Drop Rates
Before patch, on a katana/regen:
1 threads, 2 common, roughly 100 uncommon (lost track in the high 70s), 12 rare, 1 very rare, in somewhere around 115 successful runs. Have had around 5 runs where I got no reward due to an ill-timed disconnect, and a few of those drops would have come from MoBAF runs.
After patch:
1 rare, 1 uncommon. Won't be running it often enough to get any meaningful data, I don't think.
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.
Before patch it was like 1 v.rare around 20 rare around 10 uncommon and more than 100 common for kat/SR
After patch I got 2 common 2 uncoomon and 2 rare.
I didn't keep records prior to the patch, but post patch, I've only run them on the katana/regen.
ran 4 lambdas, 1 baf yesterday (that lag was terrible on BaF)
1 common, 3 uncommons, and 1 rare
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
To get firm stats I need to parse my logs, but I have been doing well. I have four Very Rares (three crafted) on my DM/Regen, and two crafted on my DB/Regen. The other powers have at least one Rare crafted.
I also have 3 VRs and a Rare power on my Dark/Dark Corruptor. That took a while to get rolling, though - I started with lots of commons and uncommons.
All the above was before yesterday's patch. I actually haven't had a chance to play since Monday night.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
With my DB/WP scrapper: one very rare, 13 rares, 26 uncommons, and two commons on [mostly] BAFs before yesterday's patch.
After yesterday's patch: one common.
If I had to choose between committing seppuku with a spork from KFC or going through that sort of mind-numbing lagfest again for anything less than a Gladiator's Armor unique, I'd pick the spork.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
With my DB/WP scrapper: one very rare, 13 rares, 26 uncommons, and two commons on [mostly] BAFs before yesterday's patch.
After yesterday's patch: one common. If I had to choose between committing seppuku with a spork from KFC or going through that sort of mind-numbing lagfest again for anything less than a Gladiator's Armor unique, I'd pick the spork. |
So far I have had 2 vr drops, 3 or 4 rares, 1 thread (I DCed twice), 1 or 2 commons, and the rest uncommons in over 100 runs. that was all before yesterdays patch.
Since yesterday I have had 4 uncommon drops. Which put me at 6 of each uncommon stored up.
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I'm also not interested in doing much large-scale content until they fix whatever they did to the button lag with the latest patch. It's not just the Trials, it's anything with a lot of people. I Hami raid all the time, and last night's raid on Justice was the full-time bullet time raid.
The sad part is that I think we would have had an excellent completion time without the lag.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
On my Claws/SR scrap last night I ran entirely 16 man BAF's and Lambdas, those times I got 5 rares, 2 uncommons and a common. This is incredibly unusual for me (and unfortunate actually, that character already had all but one t4 so I crafted them to a VR).
I think something about high movement rate, survivability, and rapid fire constant attacks fair well with the gods of participation. As that same character got 3 rares tonight previous the patch as well.
My Fire/Cold Corr on the other hand has received only common/uncommon, never a rare yet in about 20 runs.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
My SO'd kat/elec Scrapper got a Very Rare and an Uncommon on Lams last night. That's the first Very Rare I've gotten across the three characters I have incarnated, over so, so many trials.
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Hey guys, I wanted to see what the incarnate trial drop rates have been like for you guys. I have been running on my KM/ElecA, and my DB/WP, and now have 6 of each uncommon saved up on the KM/ElecA, and have just given up on the DB/WP.
How have the rates been for you guys?
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