Gone since I15, Dark/Dark/Soul build, need feedback and advice
I see that you have Miracle +Recovery. Other enhancements I think of in this category (as standalone very nice) include (i) Numina's +regen/+recovery, (ii) Luck of the Gambler 7.5% global recharge, (iii) Kismet +6% accuracy (which is actually +6% to hit) and (iv) putting Celerity Stealth in sprint (which effectively gives you invisibility while you are running Super Speed).
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This may be part of why you're not killing as fast as you'd like. Tentacles and Nightfall are your mass killing (or mass melting) tools, but they're not really slotted for the job. I would ditch the dampened spirit enhancements in these; the extra to-hit debuff (~3%) won't be noticeable, and just about anything you do will net more than 4% (combined) extra damage in these two powers. Maybe consider recharge since they're only at 41% currently, and/or damage procs.
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37), DampS-ToHitDeb(37), DampS-ToHitDeb/Rchg/EndRdx(37)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(39), DampS-ToHitDeb(40), DampS-ToHitDeb/Rchg/EndRdx(40) |
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A stealth IO and Shadowfall do work together. Only drones and snipers take pops at my Dark Misamists. I was always horribly awkward with SS as a travel power. It's all in the reflexes and apparently... I ain't got em'. ;p
Shadow Fall + SS is full invisibility in pve, so theres not much reason to spend money on a celerity.
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So being able to not bother with SS and instead take SJ or flight or just ninja runnin' while putting a jump or run stealth thingy in Sprint or one of the other alternately animated Sprints from special packs/vet reward now even dropped my fustration level with my DP/Dark, Dark/Elec, Dark/Rad dramaticaly. Just use a non stealth slotted "sprint" when escorting shortsighted npc's.
It would be interesting to see if Shadowfall plus stealth IO plus SS gave you immunity to Droner-sniper sight but somehow I don't think it will. '
Thanks for the feedback all, I'm not good with expensive IO builds, used to cheapo-frankenslotting only. Please keep them coming, good number of things to chew on.
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Good point, never really looked closely at the damage per second or damage per activation stats in Mid's until this comment. Learn something new every day.
Maybe consider recharge since they're only at 41% currently, and/or damage procs.
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I'm planning on Musculature for the alpha slot, so I think I can tolerate damage at around 85% IO enhanced. If I exemplar down and lose that boost, chances are likely I'll be on a team with plenty more damage-causing folks. But I didn't realize the effect of recharge or fiddled with damage procs much.
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), RechRdx-I(37)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40), RechRdx-I(40)
I've swapped the plan as follows. This is going to be interesting to build toward.
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(29), Decim-Build%(34)
Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31)
Also while going through the build again, noticed that I would probably be better off putting the unique chance for build up in the faster recharging dark blast than gloom, so swapped those.
Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel
Ok, a bit of background. Haven't played seriously since Issue 15, just dabbled in Praetoria a little with Going Rogue, and have lost track of all the niggling changes like new IO sets, PvP IOs, current price of IOs, dual builds, new taskforces since Imperious TF, morality missions and the new merits, alpha slots, etc. and oh yes, inherent fitness.
My dark def is currently frankenslotted to a passable extent, with hasten/superspeed, stamina, leadership toggles, using power sink from the elec epic to shore up greedy end usage.
But eh, inherent fitness... So I'm thinking of working on a dual build and respec'ing that to accomodate inherent fitness, while picking up some other fun powers to play with. I also need some kind of goal to work (grind, *gulp*) towards, otherwise I'm just picking up merits here and there from random taskforces with no clue what to do with them.
Stuff I do and what I want: I solo a lot. I want damage, and the end bar to support it. More recharge couldn't hurt. My main problems at the moment are being fairly slow to kill anything, mez effects (I know, carry breakfrees ) and the odd annoying EB which is cured with judicious use of 3 purples (screw running toggles) and a trayful of reds.
I also team, and I'd like to try the new taskforces and still be a decent dark defender with all the nice team powers, not some strange solo build contortion. Exemplaring down to try out the revised Posi or a mid-level TF shouldn't make me think "oh @#)! I forgot X..."
Mid's build below:
1) Did I forget X? (power choices, slotting)
2) Did I accidentally pick IOs that will take me years to work toward accumulating? Weeks, maybe a month or three, for a few treasured ones, is fine.
3) Are there better options (for power choices or slotting)?
All advice, feedback, discussion is much appreciated.
NB: Level 38 power, Blackstar, is for fun. I would like to slot it but can't figure out how. I don't snipe much, if ever. Wanted to try Black Hole, but couldn't work up the guts to. Torrent, Life Drain, meh. Don't have any of these powers on my current build. Might eventually drop it for something more utility like recall friend, but well, fun is fun.
The plan is to switch to villain, unlock soul mastery, switch back to hero-side. Anyone know if it will stay unlocked if I then respec while hero-aligned, or do I have to respec as a villain to use the pool?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Sejanna: Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-Acc/EndRdx/Heal(A), Theft-Heal/Rchg(7), Theft-Acc/Heal(27), Theft-Heal(31), Theft-+End%(33), DarkWD-Slow%(46)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(34)
Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(29), Decim-Build%(31)
Level 4: Darkest Night -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(27), DarkWD-ToHitDeb(31), DarkWD-ToHitDeb/EndRdx(34)
Level 6: Tar Patch -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 10: Super Speed -- EndRdx-I(A)
Level 12: Fearsome Stare -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb(17), Cloud-ToHitDeb/EndRdx/Rchg(17), Cloud-Acc/EndRdx/Rchg(34), Abys-Acc/Fear/Rchg(36), Abys-EndRdx/Fear(36)
Level 14: Fly -- Srng-Fly(A), Srng-EndRdx/Fly(15), Frbd-Fly(15), Zephyr-ResKB(36)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37), DampS-ToHitDeb(37), DampS-ToHitDeb/Rchg/EndRdx(37)
Level 18: Howling Twilight -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(39), DampS-ToHitDeb(40), DampS-ToHitDeb/Rchg/EndRdx(40)
Level 22: Shadow Fall -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(23), GftotA-Def(40), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(42)
Level 24: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(25), Lock-Rchg/Hold(42)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), GSFC-ToHit/EndRdx(45)
Level 30: Vengeance -- DefBuff-I(A)
Level 32: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb/EndRdx(45), DarkWD-Slow%(46)
Level 35: Dark Pit -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(45)
Level 38: Blackstar -- Dmg-I(A)
Level 41: Soul Drain -- GSFC-Rchg/EndRdx(A), GSFC-Build%(43), RechRdx-I(43)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(46)
Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Rchg/Hold(48)
Level 49: Summon Mistress -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-Dmg/EndRdx(50), ExRmnt-EndRdx/Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel