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All that is needed is for someone to send out mass invites to BMT to villains, like what ReD did for heroes. Problem solved.
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Do u think i should slot TK thrust for dmg or for kb...it already duz an intense amount of base dmg but im never really in melee range except when i swoop in for a Drain Psi
any thoughts?
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Not hard to do both. -
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How annoying would it be if it got the earth treatment? ie unslottedable -def, so no achiles or lady gray, or shield breaker.
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Don't talk such rot.
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Srsly... don't give em ideas. 0.o -
Whoa whoa whoa, dont go dissin on taser. Taser was just full of win on my fire/dev blaster.
That said, I wouldn't go nrg/dev -
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I'd like to see how long an All Tanker QTF would take.
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I'd like to shoot myself too. -
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I guess the real question is if Lightning Rod will allow criticals? I've heard that Shield Charge doesn't allow criticals so for a contemplated Ela/Shield that will be something to really consider.
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No, this isnt 'the real question'. It doesn't crit on Stalkers, it doesn't crit EVER.
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Right, it is a pet summon -
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I think I remmeber putting frostworks on 1 imp at one time, just to check that, and I'm pretty sure the 1 frostworks didn't cap them. (I forget if I was slotted)
Either way... use frostworks on your team mates not your pets.... ><
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Frostworks is the most skippable power in the set. And yes, for those not in the know, Cold is brutal for power selection. It's pretty much on the level of Mind control. If you think Mind/rad is difficult to build...mu ha ha ha.
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Mind you really only need 4 powers if you don't care for the aoe control, I don't, Rad you only need 5 powers.... not too tough.
Cold on the other hand has every single power being useful, and it is hard to fit it all in... moreso on a pvp build than a pve build. -
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Burst dmg is better for stalkers than dps
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I'll play Dark Melee for that, thank you
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Except that dark melee does have good single target burst damage, for stalkers. I've got 2 DM stalkers at 50, I would know.
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Did you mean to say DM doesn't have good ST burst damage for stalkers?
Because I've seen posters crunch the numbers and having the damage rival EM's. Compared to the other sets I've played (Elec Melee, Dual Blades, Spines), DM feels the burst-iest in ST dmg.
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Dunno what you've been playing. 0.o -
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qr
looks like you should be able to get the imps up to 37% def (sheilds, manuev+ 2 def procs, arc fog). That is some pretty tough imps. I like my fire/storm troller, but fire/cold seems like the 2.0 version of it.
The thought of playing another fire troller with bottomless endurance (other than kin) is tempting.
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Two words: Frostworked Imps.
Think they have an HP cap?
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I think I remmeber putting frostworks on 1 imp at one time, just to check that, and I'm pretty sure the 1 frostworks didn't cap them. (I forget if I was slotted)
Either way... use frostworks on your team mates not your pets.... >< -
It's "earthen" assault, not "rock" assault.
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Oh my. Someone got defensive there.
"Intelligence" might not have been the best word choice for me to use, I saw it coming, but didn't really feel like editting it.
I'm not gonna pick through all the garbage in your post at 3 am though.
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Translation.
I said a trollish stupid thing, I knew it was stupid and trollish and now that I've been called on it I'm not really going to defend myself because I was being a stupid troll.
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No. I mean't what I meant, I could have phrased it better though, like I said. I have always held my same opinion about melee ATs compared to ranged ATs for years, and I've said it many times over.
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Oh I'm sorry I guess the proper translation was.
I know I was trolling and I know it is a baseless opinion that I can't defend very well but I stand by it and I will continue to feign innocents while I continue to troll.
Sorry for giving you the benefit of the doubt there.
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Sniped, look up, you can do the same. -
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Then please, elucidate us as to the reasons why it requires more intelligence to play a Defender/Controller than a Scrapper.
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--First lrn2read, Srsly.
--2nd I will rephrase my statement and say that it is easier to play a scrapper/tanker than it is to play a ranged AT.
--I'd love to chat with you about my opinions on ranged vs melee differences when I'm awake and functional Umbral, PM me ingame sometime. -
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Oh my. Someone got defensive there.
"Intelligence" might not have been the best word choice for me to use, I saw it coming, but didn't really feel like editting it.
I'm not gonna pick through all the garbage in your post at 3 am though.
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Translation.
I said a trollish stupid thing, I knew it was stupid and trollish and now that I've been called on it I'm not really going to defend myself because I was being a stupid troll.
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No. I mean't what I meant, I could have phrased it better though, like I said. I have always held my same opinion about melee ATs compared to ranged ATs for years, and I've said it many times over. -
Patron Pets are good for holding IOs, thats about it.
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PS you actually might want to remove the pic or censor your chat log before mod8 smacks it.
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Spines/Shield...now that'd be a whole 'nother story
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They cannot be paired together. -
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Scrappers: They're the AT for people who can't leverage the power of ATs that actually take some level of intelligence to play.
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Right. Because it takes more intelligence to design and play an AV soloing Rad/Son than it takes to design and play an AV soloing Fire/Regen.
Having actually played every blueside AT to 50 twice and brought them to virtually every task that the game has, I can honestly say that Defenders and Controllers take no more intelligence to play than Scrappers, Tankers, or Blasters. It simply requires a different kind of intelligence. Defenders and Controllers require a more intimate knowledge of buff/debuff mechanics, though, as is evidenced in this very thread, it's actually rather obvious that most people that play those very characters aren't actually fully proficient in those mechanisms. Scrappers require a much more involved knowledge of attack strings and personal defenses, as well as a greater degree of reactivity because they don't have the substantial buffs and debuffs to fall back on.
The reason that 8 Defenders and Controllers can do more and more efficiently than 8 Scrappers is no decent metric to determine level of intelligence required since, once you get more than 4 Defenders or Controllers on a team, everyone could be dumb as a rock and the team would still be effective because of all of the buffs and debuffs being thrown out.
If you want to actually check to see how intelligent Scrappers are compared to the other ATs, actually check the various forums. You'll probably be surprised. The Scrapper forums are by far the most intelligent. We actually calculate all of the various numbers for our own performance and determine the comparative effectiveness of powers all the time all over the place. We even do it for other ATs that can't get that same level of help from their own forums.
Before you try and state that Scrappers don't take a level of intelligence to play, I strongly suggest you actually check to see the amount of intelligence is actually required to play any other AT in the game, especially considering how easy it is to simply say "turn this on and use this power whenever it recharges" where Defenders and Controllers are concerned.
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Oh my. Someone got defensive there.
"Intelligence" might not have been the best word choice for me to use, I saw it coming, but didn't really feel like editting it.
I'm not gonna pick through all the garbage in your post at 3 am though. -
How many of those controllers are fire/kins? They really should be put into their own category. No joke.
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Just remmeber folks, that it takes ALOT of work to make a MM primary. More work than it takes to make any other set.
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Scrappers: They're the AT for people who can't leverage the power of ATs that actually take some level of intelligence to play.
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It takes just slightly less than 110% rchg+70% rchg from hasten, to have permahasten, assuming hasten was slotted with 3 normal rchg IOs.
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Note to BaB: Add a turn off all gfx option for stuff like Super speed, jump powers, and hasten
That'd be awesome. >_>
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plzkthxbai -
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You know, just because I like pointing out stuff. Super Speed is not on the list of color changeable powers.
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No Pool Powers are, for that matter.
[/ QUOTE ]They also commented that said list was incomplete.