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Quote:Sorry, but there's a VERY large amount of stuff in the game for everybody to sift through, too. There's a large amount of stuff over on Paragon Wiki, too. If all this stuff is going to be too hard to learn for some people -- in a seven year old game that's had A LOT of changes -- then sadly they might be better off playing another game. CoX is too complicated to dumbed down very much, and so are the forums. (There's a metric crapton of information in my dictionary, too, but if someone at the publishing house decided that they're going to rearrange the words in the next edition by the way they SOUND like they're spelled, that's not necessarily a good idea either.)There's a rather large amount of forums to sift through here on our boards, and to a new, or even veteran player who hasn't spent time on the forums, it's a bit confusing.
I think the solution for new forumites and new players is "stick around, accept that COX is complicated yet rewarding, read a lot, get used to the way things work and learn a lot."
Quote:First, please leave the AT forums alone. If I have questions about a specific AT then the simplest, most logical place to go for answers is a forum based on that AT. If I have more general questions, like which AT to try a certain power set on or what AT is best for a certain task, then the general Archetypes and Powers forum is the place to go. There's no way to simplify the structure farther without making things more confusing because no AT plays enough like another to really merge them and since questions that get bumped off the first page are rarely answered you don't actually want high traffic in the individual AT forums. If there's some "the whole forum list should fit on one page" rule for web design then, respectfully, it does not apply to something as complex as a MMO. Besides, we can already collapse the various sections if for some reason we have an allergy to scroll bars...
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But really, most of the existing forums need to be there. They're already as simplified as you can get without becoming muddled... if I want to know how Brute Electric Armor compares to the revised Energy Aura then I really don't want to wade through three pages of posts about Tanks or Scrappers. I'd much rather have to spin my scroll wheel for a second before clicking on a forum then wind up hunting through three times as many threads to find what I need.
I'm sure everybody at Paragon Studios wants everything to be all super-spiffy and mega-shiny for Freedom's release, but change just for the sake of change isn't a good idea. -
Quote:That's the same thing I said -- now I'm in favor of "screenshots or it didn't happen." How does MARTy supposedly tell the difference between the perceived value on "OMG he got a purple!" and "oh, look, he got a Kinetic Weapon"? Are other people triggering MARTy when they get back-to-back recipes like Pacing of the Turtle and Temp Power: Useless?Quote:On a related note, MARTy nerfed a buddy of mine for getting 2 purples in a row in a normal mission... If this new system is gonna nerf us for stuff the random number generator does on a regular basis then it needs to be pulled... like now!
My second reaction is that IF this actually occurred, it is a /bug and should be reported. They've specifically asked for us to PM them if it is triggering when it shouldn't. If they can verify that it is MARTy at work, they can make the appropriate adjustments. If you just rage and whine about it without letting them know and giving the information they need to trace it down, they don't know that that it might be triggering on something it shouldn't and you are just making more players get inadvertent triggers.
Quote:Quote:Sorry, but it's their sandbox, and we just get to play in it. No, actually, it's their sandbox, and they charge us to play in it. And since it's their sandbox, they get to make up the rules.
This is a game. It's supposed to be FUN. When it's not fun, I think that MOST rational grownups find another game, rather than childishly DEMANDING that the devs bend to their will. I'm not quite sure where this sense of entitlement -- that the forums are full of these days -- comes from. Years ago, when more and more games started charging monthly fees, I'd apparently naively thought it would help weed out some of the little children and the griefers. Apparently, it's more fun to spend time complaining on the forums!
CoX has been going strong for seven years now based on the dev's decisions. None of those decisions have killed the game yet, despite the doomsayers and the ragequitters. Remember Enhancement Diversification and the i13 PvP debacle?
I'm not supporting MARTy here, either, but I AM saying that it IS the developer's game. They designed it, therefore they DO get to make the rules. If someone wants to pretend that this is a democracy, they can take their money and go vote elsewhere -- but it's NOT A DEMOCRACY. It's a video game.
It's a lot like being a teenager and not liking the rules your parents made up. Yes, we all hated it, and judging from the forums, a lot still do because they still apparently haven't moved out! But despite the gross unfairness of curfew and being grounded, nobody can argue about the parents being ALLOWED to make the rules. It's their house, and this is the dev's game.
"If you don't like it, wait 'till you're 18 and move out!"
If you don't like it here, take your money and go play something else. But don't argue that the devs don't get to make up the rules -- that's just stupid. -
Quote:I suppose it's too much to ask for screenshots? I sincerely hope your buddy reported/bugged/petitioned THAT one -- the last I'd heard, MARTy was tracking xp numbers and inf and prestige, not drops. But if MARTy is in fact tracking random drops, that does sound messed up.On a related note, MARTy nerfed a buddy of mine for getting 2 purples in a row in a normal mission...
Sorry, but it's their sandbox, and we just get to play in it. No, actually, it's their sandbox, and they charge us to play in it. And since it's their sandbox, they get to make up the rules. -
Quote:I think I'm with you on the "only two slots and IO's to cap it part. On the lower end and not using slots, I'll admit that there's a good chance that I'm missing some of the finer points of COH math, but if I'm doing it right(?):But it's more like a 50% increase in max Flight speed, and if you use IOs (at level 50), you only need to put two slots (and the default slot in Fly) to cap out at ~88 MPH.
IF base Fly + Swift unslotted caps out at 58.53 mph, then wouldn't +10% be 58.53 + 5.853 or 64.38 mph?
If that's right, then 64.38 + 5.853 = 70.26 would be +20%, which is awfully close to the 70.69 listed. In reality, who's going to leave the default slot empty? So we'll ignore the +20% part!
Then 70.26 + 5.853 = 76.09, which is pretty close to the listed one SO at 77.72 mph.
So that's +30% if I take Hover AND Afterburner and drop an SO in the default slot -- I'm guessing even more if I use an IO -- but I still have to take three powers instead of one to achieve that. (From there, one extra slot -- not two as I'd said -- to hit the 50% IS kind of inconsequential.) -
Doh! And thanks -- I started to double check that by changing my password again, then decided I was about 95% sure I was right...and wasn't!
So thanks for the correction!
Quote:Passwords that don't conform to the standard might be more secure against such attempts (why guess passwords that shouldn't be possible?). If they get your password by some other means (malware, phishing, keyloggers, etc) then no password can help you, because they have it*.
I wish they would allow longer passwords, but at least the restrictions in use are more secure than what my bank uses. (seriously - 8 characters max, alpha only, does not appear to be case sensitive.)
*although this is an argument in favour of regularly scanning your machine and changing passwords routinely.
One of those friends also reminded me of a place we both worked where we were forced to change passwords every 60 or 90 days "and you'd think I'd have learned." "Yeah, I'm lazy too. It's human nature."
Sort of like double-checking my facts!Ooops.
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That made ME laugh, but it's apparently where they're getting their inspiration!
Quote:No offense, but this is is a jerky marketing move. Make something "limited edition" so you can try and charge extra for it.Quote:Way overpriced, no thanks. As much as I want the Knives of Artemis costume pieces I would not even pay that much for them.
Prices that get laughed off the wall go back to "focus groups" or "test markets" or some other circle of Hades. Although they seem to be treating US as the test market guinea pigs, as they sort of did with "Live Server Beta Testing" recently. -
Quote:I believe that last line should actually read "Set Password (you can use the same password you have now assuming it conforms to the new[ish] password criteria of 8-14 letters, must contain at least one number and letter")".Here's how:
Log into NCSoft Account Management (https://secure.ncsoft.com/cgi-bin/plaync_login.pl)
Click Game Accounts
Click City of Heroes / City of Villains
Click Change Password
Set Password (you can use the same password you have now)
This should sync the Forum account password with the game account password.
Some people [*waves hand, embarrassed*] with (formerly) inferior password security could not use their existing password -- I could still log into the game, but not the forum. Finally found this tip in another thread, went to use the same password and got hit with the above. -
Quote:Thanks for pointing out that bit of information! I wish more people would put a disclaimer to that effect in some of their posted builds as well. I know a few people, including one rather "casual player" (and suspect there are plenty more) who read the forums and see these totally uber, tricked-out, purpled-out, 8 billion INF builds and assume that practically everybody else has at least one character like that! Then they complain that they're broke, have no virtual money and no time for farming or marketeering.I'll let you in on a secret (well, not really a secret, but still): I do not actually have the vast majority of the IOs you see in builds I post. When I work out a build, I view it more as something to work toward. I have never had the cash to put together a build in Mid's and log in and buy it all at once. If I put together a nice build, and I'm really interested in building that character, it will take me several months to finish it. (Hell, my BS/DA scrapper took almost 2 years to finish, I still need a couple pieces for him to be honest)
Bottom line: Just because you see a lot of expensive stuff in a build doesn't necessarily mean that person actually HAS all that stuff.
Most of us don't live in houses featured in Architectural Digest nor drive 2012 supercars from Road and Track, but we can still get ideas from those magazines or websites and/or dreams about them. If more hypothetical builds had a disclaimer saying that they're the CoX equivalent of a "concept car" maybe we'd have fewer people bemoaning the fact that they haven't got one? -
I might be in the minority, but I love Flight on many of my characters, even if it's slower than other travel powers. And I was delighted when I got "City Traveller" back in the day because I could dump Hover, since it's rare that I have to fly and fight for too long. Now everybody can jump directly to "Fly" though, too!
Quote:Thank you VERY much for doing and posting the research here, since I've been wondering about the numbers. Reading the results, though -- I think I'll have to pass on taking the power. I'm sure I could have sacrificed ONE extra power from some of my character's builds for a 20-30% flight speed increase, but using up two power picks AND three slots for a 50% increase doesn't seem very cost-effective to me. Other's mileage may vary.- Afterburner un-slotted boosts the FlightCap to 70.69 mph.
-Afterburner 1-slotted with a SO raises the FlightCap to 77.72 mph
-Afterburner 3-slotted with SO's raises the FlightCap to 86.55 mph.
-Afterburner 3-slotted with IO's raises the FlightCap to 87.14 mph.
All SO's and IO's where at lvl 50. -
Quote:I was merely pointing out that a) SO's plus inspirations is a lot cheaper and easier for the "casual player" than IO's plus inspirations, b) it still does the job, and c) it's a pretty popular strategy on these forums for those that don't want to do it "the right way".Since the OP said "Now either this is intended for teams, or for solo characters with the kind of DPS generated by IOs, and probably continuous consumption of big reds at the same time", I assumed that was not his preferred alternative and gave him the less inspiration dependent alternative.
Quote:For someone who stopped playing right around the time Vanguard was introduced, and who pretty much ignored merits and IOs when they initially arrived, all these different kinds of rewards feel a bit overwhelming. Having only enhancements and inspirations streamlined the game in a way that really put the focus of the game on doing things superheroes do, which is take down bad guys. All these "inventions", merits, tokens, tickets, and so on feel so outside of the superhero genre to me that I have trouble grasping the intended metaphor, and so for me there is no intrinsic logic behind them to make understanding them (without the generous help of guys like you) more natural.
I come from a tabletop superhero RPG background in which everything had an internal logic that helped everything in the game make sense. For me, the moment crafting was introduced into COH, and the chase for "gear" began in earnest, the game sorta stopped feeling like superheroes and more like every other fantasy MMORPG I've ever played (and abandoned). Only COH seems to have the ability to keep me coming back for more, and I really think it has a lot to do with the fact that there is still end game content that doesn't exclusively revolve around obtaining new gear, though one could argue that trying to fill the Incarnate slots is really no different than chasing the latest Tier X gear in WoW...
As the game progressed, more and more people started playing WoW and were exposed to "phat lewt" and then were surprised when they got to CoX and we had none. (Don't forget, CoH predated WoW by about seven months!) But since THAT game had/has a lot more subscribers than CoX, and since corporate beancounters rule the world, the WoWification of CoX began. [And admittedly, there were plans for the Invention System back when Enhancement Diversification came along, and players wanted more things to do, and the invention system became part of the "end game" here.]
Then IO's came out, along with the market, and some would say that every "currency" after that has been a reaction to someone else's --often casual players' - kvetching. "I can't afford to buy this stuff on the market!" and "I don't have big chunks of time to do TF's to get Merits" led to farming for INF. "I don't want to farm for hours" and "I don't want to become a marketeer and do THAT for hours!" eventually led to AE tickets (and more farming, despite the dev's claims that it was to be anything but) and then tip missions and Hero Merits and so on. As the Incarnate system took the stage as "the NEW end game content" it sometimes seems as though the Invention System has become more of a mid-game, end-game "must have" rather than "optional content."
The good news is, there are more ways to get cool new stuff now than ever before, and more and more ways for "casual players" to get those things. The bad news is, as you've pointed out, it's a lot more confusing and potentially overwhelming for the brand new player. As much as I love this game -- 12 years and 10 months of subscription time over two accounts (and no, I'm NOT a "casual player") -- I would absolutely HATE to be a brand new player these days. I hope that the game hasn't gotten too complicated for the "casual player" now, but I guess we'll see what happens when Freedom launches? -
Quote:You say "toe-may-toe", I say "toe-mah-toe" and "Just use a bigger hammer. If it breaks, it needed to be replaced anyhow."You have to kill his summoned clone thingies, as they power his regen.
Defeating his clone army is the tactically preferred way to do it (and apparently what the devs had in mind when they gave him that army of clones); popping three or four medium red inspirations and then watching him drop before the clones even start to appear seems to be a popular alternative. -
Quote:Based on what I first read here, and have personally proven a few times, it's completely soloable by characters with the kind of DPS generated by SO's and a handful of red inspirations for the Trapdoor fight.So here's a recent example:
Is Mender Ramiel's arc for unlocking the initial Alpha Incarnate slot supposed to be a team only mission? I just tried to solo it with my L50 DM/SR Scrapper that is outfitted with all 50+ (or 51) SOs--usually in an Acc,Acc,Rend,Dmg,Dmg,Dmg configuration for attacks--and I simply could not overcome Trapdoor's regen rate (and he was "only" an Elite Boss to me). I had to basically leave the mission out of pure futility.
Now either this is intended for teams, or for solo characters with the kind of DPS generated by IOs, and probably continuous consumption of big reds at the same time. Either that or I simply don't know how to solo a L50 Scrapper.
I've soloed him on five or six SO'd scrappers and a couple of SO'd blasters so far. -
Quote:I was in the same boat -- couldn't log in and couldn't find this thread to see that I had to change my password....Feh. I like my existing password and it does NOT conform to the new password rules.
...AND my "old" password didn't conform to the new rules.
Instead of "you have entered an invalid password" it SHOULD have been telling me "hey, we've changed our password criteria and your existing password is too short, too long, doesn't contain a combination of letters and numbers" or whatever.
Thanks for providing the solution here -- the useless reply I got from my official support ticket confirms that the GM's are swamped right now and perhaps in a little over their heads.
Speaking of swamped GM's, you should have seen the one yesterday that blurted out "Hi, I'm GM_Namegoeshere blah blah blah do you still need assistance etc" in the "Local" channel -- in a crowded Icon store.
I bet half the players there had previously submitted petitions. Much hilarity and many "tells" probably ensued, including the ones to and from me. -
Quote:There's definitely room for more offense in your attacks, and with IO's and Incarnate content, there's ways to get plenty of recharge without resorting to Hasten.Wow...your attacks are really underslotted, your end use doesn't look good at all. You have no real need for Hasten in a DB/WP build.
But I'm mostly worried about the enhancement slotting. It's like you went purely for defense at a major decrease in your damage capabilities.
From a while back, here are three other DB/WP threads with quite a few builds -- of varying costs -- including some softcapped builds with better damage:
Dec 2010 -- http://boards.cityofheroes.com/showthread.php?t=248492
Jan 2011 -- http://boards.cityofheroes.com/showthread.php?t=250737
Feb 2011 -- http://boards.cityofheroes.com/showthread.php?t=252159[/quote]
For that, you'd need to define "necessary." There are plenty of perfectly viable builds that can do some amazing things WITHOUT purple sets. Purple sets are nice for some things, but not for others. Purples are great if you want a lot of damage, a lot of recharge, a lot of recovery and/or are planning on exemping a lot. Purples are generally awful at providing defensive set bonuses, on the other hand. -
Quote:A lot of that damage dealt might be from the purple sets; but they're really not all that great at reducing damage taken. A couple of purple sets give some psionic or ranged defense, but most purple set bonuses are about recharge, accuracy, recovery and regen.Recently, a friend made a build for me using mostly purple enh. and I was blown away at the damage being dealt and less dmg. taken.
You say you're a "casual gamer" using "regular IO's" -- are those generic IO's like "Invention: Damage" or regular set IO's like "Thunderstrike" and "Cleaving Blow?" If you're currently just using "Invention: Accuracy" type IO's, you might be pleasantly surprised at what you might be able to accomplish with regular non-purple set IO's for a fraction of the cost of purples.
Exactly -- unless you really NEED a large truckload of recharge that you can't get with 5 LotG's, purples are mostly just good for bragging rights, late game grinding, and/or costing billions of INF per set. -
Quote:48 level 50's? Surely. 48 level 50's in a few months? That would be soooo much like work that it probably wouldn't be any fun for 99.8% of the player base, and even if someone did accomplish it they'd probably be so burned out that they'd quit playing soon afterwards.But do you think anybody would ever play this game SO MUCH that they can get 48 level 50's in about a few months complete with all five tier 4 incarnate powers? LOL
Quote:I have 2 accounts, 36 x 2 characters on Virtue, and a bunch of characters scattered across other servers... I forget how many 50s, over 25 now I think.
I am not planning to incarnate all of them, thanks. Although every 50 on Virtue has at least opened the alpha slot.Quote:I have two accounts and play only on Virtue. I've gotten 28 to 50 so far, I think. Most of them have at least their Alpha slot unlocked, and I've gotten to at least T3 for the more recent slots on 5 or 6 of them.
Left to my own devices, I'll usually only play two or three characters 95% of the time, until or unless "oh, we need a tank/blaster/controller? I can switch." I'm quasi-ashamed of how many thousands of hours I've racked up on my main scrapper, but I REALLY have fun playing that one.And "fun" is the whole reason I'm here in the first place!
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Quote:Knockdown is a pretty handy form of mitigation, and if (at lower, non-hastened and super-recharged) levels you're just alternating between Attack Vitals and Sweep, that's AT LEAST three knockdowns for every six attacks! (Okay, that's assuming that you don't miss, and assuming that the villains don't have some sort of knockback protection, but against a lot of villains, my DB character can do a pretty nice job of keeping the boss in a particular group either knocked down or getting back up -- which keeps him from attacking me very much!)Another thing to consider is Dual Blades offers very little in the form of mitigation, so you are relying almost entirely on your secondary.
Quote:DB/WP, DB/INV, and DB/SR are the easiest because the secondaries are pretty much just turn on and forget. (Yes Invulnerability and Will Power have click powers but they are not used frequently mid-combat)
I guess you could call Resurgence a "click power" but if you're faceplanted anyhow...well. That's not "mid-combat." -
Quote:I'll agree with Memphis Bill on Dual Blades being the "busiest" set out there -- I've got thousands of hours logged on my DB/WP scrapper and [virtually identical] WP/DB tank version. The set has fast attacks, flashy animations, and special effects from the different combinations -- and now every other set I play seems positively boring by comparison. Mash a button, wait...and wait...and wait. Repeat ad infinitum. DB is more like clickityclickclickclickityclick...OnnneThooouuuuus sssssaaaannnndCuuuuuuts...clickityclickclickclick.So, in everyone's experience, what is your favorite scrapper that looks the flashiest, is fairly complex gameplay, and is just overall fun?
Quote:My main is a broadsword/regeneration scrapper, and I have the most fun, engaging time playing him. His build is based on the name, so he's set up to tank and support as well as scrap. It's a reactive set that requires situational awareness to play by itself, and you'll want to watch your teammate's health bars/status bars to swap roles accordingly.
It's not necessarily powerful, and the flash is in what -you- know you can do, if it comes to it. But it's enough that I've stuck with it for the last 7 years, even after playing other scrappers, defenders, controllers, etc. The challenge of making a scrapper that's purposed for team use can make for some very dynamic encounters in the game.
So I build my scrappers to take a lot of abuse, and wind up pseudo-tanking and using things like Confront and the Nemesis Staff temp power to pull aggro off the squishies at range when I can't get there in time to stab their foe in the face. Juggling those things between (or in the middle of combos) and leaping all over the battlefield keep me on my toes, and I personally love it.
DB/regen will DEFINITELY be a clickfest, though I wonder in the back of my head about redraw issues. On the other hand, if managed properly, all those regen clickies can make for an absolute BEAST as far as survivability, and will definitely give you a sense of "living on the edge." Someone else said it [a lot better] in a forum sig, but my mangled paraphrase is that "regen scrappers are binary creatures: they're either indestructible or they're dead." (And apologies for the quote butchery!) -
Quote:Great -- just shoot my hypothesis in the foot.Or not.
I have two DB tanks, two DB scraps and three different DB stalkers... all at 50, 4 of them full Incarnates... and I like them all about equally. My red-side main, Grey Kestrel, is the second of the three Stalkers and I haven't ever found her (or either of the other two, for that matter-) lacking in comparison to my non-stalkers.Then again, you might be a statistical anomaly?
...or not!
Quote:They do play differently... but I don't think that's a bad thing in their case.
I'll be the first to admit that I'm NOT an expert on stalkers, but I suspect that some other stalker primaries are going to play a lot more like their scrapper counterparts than Dual Blades does. I'm currently working on a Ninja Blade/WP stalker, which at level 35 already "feels" quite a bit like a couple of my katana/something scrappers. They seem a little squishier at times, but Assassin's Blade seems to make up for that! I'm not sure what the final result will be like until I hit 50th and (probably) start getting a little crazy with IO's as I did with the scrappers, but I'm definitely having fun so far. -
Here are two other sides to the dual blade story, culminating in my humble opinion that one's enjoyment of a dual blade stalker is INVERSELY PROPORTIONAL to the number of other types of DB characters one has.
Story 1: there's quite a few people who love playing their DB stalkers -- just look around this sub-forum!
Story 2: there's another thread around here (with an admittedly small, unscientific sample size) where a few of us who've spent way too much time with our other dual blade toons complained that a DB stalker doesn't play like the others -- and admittedly, it's not supposed to!
I've got a level 50 DB tank, a level 50 brute, and my main is a level 50 DB scrapper. I've spent thousands of hours playing that scrapper, earning 10 million prestige (so far) -- and the scrapper plays a lot like the tank which plays a lot like the brute. I use various combos, but mostly use Blinding Feint and Attack Vitals, or BF -> AV -> Sweep. The damage varies depending which toon I'm playing, as does the survivability, but those three play very, VERY similarly. I can hit the right keys with my eyes closed; I can carry on conversations in "team" while some of the longer animations go off and not miss a beat.
Not too long ago, I decided to make a DB stalker. It's...different. Some of the animation times are different, which throws my timing completely off. It's a perfectly good character, but whenever I find myself in a melee situation rather than Assassin Striking something, my reflex is to start playing like a DB scrapper and the timing is all wrong...no, it's just "different." My brain wants to go from Build Up to Assassin's Blades, and then go directly to "scrapper mode" with the usual attacks and timing, but the stalker doesn't quite work that way --and again, it's not supposed to.
So my hypothesis is that the more DB characters a person has, the less likely it is that they'll be able to adapt to the "new and different" stalker style of play, and thus the less fun they'll have with their DB stalker. If it's someone's first dual blades character, they'll probably have a blast with it. If it's their fourth DB character, they might very well give up at level twenty-something as I did. -
Quote:Here's three threads with multiple DB/WP builds, and there's a few softcapped ones mixed in there:I went back several pages about a build idea for this AT set and other than an old guide (i.e.- prior to inherent fitness), I got nothing.
Dec 2010 (after inherent fitness) -- http://boards.cityofheroes.com/showthread.php?t=248492
Jan 2011 -- http://boards.cityofheroes.com/showthread.php?t=250737
Feb 2011 -- http://boards.cityofheroes.com/showthread.php?t=252159
In my opinion, between Rise to the Challenge's regeneration levels, even more regen from set bonuses, willpower's inherent resists, and even the smallish -to hit buff from RttC, it's not AS critical to softcap a WP scrapper compared to some other secondaries.
Like with horseshoes and hand grenades, sometimes just being close to the softcap is quite good enough. -
Quote:Not to mention it's blazing fast when actively patching, and will trickle patch when your pc's idle...yeah...no reason not to use it.Quote:
And -- best of all, it's NOT the "old" NCSoft launcher that everybody complained about!
A couple of my friends are change-resistant technophobes, and even they seem to like the new launcher. -
There's a few of us in this thread who have at least commented on the unplayable lag in the patch notes discussion: http://boards.cityofheroes.com/showthread.php?t=259178
Last night it was so awful in the one BAF I ran -- which was on Virtue -- that I'm not planning on running any more trials until I hear about a fix. -
With my DB/WP scrapper: one very rare, 13 rares, 26 uncommons, and two commons on [mostly] BAFs before yesterday's patch.
After yesterday's patch: one common.
If I had to choose between committing seppuku with a spork from KFC or going through that sort of mind-numbing lagfest again for anything less than a Gladiator's Armor unique, I'd pick the spork. -
Quote:QFT. I ran one BAF earlier, half the league was complaining about the lag. It was THE WORST I've seen in-game since building my new computer a year or so ago.What the HELL did you do to the BAF, devs?!
The server side lag is five times worse now!
...
Please, please, please roll this one back, it's so bad in BAF even after turning off all group buffs/numbers that night/seige are constantly rezzing due purely to lag! Horrid!
On the other hand, the lag seemed to make the participation metric easier to understand -- quite a few of us who were lagging badly got the "common" table at the end, possibly because we couldn't DO much!
In just a few days, I've gone from a disappointed "I don't want to do trials any more until they fix them" to an even more disappointed "I don't even want to play CoX tonight" for the second night in a row.