Emberly

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  1. Quote:
    Originally Posted by Leo_G View Post
    Sorry, that was a general statement not directed at you. More or less getting people to analyze RttC and exactly what's going on when foes are knocked around, away from the aura or otherwise.

    Rather than "It's out of my aura therefore I just got less effective" we're all thinking "That boss would have done significantly more dmg than the 50% regen buff I lost for knocking him away for 4 sec, therefore it's not making me less effective".
    Ahh I gotcha and I agree completely, both regarding defeating mobs and knocking them down like ninepins.
  2. Quote:
    Originally Posted by Leo_G View Post
    So we can use this argument vs KB then too? Because RttC is just fine with KB because the KB'ed foe isn't attacking and won't be attacking until he gets up and runs back toward you (because of taunt).

    In theory, KB will make RttC more even in its mitigation as the foes thin out. Only a boss/Lts left? Having them on their back would allow you to regen more HP(because the boss isn't taking any away) compared to the 1/2 foe bonus of RttC and them wailing on you.
    Uh, ok! I'm not clear on where KB came in and it reads like snark but maybe I am wrong so if I am misunderstanding then sorry! I sure don't have an issue with KB and yeah things on their back are things I don't worry about too much, so yeah, I guess we are on the same page!
  3. Quote:
    Originally Posted by FireWyvern View Post
    Killing enemies lower your survivability. And in most case, it's the stronest enemies that will be left when you have the less survivability. I know you can adapt your playstyle to mitigate that, but is it that hard to guess?
    This is a case where the problem on paper ceases to exist in the game. RttC is just fine with AoEs, and things being dead is better mitigation than more regen. Besides, what can you do, the whole point is to defeat mobs so that's what's gonna happen. I can see where it might look like RttC needs lots of minions hanging around, and maybe in edge cases this might be so. For general gameplay it ain't an issue.
  4. I freaking love knockback when it's on my team or when I am doing it. It's totally superheroic and makes for amazing chaotic fights that are fun as hell. I've played a lot of melee and honestly it takes some really obnoxious use of knockback before I start even noticing it affecting me. Stuff like some bubbler/kin /following me with Repel or Force Bubble on, that kind of stuff. I am a big boy so if the energy blaster knocks something or some things off me I hit escape to untarget then start mashing them attack keys again, aquiring a new target and maintaining the beatdown. If the blaster dies from getting something's attention, well, your aggro, your problem. I'm happy to do less than MAXIMUM DPS TURBO EFFICIENCY PYLON SOLO damage if it means that someone else can have a good time.

    The other day I ran a few SF teams with two people who came along as a pair. One of them started whining in teamchat every time I invited a mastermind, complaining that they "had to get a ranged character cause the MM was going to knock everything back" and switching characters. After the first time, I started looking for robot masterminds to invite, because man if you get that much out of feeling sorry for yourself I am not going to begrudge you the opportunity to do so. Funny thing the two brutes who didn't change characters had zero issues and had a great time.

    I had a sort of revelation regarding knockback on my claws/inv scrapper. I didn't take Shockwave because enemies flying away from me aren't feeding Invincibility. It was an amazing moment when I realized that enemies flying away from me don't need to feed Invincibility because they can't do a damn thing to me anyway! Plus anything that I knock away comes right back so I don't even need to chase it that often.
  5. Quote:
    Originally Posted by Thirty_Seven View Post
    Perhaps I should get mad that more folks haven't played "Shadow Warrior."
    I am quoting this because yes, you should be mad that more folks haven't played Shadow Warrior. I am pretty mad about that myself.
  6. I would lean towards a Windows PC, OP. You'll never run into a situation where you tear your hair out because a great game came out but only on Mac. Also, PCs are generally cheaper given similar hardware, and Windows is a nice OS. However if you do get a PC with Windows you won't be able to be smugly condescending about your OS and the hoops you jump through to run Windows-based software on your non-Windows computer. So there's that. On the other hand if you were never going to play a game ever, I would tell you to get a Mac hands down. They are just so nice to look at and they work really well. It's just that PCs work as well 99% of the time and when that other 1% rears its ugly head you can look at the money you saved and think "oh, well."

    If you're comfortable assembling your own PC then take a gander at Newegg for some cheap pricing on parts. They also have a Canadian site, if you are one of us. PM me if I can help you out!
  7. Stories like this make me want to trade my plant troller for an illusionist. Ol' Audrey II seems to love to start fights then come running back with friends in tow
  8. I'm a fool! I had the +stealth IO from the teleport set slotted in Recall Friend, and completely forgot it was there :facepalm: Sorry to waste forum space on this.
  9. So let me see if I understand you. Force Bolt, with it's high-mag knockback, is a negligible defense, but Air Superiority, a melee knockdown, and Boxing, with a miniscule chance to stun, are useful defenses? What?

    Also, your talk about running out of end before wiping out a couple mobs is flat out untrue, and everyone here knows it. If you are actually slotting two endredux in each attack, and you have stamina, then no, you are not running out of end in two mobs. Why do you expect us to believe that you operate under a completely different set of game mechanics than we do? I suspect, as others have mentioned, that one of two things is really going on. Either you are running numerous other toggles and are not reporting them, or you are lying.

    on preview: Catwhoorg hits it on the head with numbers. What you report isn't happening, and I will happily tell you that it didn't happen, regardless of whether you were there or not. Either something's being left out, or you're just lying. I guess really they are the same thing. Here's what I think is really going on: you have a character concept that you want to shoehorn FF into and it just isn't working. You want to solo +4/8 spawns with ff/nrg and when you can't you create a sort of strawman out of the powerset so you can knock it around and claim that the powerset is to blame. You know perfectly well that what you actually want is unreasonable and unlikely to happen, so you create an imaginary scenario and present it as fact, hoping nobody will call you on it. Sadly, some of us play FF and are pretty good at it, so your BS is not gonna fly here. I now understand why some of the folks who came into your thread seemed a little short of patience with you.

    Oh, and
    Quote:
    Off topic trolling
    is not what's going on when people show their frustration at you refusing to take instruction. You come in complaining about how FF isn't working as well as you'd like, people offer advice, you say "no no, I want to change how the powers work not how I use them." Then, to top it off, you claim they are going off-topic, which is ridiculous since from reading your posts the topic seems to be "Ultimo is bad at forcefields." It's no wonder that people are sick of your ****.
  10. Hey all, did a quick search on the forums but came up dry, so please forgive me if this is a Stupid Question™.

    My wife got an Unbounded Leap +stealth recipe drop the other day, L50. She crafted it and gave it to me, and I intended to put it on my blaster. At the time he was too low so it sat in storage. Well, last night I plowed through the last half of 46, the entirety of 47 and a bit of 48, so I headed into the base to grab the IO. However, although I am L48, and the IO is L50, I can't slot it into Sprint. I checked Sprint and it claims to accept both running and leaping sets. I loudly shouted SHENANIGANS! and logged into a scrapper I have, who I was sure had the same IO slotted in Sprint. Sure enough, my scrapper, at L50, has the Unbounded Leap +stealth IO slotted in Sprint. The IO is L27.

    So, my questions are: was the ability to slot the Unbounded Leap +stealth IO in Sprint removed? If so, when? If not, why can't I slot this IO? Is it a level problem? Do I have to be 50 to slot it?
  11. Quote:
    Originally Posted by Ultimo_ View Post
    The knocking effects are very marginal as defenses.
    Except that, as has been explained over and over again, with great patience, knockback is a great defense that works very well for a lot of people. It seems clear you are not interested in learning better ways to play, ways that obviously exist because lots of us use them. I don't understand why you insist on acting like the problem is the powerset. Lots of people have spent (wasted?) time trying to point out that you are doing it wrong, but I guess you don't want to listen. So be it. Keep on being bad at forcefields and blaming the powerset. No skin off my nose.
  12. Somebody tell all these people who /tell me as soon as I log in about this so-called "population collapse" because I think they missed the memo. Last night between ten and eleven Pacific I fought off four invites to TFs from people I have never heard of, and two invites to regular teams. This morning at 7:30 Pacific I logged in to check some bids, and I got three invites. This was on a blaster that wasn't even near level cap. Population collapse my ***. I can't imagine what it's like on Freedom.
  13. Quote:
    Originally Posted by Ultimo_ View Post
    I've said nothing that's wrong, certainly not in this thread. The things I've reported are as I've seen first hand. You can't tell me they didn't happen. My Defender DOES have difficulty soloing. My Scrapper IS more fun to play because he's not hampered by weak offense AND weak defense. These are facts, not imagination.
    Well, as long as we are citing anecdotal experience as fact, it's a fact that my ff defender has no trouble soloing, and if she did, I would lower the difficulty a touch. Sometimes I have to do so, depending on the villain group being fought. I certainly don't run myself out of end desperately trying to kill a minion. I've asked you these questions before, I think: do you not use insps? Do you insist on using the same difficulty settings for your defender as you do your scrapper? Do you have any vet powers? Do you take any pool powers to fill out any gaps? Please actually answer this and don't pretend I didn't ask.

    Your difficulties soloing are not the fault of the AT, because I don't have those difficulties and nor do many others. That's a fact, not imagination.

    Quote:
    I addressed this above. The thread and the test he's referring to was back when the character was in single digit levels. However, the character STILL runs out of endurance in a matter of seconds, often before he can defeat a single spawn. Personally, I chalk this up to the discrepancy between endurance and damage that exists between the ATs. That is, the Defender has to use twice as much endurance to defeat a foe because he does half the damage.
    Are you fighting things that are especially resistant to energy damage? I don't have this experience with rad blast. Sure, I use inspirations when needed but so what, they drop like candy and they are there to use. Are your attacks slotted with nothing but recharge reducers? Are they slotted at all? I can't understand why you are having such difficulty unless you are purposely gimping your performance to make a better case for yourself.

    Quote:
    Personal attacks make weak arguments. 35 levels of Defender and 40 levels of Mastermind have provided me with a pretty fair sense of how the set works (and doesn't work).
    Apparently not because I don't have the problems you report. Seriously, you seem to just stick your fingers in your ears and shout LALA NOT LISTENING when people offer advice or point out flaws and inaccuracies. It looks like you've decided how you want the powerset to work and now any deviation form that idea is some great injustice, when in reality the powerset works fine, could use the odd tweak but it's certainly not the festival of fail you make it out to be. I don't know what it is about Force Bolt but you sure don't want to admit it's useful despite myself with a couple hundred levels of FF spread across fenders, a controller and two MMs telling you it is. Hell others with no doubt more experience than me have also come in and pointed out that you are flat out wrong about what it will and won't knock back but you just keep on arguing from a position of ignorance.

    I would really like to see you answer my questions about how you play because I can't imagine struggling so much with the vast array of tools at my disposal. I could build an FF/nrg fender and jack up my difficulty too high and not take any pool powers and not use insps and not use vet powers and not slot my attacks well, and then maybe I would struggle the way you describe, but otherwise I just don't see it happening.
  14. Well now. Play what you like; any AT is gonna do just fine partnered with a defender. Your friend with the emp will turn you into a tiny god, assuming he uses Fortitude to increase your accuracy, damage and defense and Adrenaline Boost to increase your recharge, regeneration and recovery. Emp is a great set to pair with a blaster because emp has such great single target buffs, and when some damage does get through emp can patch it up.

    As far as the "easiest to play defender" there's not an answer for that. One tip though: healing is not what defenders do, mainly, so don't be afraid of using a powerset that doesn't do much or any healing. Sets like traps, forcefields, sonic or trick arrow are very powerful, great at assisting a team and keeping it alive, and they do zero healing (well, Traps has triage beacon but ugh). Healing's just a tool in the box, it's not the whole package.
  15. Well Ultimo I don't know where we are deviating here, but I have to report that my playing experience with ff is apparently kicking the crap out of yours, meaning it's treating me a lot better than you report. I solo and have soloed most of my levels (save a couple here and there which I got doing TFs) and although my ff fender doesn't solo as fast as my bs/sd scrapper or my plant/storm controller, she gets things done.

    Your comments about Force Bolt in particular caught my eye because you say
    Quote:
    Relying on it as a defense is unwise and relatively ineffective.
    and yet, I rely on it as part of my defenses, and I find it both wise and effective. Knocking things into geometry while I tool the rest of the crew works like a hot damn for me, I have no idea why it doesn't for you. Hell, I slotted it up and wield it in anger pretty much every fight.

    I don't use Detention Field in my build. I've had the odd fight where I've thought it might have turned the tide, but generally speaking I don't need it at all. Now with the new difficulty settings I haven't even given it a thought. Same with Repulsion Field, the power drains end way too fast and I just don't need a knockback toggle when I can spam Force Bolt all day.

    Bottom line here is that I cannot understand why you think FF can't solo. Like, I literally cannot understand it, because it emphatically can and does solo. My own build has very few IOs, no purple IOs and not one complete set in the bunch. I am ff/rad and therefore gain some mitigation from my secondary (woohoo Cosmic Burst! woohoo Electron Haze!) but I would gladly trade for the mitigation of KB from energy blast, or tohit debuffs from Dark Blast, or the slows and holds of Cold Blast.

    I use inspirations but I certainly don't empty my tray every fight, hell lots of fights I don't need insps. I have some pool powers and some vet powers. I use all the abilities at my disposal and I do not find that I am running the ragged edge of survival, so I don't see how you could be, with the same primary, a secondary that provides more mitigation, and similar access to other powers. I don't run at +4/8 dificulty, but I don't run at -1/0 either. I just don't see the problem, and I think that any of your suggestions would have to come attached to negative changes elsewhere because I don't believe defenders are underpowered.
  16. I find the situation you describe sort of disingenuous; are you really shocked that your scrapper (of any flavour/colour) handles things better than your ff/nrg defender? Also your supporting info is weak at best:

    Quote:
    nothing to boost the Defender's own defenses
    Nothing except Force Bolt to knock people away from you, Dispersion Field to provide you with defense and status protection (a rare thing among the squishier ATs), Repulsion Bomb for reliable knockdown and some damage too, Detention Field to take one enemy right out of the fight, and of course, the be-all end-all, Personal Force Field, for when things have really hit the fan. Then you have a whole secondary, which might have tohit debuffs, knockback, -def, slows, -resistance, lord knows what else, all of which help you out solo and teamed.

    Force Bolt: it keeps one enemy permanently out of the fight, barring misses, animation shenanigans, or poor use of the landscape/environment. If you're not using it to best effect, that's not a fault of the power.

    The two bubbles: just, no. You complain later on that Dispersion Bubble "has a fairly high endurance cost" but you want to convert these into toggles as well. Not very consistent. If we did convert these to toggles things would be pretty imbalanced all of a sudden. Also, you propose making them into something that as far as I know just doesn't exist,with this combo click/toggle. Programming time that is better spent elsewhere and as far as we know is not even possible. Apologies if I am forgetting some power that can be used as a targeted click or a toggle as desired.

    Detention Field: if you are struggling as much as you seem to think you are, this power might actually be useful to you. Take something completely out of the fight for a bit while you chew up the rest. However I think you are overestimating your difficulties so you can push your agenda. If I can solo my ff/rad then you can solo your ff/nrg, especially with the added mitigation of kb on energy blast.

    Dispersion Bubble: high end cost? You get defense and status protection. Not resistance, protection. What more do you want? TRT has a good point with the defdebuff protection but I think to put it in the shields as well as Dispersion Bubble would be overly powerful. Maybe add a chunk of defdebuff protection into Dispersion Shield only.

    Repulsion Field: ok, so don't run it if the end cost is too high. I don't run it either.

    Force Bubble: admittedly a limited-application power, but there are some neat tricks you can pull with it. Also, let's not tell outright lies; it doesn't push enemies out of the range of many of your powers, save Power Burst, and if you make use of Force Bubble regularly then maybe you ought to slot a range in there so you can use Power Burst from within Force Bubble. It also bumps them out of range of Power Push but then again that power is meant to push them away, so its job is done already by Force Bubble.

    M_K, I agree that a major issue is that buffing fenders get the shaft where debuffing fenders do not. I don't think they need a pet but I don't know what else could be done.
  17. Emberly

    Shield Binds

    Quote:
    Originally Posted by OneWhoBinds View Post
    Maybe because... I don't want to use one of the standard number keys for the two shields?

    Numbers 1-5 are for things I need to use regularly and often - generally, Attacks. I don't want to have to use them for the shields, and end up having to reach for awkward buttons for my 'attack chain.' (I am well aware that certain debuffs may be part of that chain, I still call it an Attack Chain.)

    But by the same token, I still need to be able to reaply the shields in rapid order, even in the midst of combat. Thus the reason I am looking into binds and such. To come up with an alternative.
    Expand the power tray and make alt+<number> the key combo for shields? I thought everyone did this to be honest. I buff teams with my left hand only using shift+<number> to target the team member and alt+<number> for bubble (or other buff). So, Shift+1, then alt+1, alt+2, voila! Team leader bubbled. Continue for each member.

    edit: I think I might have misunderstood your request so please forgive me if that's the case.
  18. Quote:
    Originally Posted by Judgebanks View Post
    As for the people who have Emp's/Pain's with the mentality that having the most healing skills in the game obviously means your roll is to cc or dps, please catch a train with your face.
    Any emp or pain set comes attached to one of: a blast set, a control set, a pet set. If someone joins my team with emp or pain, and thinks that their job is healing only, they are probably off the team and definitely noted and not invited back. Goes double for emps; one of the best buffing sets in the game, and yet I still run into people, five years in, that don't take Fort because it doesn't heal. In this game, support powersets are not ranked in order how how effectively they heal. The "most healing skills" simply means that's how your set mitigates damage; it's not better than the other means of making teams more effective and it's arguably worse. There's a reason the so-called "healing" sets include numerous buffs/debuffs; healing is a reactive borefest and requires that someone already be hurt to benefit from it. Some teams just don't need or want healing abilities, and those teams become more common as levels increase. That's when your blast set, or your buffs, or whatever need to come out and shine. Any time I join a team that thinks they need a "healer" it turns out badly, because needing a healer means the rest of the team is either badly built or not doing their job. My own opinion is that healing is for scrubs, and I say that as someone whose first 50 was an emp. I've run every blue TF in the game, including the ITF and the LGTF, with the only support being my forcefielder. Healing is completely optional and often the worst possible choice.

    OP it seems like you arrived with some pretty fixed ideas for roles in MMOs, and they just don't apply here. Your healers (ugh, I feel dirty typing that) are also your DPS or your crowd control, your DPS is also your tank, your tank is also your buffer. The holy trinity of tank, healer, DPS just doesn't apply here, and trying to stick to it makes the experience boring. Have some fun. Think outside the WoW box. Grab seven other defenders/controllers and go do the shadow shard TFs. Form up an all-$archetype ITF. Spend some time getting into PvP, if that's your thing. This game emphatically is not about racing to level cap so you can participate in a series of raids that are practically a second job. In fact, most of the best times I have in this game are exemped down well below cap or simply levelling. I know it seems like after ten days the game has given up all its secrets to you, but it's not true. After five years I am still learning bits and pieces here and there, and there are still things that I haven't tried.

    Quote:
    Originally Posted by Judgebanks
    Hmm, so what everyone is trying to say that is they prefer the quality of balance to a point where an entire Archtype is rendered pointless.
    Not at all. There's no "healer" archetype. Such an archetype would be pointless from the get-go, because of the many and varied ways to mitigate damage in this game. Your posts genuinely sound like you are insisting that this game behave exactly the same as some other game. If you maintain that attitude, your experience here will be bad. Nothing anyone can do about that, though. Try playing a different powerset, one that doesn't heal like Sonic or Forcefields. It will make you appreciate the value of stopping damage before it starts rather than fixing it after the fact.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    I'll take you on your word, though. One accuracy, no problems. I doubt you play against levels as low as I do, so you not having problems is very good news for me. If you see no problems against, say, +1s and +2s, I'll definitely not have any problem against -1s and even cons. Groovy
    Yep, the worst of it I suppose is for the lowest tier of minions, but I look at them as a hitpoint buffer (thanks Bodyguard mode!) and source of bonus damage. Also, although their accuracy might not be the greatest, your secondary helps them out too, no matter what it is. I found that I got more mileage out of either slotting for other effects in my pets, or dropping slots from them altogether, than I get out of buffing the bejabers out of their accuracy. Although I mentioned tactics, I don't have it on any of my MMs. I keep thinking about getting it but then I realize that I don't need it and I am unwilling to give up what I have for an unnecessary power pick of dubious benefit.

    I run my MMs on +0/3 difficulty usually, I am not interested in TEH UBER POWARGAMERZ so that's high enough for me. When I team, it's whatever comes up, of course, but still no troubles. I am with you 100% on the whole "easy enough" thing. Although I don't go for the easiest possible experience, I don't feel a need to make things harder than they have to be. The difficulty of 0/3 for me is the point where I get "enough" XP to feel like I did something, and I can be casual about playing and not worry that I am going to faceplant every spawn if I look away or have to help someone with APA citations or something. I too am here to enjoy the ride
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    So here's my question: Do you believe that I should build for what I expect to face on my OWN missions, knowing that I'm going to be behind the eight ball if I team and end up fighting things +1 and +2, or do you feel I should slot for teams and extraordinary circumstances, sacrificing slots and possibly even powers in the process? I don't team often, and when I do I usually SK people up to me. But on the other hand, when I go on a TF, I tend to be on the lower end of the level range, so there's a good argument for both sides. The question is, which one do I go to?
    Dual builds will let you do both! That said, I've never slotted more than one accuracy in any of my pets and I've never noticed a problem. I assume you don't have tactics? Also note that supremacy is a to-hit buff and not an accuracy buff, IIRC. Not sure if you considered that in your calculations.
  21. I buy every fool thing these guys put out for this game, once for me and once for my wife. I figure as long as they wanna fart around with whatever, give me cool stuff like costume parts and Ninja Run, or if they want to do some focused thing and create some really nifty stuff like on-the-fly costume changes bound to power use, I will buy it. The super boosters are exactly what I think they ought to be: nifty things that add value but are certainly not necessary.
  22. So many powersets, so many costume options, such a rich world to create stories in. . .

    and people still insist on clones and "homage" characters.


  23. Consider my mind blown. I was just pondering the late thirties grind on a few characters. Thanks for this, Noght.
  24. Disclaimer: never bothered trying to solo an AV; this is just my feelings on the MM sets I've played extensively.

    I'd put necro well above mercs, having leveled both. The medic has a tendency to run in and die, while the whole crew of zombies has a heal that hurts the baddies. The lich's controls and stuff are constantly used, whereas the merc control abilities are up about once in a blue moon. Zombies crap out smashing, lethal, dark and toxic damage. Mercs are lethal damage with the odd fire or smashing thrown in as a joke. Given even a modicum of attention, I found that my necro MM was far more effective than my merc MM.

    Can't speak to Thugs, the entire powerset is distasteful to me. Robots, I tried to start up a few times but CLANK CLANK CLANK CLANK CLANK CLANK. Ninjas, why even bother? Maybe if there was no timer on resummoning.