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Posts
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Joined
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We need some for the Prime Universe.
Hero, Villain, Mercenary... -
Quote:Yeah... bout the same here. I figure they've got a lot of them that fell into limbo... Plus since it's the weekend, it'll probably be Monday before they continue on.
11/19/2009 03:59 PM
I am escalating your ticket for further assistance, and someone will be in contact with you as soon as possible.
I'm not worried. -
Hi Cashoo. Don't know if you're still doing those quick paintings of yours or not, as the thread is rather long.
Just in case though, here's a capsheet of Dolphin.
Click for 1600x1200
And from his virtueverse page
Quote:Personality
Reserved to the point of being shy, yet still gets a giggle when he can get a room full of Nemesis fighting amongst themselves. His sense of humor is sneaky, and is rather jovial once he gets to know people. He is passionate about protecting marine life from environmental hazards perpetrated by negligent companies. This includes all forms of aquatic life and not just oceanic. Crey Industries really gets under his skin with their usual waste practices. -
Galaxy
LONGBOW DISGUISE
ROGUE MINION
PPD ANDROID
TROLL
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I am a sad sack that Hero Con is always on the damned coast. Otherwise, I'd send you what you did for me. *bawls*
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Quote:Ahm... uhm... ****. There went my joke.You know that little puzzle box that you play with when standing next to an invention table? Apparently, the facemaker accidentally solved it.
"We have such sights to show you..."
I got nuthin now. But damn that's freaky looking. -
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As much as I'd like to see more life in the streets, as it stands now the cars can and will pass through each other on occasion. More cars and there'd be more of that.
I think that there may have to be a new avoidance set of subroutines so they wont do that, plus the whole swerving for no reason would need to be changed. Then there's the lack of buses thing. I mean, they don't even stop at the stoplights because none of them work.
To get the stoplights working, cars would need an AI to know that they need to stop in an orderly fashion at the line... then need to know it's okay to start again when it goes green... possibly go faster when it turns yellow...
Also... haven't heard one car horn. You'd think that running in front of a moving vehicle would get you a honk or two as they try to swerve out of the way.
I'm rambling... -
...Quote:
"Praetoria? Honestly, I haven't given it much thought. Sure, there are those backwards fascist versions of the heroes I admire, and I can't tell you how satisfying it is to get them to fight each other... But, after seeing the televids of the place, it just looks like a cleaner version of the Rogue Isles. I heard that Ghost Widow is alive, but Recluse is dead. You think he's a ghost there?"
~Dolphin
M/K ControllerQuote:"Emperor Cole knows how to rule. Now get out of my face."
##Krotus
El/El BlasterQuote:"Praetoria isn't much better than the Rogue Isles. They just clean up after themselves. It'll be a fun place to breeze through on my way out of this hellhole."
~Sorozat
R/R CorruptorQuote:"Bibbldybackwards places make things interesting. Tell me, if I told Emperor Cole to go **** himself, do you think he'll look up Statesman or Reichman? HAHaHaHaHaHaHaHaHaHaHa!"
~Bone Pappy
Z/D MastermindQuote:"I saw myself over there. He's a complete *******."
~Ko-Ju Ryn
Kat/Reg ScrapperQuote:"Yeah, we thought we saw another one of us over there too."
"Turns out, he's powerless."
"Well that makes sense. He wasn't in the accident like we were."
"He might've been?"
"He didn't show up here!"
"Hey! You think we could send Red over there for good?"
"Don't give him any ideas!"
Various Parallellums discussing Praetoria over breakfast.
Also discussed was sending their Axis self through, just to get rid of him.Quote:I don't have time to think about alternate realities. I'm too busy trying to kill the Marcones for offing my entire family. Now beat it!"
~Mick Falcone
Thug/Trap MastermindQuote:"Inquiry invalid. Self does not answer to Paragon Times anymore. Now beat it, meatbag."
~Camera Bot
Ill/Kin ControllerQuote:"The universe itself is an amazing place. I'm actually curious about what our brethren are like in other universes. Will they greet me with open arms, shoot me dead, or are they all hanging out at some brown dwarf, drinking boson lattes?"
~Darkksun
Warshade -
Quote:And as usual when dealing with anything BBC...MSN starts running old school Who, for FREE - starting with The Web Planet, one of the not-so-good episodes, so be warned. . . .
"Not available in your current location" -
Quote:Thanks! I see the Pyramids of Mars is on your list, that's the random one I started watching. I guess I'll eventually give it another chance, perhaps once I'm more used to that Doctor I may be able to watch it with less bias (lack of quirkiness made a bit of a disappointment.)
Oh my word. You're talking about Tom Baker, the quirkiest of the bunch.
My pics... in no order except what comes off the top of my head.
Inferno (Third Doctor)
Talons of Weng Chiang (Fourth Doctor)
Planet of Evil (Fourth Doctor)
The Three Doctors (One Two Three)
The Five Doctors (One thru Five minus Four)
The Two Doctors (Two and Six)
The Robots of Death (Fourth)
The Key to Time (Fourth)
Earthshock (Fifth)
Spearhead from Space (Third)
The War Games (Second)
Battlefield (Seventh) -
I agree with everything here. Especially Steampunky maps.
Looking at the architecture from an actual "Architect" (not the mission architect) standpoint though, there's a lot of faux pas going on outside as well as inside. Buildings with no windows on one side? Large buildings over a tunnel that's directly below them? Augh!IMO, they should've gotten some advice from a professional architect on things when they originally designed Paragon City. (It twigs me every once in a while.)
Labyrinth office spaces make zero sense from any standpoint. Game wise, maybe. But these zig zaggy round about ways to get to an elevator that goes up one single floor? Shoot the dude that thought that idea up.
Most office buildings are somewhat symmetrical instead of these wild mazes with a lot of dead space in them. It'd make more sense if you had to find an objective on each floor, or have to search each floor for the objective, which is randomly placed... be it rescue/kidnap, disarming/planting bombs, or the end boss.
___________ ___________ ___________
Some other ideas rattling in my noggin:
Maybe add actual apartment buildings, where you have to search for the right apartment?
Come up to a bad guy holding a gun to the hostage's head, while the mob is using them as a shield? Not that the game physics would support a body shield, but it'd be cool to come across. "Move and I'll shoot her!" *zap*
Some one shot newspaper/radio missions that are similar to the one room warehouse, where your stop the robbery that's taking place or rob the place blind. Of course, the XP for that would be a lot lower, but still.
Actual lobbies for these businesses. Where's the guard and/or receptionist at the door?
Villain Side, there are a few buildings that are like a TARDIS... Wayyy bigger on the inside. I know that the random generated locations for missions precludes customizing things as is, but at least make those doors off limits or something. That's just weird man.
About the only maps that make sense are the caves, even though I hate them. Especially that last huge cavern where you have to arrest/slaughter every single thing in there to finish the mission. Muy annoyink.
Oh, I still get bank missions that have the door being in the side of a mountain sometimes. That's insanely funny. LOL -
My two cents...
Vet Rewards and Costume UnlocksCostume pieces that are only available to various NPC factions, released per vet reward milestone. Hellions / Skulls at three, Circle of Thorns / Outcasts at six, and etcetera up the level range of mobs.
Instead of the Full Monty with the costumes that you get for Trick or Treating, have them be included in the actual costume lists: Skulls Jacket with the skull and crossbones on the back, Outcast emblems, Legacy Chain custom pieces, Longbow Emblem, etcetera and so forth.
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I've crashed quite a bit today since the patch.
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Quote:Hallo. I think what was meant, that there be more content in the version of lots of maps as opposed to endless stories.So you would actually prefer if every single mission in CoH used the generic office map, but each and every single mission in CoH was written by some really over-the-top team of professional writers, and we double the number of missions?
And I agree. If the gameplay of missions isn't improved upon, the initial graphics ooh and ahh moment will fade, leaving the same arguments over maps.
Translation: The old maps are predictable and boring, and that's not talking about the tilesets. The maps that are available have been played so often, that people can predict where things will be from only looking at one or two things from the beginning. -
Quote:I'm going to kill everyone's pony and say that as long as I am on this project, it will never happen. They will have to replace me with a gibbering idiot to get the okay to move forward with animation and VFX needed to support 'underwater' zones.
And then it will take years and ultimately look stupid.
P.S. Aquaman is lame!
BABS just killed my inner child. ;_;
*shakes fist*
YOU BIG MEANIE! -
So, what happens when Zombies hit the Apocalypse at the same time in the same zone?
MAYHEM!!!! -
Rookery. is awesome!
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What is this autumn you keep babbling on about?
We got two seasons... Spring and [censored] Hell. :P