as is. Time will say if I can go with less end rec.
Another question: which Alpha would you recommend?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), T'Death-Dam%(9)
Level 1: High Pain Tolerance -- ResDam-I(A), Mrcl-Heal(7), Mrcl-Heal/EndRdx(7), Mrcl-Heal/Rchg(9)
Level 2: Sweeping Cross -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(11), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Acc/Rchg(15)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Heal-I(33)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), T'Death-Dam%(46), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25), Ksmt-ToHit+(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(27), Heal-I(29), Mrcl-Rcvry+(45)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(46)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Shin Breaker -- Achilles-ResDeb%(A), KntkC'bat-Acc/Dmg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), T'Death-Dam%(45), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 35: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(43)
Level 44: Combat Readiness -- RechRdx-I(A)
Level 47: Resurgence -- RechRdx-I(A)
Level 49: Confront -- Mocking-Taunt/Rchg(A), Mocking-Taunt(50), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 23% Defense(Smashing)
- 23% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 27% Enhancement(Accuracy)
- 43.75% Enhancement(RechargeTime)
- 10% FlySpeed
- 271.1 HP (20.24%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.2%
- 11% (0.18 End/sec) Recovery
- 86% (4.8 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Heavy Blow)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(High Pain Tolerance)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
(Sweeping Cross)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Sweeping Cross)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Fast Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Rib Cracker)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Indomitable Will)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Super Jump)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Rise to the Challenge)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
(Spinning Strike)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Shin Breaker)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Crushing Uppercut)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Dark Blast)
- 12% (0.67 HP/sec) Regeneration
- 30.12 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Strength of Will)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Shadow Meld)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Confront)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Health)
- 12% (0.67 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Which alpha on a WP scrapper? Why that's the best part! Musculature is the one you want. Don't just kick people, kick the hell out of them.
Which alpha on a WP scrapper? Why that's the best part! Musculature is the one you want. Don't just kick people, kick the hell out of them.
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More heal enhancement means better regen and more Max HP.
More recharge means smoother attack chains.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
True. I like musculature for SJ/WP more than I do on scrappers in general just because SJ is so lenient about recharge. That is, the disparity between the top chain and lesser chains isn't really that big. Since WP doesn't especially need recharge I feel like the combo can get away with less than many. Of course your mileage may vary and either alpha would be excellent for the job.
I build for survival first, then damage output, so Spiritual is the choice for me.
I may look into Vigor as well, someone made a good case for it being used on Willpower in another thread.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Good 3 options. I think I have enough recharge (I will discover that at 50), so it will probably be a choice between Vigor (more health, endred, and accuracy sounds great) and Musculature (more damage - nomnomnom)
Another question that came to my mind reading other threads:
Will I be better with 2 endred IOs on Stamina, instead of 1endrec + ps proc?
Technically the proc is better but I don't really like getting chunks as opposed to a steady flow. There are advantages to it though and if you're almost always below full endurance the proc is the better bet.
Hi!
This is my project of StJ/WP, which I will roll as soon as I get my monthly point to buy stj
I was trying to softcap S/M, but after some playing with mids I got this build, which is a purple insp away of capping, S/L/E/M, I guess thats better
Anyway I could improve this? Money is not an issue, except for pvp ios (for now), and I dont mind slotting purple sets IF they help improving some point of interest (like helping getting the last few % for something)
Im not sure if the numbers of regen and recover are fine. This is my first serious scrapper (my only melee toon is a SOed fire/fire tank which I rolled during I3), so any advice would be welcome. I went with soul mastery because of Shadow Meld (and to have a ranged attack in case I need it), but not sure if Body Mastery would be better
Anyway, this is the build. Any suggestion and comment is more than welcome
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Mrcl-Heal(7), Mrcl-Heal/EndRdx(7), Mrcl-Heal/Rchg(9), ResDam-I(9)
Level 2: Sweeping Cross -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(11), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Acc/Rchg(15)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(33)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), T'Death-Dam%(46), HO:Nucle(48)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25), Ksmt-ToHit+(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(27), Mrcl-Heal/Rchg(29), Mrcl-Rcvry+(45)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(46)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Shin Breaker -- Achilles-ResDeb%(A), KntkC'bat-Acc/Dmg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(46)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), T'Death-Dam%(45), HO:Nucle(48)
Level 35: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(43)
Level 44: Combat Readiness -- RechRdx-I(A)
Level 47: Resurgence -- RechRdx-I(A)
Level 49: Confront -- Mocking-Taunt/Rchg(A), Mocking-Taunt(50), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 23% Defense(Smashing)
- 23% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 11% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 43.75% Enhancement(RechargeTime)
- 10% FlySpeed
- 271.1 HP (20.24%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.2%
- 11% (0.18 End/sec) Recovery
- 74% (4.13 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.13% Resistance(Toxic)
- 10% RunSpeed
------------Set Bonuses:
Kinetic Combat
(Heavy Blow)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection(High Pain Tolerance)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Miracle(High Pain Tolerance)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
Eradication(Sweeping Cross)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow(Sweeping Cross)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Reactive Armor(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence(Fast Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Kinetic Combat(Rib Cracker)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Indomitable Will)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Super Jump)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Miracle(Rise to the Challenge)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
Positron's Blast(Spinning Strike)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
Performance Shifter(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Shin Breaker)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Crushing Uppercut)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Devastation(Dark Blast)
- 12% (0.67 HP/sec) Regeneration
- 30.12 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Luck of the Gambler(Shadow Meld)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Mocking Beratement(Confront)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Performance Shifter(Stamina)