Energy_Blaze

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  1. Energy_Blaze

    Solo FA/SS

    Where's the S/L resistance... Cims are going to hit you and they're going to hit you hard...

    EDIT: That's just the first thing that popped into my head
  2. Energy_Blaze

    Solo MoITF

    Quote:
    Originally Posted by ultrawatt View Post
    Gratz!

    u took it up to 11.
    Thanks!
  3. Energy_Blaze

    Solo MoITF

    Success! First try I was doing well but was a failure when my anchor's computer shut down which booted me from the task force. But the second attempt was one hundred percent successful. Took me a little longer but I wanted to make sure I did it right.

    Special thanks to my anchor Lord Enlil.
    As well as my very important fillers:
    Elemental.
    Epic Will
    Isan
    Flash Volt

    Without them I wouldn't have been able to start it... Well I guess I could've found some more but I still appreciate it a ton! So thanks you all!

  4. Energy_Blaze

    Farming Dom?

    Well I've never run fire/ on a dom but I have on a controller and I have a Plant/Psi/Fire Dom. I will tell you my fire kills quicker on the controller, but I also have kin backing it up, but that said, my plant/psi/fire can lay waste to the bad guys. Seeds, Roots, Creepers, Psychic Shockwave, Fireball, and Rain of Fire does some serious pain to the enemies...
  5. Also Healing Flames is not slotted well. Heals in there....
  6. Okay... Where to start then...

    You want to build for Fire Defense not S/L... You will want to fight fire enemies because that's where you have the best resistance. You can also drop Fighting if you are strictly AE.

    Hasten needs more slots. The more it's up, the more your other powers(AoE's) are.

    Fire Ball... Give it some love, it is one of your 3 AoE attacks. 5 Posi's will do.

    You don't need that many slots in CJ, or any of your other defense powers. I usually three slot them at most.

    Change Rage's slotting to 5 Adjusted Targeting's.

    Slot the FF +recharge proc in footstomp instead of acc/rec. It fires a lot when you're surrounded by enemies.

    You're not getting much out of a 5th Kinetic Combat... In fact if it is all AE farming for this guy I would switch out most of them for the taunt set.

    Blazing Aura could use end redux. Oblit's are terrible for it and it will catch up to you if you don't have any end redux in it.

    Health and Stamina could both drop slots. Mine are both 2 slotted with Numina/Miracle proc and 2 Perf Shifter's. End Mod and +end. Start there and let me see what you come up with.
  7. Forgot to ask, is this to level other toons or for influence?
  8. Are you looking to farm AE or normal content?
  9. I personally use the phantoms for the Adrenaline Boost they provide. Don't remember the exact one off the top of my head though.
  10. Energy_Blaze

    Arch/Kin

    Would you guys recommend Fire over arch then?
  11. Energy_Blaze

    Arch/Kin

    Why don't I see more about this combo? It looks powerful to me on paper.
    Anyone have one?
  12. Quote:
    Originally Posted by AF_Bill View Post
    I would like to know at least which powers to skip in the DA, but if you have a build too that would be great to check out.

    thanks in advance!
    I don't have a ton of experience with any of them but I do have a /DA at 42. I'd recommend skipping Cloak of Fear. Low Mag, high end cost, and not very good accuracy. The rest of /DA is worth taking. Maybe skip Cloak of Darkness if you don't intend to slot for defense. Also I believe the best DM chain is Smite, MG, Smite, Siphon Life. That requires some recharge though and I may be wrong. Hope this helped a little at least...
  13. Energy_Blaze

    SS/Fire build

    Quote:
    Originally Posted by Von Krieger View Post
    That is decidedly not SS/Fire. :P
    The one time I don't preview.
    lol Stupid stupid stupid. Everyone point and laugh... Now seriously though here's what I meant to post..

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Razerei Warrior: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Endurance
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Knockback Protection
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (37) Hecatomb - Chance of Damage(Negative)
    • (48) Hecatomb - Accuracy/Damage/Recharge
    Level 4: Blazing Aura
    • (A) Damage Increase IO
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Scirocco's Dervish - Damage/Endurance
    Level 6: Healing Flames
    • (A) Panacea - Heal
    • (34) Panacea - Heal/Endurance
    • (36) Panacea - Endurance/Recharge
    • (36) Panacea - Hea/Recharge
    • (36) Panacea - Heal/Endurance/Recharge
    Level 8: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    Level 10: Temperature Protection
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 12: Taunt
    • (A) Mocking Beratement - Recharge
    • (21) Mocking Beratement - Taunt/Recharge
    • (29) Mocking Beratement - Taunt/Recharge/Range
    • (29) Mocking Beratement - Accuracy/Recharge
    Level 14: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (19) Rectified Reticle - To Hit Buff/Recharge
    • (39) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 20: Consume
    • (A) Mocking Beratement - Taunt/Recharge
    • (31) Mocking Beratement - Taunt/Recharge/Range
    • (31) Mocking Beratement - Accuracy/Recharge
    • (31) Mocking Beratement - Recharge
    Level 22: Tough
    • (A) Reactive Armor - Endurance
    • (23) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Recharge
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance
    Level 28: Burn
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 32: Foot Stomp
    • (A) Force Feedback - Chance for +Recharge
    • (33) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Damage/Endurance
    • (34) Armageddon - Chance for Fire Damage
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 38: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 41: Gloom
    • (A) Apocalypse - Accuracy/Recharge
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (48) Apocalypse - Chance of Damage(Negative)
    Level 44: Dark Obliteration
    • (A) Siphon Insight - Accuracy/ToHit Debuff
    • (45) Siphon Insight - Accuracy/Recharge
    • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (45) Siphon Insight - Accuracy/Endurance/Recharge
    • (46) Siphon Insight - Chance for +ToHit
    Level 47: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (43) Endurance Modification IO

    P.S. I don't know what was wrong but I almost did it again... Can't afford the failx2
  14. Energy_Blaze

    SS/Fire build

    Took lots of thought but here we go. Keep in mind I'll be using the top tier cardiac as well(the one that enhances three things, cannot remembers the name though). Thoughts?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Hecatomb - Chance of Damage(Negative)
    • (7) Recharge Reduction IO
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Endurance
    Level 2: Cremate
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (15) HamiO:Nucleolus Exposure
    • (17) Recharge Reduction IO
    Level 4: Fast Healing
    • (A) Miracle - Heal
    • (17) Miracle - Heal/Endurance
    • (19) Miracle - +Recovery
    • (19) Healing IO
    Level 6: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (21) Rectified Reticle - To Hit Buff/Recharge
    • (21) Rectified Reticle - Increased Perception
    Level 8: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (25) Hecatomb - Accuracy/Recharge
    • (27) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Indomitable Will
    • (A) Kismet - Accuracy +6%
    Level 12: Hasten
    • (A) Recharge Reduction IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (33) Numina's Convalescence - Heal/Endurance
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) HamiO:Golgi Exposure
    Level 18: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    • (29) Reactive Armor - Resistance
    • (31) Steadfast Protection - Resistance/+Def 3%
    Level 20: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - Chance for +End
    Level 22: Super Jump
    • (A) Empty
    Level 24: Boxing
    • (A) Empty
    Level 26: Fire Sword Circle
    • (A) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Chance for Energy Damage
    • (36) Armageddon - Chance for Fire Damage
    • (36) Armageddon - Accuracy/Damage/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 30: Tough
    • (A) Aegis - Resistance
    • (43) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance/Recharge
    • (45) Aegis - Resistance/Endurance/Recharge
    • (46) Aegis - Psionic/Status Resistance
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 35: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 41: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 44: Superior Conditioning
    • (A) Endurance Modification IO
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    • (31) Empty
    • (31) Empty
    • (33) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge


    Code:
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  15. Quote:
    Originally Posted by plainguy View Post
    learn to read

    I said I farm with my AR Device.

    I said I don't think that DP / MM can cover what is needed with the set bonuses without using the kludge of vengeance.

    If you have such a build by all means post it. I played around with several builds around MM and I could not find one that fit in well without not having vengeance.
    Don't use it personally. Don't know if it'd work for sure. But here you go. Add on Spiritual to perma Drain Psyche

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (13) Decimation - Damage/Endurance
    • (17) Decimation - Damage/Recharge
    • (17) Decimation - Chance of Build Up
    • (19) Decimation - Accuracy/Damage/Recharge
    Level 1: Subdual
    • (A) Empty
    Level 2: Fire Ball
    • (A) Ragnarok - Damage
    • (3) Ragnarok - Damage/Recharge
    • (3) Ragnarok - Accuracy/Damage/Recharge
    • (13) Ragnarok - Accuracy/Recharge
    • (15) Ragnarok - Damage/Endurance
    • (15) Positron's Blast - Chance of Damage(Energy)
    Level 4: Mind Probe
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Accuracy/Damage/Endurance
    • (9) Positron's Blast - Chance of Damage(Energy)
    • (11) Javelin Volley - Chance of Damage(Lethal)
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    Level 12: Aim
    • (A) Recharge Reduction IO
    Level 14: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Concentration
    • (A) Recharge Reduction IO
    Level 18: Blaze
    • (A) Apocalypse - Damage/Recharge
    • (25) Apocalypse - Accuracy/Damage/Recharge
    • (27) Apocalypse - Accuracy/Recharge
    • (27) Apocalypse - Damage/Endurance
    • (33) Apocalypse - Chance of Damage(Negative)
    Level 20: Drain Psyche
    • (A) Panacea - Heal
    • (21) Panacea - Heal/Endurance
    • (21) Panacea - Endurance/Recharge
    • (23) Panacea - Hea/Recharge
    • (23) Panacea - Heal/Endurance/Recharge
    • (25) Recharge Reduction IO
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Knockback Protection
    • (50) Gladiator's Armor - TP Protection +3% Def (All)
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    • (34) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    Level 26: Fire Blast
    • (A) Empty
    Level 28: World of Confusion
    • (A) Coercive Persuasion - Confused/Recharge
    • (29) Coercive Persuasion - Accuracy/Confused/Recharge
    • (29) Coercive Persuasion - Accuracy/Recharge
    • (31) Coercive Persuasion - Confused/Endurance
    • (31) Coercive Persuasion - Contagious Confusion
    • (31) Fury of the Gladiator - Chance for Res Debuff
    Level 30: Fire Breath
    • (A) Empty
    Level 32: Super Speed
    • (A) Empty
    Level 35: Scare
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (36) Glimpse of the Abyss - Accuracy/Endurance
    • (36) Glimpse of the Abyss - Fear/Range
    • (36) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (37) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 38: Psychic Shockwave
    • (A) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (39) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    • (42) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    Level 44: Web Envelope
    • (A) Gravitational Anchor - Immobilize/Recharge
    • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (45) Gravitational Anchor - Accuracy/Recharge
    • (45) Gravitational Anchor - Immobilize/Endurance
    • (46) Gravitational Anchor - Chance for Hold
    Level 47: [Empty]
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
  16. Energy_Blaze

    SS/Fire build

    Not sure if it showed up or would even make a difference but i was planning to use cardiac. However if it flies not do you have any ideas of how I can improve it?
    P.s. This is sent from my phone so sorry if there are any toys
    Spelling mistakes
  17. Energy_Blaze

    SS/Fire build

    So I was looking at making a SS/Fire general play build. I wanted to cap S/L Def but found it difficult without sacrificing too much recharge or proper slotting on powers. I was hoping to get my NRG/Neg Def slightly higher at least to 20 so just 2 purple inspirations could cap my defenses.

    I have seen impressive feats such as soloing the MoITF, think this build could do it? Of course that is not all I'd like to be able to do but its a start.

    So what do you all think?

    As I'm sure you can tell, money is not a huge issue as the enhancements I can't afford I am willing to put time into raising the money for.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Razerei Warrior: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (50) Hecatomb - Chance of Damage(Negative)
    • (50) Hecatomb - Accuracy/Damage/Recharge
    Level 4: Healing Flames
    • (A) Panacea - Heal/Endurance
    • (7) Panacea - Endurance/Recharge
    • (9) Panacea - Hea/Recharge
    • (9) Panacea - Heal/Endurance/Recharge
    • (11) Panacea - Heal
    Level 6: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 8: Knockout Blow
    • (A) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt
    • (13) Perfect Zinger - Taunt/Recharge
    • (13) Perfect Zinger - Taunt/Recharge/Range
    • (15) Perfect Zinger - Accuracy/Recharge
    • (15) Perfect Zinger - Taunt/Range
    • (19) Perfect Zinger - Chance for Psi Damage
    Level 14: Kick
    • (A) Empty
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (21) Rectified Reticle - To Hit Buff
    • (21) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 20: Consume
    • (A) Perfect Zinger - Taunt
    • (34) Perfect Zinger - Taunt/Recharge
    • (36) Perfect Zinger - Taunt/Recharge/Range
    • (36) Perfect Zinger - Accuracy/Recharge
    • (36) Perfect Zinger - Taunt/Range
    • (37) Perfect Zinger - Chance for Psi Damage
    Level 22: Tough
    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Recharge
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    Level 28: Burn
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    • (46) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 32: Foot Stomp
    • (A) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Damage/Endurance
    • (34) Armageddon - Chance for Fire Damage
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Rise of the Phoenix
    • (A) Empty
    Level 41: Gloom
    • (A) Apocalypse - Accuracy/Recharge
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Damage/Endurance
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (43) Apocalypse - Chance of Damage(Negative)
    Level 44: Dark Obliteration
    • (A) Siphon Insight - ToHit Debuff
    • (45) Siphon Insight - Accuracy/ToHit Debuff
    • (45) Siphon Insight - Accuracy/Recharge
    • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (46) Siphon Insight - Accuracy/Endurance/Recharge
    Level 47: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  18. Few things I can see right off the bat. You slotted 6 of the 5% recharge bonus. Personally I would either swap out the set in tough for 3 from titanium coating, or remove obliteration from hot feet and frankenslot that. For end/damage/procs. My personal preference for slotting is not cheap but is as follows: Arm: dmg/end, Arm: %dmg, Eradication %dmg, Oblit %dmg, Scir %dmg, and Fury of the glad: chance for -res. You'll notice that doesn't have much damage slotting but with fulcrum the procs will allow you to do a larger amount of damage.

    Another thing is you have a net gain of .28 end/sec. Now I'm not great at crunching numbers and transference is really good, but you will blow through end really quick. Also the more time you spend using transference is time you aren't using FS, Fissure, FC or SS.

    Here is my build. Its more expensive than you or most are probably willing to spend on a farm build but mine does pretty well at things outside of the farms as well. Hoperfully it can help you get some ideas.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char
    • (A) Unbreakable Constraint - Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Recharge
    • (5) Unbreakable Constraint - Endurance/Hold
    • (5) Unbreakable Constraint - Chance for Smashing Damage
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal
    • (7) Doctored Wounds - Recharge
    • (7) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Accuracy IO
    Level 2: Fire Cages
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (15) Trap of the Hunter - Chance of Damage(Lethal)
    Level 4: Ring of Fire
    • (A) Gravitational Anchor - Immobilize/Recharge
    • (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (17) Gravitational Anchor - Accuracy/Recharge
    • (19) Gravitational Anchor - Immobilize/Endurance
    • (19) Gravitational Anchor - Chance for Hold
    Level 6: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge
    Level 8: Hot Feet
    • (A) Armageddon - Damage/Endurance
    • (21) Armageddon - Chance for Fire Damage
    • (21) Eradication - Chance for Energy Damage
    • (23) Scirocco's Dervish - Chance of Damage(Lethal)
    • (23) Obliteration - Chance for Smashing Damage
    • (25) Fury of the Gladiator - Chance for Res Debuff
    Level 10: Siphon Speed
    • (A) Recharge Reduction IO
    • (27) Accuracy IO
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun/Recharge
    • (27) Absolute Amazement - Accuracy/Stun/Recharge
    • (29) Absolute Amazement - Endurance/Stun
    • (29) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Chance for ToHit Debuff
    Level 14: Super Jump
    • (A) Empty
    Level 16: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 20: Smoke
    • (A) Empty
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    • (34) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 28: Super Speed
    • (A) Empty
    Level 30: Speed Boost
    • (A) Endurance Modification IO
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (40) Endurance Reduction IO
    Level 41: Fissure
    • (A) Ragnarok - Damage
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    • (42) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    • (43) Force Feedback - Chance for +Recharge
    Level 44: Seismic Smash
    • (A) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Accuracy/Damage/Recharge
    • (45) Hecatomb - Accuracy/Recharge
    • (45) Hecatomb - Damage/Endurance
    • (46) Hecatomb - Chance of Damage(Negative)
    Level 47: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense
    • (48) Red Fortune - Endurance
    • (48) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 49: Earth's Embrace
    • (A) Steadfast Protection - Knockback Protection
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 6: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod
    • (36) Endurance Modification IO


    Code:
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  19. Thanks guys this has been extremely helpful. I'm still not positive what I want to do but I think I'm leaning Defender. Also I know nothing about Sonic Blast. Anyone have any pointers. I feel I don't see many builds with shout and I thought that would be a sure grab at first glance.
  20. Another question. If I were aiming to Solo AV/GM's is there a better choice between the two Archetypes?
  21. Quote:
    Originally Posted by Dechs Kaison View Post
    Defender. Leverage the debuffs, that's what those sets are best at.
    Thanks. That's what I figured.
  22. Radiation Emission and Sonic Blast. Defender or Corruptor?

    Discuss. Thanks.
  23. Energy_Blaze

    Claws/Dark Help

    Hey guys. So I made a claws/dark brute not too long ago and he's level 35 already. He seems a little squishy at times but for the most part he is very powerful. Anyways as I increase in level I begin to think of what I want to do with my character.

    I am looking to have a build that will fair well against regular game content. I got a lot of the slotting in my build from I believe Dechs' build? Anyways I am looking to have capped def to the 4 main damage types with just one purple while also having plenty of recharge.

    So tell me what you think and where I can improve as I have not taken either of these powersets above level 10 before this character.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Raserei Eclipse: Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResKB(7), S'fstPrt-ResDam/Def+(9)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Hectmb-Dmg/Rchg(45), Achilles-ResDeb%(45)
    Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11)
    Level 6: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Armgdn-Dam%(15), Armgdn-Dmg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
    Level 8: Follow Up -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42), RechRdx-I(42)
    Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 12: Death Shroud -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), FotG-ResDeb%(29), Armgdn-Dmg/EndRdx(29)
    Level 14: Kick -- Empty(A)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(37), Theft-Acc/EndRdx/Heal(39), Nictus-Acc/EndRdx/Rchg(39), Nictus-Heal/HP/Regen/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40)
    Level 18: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(48), Dev'n-Hold%(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 22: Tough -- GA-3defTpProc(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Eviscerate -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), FrcFbk-Rechg%(34)
    Level 35: Oppressive Gloom -- Acc-I(A)
    Level 38: Soul Transfer -- Empty(A)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(48)
    Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Super Speed -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
  24. Energy_Blaze

    Help Choosing

    Hey guys I'm having trouble choosing my next character I am planning to make. The current choices I have in mind are Claws/Invuln and Dual Blades/Invuln. I am looking to make a character than can mow mobs down without sacrificing survivability.

    With that said my biggest questions are...
    Which primary will provide that killing instinct I am looking for?
    Should I roll as a brute or scrapper and why?

    Also combos do not bother me if that is an influence in the decision for primaries.