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Posts
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Greetings fellows and ladies!
When I made my Dark/Dark controller, I expected to see him perform very well. Just from looking over all of the powers, one can see how well both sets work together. Layers of control and debuffs that combine to make one very effective controller.
However, I did some things this weekend which have completely blown away any expectations I had.
First, it should be noted that I first attempted to build more toward control than damage. I thought that my pets would do enough damage on their own. The control was great but the damage was not as good as I would have liked. So, I decided to slot most of my primary for damage. Only Fearsome Stare and Shadow Field did I slot for control. And, I slotted my Shadow Field with the ATO set (which is my only purpled set on the character) complete with the proc.
The result of my revamped slotting has been a controller that puts out damage close to what my Mastermind does... only with more hard control at my fingers. IMHO, Dark Control seems to make amazing use of Containment. I have seen entire mobs literally melt under the constant DoT from the AoE immob. The ATO set has literally turned my Shadow Field into a great hold/dot patch. In fact, the proc goes off so often Shadow Field will frequently 1-shot any minions and do significant damage to everything else.
More or less, I have a character able to go through +0/x8 missions with relative ease even without using pets. And, speaking of pets, I have all of my available pets pretty much permanent. Even the pet from my patron set is permanent. The total package is a character with an army of pets second only to Masterminds with more control than most Masterminds have. I.E. I believe a Dark/Dark might as well be a Mastermind and not a Controller!
As far as Incarnates, I have Ageless, Agility, Phantoms, Degenerative, and Ion all Tier 4. Though, I do almost feel as if the incarnates are more the icing on a really good cake.
Ok, enough rambling. The end result is now the ability to solo a Rikti Pylon with little danger and little effort other than keeping up my buffs/debuffs to make the damage count. And, I didn't even use my Lore pets for the pylon test. -
I wanted to stop by with a viewpoint that is probably not stressed enough...
While Incarnate powers are a nifty thing and very powerful, you must remember that they are not an equal substitute for the consistency that a well-played character (of any AT) can bring.
Yes, Destiny powers like Ageless and Rebirth are great, but they still lack the constant strength that Regeneration and Recovery Auras provide. Despite what others may try to tell you, Defenders are still the kings when it comes to supplying strong, consistent buffs, debuffs and heals.
Interface is a great ability to allow all attacks to trigger debuffs. But, they are still inferior to a classic Rad, Cold, etc who can bring the kind of debuffs that can turn a nasty Archvillain into a harmless kitten.
So, any Defender, Mastermind, Corruptor, or Controller wielding any of the classic great "support" powers is still quite effective. And, I dare say, those powers can actually make incarnate powers the redundant ones.
Now, as far as Empathy defenders, incarnate trials are places where there are more people but the need for a variety of powers is still there. Empathy should be looked at as the best (IMHO) set for focusing on whoever the Tanks are for the group during the AV fights. You won't need to be too concerned with trying to support everyone like you would on a normal team. So, focus your powers on the few people who are going to need the most direct support during the trial.
When not in a big fight, you simply have to develop a rythym of healing, buffing, and attacking just like everyone else. If you can go unlock your patron powers from the villain side, take that pet they give you and try to have it out as much as you can. On my Empath, I make use of that pet (which can be easily near permanent now) as a means of allowing me to more easily multi-task. The pet (or pets) allow me to contribute damage even during points when I am having to focus more on support.
Anyways, I hope that helps you figure out how to adapt. -
Beast Mastery and Dark Control, I've noticed, are the first two real sets in which the pets seem to have inhereted a decent amount of inherent defense and/or resistance to a lot of damage.
For instance, the Umbra Beast has a minimum 15% resistance to just about everything and has incredibly high mezz protection.
Based on the numbers you quoted, Beast Mastery seems to be following in that path of better natural defenses.
I think it is safe to conclude that there is someone among the development team who has finally realized that Controllers and Masterminds do rely a lot on their pets. So the result of this realization is newer powersets having better pets.
I would, now, like to see them go back and address the other pets (particularly Mastermind henchmen) and give them at least a modest increase to their inherent defenses. -
Quote:I will disagree with this. Strongly. I thoroughly enjoy my Ninja/Time mastermind. Any combination can be great.Guide to playing a strong mastermind:
Pretend the only primaries are Demon Summoning, Robotics, Thugs
Pretend the only secondaries are Dark Miasma, Thermal, Traps
Using this method it practically doesn't even matter what your build looks like, you'll still faceroll over just about anything. -
Quote:This kind of caught my eye. Wondering why these 2 powers are looked at this way.The AoE Hold in Dark Control is skippable garbage.
Black Hole is garbage period.
IMHO, the patch hold isn't that bad. Time Manipulation has a similar power. Granted, the Time Manipulation version has faster recharge. I've chosen to use it as a power to slot my controller AT IOs in. I figure it will let me slot more damage-oriented stuff in my other powers and the psi proc might give the hold patch a little damage.
As for Black Hole, I am not understanding why it is "garbage" when it seems like I have at least gotten it to perform decently for me as I have been testing out its usefulness to me. -
You do know they came out with 4 (i think) additional alpha boosts, right? I would look into them as the new ones can bridge the gap very well for characters that use a lot of debuffs.
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Eh, I suppose it is the nature of playing on different servers. But our success has been making a lot of people jealous.
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Quote:I, too, am not too thrilled about some of the things with this game. Playing my Emp on a league is a little more annoying with all the lag and such. But, I have learned to adapt as best I can. Here are some things that may help you...Hello,
I have not played in a very long time. Despite huge reservations, and leaving the day that Freedom was announced I have to say I love all the changes that have been made.
I know the game rules do not allow for modifications to the UI. One thing that I have always wanted is a more customizable UI. Not necessarily user made. Just more customizable. I find the current UI to be very chunky.
I filed a support ticket today asking how to change the text within the group frame, they told me it was not possible. They suggested going to the forums and making a post detailing what I would like to see. I honestly don't see a suggestions forum? So thought I would post here. If nothing else perhaps someone else would have ideas too.
My two biggest issue ATM are within the league window. I would like the groups to be separate. One large panel of groups takes up to much landscape. I would also love to be able to change how the text reads within the groups. People who have long names are difficult to read because the text is so small.
It would also be nice if a person was to far away, their box would dim so you don't bother trying to heal them. Not your fault they are not in group, and it wastes time that I could use healing someone who is where they are suppose to be.
-Akia
1. When you get on a league, take mental notes about who the priority targets are. Since iTrials tend to dish out more damage on the tanks than they are used to, I tend to focus on the Tankers and/or Brutes. They will be the "meat shields" keeping the squishier folks alive.
2. Destiny buffs make your job easier and you can count on that most people who are 50+ will have them. Use your own Destiny to help compliment your other AoE powers. And, again, save your single target stuff for the tanks.
3. If you aren't, you should be using the numpad with the TeamSelect command set up in binds. Even though it doesn't let you select members in other teams, it does provide you with a "jump" button for your team. It will reduce your mouse clicking on your own team. I do believe there is a similar bind for leagues, but I have not used it so I cannot tell you how well it works.
4. If you can, bind as many other powers to the F1-F12 that you regularly use. There is a lot of lag on those big leagues. So, using binds tends to be very helpful.
Well, I hope those pieces of advise help make life a little easier working with what we've got! -
Well, if I am around and not engrossed in my new dark controller...
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The point of this TPN run was to prove to ourselves and others that Masterminds can do everything other people do. And, I would say that our group has been doing stuff better than anyone else.
We have completed Master of BAF and Lambda very easy. We have successfully run Keyes and TPN. The Underground was the only trial so far that wasn't a success - the Avatar's end drain seems to hurt us a lot more than expected.
As far as non-incarnate stuff, we have run Statesman TF, Imperious TF, and Lady Grey TF without any trouble.
I believe we may be on track to easily accomplish all of the level 50 content.
The funny thing is we actually have to turn away non-Masterminds who want to run with us because they are jealous of our success. I mean, who else walks into the BAF and makes the "Master of" BAF an instant win? -
Yesterday was another round of my Sunday Mastermind group on Freedom. We decided that it would be fun to try the TPN trial. I figured the need to avoid killing the cameras and civilians might pose a challenge for us. And, I did caution the group that we might end up with a couple of failed runs before we figured out how to control our pets in that environment.
However, with some planning and good execution, I believe that the 14 of us managed to prove everyone WRONG about how difficult the TPN is.
1. You CAN use AOEs during the first part while outside. The key is to stay away from the buildings where the cameras hang out. All you need to do is have someone pull the mobs away from the cameras. Taunt/Provoke does this easily. Using the taunt/pull tactic, we avoided killing any cameras very easily.
2. Masterminds and/or pet-heavy characters are not at a disadvantage. If your group is smart about pulling mobs away from what you don't want to kill, your pets will not aggro on the wrong stuff. However, with how little of the fight is done while outside, this shouldn't even be an issue. Uncontrollable pets should be avoided. But, Masterminds should NOT feel useless.
Basically, if your group leader (or group members) cannot handle the simple mechanic of pulling the mobs away from the civilians/cameras, then you are on a bad group.
3. Once again, Masterminds working together own everything.
If this isn't enough proof that some people just don't know how to play the game, well, there is the good old ignore function. -
I'd like to put in a good word for Time Manipulation. I can, and do, solo AVs very well.
I tank and kill the AVs on Dr Khan pretty much solo while the rest of the team beats up on Reischman. -
Quote:Not sure if anyone answered this already, but I have this set slotted on my Dual Pistol/Devices blaster. It is slotted in the Hail of Bullets power and it seems to perform very well. Combining it with Reactive and all the other tools I have to alter my damage types seems ridiculously good. And, I have been testing it on my x8 freak map with amazing results.Okay, I have 6 slotted a set of ATO for my current Dom experiment. Minor damage buff, stackable 3 times, I think the buff maxes at around 80% (not sure) for ALL of your damage output. So good I bought a second set for the next Dom I plan. I bought a 6 set for my main, a Scrapper, slightly increased critical chances across the board. Last night I look at the Blaster ATO. Mediocre chance at minor damage for the one attack you put it in? Seriously. The Blaster ATO proc is by far the worst I have seen. Not even as good as a Purple damage proc? Does the description on the Proc not match the effect, is it for all powers? Or is it really that bad?
IMHO, *ALL* of the new AT IOs are very good and are performing up to my expectations of them. Sure, the MM set is weird but I find that it works pretty well for me. -
I have never played Bots/traps but here are some things I've learned as a Ninja/Time.
1. Incarnate trials are designed to be a lot tougher than normal content. Just accept the fact that until you get all of your level shifts and have slotted a good Destiny to help buff your pets, your pets are going to die more often.
2. Similar to above, all of the incarnate stuff is currently geared toward a large group (16-24). And, it is generally accepted that out of that group there will be a significant amount of buffs to compensate for the tougher foes.
3. On Apex, you need to simply discipline yourself to watching for the blue circles of death and ordering your pets to move out of them ASAP. If you lose any bots, find a safe spot and re-summon ASAP. Also, since you are traps, while some of your stuff may not work so well when you have to move a lot, you need to figure out what stuff you can use on the fly and use it as best you can. Don't forget that your pets can use whatever Interface you slot to be applying a debuffs as well as whatever other powers they have.
As a whole, playing on the incarnate stuff means you have to be willing to adapt to tougher situations.
And, as for your second question, any mastermind with Time Manipulation is a good combination. The whole set lends itself well to supporting your pets. -
Maybe it is just me but I find it very annoying that someone came in here and literally suggested that you *pay* to achieve what you can do with very little effort on your part. That just comes across as someone trying to take advantage of someone like the OP who is seeking advice on how best to help out his buddies.
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Quote:As others have said, you do not need to get up to their level to be helpful to them. From what it sounds like, you could make any character with support powers (Heals, Buffs, etc) and be of great help to them. Just do a few runs of the new "Death from Below" trial running some XP boosters and you will hit 20-22 pretty quickly (or perhaps someone would be kind enough to help you out a bit since your intention is actually quite "noble" compared to the other "nubs" who just want to get a free ride). Then you should be good enough to help them.Before I start, I know that power leveling is somewhat of a taboo topic. Before you flame please understand a few things. I've taken more characters than I care to count up to level 20 and 30, a baker's dozen to 40, and two all the way to 50. I'm a bit of a character making fanatic so all but one of my 50's have been restarted a dozen times over and no longer exist. I'm not asking about power leveling because I'm one of those "I just want a level 50" idiots. I actually like the CoH storyline, and I already have a 50 that I can be proud of.
At any rate, after that's all said and done, the reason I want to know if there is a "quick" way to level up is because I have a couple friends currently at 43 and 45 who are both running blasters and aren't doing very well together. They're too squishy, as it were, and getting very frustrated with all their XP debt. My current level 50 is also a blaster, which doesn't help much.
I'm looking to create a character that would compliment my friend's characters like a tank, healer, or possibly even mastermind. I'd then like to get to their level as quickly as possible so I can join the team and give them a better chance at survival (and getting themselves to 50). I'm used to running the story lines (cause I like them) but that takes forever to level. I've never really leveled any other way, thus my dilemma. So, if anyone has any pointers on getting some quick grinding (or whatever) up to 45ish or even 50 I would really appreciate it.
Thanks in advance everyone.
Empathy is a good choice for this. Don't just look at the heals but the buffs. You can easily keep Fortitude on both of your buddies. And, they will love you for the Clear Mind keeping them free of status effects. Since your buddies are blasters, maybe I'd suggest a Controller with Empathy as the secondary set. Any controller primary works well with it so just pick the one you like.
But, any support set that increases their survival would be good. Almost all of them have things you could use to help your buddies. -
This event is as Co-op as we can make it so everyone can participate.
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We typically only run for about 2-3 hours. Gives us a small chunk of time to have some fun without taking up the whole day.
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Thinking by the reaction to this that it probably isn't that great of an idea. The whole idea of trying to make 300 mil on something like this just doesn't feel right.
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For today's event, we will be doing 2 Underground Trials. The first run will be normal with no special things. The second run will be an attempt to hit all the bombs for the badge.
Come join us in RWZ @ 3 PM EST if you want to join us! -
Just a reminder that this is happening again today @ 3 PM EST.
Today we will be doing a couple runs of the Underground Trial. One run will be normal and the second run we will see if we can get the Bomb badge.
Either way, it should be fun with all those pets plus Desdemona! -
Quote:Not sure who you run with but none of the people I hang with are greedy. In fact, we are quite willing to even dive a bit into our personal stash to help each other. And, we definitely do not lack for willingness to help someone PL if they are up for it.And this is the reason the Freedom server is bad
People are just greedy and arent interested in helping others out
This is what happens when people take the time to develop some good friends... and don't stand around Atlas whining about wanting free farms. -
Quote:Two things:Masterminds struggle with two kinds of content far worse than any other AT: content where you are forced to ignore groups of enemies during a fight (which messes with the already... unimpressive Pet AI and frequently gets your pets killed), and content where heavy Area damage is a constant. Unfortunately the trials are loaded with both of these content types and there's not much you can do but grin and bear it.
1. Masterminds are not forced to ignore enemies. A good mastermind can use those pets to run interference and clean out those enemies while the rest of the team focuses on the objectives. In fact, if you have enough masterminds, content like Lambda Sector Trial which constantly spits out new mobs... the pets clean out those mobs faster than they can come at you.
2. The trials with heavy area damage are balanced now such that most of that damage doesn't even hit your pets. This is true for Keyes and MoM where your pets are generally unaffected by environmental damage.
Actually, Masterminds should be highly sought for teams because of those two things. -
Yes it is! We had a lot of fun and hope to repeat our success. The initial goal is just to try and run as much as we can that lets the most people participate. Incarnate Trials are co-op and fit nicely.
If the event gets enough of a regular turn-out, I could see dividing up into 8-man teams and running smaller content together. -
Dear Devs. Please spend Issue 23 fixing all of the current stuff that is broken. The end.