AT Play stats
Cool! I always find this kind of info interesting. Thanks for going to the trouble to do this.
I've translated these numbers into percentages of each level range to more easily compare the spread between archetypes as they level up:
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Levels Tank Scrapper Defender Controller Blaster
1 to 10 17.3% 25.7% 12.8% 17.8% 26.4%
11 to 20 16.5% 29.7% 19.8% 9.9% 24.2%
21 to 30 12.7% 24.5% 17.6% 12.7% 32.3%
31 to 40 16.4% 25.8% 17.1% 21.1% 19.5%
41 to 50 17.0% 23.4% 9.5% 24.8% 25.1%
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The two big trends I see are Blasters giving up when they hit the early 30s, and Defenders not making it into the 40s.
Can you separate it into
1-10
11-20
21-30
31-40
41-49
50
I am not sure I agree with "defenders not making it into the 40s." They might be fine up to 49, but then people realize they suck for farming with the other options and stop playing them or choose to play another type of character at 50.
I honestly don't know how it would break down if you did it as above.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
How many of those controllers are fire/kins? They really should be put into their own category. No joke.
Yeah. The farming fire/kins are highly likely to be distorting the 41-50 figures.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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Freedom, 8:30 PM Eastern 7/16/09 (because it's a largish sample size; N=906.)
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Heads up to two possible sources of bias: 1) AT distributions may vary between peak hours and off-peak hours, and 2) AT distributions may vary between high population and low population servers.
One statistic that jumps out at me immediately: the median level for controllers in your sample. The median level for defenders looks about 32, scrappers blasters and tankers together in about the 36-39 range, and the median level for controllers is probably at least 45, and may even be 50 outright, if level 50 controllers outnumber all under-50 controllers, a significant possibility. (Note to newbie statisticians: the median is the number at which half the samples are below and half the samples are above... for example, the median of 10 20 30 40 50 50 50 is 40; the median of 10 20 30 40 50 50 50 50 50 is 50.)
My theory to explain the two outliers: controllers are extremely popular for level 50 content, and defenders level 12% slower than everyone?
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One statistic that jumps out at me immediately: the median level for controllers in your sample. The median level for defenders looks about 32, scrappers blasters and tankers together in about the 36-39 range, and the median level for controllers is probably at least 45, and may even be 50 outright, if level 50 controllers outnumber all under-50 controllers, a significant possibility. (Note to newbie statisticians: the median is the number at which half the samples are below and half the samples are above... for example, the median of 10 20 30 40 50 50 50 is 40; the median of 10 20 30 40 50 50 50 50 50 is 50.)
My theory to explain the two outliers: controllers are extremely popular for level 50 content, and defenders level 12% slower than everyone?
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It's just easier to quote myself.
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If the average player gets a character to level 30, you would assume somebody playing a controller would lock down on getting those two levels to get to the "good point" of being a controller. After that, it's pure upswing for controllers compared to defenders, IMO, and thus you would be crazy to not want to level that build some more, which means getting the final two and then off to get epics.
Here's a quick chart of how much ATs get played. While it's a one shot look at it, the same poster has done in depth versions of it before. Now, look at the 30+ level range between controllers and defenders. People typically play defenders up the level 30 range, but not many seem to go all the way to 50. Controllers on the other hand keep getting played. Why? Because players have a bigger incentive to do so.
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And Freedom really could be called the controller server if not in vast part due to the number of Fire/kins that play on it.
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After that, it's pure upswing for controllers compared to defenders, IMO
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You know what I'd like to see? What % of playing defenders are /Archery at 25, 35, and 45.
Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters
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After that, it's pure upswing for controllers compared to defenders, IMO
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You know what I'd like to see? What % of playing defenders are /Archery at 25, 35, and 45.
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Probably would be better to see the % compared to other defender secondaries during those levels. My guess is there aren't a lot of /a defenders because TA isn't played a lot, and /a doesn't really have a style pairing outside of maybe Dark. /a also causes redraw with any primary not named TA. It's currently the only nuke for defenders that offer something outside of the box, so my guess is it has better higher level numbers versus others though. I can all, but assume /ar will follow a similar pattern.
Freedom, 8:30 PM Eastern 7/16/09 (because it's a largish sample size; N=906.)
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Levels Tank Scrapper Defender Controller Blaster
1 to 10 28 42 21 29 43
11 to 20 15 27 18 9 22
21 to 30 13 25 18 13 33
31 to 40 21 33 22 27 25
41 to 50 72 99 40 105 106
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(Traditionally) damage-dealing ATs dominating the game (again)-- Scrappers plus Blasters are more than half the sample. I thin this represents a little bit of an uptick in blasters since the last time I looked, not that they were ever sparse. Controllers relatively sparse early/mid-game but vigorous in the endgame, defenders relatively robust in early/mid-game, but sparse late.
For a while it looked like there was a trend for more controllers overall, and more in the late levels particularly. That looks perhaps to be slowing down. Defender attrition in late game, and tanker under-representation overall, look about the same as they've been a couple years now.
Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters