Shields & cardiac radial boost!...
Cardiac doesn't work like that.
The Alpha slot should be viewed as an enhancement.
So lets say you had a power giving you 10% resistance to all unenhanced. If you went Cardiac Radial that would increase that 10% by 20% (10*0.2) which would make your resistance from that power 12%.
Also, get your defense to 45% >_>
Quote:
Oh.. well thanks. I didn't realize that. You are right I was reading it wrong. dern... I know I am not soft capped, but I do like to team play. I solo alot, but still I like to be a team oriented player. Also I have tryed alot of times to get all posistions to 45% and I just can't seem to do it, with out sacrifice to HP,regen,Recovery.
Cardiac doesn't work like that.
The Alpha slot should be viewed as an enhancement. So lets say you had a power giving you 10% resistance to all unenhanced. If you went Cardiac Radial that would increase that 10% by 20% (10*0.2) which would make your resistance from that power 12%. Also, get your defense to 45% >_> |
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
I have decided to go cardiac radial boost with my bs/sd/bod, to further beef up durability.
My build now is at 1,938 (2319 with one with the shield), 23.85 hp/sec regen, 28.55 with one with the shield. melee defense rests at 41%, and 40.9% to R/AoE. with a vet pet buff that goes to 43% M and 43.4% to R/AoE, or with one allie soft capped to all posistions. A heal for 506 HP on a eight second recharge. 28% res to S/L F/C 16.7% E 14.2%, NE 20.4% and T at 14.2%. Extra 22% to S/L and 11% to all but psi, with one with the shield.
Now with radial bost with extra 20% that 28% turns to 48% or 71% to S/L with one with the shield. That 20% to all others puts me close to 40% resistance to all but psi (psi 20%). That would be a substancial boost in durability for my scrap. On par, with tanker version invun. Mind you I wouldn't have Dull Pain cranking an aditional 1k HP cap. But I am close to tanker base HP.
Now mind you I am not trying to make my scrap a scranker, but as most shields know scrap side, they end up turning into a meat shield for the meat shields. AAO has such strong agro, that a ice/electric/pyre tanker can be stripped of agro, if not spamming taunt.
I am not trying to compare my self to a tanker, because honestly I have too much tank XP to know, no matter what I do, Seraphima will never come close to tanker durability. However as stated above, I feel shields should gear for as much mixed mitigation as possible, because of the potential for stripping agro is so great, that they should beable to take hits like a tanker. Please don't mis read this as a tanker bashing post, it is just my opinion that SD should be made tankerish in durability numbers, because of the fact of agro.
I would like some opinions if you care to. I would love to see some support. Or if some one has a better route to take my scrap I would love to read it. I will post my build for the forums info, and to see the numbers. Not looking to get my build tailored, because I love her build, and am not changeing it, just for insight purposes.
I thank you for taking the time, and please have a merry X-mas (if some are offended by that) have a merry Christmas.
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Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(13), Mako-Dmg/EndRdx(15), Mako-Acc/Dmg(31), Mako-Dam%(43)
Level 1: Deflection -- LkGmblr-Rchg+(A), Ksmt-ToHit+(5), GftotA-Def(5), GftotA-Def/EndRdx(39)
Level 2: Slice -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(13), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg(31)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), GftotA-Def(7), GftotA-Def/EndRdx(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 8: Parry -- LkGmblr-Rchg+(A), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dmg/Rchg(50), T'Death-Acc/Dmg(50)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(19), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResDam/EndRdx(25)
Level 14: Boxing -- Acc-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam/Rchg(42)
Level 20: Whirling Sword -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(21), Sciroc-Dmg/Rchg(21), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Dmg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), EndRdx-I(23), GftotA-Def(29), GftotA-Def/EndRdx(42)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Disembowel -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(27), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(31)
Level 28: Aid Other -- RechRdx-I(A)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(43), Numna-Heal/Rchg(43), IntRdx-I(45), IntRdx-I(45)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), Oblit-%Dam(45)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(37), Oblit-%Dam(37)
Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(46), EndMod-I(46), EndMod-I(46)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 49: One with the Shield -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(48), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 7.375% Defense(Energy)
- 7.375% Defense(Negative)
- 4.875% Defense(Psionic)
- 13% Defense(Melee)
- 11.75% Defense(Ranged)
- 11.75% Defense(AoE)
- 2.25% Max End
- 51% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 105.42 HP (7.873%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 6.05%
- MezResist(Stun) 4.4%
- 20% Perception
- 16.5% (0.276 End/sec) Recovery
- 76% (4.249 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6.25% Resistance(Negative)
- 5% RunSpeed
------------Set Bonuses:
Mako's Bite
(Hack)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Luck of the Gambler(Deflection)
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Deflection)
- 2% (0.033 End/sec) Recovery
Scirocco's Dervish(Slice)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Luck of the Gambler(Battle Agility)
- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Battle Agility)
- 2% (0.033 End/sec) Recovery
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Parry)
- 7.5% Enhancement(RechargeTime)
Touch of Death(Parry)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
Numina's Convalescence(True Grit)
- 12% (0.671 HP/sec) Regeneration
Steadfast Protection(True Grit)
- 1.5% (0.025 End/sec) Recovery
- 3% Defense(All)
Impervium Armor(Tough)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
Scirocco's Dervish(Whirling Sword)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Luck of the Gambler(Weave)
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Weave)
- 2% (0.033 End/sec) Recovery
Luck of the Gambler(Phalanx Fighting)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Hecatomb(Disembowel)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Numina's Convalescence(Aid Self)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
Obliteration(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Blessing of the Zephyr(Combat Jumping)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Rectified Reticle(Focused Accuracy)
- 20% Perception
Numina's Convalescence(Physical Perfection)
- 12% (0.671 HP/sec) Regeneration
Blessing of the Zephyr(Super Jump)
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll