Arch/Kin
Offhand I think the redraw might annoy me. I've never tried it.
Avatar: "Cheeky Jack O Lantern" by dimarie
I have one that sits sadly on the sidelines as I play other kins. Damage capped Rain of Arrows is ridiculous, however it has the widely known fault that it takes forever to use and things die before you finish the animation. Arch/Kins get it worst because if you're doing it right your team is killing things twice as fast as normal. It's remarkably frustrating to play on lower difficulties, which unfortunately are the only difficulties frequently played.
It's a fun combo, when on teams you'll most likely have to run ahead to use Rain of Arrows. Although, redraw is killer since kin is such a clicky set.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Would you guys recommend Fire over arch then?
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |
I don't see why Arch/kin wouldn't be bad though. I never saw overkill as a liability :3. It's like a ticking clock of doom for your enemies. Your RoA is the countdown to death! Even if your team is fast with SB and all, if you're quick enough (which you are with Siphon speed), you can start your RoA animation just before the tank gets in and the damage will reign on your enemies as the others in the team start laying their debuffs on the mob (Haha, poor Rad debuffers!) and scrappers/blasters think of taking out the minions with AoEs. When the team knows that you can take out everything except the bosses they will start targeting only those. This happens in good teams only though. So get ready hear lots of "plz don't kill ze debuff anchors, focuz on ze others first!" etc.
I wouldn't be concerned with redraw issues. In good teams the only powers you have to use frequently are FS and SB. FS only once per mob and you don't have to spam SB anymore as it's an AoE buff now. I don't think redraw would be annoying in this case.
What I could think of as a better combination is Dual Pistols as its' Hail of Bullets is a PBAoE that you can fire off immediately after FS. Also it only has a tad less damage than RoA.
The Man is the Disciple and Pain his Master
My Disciples on Freedom:
Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control
Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid
Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker
Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)
I thought redraw was debunked....like ages ago.
Here's a thread that's not too old:
http://boards.cityofheroes.com/showthread.php?t=243121
Charged Aegis, 50 Shield/Elec Tank- Virtue
Frozen Thunder, 50 Ice/Storm Controller- Virtue
Lex Talionis, 50 Bots/Traps MM - Victory
I got one (sorta Kin/arrow fender). To get passed the whole "team killing everything during the animations" I just tank. If I RoA before the team gets in the group I get the kills off. I take some aggro but my build is tight and aggro doesn't bother me.
Check out this!!!! http://www.youtube.com/user/LastRoninCoH/featured
Why don't I see more about this combo? It looks powerful to me on paper.
Anyone have one?