Eiko-chan

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  1. Eiko-chan

    ATs and Genders

    I play almost exclusively female characters, and I've played every AT. I don't play a lot of Blasters, though.
  2. For me, it's definitely the difficulty in finding a worthwhile arc to play amid all the crap that's in the system. Ideally (for me, anyway), Dr. Aeon's job would be looking through arcs people have made and flagging whether or not they were "publish-worthy". These would get listed in the archive. Otherwise, you would have to look up the arc number to get the arc. Thus, farmers could still have their farms, friends could still share their arcs, and folks wanting to do a random arc wouldn't get weighed down by all the dross in the system.

    It'd probably be pretty boring for Dr. Aeon, though, and keep him from the other good things he does for the game, but I think the system really does need a human filter on it.
  3. Quote:
    Originally Posted by Another_Fan View Post
    Traps is a great set but its not a farming implement.
    Yes it is.
  4. If you slot something like Numina's +Regen/Recovery proc in something that is not a toggle or auto power (like Fast Healing or Health), it will activate when you activate that power, stay active for two minutes, and then expire, only turning on again when you use the power again. This applies to all enhancements that say "for 120 seconds" in the description. If put in a toggle or auto power, these enhancements are instead enabled as long as the power is (thus always with auto powers, or until de-toggled with toggles). Rest is technically a toggle, so I suspect these things would follow the toggle rules in there.

    Any proc that does not say "for 120 seconds" will only activate when the power is active, be it toggle or otherwise. Most of these are percentage chance - in that case, in a toggle or auto power, it will check the chance every 10 seconds so long as conditions are met. For a lot of these, the "condition" requires a target (things such as Force Feedback's +Regen, for instance) and will not trigger without one. Others are "non-combat" effects, like Performance Shifter's +Endurance, and can trigger without enemies.

    Generally speaking, if the set is an offensive set (damage, knockback, mez effect, etc.), it needs a target. If it is defensive (healing, endurance modification, defence, resistance, etc.), it does not.
  5. My top tier characters, who are the only ones that are Incarnates at this point, all run at x8. It's possible that it's related (with the multi-shard issue being an unintended side-effect of allowing all members of a team a chance at a shard equally).
  6. I honestly believe that very few - possibly none - of the development team prefer playing Masterminds themselves, and making sure they get Mastermind players into closed betas doesn't seem to be a very large priority either.

    I think most of it just boils down to the fact that they don't test with Masterminds before releasing to the public, because they just assume Masterminds will perform at or above par, like they always have before, without considering how changed mechanics will actually effect them.
  7. There's also the issue with the summoner Nictus in the final encounter in the ITF. Teams with MMs actually using their pets are punished for that, as the summoner's power counts each pet as an extra player, and ups its blooms accordingly.
  8. Quote:
    Originally Posted by gec72 View Post
    Is it possible that the game isn't rolling once specifically for each member of a team, but once rolls once per member then again to see which team member gets the shard?
    I got my double-drop solo.
  9. The Carnival of Light is a stupid idea, and it really should have been dropped as soon as Praetoria became something other than goatee-universe.
  10. I think you might have linked to something you shouldn't have, DarkGob. Might want to check that.

    Anyway, I was mostly kidding with my accusations, though they are accusations rooted in the facts that Masterminds are punished in ways other ATs are not in certain encounters in this game (mostly "end game" content.)
  11. Quote:
    Originally Posted by Leandro View Post
    I did not know it was POSSIBLE to get 2 Incarnate Shards from a single mob... but, here you go:
    Oh, thank you Leo. Now I know mine wasn't just some random bug. I was sort of worried about that.

    At least now if it's a bug, it's not just me.
  12. Quote:
    Originally Posted by _Zep_ View Post
    Posi repeated several times that he hates Master Minds.
    See, I knew it.
  13. Both missions - Battle Maiden and Director 11 - are inherently biased against Masterminds. But this is also true of the Imperious fight in the ITF, a known issue that has been unchanged for years, so I don't expect anything to change.

    I'm well used to developers hating my favourite AT.
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    So, in essence, you can keep the beautiful old fire pump, and have another shiny at the same time, right?
    I think the issue here is the OP still doesn't want to have Stamina. Unless you already had the fitness pool in your build, you get inherent fitness automatically, whether you respec or not. The only way for a Stamina-less character to still be without Stamina is if the player had picked up Swift, Hurdle, or Health for some reason but not Stamina.
  15. Quote:
    Originally Posted by Arilou View Post
    The Warden arc ends with you destroying the portal, presumably ending the threat for the foreseeable future (IE: until the 50's)
    You're explicitly told that you've done nothing but delay their plans until they can build a new portal. Explicitly. The exact line is "Neuron's tower has been disabled, preventing Cole from launching his attack before we're ready for it." You bought Primal Earth time, and you know it's nothing but that.
    • Memphis Bill has seen so many ideas, he has a copy-paste for any situation. Including this one.
  16. Quote:
    Originally Posted by galadiman View Post
    I like this one!
    I, too, think that would be a fine Veteran Reward.
  17. Quote:
    Originally Posted by FloatingFatMan View Post
    As we keep saying... Irrelevant. You can do everything under the sun to maximise the CHANCE of getting a drop, but you can't do a damn thing to actually assure yourself increased drops because at the end of the day, random chance wins out.
    Not entirely true. I have lots of choices of top-tier content that I can get together with a group and run to guarantee me a drop. Not a shard, but a component worth four shards, so that's about the same.

    But random drops are random. I went a day without a single shard, and then got two off the same boss.
  18. Quote:
    Originally Posted by Afterimage View Post
    I don't see how anyone at the head of an army of spider themed thugs can be considered an anarchist. That's quite some fascist hierarchy he has there.
    Actually, Recluse took a fascist organisation and turned it anarchist. Some remnants of the old order remains (largely embodied by Ghost Widow, who is not loyal to Recluse), and he holds anarchist ideals and world views pretty consistently, actually. It's one of the few things about Recluse as depicted in the game I like; he's unabashedly Chaotic, and acts like a Chaotic.

    Recluse demands you obey and follow him on the (not entirely unfounded) assumption that he and his power can crush you if you do not. He demands obedience not for obedience's sake, but to keep him from killing you. That's why Arbiters are "inviolate" - they are his arm and he doesn't want you breaking it. But in reality, when you do violate his rules, he doesn't actually punish you, because in doing so you've proven your strength to get away with it. He keeps Scirocco on despite him trying to rewrite the universe because of Scirocco's audacity. He acquiesces when you throw his future-mask down before him despite that fact that he could probably send all of Arachnos to destroy you because he respects your power.

    Recluse is most definitely an anarchist, and any signs you see of him being fascist instead are misunderstandings of what anarchism actually means (or mistaking Ghost Widow's faction for Recluse's).
  19. Devs hate MMs. The new Task Forces aren't very MM friendly either.
  20. My Bots/Traps MM took down Trapdoor while utterly ignoring his bifurbications, but she's an AV-soloer, so it's probably not a fair anecdote.
  21. Eiko-chan

    Who do u want?

    I think every team I've been on could have been improved by the addition of a Traps Defender.

    Even the ones I do with my own Traps Defender.
  22. seebs, I'm glad we stole you from that other game we're not allowed to talk about.
  23. Eiko is not, as many people assume, pronounced "e-ko" (I'll admit that even my American mind likes to do it that way, though). It's actually pronounced "eye-e-ko" (with a shorted "eye" sound, so it flows a bit more like "eh-e-ko"). Romanji Japanese does not, as a rule, have extra letters, so "ei" is actually pronounced as two separate sounds.

    Of course, some famous Eikos pronounce the name differently, and they're welcome to do so, but I pronounce mine "eye-e-ko".
  24. Quote:
    Originally Posted by Auroxis View Post
    Any builds that rely on high recharge or defense, pretty much. Those are the most common things people IO for.
    They are also the easiest things to IO for, as those are the two set bonus types that come in quantity and quality enough to be worthwhile gathering. IOing for damage is really hard when all damage boosts come in 2s and 3s, and only from a small handful of sets, whereas defence and recharge come in all sorts of values and in all sorts of sets (I think every single category of IO has at least one of the two in one of the sets available, and more often multiple instances of both)

    The way set bonuses are distributed, there's really nothing else to IO for than defence and recharge.