Doctor Roswell

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  1. Everyone who's shot the idea down here is right.

    But! Maybe it could work.

    What if, and I'm just tossing this out off the top of my head as I just came up with the idea ten seconds or so ago, players could purchase a statue of their character to be placed in some kind of "hall of fame"? Not with inf or merits or even Paragon points, mind you -- with reward tokens. Say, as a tier 9 VIP option, limited to one per account at a time, and only of a level 50 character on that account. Maybe even charge some exorbitant-but-not-impossible amount to keep the sheer numbers down (like the reason alignment change tokens and renames and server transfers cost 800 points) -- something like 3 tokens just to put the statue up, then another every month in "upkeep"? Maybe as long as you keep paying your monthly token, your statue could stay in a nice garden or marble hallway. Miss a month, and it gets moved to some slightly-less nice part of the facility. Miss another, and it "goes into storage" (is removed) until you pay for upkeep again. Want a statue of a different character? The sculptor's time is expensive -- that'll be three more tokens, please.

    I'm also envisioning something using a modified version of the doppelganger tech to effectively just "reskin" the character automatically -- and possibly being able to select a specific pose/emote/power animation for the statue to use. But maybe, just maybe, a holographic memorial makes more sense than a stone one. Seems like it'd be a lot less work to just add transparency (like a Stealth IO) and a "flicker" effect to the existing design than a stone texture -- plus that preserves things like color, and patterns on tights, which don't really have any "depth."

    That said, however, I'm not holding my breath here. I mean, I wouldn't pay that much for this, and it's my idea.
  2. Doctor Roswell

    I24 hopes?

    Quote:
    Originally Posted by Player D View Post
    Oh and am I the only one who thinks Redside desperately needs some TLC? Give it a new villain specific zone and enemy groups. I think it's only so barren because content gets old fast! When they redid Mercy, the place was packed!
    Fortunately or unfortunately, depending on your viewpoint, the devs came out and said straight-up a while ago that any new content we get will be either co-op, or come in equal measure for red and blue. Anything truly new for villains would have to be accompanied by something equal for heroes. That adds up to a lot of time, money and work. However, as we've seen with the new Penny Yin TF, that apparently doesn't apply to revamped content, so...

    Quote:
    Originally Posted by Player D View Post
    It makes no sense to keep building praetorian zones when the lore is leading to it's utter destruction. (...or so it seems)
    ...two words: ARACHNOS INVASION.

    Somebody has to take over for Cole, right?
  3. I've said a few times recently, and still maintain:
    1. The Synapse TF does indeed need to be revised/reworked/replaced.
    2. The Citadel TF needs it at least twice as badly.

    Synapse is at least a series of different annoying kill-all missions against the same villain group, in instances that don't all have a dozen hidden alcoves and multi-level rooms that make the in-game map useless. Plus, Babbage.
  4. You have to be VIP to CLAIM the rewards. Once they're claimed, they're yours to keep, forever. I allow my VIP status to lapse from time to time, and I retain access to the Celestial, Fire & Ice and Mecha sets through it all, on existing characters and newly-created ones alike.

    In fact, as I understand it, once a costume piece has been awarded to a character or account, there's no way for anyone, even a GM or CS rep, to take it away at all, let alone for it to be done automatically when your subscription ends.
  5. Quote:
    Originally Posted by Issen View Post
    Rogues and Vigilantes aren't "punished" by not getting alignment merits. Not only are Alignment Merits time-consuming to get in the first place, they can only be spent in increments of one purchase every 20 hours. While they do save in terms of Reward Merits, Reward Merits are a dime-a-dozen, almost literally. The advantage is that the in-between alignments get run TF content on BOTH sides, which allows them to practically drown in Reward Merits.
    Yep, that's the theory. But as either Albert Einstein or Yogi Berra said, "In theory there's no difference between theory and practice. In practice there is."

    See, for one thing, strike forces require a certain number of other players to even start. I play on Virtue, and that's a pretty tall order for anything that isn't the WST. On a lower-population server? I shudder to think.

    In theory, vigilantes and rogues have access to two sides' reward merits.
    In practice, vigilantes and rogues have access to blueside's reward merits.
  6. Quote:
    Originally Posted by Aggelakis View Post
    Actually, the vast majority of the player base was receptive to it. The devs mentioned being surprised by how FEW people turned it off.
    Was that it? I remember a huge stink about it on the forums, but I guess that could have just a been a few very vocal people.

    Either way, I liked the idea and never did opt out.
  7. Quote:
    Originally Posted by Crazy Mike Golf View Post
    When are they going to change the billboards?!

    Have the dev's considered selling advertising space on them?
    Actually, it was tried a few years ago. It... was not well-received, even though an opt-out checkbox was implemented.

    Also, apparently the space didn't sell to advertisers very well (I think Converse put up a few), so it was kind of a failure on both ends. One of those ideas that looks good on paper....
  8. Quote:
    Originally Posted by T_Immortalus View Post
    The Mac edition was around the time of Issue 14 and Mission Architect. It was after Ouroboros and the Midnight Squad and RWZ.
    Well okay. That answers that.

    (Ouro had a higher entrance requirement back then, though, and you couldn't set foot in the RWZ until 35, so... still a pretty big real at the time.)
  9. Quote:
    Originally Posted by T_Immortalus View Post
    Just checked, it has a 2 hour recharge for Mission Transporter, permanent version.
    I could have sworn it used to be a half hour. Maybe they changed it to longer to make the temporary one more valuable without having to make the temporary one be a really short recharge?

    You would think the "one person" version of such powers would have the same or shorter recharge.

    Oh well.
    No, it's always been basically "until tomorrow." (Alright, so I was wrong on the specifics. Long, is my real point.) That was a complaint about the power way back when, when the Mac Pack was first released.

    I'm sure the recharge on the one-man version would be shorter than the team version if they were both introduced today. But the one-man one is significantly older, part of a different time and design philosophy in this game. A time when you still had to wait for level 14 to get your travel power, the Yellow and Green train lines were still separated, and Ninja/Beast Run and the TUNNEL network didn't exist (it may have been pre-Ouroboros or RWZ or other multi-exit "shortcut" zones, too, I can't really remember offhand). At the time, being able to go straight from an event in Atlas Park to your mission at Portal Corp was a huge boon, even if you could only use it once a night. The alternative was taking the train to Steel, then running clear across the zone to the other train, taking that to Talos, then crossing that to get to the ferry to Peregrine, then crossing that entire zone to the mission door.

    Nowadays, putting something like that on a timer that long simply isn't going to sell it, even if it does let you bring your friends. It's too easy to get around otherwise to make skipping travel once or twice a night enough to get people excited.
  10. Quote:
    Originally Posted by T_Immortalus View Post
    Are you talking about "team mission teleport" or the "peronal-only mission teleport"?
    I know the latter has a really short recharge. It's also another option for when the team version is down.
    Team Teleport with the Longbow chaser or Arachnos flyer has a half-hour recharge.

    Mission Teleporter, the personal-only permanent one originally from the Valkyrie/Mac pack, has a three hour recharge.

    The other version of Mission Teleporter, the personal-only one with a limited number of charges that I get for free whenever I create a character, I don't know about the recharge because I never need to use it thanks to Team Teleport. Even when solo.

    Like I said, worth every penny.
  11. I could get behind the idea of a States statue in Steel Canyon, and maybe replacing Voyeur Girl with Sister Psyche. She invades your privacy... with her MIND!!!

    EDIT: Plus, much like in real life, Positron would forever be in the shadow of Statesman. It's, like, a metaphor.
  12. Quote:
    Originally Posted by Aggelakis View Post
    You don't have to spend money to use other people's Team Transport. And there are a LOT of people with it. Far more than I was expecting.
    That's because it's great. It's a legitimately useful power, and worth every penny I paid for it. I wasn't sold until I saw its recharge was only a half-hour (compared to the three hours of the personal-only version). And you're right, it's a HUGE help on spread-out TFs like Dr. Q; in some cases it cuts the time investment in half. Also, it doesn't ruin my day just a little anymore when a tip sends me to to the far end of Independence Port.

    Mine sees near-constant use. Do I get frequent flyer miles for it?
  13. Quote:
    Originally Posted by DarkGob View Post
    Huh? The consumable Super Pack rewards were always Tier 9 VIP.
    They have indeed been Tier 9 since they were added to the Paragon Rewards system.

    But they've only been Tier 9 VIP since i23 went live. Before that they were in the regular, non-VIP tier with all the other repeatables.
  14. Quote:
    Originally Posted by McNum View Post
    There is no reason to. PvP is just there for people who want to play an entirely different game inside CoH with little to no rewards. There is little fun, to me, in just fighting other players. That gets old real fast, unless there's some objective or similar to fulfill. But we don't even have that, even if the obvious CoH flavor would be opposed Mayhem/Safeguard missions. But all we have is a gank the other guy game.
    See, that I'd play. Would it really be that different from a "capture the flag" mode that so many other games (games with vibrant, active PvP communities, by the way) have?

    Come to think of it, I'd play anything involving new mayhem missions, PvP or (even better) not. Maybe make a few different maps so it's not always a bank; vary the theme a little, but keep the basic formula. Seriously, devs: Mayhems are hands-down the best thing about playing a villain. You want people to come back to redside? THERE'S YOUR ANSWER.
  15. Quote:
    Originally Posted by Siolfir View Post
    It's not my favorite, either. But it's basically running repeated police scanner missions and selecting Council missions each time with an end-of-TF payout at the end, and I know people who will level just selecting Freakshow and Council scanner missions. They don't do the same by picking Clockwork through the teens.
    I hear ya, and like I said, I agree Synapse needs a re-fit too, I've just never hated it like so many people do, nor had the problems with it (end drain, etc.) become nearly as big a deal as it seems everyone else has. Citadel, I do once per character for TFC, and I dread slogging through it. If a friend asked me to bring an alt that already had the badge along on the Synapse TF he was forming, I'd come a long in a second.

    It's possible my perception of the two TFs is being colored by my white-hot hatred of cave maps in general, and kill-all missions on cave maps with a dozen little hidden alcoves and multi-leveled rooms so the entire group spends a half-hour running around looking for that last enemy, only to discover there's still an entire wing of the complex to clear out whose entrance wasn't so much well-hidden as poorly-indicated, though. I guess for me it comes down to the maps more than the enemies, and I despise Council bases. It's like whoever layed out that "layer cake" CoT cave room was given free reign to design an entire map, and they thought, "I can make this even worse! I know -- stairs leading to dead ends! And vertically-oriented rooms so the map is useless! Players will love this!"
  16. This is the point where someone's supposed to jump in and ask if they can have your stuff.

    I've always wanted to make one of those posts, and never had the chance. But now it seems more depressing than sarcastically, triumphantly dismissive.

    Someone else want to take this? I've got plenty of stuff anyway.
  17. Doctor Roswell

    I24 hopes?

    I'm hoping we'll get at least one more "revised" Freedom Phalanx task force; I know most people would say Synapse needs it most, but I personally think Citadel's TF could use more than just that one mission over and over and over.

    We'll likely be seeing a new incarnate trial (Praetorian Hamidon, hopefully, maybe with a fight against Prometheus early on as he tries to stop us?); Is it too soon to hope for the "companion" to Hybrid to be opened up? I guess it's not. Either way, another method for earning advanced IXP would be really nice. Maybe a new Tin Mage/Apex style incarnate-only task force that grants AIXP?

    The ranged powers thing is intriguing; last time we heard a similar statement about dominators, the "love" they got turned out to be what? Dark Control, right? So, love for the AT as a whole, but not for any already-existing doms. Hopefully this will be different; I'm thinking snipes might be getting looked at, now that the changes to stalkers' Assassin's Whatever powers can officially be considered a hit.
  18. Doctor Roswell

    Leechplattering

    Quote:
    Originally Posted by I Burnt The Toast View Post
    And you don't call that spam?
    Not even close. Frequency counts. Every few seconds? Sure, that's spam. Waiting long enough for things to change (someone new zones in, a league returns after finishing their last trial, a team exits a mission) and then trying again? That's just trying again.

    It'd be nice if everyone could be as proactive as some, but a lot of players don't feel comfortable starting up their own trials. It's kind of daunting. I know I myself would never attempt to lead anything that wasn't a BAF, Lambda, or Keyes trial, simply because I don't feel I know all the ins and outs of other trials well enough to explain them to a group of twenty people in mid-battle. I'm perfectly comfortable participating in a TPN or MoM or Diabolique trial, but if I tried to lead one, it'd be a mess and likely a failure. So I save everyone that grief and don't start those myself. I let someone qualified do it, at least until the day comes that maybe I do feel like I could lead something like that effectively.
  19. Quote:
    Originally Posted by SoulTouch View Post
    So basically PvE'rs prefer min/maxing builds to be able to beat non moving targets who attack once an hour. And they also are able to get emotional and upset over what some kid says to them on a video game, which frankly is just sad.
    See? People like this are why I don't PvP.

    Because I have better things to do.
  20. Doctor Roswell

    Leechplattering

    But this person wasn't spamming. Those broadcasts in the OP's example apparently averaged about two full minutes apart.
  21. Doctor Roswell

    Leechplattering

    I have to agree; no spamming, no entitlement, no rudeness... at worst, maybe that last line the person broadcast was pointless, but that's all. I don't really see where it's a problem worth bringing to the forums, or an example of... of anything, really.
  22. Quote:
    Originally Posted by Forbin_Project View Post
    Let's not forget the flipside of that group. You know the morons that enter PvP zones and then have the unmitigated gall to get upset and cuss, moan, complain, and make threats about how they are supposed to be left alone because they aren't there to PvP. They only came for the badges, temp powers, whatever.
    Also irritating, but I wouldn't call those people a reason why I don't PvP.

    On the rare occasions I venture into a PvP zone, I'm fully aware that I'm fair game, whether I'm "there to PvP" or not. And I would never complain about it in chat; that's like walking around New York City gazing straight up at all the buildings muttering, "they're so huge..." over and over. You might as well have a big sign over your head that says "SOFT TARGET." If anything, it's going to make people want to come after you more, not less.
  23. So many reasons.

    I don't play any video game because I want to fight other players. My tastes in video games lean toward either single-player or cooperative multiplayer, and that's pretty much it. When I fire up my Xbox and pop in Left 4 Dead, it's because I want to team up with three friends -- or strangers, for that matter -- and work together toward a common goal. I have no desire to blow them up. I'm just not that competitive.

    I don't like the "culture" that goes along with PvP (again, in any game, not this one specifically). As little interest as I have in fighting other players, I have even less interest in having a fourteen-year-old pelt me with racial (and other) slurs and otherwise tell me how much I suck because he got the drop on me. Nor am I interested in hearing about how any sound smart tactic I might employ to get the drop on him is "cheap." Because it seems they all are, except when he's using them.

    I don't like how PvP works in terms of preparation. Not just the idea that in order to be truly competitive, you have to have a build specifically for PvP, though the whole thing where you get PvP IOs by winning at PvP and you win at PvP by having PvP IOs is a turn-off too (and yes, I know you don't need PvP IOs to win at PvP, but they sure do help). I'm talking more about learning the ropes at all. I don't venture into multiplayer maps for other games I play either, because the only way to learn those maps is to get thrown right into the fire. Get to the helipad? Where's the helipad? I just bought the game yesterday and I had never seen this map before until forty-five seconds ago. I'd love to do what you're asking, team leader, but I honestly don't know how to -- oh, we lost. And now you're berating me for "wasting your time" by not having put five hours into this every day since launch (or beta, even).

    The rewards suck. I know, I know -- I'm being greedy, and playing the game should be its own reward. The drop rates still suck. And there's exactly one drop I can get in PvP that I actually want. So even if I get eighty kills a day, the marginal chance of any drop I might get is even worse because the chances of it being any good to me are even marginal-er. Slightly less these days thanks to enhancement converters, but still marginal. The whole time I'm PvPing, there's this little voice in my head telling me about all the constructive things I could be doing with that character right now. Buying those PvP IOs with merits may take forever, and buying them with Inf may leave me broke across multiple alts, but at least I know I'm making progress toward something.

    Ultimately, though, I don't PvP because I simply don't care to. It's not why I come here. It's not why I come anywhere.
  24. Doctor Roswell

    Leechplattering

    Quote:
    Originally Posted by Codewalker View Post
    This. Would you REALLY want to be on a trial led by the guy who was spamming broadcast?
    Do we know he was spamming? If the quoted chat posts were all thirty seconds apart, sure, he was spamming. But we haven't been provided a timeframe here. Those could be five minutes apart for all we know. I'd hardly call that spam.
  25. Quote:
    Originally Posted by Siolfir View Post
    I prefer the old Posi TF to it (and did even before you could keep powers above your exemp level) because at least in it there were different stupidly-annoying enemy groups and felt that the Synapse TF was more in need of a revamp.
    I keep seeing this sentiment pop up lately; I don't disagree (in fact, I hope we'll be seeing revised versions of the rest of the TFC task forces soon... like "one per issue" soon if it were up to me), but every time someone says this, all I can think is, "I'll see your Synapse and raise you a Citadel." At least Synapse uses a few different maps, and has that Babbage fight to look forward to. Citadel is basically the exact same mission a half-dozen times -- two in a row literally at the same door. And they're generic, kill-all missions on irritating cave-maze maps, to boot.

    Quote:
    Originally Posted by Wicked_Wendy View Post
    Okay I GET it we don't have as many Red side SFs as we do Blue side TFs but why exactly is it necessary that the Red side WST and the Blue side WST be the same level range.
    Exactly what I was asking. Symmetry is nice and everything, but personally, I'd rather have variety on one side than homogeneity on both.