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Posts
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In CoHworld, Nemesis is only the 2nd Emperor of the United States (and I've always thought that Nemesis actually being Emperor Norton would be far cooler than him being an old German guy
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Another issue is that the female shirt clips around the stomach when you move, especially when you walk. I'm not sure if this is restricted to thinner females or not.
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Would a platypus themed hero's vehicle be called the Platypod? *flees*
Looking at the stuff in the Titan Weapons Booster, I think the Atom Smasher is the kind of style I mean when I say Tesla style gear. It looks like it was stolen from a mad scientist's lab. Stuff like that.
EDIT: Also: Shark heads. With a shark fin "backpack" -
Oh I know, but there are a lot of times the rocket boots just don't look right with the rest. Additionally, we have stuff like the IDF or Enforcer boots, where you really could expect little rocket flames. Heck, the IDF boots has exhaust nozzles which don't seem to do anything. I always liked the rocket boot and piston boot effect (the subtle thoom impact and shockwave on landing is cool), and would like the ability to expand that beyond those two parts.
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Quote:Yeah, that is something they honestly be extremely careful with. I'd suggest not doing it, if you think the furor over gender stuff was bad, imagine what happens when race gets involved.Well that sucks.
@Noble Savage, please make sure that if you guys ever include First Nations costume pieces (I'm not assuming you'd do this for a joke thing, but as a possible thing in the future), you be careful. Pop culture gives them enough crap, half by assuming they're not actually real. -
Quote:That'd be better, really. Not having to conform to a theme and instead being "Hey, here's a cool part you can use" is great for some of us. I'm a big fan of the "big bag of parts" school of thought regarding costume packs instead of being required to shoehorn everything from one costume pack together to make a coherent costume on it's own.Incidentally, I don't this necessarily has to be a costume pack. Could easily be a series of one-offs.
Also, I always thought one of the striped capes (can't remember the name, it's the pattern that Dr. Quantum uses) looked like a big beach towel when it's white and blue.
I'd prefer more old style, almost cornball elements for costumes. I like my villains cheesy and have a fondness for retro (as anyone who looks at my characters can tell). Also, I prefer less "wacky" things and more kinda goofy stuff we can use for non-silly things. The brain-in-the-jar was perfect of this: sure, it's completely screwball, but can it's SO comics, it was awesome. I just love it when we capture the sheer weirdness and over-the-topness of comics, rather than going for just something that can only be silly. So stuff I'd like:
Ming the Merciless capes and fringes
Backpacks or arm bits or whatever that look like they came off a Tesla coil (heck, you could probably make a whole Tesla pack building on that theme with just themed parts for back, shoulders, arms, chest, hands, feet, etc)
Barnstormer jackets (I'd love a tights chest pattern that used a retro/barnstormer design)
Big, 1930s style rayguns for beam weapons (and dual pistols)
Brass diving bell helmets
The big wooden Carnie mallet scaled up for Titan Weapons
A rocket feet travel aura: when you fly or jump (but not running around normally), you have these little flames and contrails coming out of the bottom of your feet, like you had rocket boosters. Would be great for a lot of fliers and superjumpers, especially the tech-based ones.
Gorilla head, of course.
Quote:On a more serious (in a joke costume piece thread? How obtuse!), take the Brain Tank design, remove the bowl and instead put a kitten infront of tiny lever controls (or failing that, a keyboard). Call it the Catmando head piece. -
The first time I ever noticed the -Regen was when I was tanking Praetorian Clockwork on my partially IO setted out inv/energy tanker who I think was somewhere around level 48 or so at the time. This was in the (at the time) new Tina MacIntyre arc, so we're fighting high level Clockwork, and it was a large team, so it was a lot of them and I was hitting the aggro cap of 16.
I had to use Dull Pain a lot in those fights, though honestly I suspect it had more to do with all the pure energy damage coming my way (inv tanker, remember?) than the -regen. Did I notice it? Sure. It was annoying, and when you're getting shot at by over a dozen Clockwork at once it does start to add up eventually to a point that you notice it. But I didn't really find much worse than, say, the cascading effects of -def effects from most bullet attacks. I adjusted my strategy to be a bit more cautious, and asked the support on the team to keep a closer eye on me and my buffs, and I used inspirations a bit more often than usual.
Later on I adjusted my final IO build to shore up my energy defenses a bit (they're equal to my lethal ones now, and it was fairly easy to do so), but that had less to do with the -regen as me figuring that at higher levels, I'm going to be fighting a lot more energy attacks, and with 90% smash/lethal resistance, I can afford to skimp on smash/lethal resistance.
Willpower tanks and brutes and Regen brutes take a beating from -Regen attacks, of course, but again it's a matter of adjusting your strategy. That, and debuffs are the bane of Willpower and Regen's existence anyways. As an inv tanker, I've had times when I've had to ask someone else to take point or to adjust things because we're up against any enemy that's pure psi attacks (Carnies and Psychic Clockwork come to mind). -
I could see the fire whips as maybe a Dominator or maybe a Blaster secondary (we haven't gotten a new of those in a while). The animation from Hell on Earth could make a good Hold or some other Mez attack, for instance. And while a "reverse knockback" would be cool (I imagine it like Scorpion from Mortal Komabt. "Get over here!"), it'd be almost a TP foe attack, wouldn't it? Basic knockdown or knockup is easier to control in a fight.
As a melee set... hm. If you went down that road with Fire Whips, I'd say it'd be something like Spines. Not in the AoE sense, but in being an unusual amount of range for a melee set. It'd be probably a bit on the low side, damage-wise, for a melee set, and have to make up the difference by the advantage of fighting at range.
Good to hear that they're looking into tweaking Dual Pistols. -
Quote:I have the same problem on poor Eco.Instead of costume equality!
How abotu we ask that the new shirt (which is good imo) option for females with this pack, not clip with the different stances.
My main has minimum waist and psysique on the sliders, and yet if she's not standing upright, it clips at her stomach.She can't walk without her belly clipping through her shirt!
But I do like the new shirt. It's nice, and I can find a lot of purposes for it. -
I really liked First Ward. Here's the thing to me that made it work: in many ways, it's not quite a superhero story. Oh, it's a comic book story, but it's like you stepped into a parallel genre. First Ward is a post-apocalyptic ronin story, with you playing the part of the wandering ronin. It was like walking into a western, set in the ruins of First Ward, that grew from helping the civilians to survive as it embroiled you further and further into the machinations of those with power and larger events.
This distinction between four color superhero and a ronin is important. I found treating it as a superhero was hard. But treating it as if I were a good-hearted warrior, who while heroic is first and foremost a warrior, made it work better.
I didn't mind the big blocks of text, but I read fast so things like that don't bother me much. I liked the extra reading. It really made me feel like there was other stuff going on that wasn't just me.
Also, Sorceress Serene had one hell of an entrance. That scene was awesome.
Honestly, my only complaint has been that I get sometimes the same lag I get in Atlas Park. I'll be jumping along and suddenly the game hangs and BAM! Slam into a building. Moving across the landscape is... difficult because of that. Since I hit every single building doing that. I do hope that's something that can be cleaned up. -
Very often with the pretinted items, it's nearly impossible to color things beyond a fairly narrow range. Try coloring a set of gloves yellow, it comes out green because of the pretint. It throws off a lot of stuff. So if these helmets are pretinted silver and black, rather than just using a colorless metallic base, it does wonky things with trying to make colors work. For instance, making the Statesman helmet black in a way that lines up with other black costume pieces becomes problematic.
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Quote:Yeah. This does not mean that every single bit of everything or whatever has to be copied over. If they make, say, a Retro 1950s Sci Fi costume like they discussed at the Player Summit, and the female version has a skirt instead of pants for our space cadet, I'm fine with that. That's fine and fits the style and theme of the set. It doesn't have to be identical, but at least a fair, viable counterpart. A pile of corsets is NOT a fair and viable counterpart to a jacket.Agreed, basically it's the idea that two similar but extremely different ideas are equal. The Male gunslinger=saloon girl idea is offensive because it implies the roles are static with one role for the males and one for the females. and yes, if you change it to "Western" that dichotomy still remains. In the future, which, by the way is the most important part of threads like this, I'd hope the devs get that.
Don't try and sell us two completely different things as part of the same idea. If you give us saloon girls, give us bartenders. If you give us Wyatt Earp, give us Annie Oakley. I might really really like the baron Jacket, and I might really want it for females, but that's only because they didn't get anything close to it for females.
It's the implied statement that for girls, an underdressed saloon girl is an equal equivalent and counterpart to a badass gunfighter, that sticks in our craw. -
Quote:And my argument is that if they have to make a choice between giving the girls a Knight or a Princess costume, or a Gunslinger or a Saloon Girl costume, go with the Knight and Gunslinger. It's also a gameplay issue: I can't make action-y superheroines with this kind of stuff. If given the choice, err on the side of Badass.But that would be ignoring traditional feminine clothing options, and limiting girls to refitted versions of male outfits, which would be totally sexist - that's why the devs are in a difficult position with these costume packs - whatever choice they make will still get them called out on a lack of equality, even though there's a lack of equality in clothing choices for women and men in the real world, and no one really complains about it.
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Quote:I'd be willing to accept the line of "It'd take a LOT of work to do and there's some troublesome UI issue's we'd have to work through" or whatever. It's an upfront, honest answer. Disappointing, sure, but at least it's an honest answer.At best the idea that they are going to "avoid prostitution" by this decision is a convenient secondary Dev excuse. Trust me when I say the REAL excuse is that they just don't want to spend the time and effort on it. I've been a software engineer for almost 20 years so I can tell when a Dev is using something like "we don't want people to abuse female pets" as a smoke screen for -real- excuses.
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Quote:Or they could just make the Knight and Gunslinger parts for girls and skip the Saloon Girl and Princess. And I get the feeling that the vast, vast majority of the players would be HAPPY with that. Heck, I'd love it. I can get far more mileage out of chaps or medieval armor than I can out of another set of underwear.For example, if there are some cool pants for the guys, then plenty of people will ask for them to be available for the girls too - but if there's a new skirt for females, hardly anyone will ask for it to be made available for males too - or if there's a shirt for guys, the girls will want it too, but if there's a corset, hardly any guys will want it - which means that costume part "equality" actually requires women to get twice as many parts as men, so something like the Gunslinger pack would need one male gunslinger outfit, one female gunslinger outfit, and the saloon girl outfit - or if there's a medieval pack, they'd need to make one knight outfit for men, one knight outfit for women, oplus a damsel/princess outfit for the women.
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Quote:Honestly, stuff like that doesn't bother me. And I'm okay with some of the female characters wearing what's more or less a super-bathing suit. You have to remember that superhero costumes are evolved from the circus and carnival performer outfits of the early and mid 20th century (Superman's costume is basically a 1930s carnival strongman's) as well as bathing suits. This is a genre where people often wear their underwear on the outside and pants are optional.Let's not forget the suggestive Silver Mantis dialouge.
Before combat: Scorpion is going to owe me a lot for babysitting this nerd.
Combat start: C'mon, heroes! I'll take you all at once!
At 75% Life: Mmmmm! You hurt me so good!
At 50% Life: The pain! The anger! Yes! You really know how to treat a girl!
At 25% Life: Oh yes! OH YES! This is a battle!
Defeated: That's it...
I'm spent
Take the code, you earned it.
That, and Silver Mantis is an insane body mod junkie who makes every one feel like they need a shower after beating her up. She's also a rather isolated case. I think the only other character anything like that is Dominatrix, who's got an entirely different kind of crazy going on.
I have no issue with some outfits being sexy or attractive. Supers of both genders are flamboyant (again: circus outfits). My issue is with the inexplicable decisions to focus on making more and more sexy outfits for the girls at the cost of alternatives and the double standard of "no female minions" vs. "here's an outfit where you'll need to break the laws of physics to keep it on." I mean, we have how many corsets and bits of lacy underwear now? -
The thing that makes these Underwear Packs more irritating is the line Positron gave at the Player Summit for why the devs were wary of allowing full Mastermind minion custombility: they were afraid of the possibility of people making a Thugs mastermind with gun toting bikini girls.
I mean, seriously? You guys talk about "We don't want Masterminds with armies of strippers" but then give players stuff like this.
One of these things is not like the other. -
If you're still doing these, I'd love to see one of my characters. I can't believe I missed this! This is really cool stuff.
http://terraus635.deviantart.com/ <-- Lots of pictures
http://smg.photobucket.com/albums/v6...s/Crow%20Call/ <-- References for Crow Call, my main
http://smg.photobucket.com/albums/v642/Terraus/Econaut/ <-- References for my other main, Econaut
Either one would be great. -
This was a surprisingly cool panel which I honestly hadn't expected as much from when it got UStreamed. As someone whose tastes in costumes is very much rooted in the classics, I've bemoaned the barrage of techno-armor costumes and jackets and corsets lately, since that doesn't really help me as much (though I admit, I love the goggles from the Science pack). Seeing bubble helmets, ray guns, and more retro styling would be very cool in the game.
Very glad I watched this panel, and wish I could've been there in person.