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Do it on Champion. Just cause I know a few(or at the absolute least, one) certain people that would rage hardcore.
If only this was done when strikeforce was still around. This would piss the heck out of them. -
Or you can have both.
Fire Blast and Fire Melee is pretty much the most epic combination of both ST and AoE dmg. -
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Quote:Just about. The Lyso in Sleet isnt needed though, neither is the rchg IO in InfrigHey there DreadShinobi,
thanks for the suggestions! I love tweaking these things. Like a modern day version of car tuning, or something, he heh. I will probably use several of them. I guess I wanted to make sure I understood you. Were you thinking of a build altered to look something like this? -
Quote:Yee, this. If you've got soft capped defense, go for the resistance, it does help considerably when your defense fails, when enemies have tohit buffs, or you just get unlucky. Or for resistance shields with more than one damage resistance type to expand your protection.Throw in another vote for a resistance shield. Capped defense by itself is not enough for the things I like to do, but YMMV.
Alot of times, depending on your AT/Build the other powers in epic pools with resistance shields will have other powers that you might want, ex: Soul Drain. -
Could probably take slots out of Infrig and slot that an achilles heel proc + a Lyso HO, same with Sleet and slot that Achilles Heel proc + LG rech/end, UD rech/end, and UD rech/end/def for better enhancement values for less slots.
Not sure how much use the Impeded Swiftness proc in snow storm would be.
Some Def/ends in your shields, and a def/end+def in maneuvers (if you're actually using it) can help a good deal, and a steadfast def/end in temp invul or Fog could be good too.
Adjusted Targetting Rech and Rech/Tohit + normal rech IO in Aim would give you +2% dmg and an unnoticeable loss in recharge.
2 Efficacy Adaptors in Heat Loss instead of the normal endmod IOs could help too.
Those are just minor things to get more mileage though, nice build -
Quote:I don't even run Placate anymore. The amount of dmg you can do in the amount of time it would take to activate placate is greater than the amount of extra dmg that would get from the partial crit (for ST at least). Infact I actually picked up Confront instead and have enjoyed having that on my widow quite a bit, especially for tanking Recluse on the STF with itWhile i've been thinking of dropping one or two slots from Placate i'm pretty happy with the build as it is now.
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Having gotten the badge 5 times now (1 immob run before that was fixed, 1 nuke run, and 3 runs getting it without even trying), just want to point out a couple things to hopefully make your run easier.
For a Nuke run:
Nukes needed are 8 Chemical nukes (-400% resistance, can be less depending on team build), Only 2 Bio nukes are needed as that is 300% dmg buff which caps everyone's dmg. Nuclear nukes can be used but arent as important as other nukes. HVAS would be better mileage than a nuclear nuke, and most people wanting this badge would probably have tons of Vmerits.
When engaging director 11 everyone raptor packs and pops 4 purple insps to avoid web grenades, do not fly near the rafters or shelves as the invisible bombers can jump.
A possibly better way about going about spawning him is:
-1 person with vet tp stays outside the warehouse.
-the other 7 go in the warehouse and click all the glowies
-vet tper tps team outside of the warehouse immediatly when last glowie is clicked.
- Drop pets, 2 Bio nukes, pop raptor pack and purple insps and enter warehouse together.
- have the pets aggro director 11
-Drop chem nukes on 11, and any debuffs.
This eliminates director 11 ambushing you and instead you jump on him, he will not follow you outside the warehouse. It also eliminates the step of having to kill all those WWs.
The controller/dom spots on the sign up sheet aren't really needed, yes immobing Director 11 will make him die a little faster, but you can't immob the invis bombers anymore.
gl with your run. -
Get an endmod IO in AB so you can recover a blaster's endurance even through nuking.
Your updated build has 0 KB protection, need at least 1.
Range, while not necessary, can be very nice to have in heal other/Absorb pain for clutch heals, especially when you're going flight which doesnt have as much combat maneuverability as SS/SJ.
Recovery Aura really only needs 2-3 slots.
Consider Soul Mastery for Power Boost (it recharges twice as fast(about 40 seconds faster on your build) as PBU in power mastery).
Get your shield slotted with dmg resistance.
Use 5 doc wounds in heal aura/other and AP. Use 4 numinas in AB and Regen Aura, the 5th set bonus in numinas isnt very helpful.
Apoc dmg proc instead of Apoc: dmg in Power Burst. Forcefeedback proc in either Explosive Burst or Energy Torrent, whichever you plan on using more. If you actually plan on blasting much (while still keeping your buffing up I would hope) consider getting Aim so you can actually put out some decent dmg when you do decide to blast. -
If you aren't afraid to get in close, stay in, and make the most out of your melee electric attacks you can get some nice ST dmg to make up for electric blast's subpar dmg.
Psy will give you better aoe without having to be in as close. -
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Cardiac doesn't work like that.
The Alpha slot should be viewed as an enhancement.
So lets say you had a power giving you 10% resistance to all unenhanced. If you went Cardiac Radial that would increase that 10% by 20% (10*0.2) which would make your resistance from that power 12%.
Also, get your defense to 45% >_> -
Anything Fire
I've played fire/kin, fire/rad, fire/therm, and fire/ta trollers at 50.
Fire/Fire, Fire/Regen, and Fire/Shield scrappers at 50.
Fire/Kin, Fire/Cold, Fire/pain, and fire/therm Corrs at 50.
Fire/Em, Fire/elec, fire/mm, and fire/dev blasters at 50.
A fire/fire brute and an ice/fire tank at 50.
If therm counts as fire I've had 5 lvl 50 therms.
Simply put for high end speed TFs you can't beat fire. -
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Quote:There are certain things where having a strong ST Hold, ie lgtfs or hami raids, or anywhere else where you can help stack mag on an AV with other trollers/doms on the team is really nice. That isn't saying it needs to be maxed out for hold but it certainly does help.Dominate is a Mag 3, 16sec Hold that recharges at a base of 8 seconds and does 77.17 damage on a level 50, unslotted.
With even a moderate amount of global recharge and some slotting, it's up every 4 seconds. So it takes you about 4 to 6 seconds to apply a Mag 6 hold to something for ~12 seconds. It doesn't really require any Hold enhancement.
On the damage front, max damage slotting can get it up to 150 damage, and the two purple procs it'll take (Unbreakable Constraint chance for smashing, Apoc chance for neg) bump that up to 221 on average. That's a pretty solid ST attack.
There's alot of good ways to slot the power, I don't think there really is a wrong way.
4 Devastations + 2 Unbreakable Constraints(including proc) is good for having both hold and damage and some nice set bonuses.
5 Decimations + Unbreakable Constraint Proc is good for damage with the recharge set bonus.
5 Unbreakable Constraints + a centriole is nice if you want the set bonuses from the purple hold set and still have some damage in the power.
Definitely other ways too.
Ideally your Apoc proc would be in another attack (Subdue). -
Quote:1) People who softcap S/L will appreciate the +def to positionals (great for dodging mezzes and debuffs, helping prevent cascading defense failure), People who are softcapped to range will get melee and aoe protection and def debuff protection by raising them over the soft cap. People who are soft capped to all positions get that buffer against def debuffs as well as psionic protection. That said not everyone is soft capped, and those who aren't will love having you around if you hit them with it.I disagree. Everyone on a team should already be well enough slotted to not need the buffs from Mind Link, especially when not every team has it available, that you can put it on auto for yourself.
It is common courtesy to try to hit others with the buff, but it isn't necessary.
It has also been proven time and time again that people really do not pay attention or even care about team buffs most of the time. I've seen people run away from Force Fields before they could be buffed despite the noise and others waiting patiently. A lot of people ignore the calls to "gather for AM" or any other AoE buff as well.
I think the general mindset, which isn't wrong, is "it's a click buff that isn't up all the time so it doesn't matter because I can survive well enough whether it is up or not".
I never plan my builds around other characters because they are never guaranteed to have the buffs I am expecting or even be the correct archetype to have a chance to have the buffs.
Just build to maximize your effectiveness and help out the team as much as you can without sacrificing anything that would benefit you a lot, unless you're specifically always going to team and want to go full support.
Edit:
I don't go for procs most of the time as well. I like reliability rather than random chance and something that isn't going to be up much anyway.
2) Not being softcapped doesnt mean your build is defective or that you rely on other people, unless you actually do.
3) You're right its not 'necessary' to hit everyone with ML, but there isnt much reason not to when it so easy to hit multiple people with it.
4) You don't have to gather everyone on the team / use a macro to buff multiple people with powers like AM/RA/ML it is not hard to notice when people are bunched up to fire it off.
5) "I think the general mindset, which isn't wrong, is "it's a click buff that isn't up all the time so it doesn't matter because I can survive well enough whether it is up or not"." I LOL'ed. Is this Je Saist's 2nd account? Like really? When you are solo or even on a team and personally don't need the +def, I can almost guarantee you at least one other person could use more defense unless you've got a few colds on the team.
6) "Maximizing your effectiveness" means hitting more than just your self with ML.
7) a 33% chance for 107 damage is not unreliable and it is significantly better than slotting the single stat IO in purple sets. It equates to 35 extra average damage on your attacks, that is huge! Even the non purple procs average out to about 14 extra dmg on your attacks, not bad at all. Forcefeedback in an aoe can average out to an extra 5-10% global recharge if you are constantly using the power, thats great with just one slot. On forts procs are great: fast animating, quick recharging attacks are best for procs and thats exactly what forts have. On top of that Fort base damage is not that high, which makes the addition of procs very noticeable in overall dps. -
Quote:Well you did say in ur OP that you would go into melee for very short amounts of time. It takes very little time to jump in and nuke and jump out once every ~90 seconds and the pay offs are worth it.Psi wail is also melee, a place I hate to be
Don't care about exemplaring, won't ever be doing mish's under 50 really.
I'll slot in the procs (also didn't realize my LOTG was 4/5).
Otherwise the build is good?
Otherwise yeah, the build is good. -
In your modified build you are at 4/5 lotg 7.5s -- Take out the Enzyme in Hover, move the slot to ML and put a lotg 7.5 in there.
Slot Gloom for damage, 4 Devastations works well.
Take out the Posi acc/dmg in Psychic Scream replace with a posi dmg proc.
Take out the Apoc: dmg in Subdue and put in an Apoc: proc
Take out 1 slot from Hasten and put in a TotH dmg proc in subdue.
Take out 1 slot from Recall friend and put a force feedback chance for +rchg in psynado.
Take the membrane out of mask presence and put in a 6th slot in TK Blast for an Explosive Strike dmg proc. Since you really will only need mask presence when you're stealthing stuff, since you can't crit with it.
Replace the rchg IO in Aid Other with a heal IO.
Not sure wat your plans for the build in regards to exemping are but you might want to look at the level you're taking powers. Such as taking travel type powers earlier. You don't really need to pick up aidother until just before you will be picking up aidself. Definitely want Mind Link asap at lvl 24. Gloom should be a lvl 41 pick. Having confuse asap is good also.
Also I didn't notice this earlier, but you don't have Psychic Wail? It is a crashless nuke. It is very worth it. I'd drop either psy scream for it and pop 5 Oblits or 5 Armaggedons in it. -
Yes, rchg is the way to go.
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Enhancing resistance in Indomitable Will isnt needed.
You want the purple Hold Set in Dominate not Total Domination. And possibly a centriole hami in Dominate as well.
ML is way overslotted. 3 Membranes is plenty. Also please don't be one of those forts that puts ML on auto on teams and fails to buff anyone else on the team with it. Put it on auto when you're solo if thats how you like it, but on a team putting that power on auto is a really bad idea.
If youre going to pick up the meds pool pick it up for Aid Self and slot it with heal. If you don't want or need Aid Self (and imo you don't, although your hp and regen is a bit on the low side) pick up leadership assault, double assault is awesome, or pick up boxing and tough, the S/L resistance is nice.
How do you have Block of Ice on a SoA? Either way you want Gloom from your Patron.
You want Subdue. Skip Mental Blast.
Build needs more procs. Explosive Strike in TK Blast. TotH in Subdue. Force Feedback in Psinado. Posi proc in Psy Scream. Apoc proc in subdue.
Teleport needs endredux if youre actually going to use that.
Aim needs at most 5 Adjusted Targetting, or you could even strip it down to 2 slots and use those slots else where.
What Alpha slot will you be going for? -
In the mind of a dev, good aesthetics is only balanced by being numerically terrible.
This is basically what Dual Pistols is. -
Quote:ranged def wont help.Did you build for ranged def? My focus first was for range in my powers then it was +HP and recharge. Should I pick up Raidant strike? I'm kind of thinking I should. My tactics so far is to fight from the air and when others fly after I dont really have a way to keep them from coming after me.
Well gotta get back to work.
Shhhhh don't tell my boss
melee'ing isnt the best idea.
+HP first, then +range, +dmg, +acc, +rchg -
Fort: Sunset Shinobi
Widow: Ohnoes
Yes, they have nothing to do with the AT.